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		<title>The old motherland goes to RheinCon (day 1)</title>
		<link>https://greylordarchives.org/2026/06/the-old-motherland-goes-to-rheincon-day-1/</link>
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				<category><![CDATA[Battle Report]]></category>
		<category><![CDATA[MK IV]]></category>
		<category><![CDATA[Necrofactorium]]></category>
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					<description><![CDATA[This is the second time I go to RheinCon. Last year I was bringing Winter Korps &#8230; <a title="The old motherland goes to RheinCon (day 1)" class="hm-read-more" href="https://greylordarchives.org/2026/06/the-old-motherland-goes-to-rheincon-day-1/"><span class="screen-reader-text">The old motherland goes to RheinCon (day 1)</span>Read more</a>]]></description>
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<p>This is the second time I go to RheinCon. Last year I was bringing Winter Korps (see <a href="https://greylordarchives.org/2025/06/the-motherland-going-to-rhein-con-day-1/">here</a> for details). This year I&#8217;m bringing Old Umbrey. I&#8217;m in the process of digging, somewhat methodically into all the warlocks of Old Umbrey.</p>
<p>I went to Conquest of Oslo recently and played eight games using Galina Lissya to try her out against anything and in all scenarios (a write-up might appear at some point). I like this approach on one-listing.</p>
<p>This time I&#8217;ll exclusively play Bohdan; again against anything and into all scenarios. It is a way to figure out how he works. My ambition is as always to win at least one in each tournament and not come last.</p>
<p>So, let&#8217;s see how Bohdan fares into everything.</p>


<a class="wp-block-read-more" href="https://greylordarchives.org/2026/06/the-old-motherland-goes-to-rheincon-day-1/" target="_self">Read more<span class="screen-reader-text">: The old motherland goes to RheinCon (day 1)</span></a></div></div>
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<p class="wp-block-paragraph">This year I&#8217;m bringing a Bohdan list and a Galina list. My ambition is to basically play Bohdan throughout the whole event. I need to get some experience with him. I have only played him once or twice and I&#8217;m not quite sure I understand him (yet). Also, I tend to one-list tournaments if I&#8217;m trying out a new Warlock. It gives me a lot of games in a short period of time and (hopefully) teaches me what a Warlock is good into and what not. The list I&#8217;m bringing for day one is as follows.</p>



<p class="wp-block-paragraph">Bohdan Lesnoi, Apostle of the Witch<br> 
&#8211; 13 Primeval 1<br>
&#8212; 3 HEAD &#8211; Bear<br>  
&#8212; 6 RIGHT ARM &#8211; Ancient Staff<br>  
&#8212; 4 LEFT ARM &#8211; Enchanted Claw<br>
&#8211; 14 Primeval 2<br>   
&#8212; 3 HEAD &#8211; Bear<br>   
&#8212; 7 RIGHT ARM &#8211; Bone Sword<br>   
&#8212; 4 LEFT ARM &#8211; Enchanted Claw<br>
&#8211; 16 Strix</p>



<p class="wp-block-paragraph">3 Animist<br>
3 Koldun Lord&nbsp;Damien&nbsp;Korovnik<br>
5 Liegemen Ursan Champion<br>
3 Ursine Shifted 1<br>
3 Ursine Shifted 2<br>
4 Vorony</p>



<p class="wp-block-paragraph">11 Liegemen Ursans 1<br>
11 Liegemen Ursans 2<br>
5 Liegemen Wardens<br>
9 The Hounds</p>



<p class="wp-block-paragraph">PC COMMAND CARD<br>
&#8211; Blessing of the Gods<br>
&#8211; Break Through<br>
&#8211; Lucky Penny<br>
&#8211; Old Faithful<br>
&#8211; Sapper</p>



<p class="wp-block-paragraph">The first day at RheinCon is a 8-person Steamroller. We are looking at three games. In addition to the three tournament games I managed a warm-up game first.</p>



<p class="wp-block-paragraph">The warm-up game was against Dusk. Old Umbery generally likes to play into Dusk. I might get around to writing it up at some point. Spoiler alert: I won. So, I can enter the tournament being even more happy that normal.</p>



<h2 class="wp-block-heading">Round one: Old legion is flapping their wings at me</h2>



<p class="wp-block-paragraph">It is fantastic to see old Legion on the table. They are one of the cooler faction of the old days. I haven&#8217;t seen them on the table in a long time. This will be fun. </p>



<p class="wp-block-paragraph">Ny opponent is bringing Vayl, Disciple of Everblight; five warbeasts; a handfull of solos and units. The list looks like this</p>



