Irusk2 is still a Winter Guard’s best friend and Stalingrad-style lists are fun. However, over time Irusk has learned that the original list had its downsides. First and foremost, there is a lack of ARM-cracking ability. This is an attempt to remedy some of the problems, by changing the list to include the Greylord Adjunct and the triple Marauder battle group.
I have been running a Winter Guard Kommand list for quite some time (see list and thoughts about it here). I really do enjoy it, and the whole Stalingrad-style list is also very Khadorian. However, there have been two main issues with it (in addition to my own lack of skill):
- Lady Aiyana & Master Holt have never really performed; and
- The combination of a Spriggan and a Marauder have left the list with too little ARM-cracking.
So, to mitigate these problems, I have been thinking hard about what changes could be made. The list needs to fix ARM-cracking and magical weapons, without loosing too many of the benefits from the existing ‘jack, and the lady and friend.
Lady Aiyana & Master Holt
The Greylord Adjunct attached to Irusk2
![]() |
| Greylord Adjunct |
This guy solves a lot of problems for most Khador casters and lists. He comes with both passive and active abilities. Let’s start by looking at his two really good passive abilities: Arcane Assist and Spiritual Conduit.
Eiryss1 and Eiryss2 are often used to Disrupt ‘jacks. This can really be terrible for any plan. One ‘jack out without focus is always bad. Both incarnations of this little lady have Stealth. Eiryss1 shoots 12″, which is within a Field Gun’s range. So, it can even aim, giving it a 71% chance of hitting. Hitting her means she is dead. Eiryss2 is slightly worse. She can also shoot 12″, however she can reposition 3″, brining her just outside a Field Gun’s range. Thus, the Field Gun would have to move, giving it a 50/50 chance of hitting her.
The Triple Marauder battle group
![]() |
| Triple Marauder – thrice the pain |
The combination of the Spriggan and the Marauder has been lacking in damage output against heavily armoured targets. It also appears to be too easy to neutralise two ‘jacks before they can make an impact. Finally, removing Lady Aiyana & Master Holt and the Spriggan, and adding the Greylord Adjunct releases exactly 22 points for ‘jacks. So, it might be time for the triple Marauder battle group.
If we look at what Marauders are best at, it is knocking things down, and taking out huge based models. I almost always see one or more huge based models on the table. There are currently 53 huge based models (colossal/gargantuan (25), battle engine (21), structure (2), warcaster/warlock (5)). Assuming a Marauder is fully loaded, the following options exist (this is ignoring any issues regarding actually hitting the target): all structures, warcasters/warlocks, and battle engines can be taken out by one ‘jack; most colossal/gargantuan require two ‘jacks to be killed, only five can be taken out by one ‘jack. So, having two Marauders ready to deal with huge based models would be handy; thus, having a third in backup sounds prudent. Obviously, if everything goes completely wrong a Battle Lusted and Bear Strength Winter Guard unit can assist.
How triple Marauder interact with Irusk2
It requires six focus to fill up three ‘jacks. So, with the Greylord Adjunct, Irusk can still upkeep Solid Ground and Fire for Effect, and fully load all three ‘jacks.
The new version of Winter Guard Kommand under Supreme Kommandant Irusk’s orders (Irusk2)
![]() |
| Irusk and his Winter Guards ready to take on the enemies of the Empress |
All in all, I think that the change from Spriggan, and Lady Aiyana and Master Holt to triple Marauder and Greylord Adjunct solves the main issue of ARM cracking, without loosing all the benefits of the old setup. So, without any further ado, here is the new version of Irusk2’s WGK list:
Khador Army – 75 / 75 points
[Theme] Winter Guard Kommand
[Irusk 2] Supreme Kommandant Irusk [+27]
– Marauder [11]
– Marauder [11]
– Marauder [11]
– Greylord Adjunct [4]
Kovnik Jozef Grigorovich [4]
Winter Guard Artillery Kapitan [3]
Winter Guard Field Gun Crew [0(4)]
Winter Guard Field Gun Crew [0(4)]
Winter Guard Mortar Crew [0(5)]
Winter Guard Infantry (max) [10]
– Winter Guard Infantry Officer & Standard [4]
– Winter Guard Rocketeer (3) [6]
Winter Guard Rifle Corps (max) [13]
– Winter Guard Rocketeer (3) [6]
Winter Guard Rifle Corps (max) [13]
– Winter Guard Rocketeer (3) [6]
Also a conflict chamber.
Stay tuned for battle reports on this new list. Until then:
For the Motherland!



