This is strange Vlad is facing Vlad. The confusion is complete. The only thing I am sure of is that Vlad is going to win. So, Vlad the Imposter is challenging the True Vlad. imposer is bringing Jaws of the Wolfs against True Vlad’s famous Winter Guards. The battle proceeds as expected. Vlad is more or less in control, until he does what he sometimes do when he is bored. He wanders too far forward. He ends up inside Behemoth’s threat range… Imposter is victorious.
| Khador [Theme] Jaws of the Wolf [Vladimir 1] Vladimir Tzepesci, the Dark Prince [+28] |
Khador [Theme] Winter Guard Kommand [Vladimir 1] |
Initial Thoughts
Behemoth is a monster. Despite being extremely expensive (25 points, almost colossal price) it is not more robust than a standard Khador ‘jack, having the standard ARM 20 and 36 boxes. It has two cannons at Range 14″, P+S 14 and 4″ AOE. To augment these it has a sub-cortex, which for 1 focus can boost to hit and damage. Also blast, which is bad news for the Winter Guards. In addition, it has two fists of P+S 12. However, it has Armor Piercing. So, it does die +2 against a standard Khador ‘jack. This is an average of 11 points of damage for each fist under Vlad’s S&P. Thus, when charging it only needs to buy one attack to kill a Khador ‘jack! All in all, it is wise to keep Winter Guards out of shooting range and other stuff out of charging range; which can be difficult with Vlad’s feat and Boundless Charge.
Imposter-Vlad has also brought his Imposter-girlfriend. She is there dragging another Beserker along. Sorscha0 is our very good Junior Warcaster, or as she is colloquial known “Boundless Charge on a stick”. In this list, this is why she is here. The distance a ‘jack can travel using combination of Vlad’s feat and Boundless Charge should be a well known problem (or opportunity depending on which end you are seeing it from).
The units are two units of Eliminators, who are free in this theme; and a unit of Widowmakers. The Eliminators are among the best mercenaries around. The are fast (SPD 7, Acrobatics, Parry and Side Step), hard to hit (DEF 15, Stealth and Duelist) and deadly to Winter Guards in melee (Two attacks, POW 9 (or 13 Combo Strike), Anatomical Precision and Gang. Kind of along the same line is the unit of Widowmakers. They are our nimble, precise and Advance Deployment hunters. RAT 7, Marksman and Sniper is a very nice combination.
There are also two Greylord Forge Seers. They are probably mostly here to give focus, removing some of the focus strain from Vlad. They can also drop a cloud when required.
Finally, Eiryss1 is also here. Personally, I think she is the most annoying version. Most importantly, she can Disrupt ‘jacks from very far away (19″ on a good day). If there is nothing to Disrupt she can easily kill infantry, either by doing 3 points of damage or ignoring LOS, Concealment and Cover.
So, all in all this should be doable. Despite the many ‘jacks and Imposter-Vlad’s bag of trick. The real issue is the enormous threat range of Imposter-Vlad’s ‘jacks.
Deployment
True-Vlad deploys in, more or less the standard manner. A Gun Carriage goes on each flank, ready to drive into the rectangular zones where they can score. True-Vlad goes in the middle with his trusted Winter Guards on both sides. As a new feature the ‘jacks go in the back where they can be screened by the valiant Winter Guards.
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| End of deployment |
It is worth noticing that the Berserkers are in disguise. Two are dressed as Juggernauts, one pretends to be a Decimator (the one belonging to Imposter-girlfriend), another one appears as a Destroyer. The only one that actually looks a bit like a Berserker is only the top part of a Berserker.
Round 1
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| End of turn 1 |
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| End of round 1 |
Round 2
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| End of turn 1 |
True-Vlad moves into the rubble in front of him, and casts S&P and Wind Wall. The Gun Carriage on the left flank takes a free strike form the Eliminator for charging the Widowmakers. This, obviously has no effect on it. Two Widowmakers are killed and the Gun Carriage repositions into contact with the ‘jack on the left flank to avoid being charged.
Joe moves forward a tells a tale of the Courage of the Forefathers to the middle Rifle Corps, who then courageously move forward and kill another Widowmaker. The leftmost Rifle Corps only move a bit forward and the throws rockets at more Widowmakers., one goes down.
On the right flank the Gun Carriage moves forward and pounds the ‘jack in front of it. The ‘jack takes a bit of damage. Everybody else just moves forward. The picture above depicts the end of True-Vlad’s turn.
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| End of round 2 |
Round 3
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| End of turn 1 |
On the left flank, the Gun Carriage slams the Berserker back into the Greylord behind it, but narrowly misses the Forge Seer. Nevertheless, the ‘jack is knocked down and outside the zone. It the proceeds to miss the Widowmaker with all shooting, and decides reposition into base contact with her to stop her shooting. The Field Gun tries to kill the Eliminator, but unsurprisingly fails. The Marauder is more adept at killing street smart ladies, though. This opens up space for an Artillery Kapitan to move up and score at the flag.
On the right flank, the Field Gun moves out of the way, and miraculous manage to kill the Eliminator. Unfortunately, the grunts are a bit slow, and one of the forgets to toe the zone. The Marauder charges the Berserker at the flank and deals a not insignificant amount of damage.
In the middle, the Marauder moves through the forrest, and slams the Berserker into the wall in front of Imposter-Vlad. Joe moves forward and continues to instil Courage of the Forefathers into the Rifle Corps. They, then advance and shoots at something I forgot.
So far this is OK. True-Vlad scores two points and Imposter-Vlad scores one. This leaves the scenario score at 3-2 in Imposter-Vlad’s favour. The picture above shows the end of True-Vlad’s turn. For the eagle eyed it also demonstrates that True-Vlad still does what he sometimes do. He moves forward. This is generally frowned upon; basically because it tends to kill him (most recently when he aimlessly wandered in front of Beast, as described here).
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| End of round 3, end of game |
Final thoughts
For the Motherland!