<p class="wp-block-paragraph"><strong>Legion of Everblight &#8211; Ravens of War</strong></p>



<p class="wp-block-paragraph">Vayl, Disciple of Everblight<br>14 Angelius<br>16 Azrael<br>3 Harrier<br>10 Neraph<br>11 Seraph</p>



<p class="wp-block-paragraph">5 Annyssa Ryvaal<br>1 Blighted Nyss Shepherd<br>1 Spell Martyr<br>6 Blackfrost Shard</p>



<p class="wp-block-paragraph">6 Blighted Nyss Archers<br>3 Blighted Nyss Archer Officer &amp; Ammo Porter<br>10 Blighted Nyss Raptors 1<br>10 Blighted Nyss Raptors 2<br>4 Ice Witches</p>



<p class="wp-block-paragraph">PC COMMAND CARD<br>Blessing of the Gods<br>Defenses<br>Barrier<br>Barrier<br>Spike Trap<br>Hit &amp; Run<br>Lucky Penny<br>Sapper</p>



<p class="wp-block-paragraph">We are playing Trench Warfare. That is two 50s, two 40s, two flags (no scoring of your own flag), and two Caches. I win the roll-off and decide to go second. I like going second. </p>



<p class="wp-block-paragraph"><strong>Deployment</strong></p>



<p class="wp-block-paragraph">Vayl deploys everything in the middle, save for the to units of Raptors. One unit goes on each flanks. I seem to remember that they can be really annoying and dangerous. So, eyes on them.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" width="924" height="1024" src="https://greylordarchives.org/wp-content/uploads/2026/05/02-00-00-1-924x1024.jpeg" alt="" class="wp-image-903" srcset="https://greylordarchives.org/wp-content/uploads/2026/05/02-00-00-1-924x1024.jpeg 924w, https://greylordarchives.org/wp-content/uploads/2026/05/02-00-00-1-271x300.jpeg 271w, https://greylordarchives.org/wp-content/uploads/2026/05/02-00-00-1-768x851.jpeg 768w, https://greylordarchives.org/wp-content/uploads/2026/05/02-00-00-1-1386x1536.jpeg 1386w, https://greylordarchives.org/wp-content/uploads/2026/05/02-00-00-1-1300x1441.jpeg 1300w, https://greylordarchives.org/wp-content/uploads/2026/05/02-00-00-1.jpeg 1461w" sizes="(max-width: 924px) 100vw, 924px" /><figcaption class="wp-element-caption"><center><em>End of deployment</em></center></figcaption></figure>
</div>


<p class="wp-block-paragraph">I also deploy heavy in the middle, although a bit towards my left. I need to put some pressure on the left 50 mm, which will most likely be under contesting pressure from one of the Raptores. The middle deployment will take care of the 50 mm and Caches. A group is deployed on the right flank, consisting of a unit of Liegemen Ursans, the hounds and the Feral with the staff (to get a Geomancy out where Bohdan can&#8217;t reach).</p>



<p class="wp-block-paragraph">The picture above depicts the situation after deployment. Ready to roll&#8230;</p>



<p class="wp-block-paragraph"><strong>Round 1</strong></p>



<p class="wp-block-paragraph">The first turn of round one is typically uneventful as player one can (re)position to counter whatever clever deployment the second player made. This game is no different. Everything runs forward, taking care of staying outside the charge ranges of Bohdan and his gang. The Raptors go very wide to harass the flanks. </p>



<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="810" src="https://greylordarchives.org/wp-content/uploads/2026/05/02-01-02-1024x810.jpeg" alt="" class="wp-image-904" srcset="https://greylordarchives.org/wp-content/uploads/2026/05/02-01-02-1024x810.jpeg 1024w, https://greylordarchives.org/wp-content/uploads/2026/05/02-01-02-300x237.jpeg 300w, https://greylordarchives.org/wp-content/uploads/2026/05/02-01-02-768x608.jpeg 768w, https://greylordarchives.org/wp-content/uploads/2026/05/02-01-02-1536x1216.jpeg 1536w, https://greylordarchives.org/wp-content/uploads/2026/05/02-01-02-2048x1621.jpeg 2048w, https://greylordarchives.org/wp-content/uploads/2026/05/02-01-02-1300x1029.jpeg 1300w" sizes="(max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><center><em>End of round 1</em></center></figcaption></figure>



<p class="wp-block-paragraph">Bohdan carefully moves his troops forward. The flying beasts in front can do quite long charges. He is player two so he scores first. There is no reason to tempt fate by advancing into charge range. On the right flank, the Hounds go into the woods for stealth, the Primeval stands behind a wall and the Liegemen Ursans go into a crater. That should give a bit protection against the Raptors.</p>



<p class="wp-block-paragraph">The rest of the army just shuffles forward. Bohdan puts Inviolable Resolve on Strix, Murder of Crows to extend the LOS blocking of the forest (yes, quite a lot of stuff has Eyeless Sight), and Earth Blessing on himself. The two Primevals put Earth Blessing on them selves. We are ready for the first round where stuff happens.</p>



<p class="wp-block-paragraph">The picture above shows the end of the first round.</p>



<p class="wp-block-paragraph"><strong>Round 2</strong></p>



<p class="wp-block-paragraph">Second round is where things normally happen. This has always been the most difficult round for me; if I&#8217;m player one in particular. Do I run stuff to pre-contest the objectives that the second player will score in the next turn? Do I hang back and just take a potential large scenario score to deal with? Difficult. Luckily, my opponents have the same problem in this round.</p>



<p class="wp-block-paragraph">Vayl still advance cautiously. Azrael manage to get far enough up the board to kill two of the Hounds. That was unfortunate. Besides that the army is basically positioning to contest with models that can be lost and be ready to hit models Bohdan puts forward to score.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="696" src="https://greylordarchives.org/wp-content/uploads/2026/05/02-02-02-1024x696.jpeg" alt="" class="wp-image-905" srcset="https://greylordarchives.org/wp-content/uploads/2026/05/02-02-02-1024x696.jpeg 1024w, https://greylordarchives.org/wp-content/uploads/2026/05/02-02-02-300x204.jpeg 300w, https://greylordarchives.org/wp-content/uploads/2026/05/02-02-02-768x522.jpeg 768w, https://greylordarchives.org/wp-content/uploads/2026/05/02-02-02-1536x1045.jpeg 1536w, https://greylordarchives.org/wp-content/uploads/2026/05/02-02-02-2048x1393.jpeg 2048w, https://greylordarchives.org/wp-content/uploads/2026/05/02-02-02-1300x884.jpeg 1300w, https://greylordarchives.org/wp-content/uploads/2026/05/02-02-02-250x170.jpeg 250w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><center><em>End of round 2</em></center></figcaption></figure>



<p class="wp-block-paragraph">On the right flank, The Primeval moves forward to score the 50 mm. The Liegemen Ursans runs forward to project a threat vector from the right flank, potentially score the flag, and also serve as screening for the Primeval. The remaining hound moves backwards to the 40 mm objective to score. This will be her job for the remaining game.</p>



<p class="wp-block-paragraph">Bohdan needs to get up the board. The best way to do this is to feat and surround himself with a bunch of Liegement to take any incoming hits. He might have feated a round too early. But he is being a bit nervous; he is an old man.</p>



<p class="wp-block-paragraph">The Primeval on the left goes to score that 50 mm, and the bears do the same trick as on the right. They go to the enemy to primarily be annoying. Strix moves up and hides behind the forest to put some threat through Birds Eye. </p>



<p class="wp-block-paragraph">This ends the second round with a scenario score of 3-1 in Bohdan&#8217;s favour. The picture above shows the end of the second round.</p>



<p class="wp-block-paragraph"><strong>Round 3</strong></p>



<p class="wp-block-paragraph">Now we are getting to the bloody bit. Round three typically means a lot of dead stuff. Let&#8217;s see how this pans out.</p>



<p class="wp-block-paragraph">Vayl hits hard with all the flying things (I really miss murder rabbit right now to deny flight). Azrael and either the Neraph or Seraph, supported by the Raptors murder Strix and the Primeval on the left. So, I did overextend them. However, they do not manage to remove any of the bears. So they are still being annoying. Also, on the left, Annyssa Ryvaal runs all the way to Bohdan&#8217;s flag. Luckily, the Champion is toeing the terrain to deny scoring. </p>



<p class="wp-block-paragraph">On the right flank, things are perhaps slightly better. The Primeval is there as well as one of the Bears and two Shifters. Those Raptors, along with the archers do get a lot of work done. My flank is not impressive, but better than the left one. </p>



<p class="wp-block-paragraph">After this mayhem the scenario score is 4-2 in Bohdan&#8217;s favour. So, at least that is OK. </p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="710" src="https://greylordarchives.org/wp-content/uploads/2026/05/02-03-02-1024x710.jpeg" alt="" class="wp-image-906" srcset="https://greylordarchives.org/wp-content/uploads/2026/05/02-03-02-1024x710.jpeg 1024w, https://greylordarchives.org/wp-content/uploads/2026/05/02-03-02-300x208.jpeg 300w, https://greylordarchives.org/wp-content/uploads/2026/05/02-03-02-768x533.jpeg 768w, https://greylordarchives.org/wp-content/uploads/2026/05/02-03-02-1536x1065.jpeg 1536w, https://greylordarchives.org/wp-content/uploads/2026/05/02-03-02-2048x1420.jpeg 2048w, https://greylordarchives.org/wp-content/uploads/2026/05/02-03-02-1300x902.jpeg 1300w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><center><em>End of round 3</em></center></figcaption></figure>



<p class="wp-block-paragraph">Bohdan is in trouble. However, he is playing the scenario game; at least now. The Champion starts by killing Annyssa Ryvaal and reposition forward to keep a toe in the zone and contest the left 50 mm.</p>



<p class="wp-block-paragraph">On the right flank the remaining Liegeman Ursan and the two Ursine Shifted clear out the zone. The Primeval moves to score the 50 mm.</p>



<p class="wp-block-paragraph">In the middle, the bear cavalry shifts to the right and forward to put pressure on Vayl, and contest the 40 mm. They can charge him in the next round! Bohan does a <em>Cygnar Advance</em> and run behind the forest along with his bodyguards. Vorony moves forward to contest the Cache. Tererya does her job and score the 40 mm.</p>



<p class="wp-block-paragraph">This ends round three with a scenario score of 7-2 in Bohdan&#8217;s favour. Vayl only has four minutes on the clock. So the pressure is on. The picture above depicts the situation before Vayl&#8217;s necessary mad dash.</p>



<p class="wp-block-paragraph"><strong>Round 4</strong></p>



<p class="wp-block-paragraph">Vayl is in trouble. He needs to score two points more than Bohdan. The theoretical maximum is seven points (two times 50 mm, plus two times 40 mm, plus one flag, plus the cache). So, it is by no means impossible. Yet, it requires some work.</p>



<p class="wp-block-paragraph">In the short time left, Areal and the Angelius take out the last Primeval. The Raptors might have assisted. That is basically what could be done with the four minutes. </p>



<p class="wp-block-paragraph">The picture below shows the situation at the end of round four, when Vayl runs out of time. The final scenario score is 10-3 in Bohdan&#8217;s favour. So, in many ways a solid win.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="694" src="https://greylordarchives.org/wp-content/uploads/2026/05/02-04-01-1024x694.jpeg" alt="" class="wp-image-907" srcset="https://greylordarchives.org/wp-content/uploads/2026/05/02-04-01-1024x694.jpeg 1024w, https://greylordarchives.org/wp-content/uploads/2026/05/02-04-01-300x203.jpeg 300w, https://greylordarchives.org/wp-content/uploads/2026/05/02-04-01-768x521.jpeg 768w, https://greylordarchives.org/wp-content/uploads/2026/05/02-04-01-1536x1041.jpeg 1536w, https://greylordarchives.org/wp-content/uploads/2026/05/02-04-01-2048x1388.jpeg 2048w, https://greylordarchives.org/wp-content/uploads/2026/05/02-04-01-1300x881.jpeg 1300w, https://greylordarchives.org/wp-content/uploads/2026/05/02-04-01-250x170.jpeg 250w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><center><em>End of game</em></center></figcaption></figure>



<p class="wp-block-paragraph">Bohdan was in one sense in trouble. His beasts just died. At least two of them due to me being overly aggressive. However, at the end of the day aggression did win the match by keeping a high scenario pressure that the opponent couldn&#8217;t deal with. Nevertheless, it was scary.</p>



<p class="wp-block-paragraph">First game, first win. I&#8217;m happy. This will deal with my ambition: win one and do not come last. So, the rest of the tournament can be played in a more relaxed manner. </p>



<p class="wp-block-paragraph">Next up is the Necrofactorium&#8230;</p>



<h2 class="wp-block-heading">Round two: The Necrofactorium train has full steam ahead</h2>



<p class="wp-block-paragraph">The dead are back and there is quite a lot of them. Sepsira brings a lot of dudes. Not the maximum number but probably enough. The list looks as follows:</p>



<p class="wp-block-paragraph">Master Necrosurgeon Sepsira</p>



<p class="wp-block-paragraph">5 Raptor 1<br>3 HEAD &#8211; Beaked Maw<br>2 BACK &#8211; Arc Node</p>



<p class="wp-block-paragraph">5 Raptor 2<br>3 HEAD &#8211; Beaked Maw<br>2 BACK &#8211; Arc Node</p>



<p class="wp-block-paragraph">3 Akulon Thaemestra<br>8 Necroharvester<br>3 Skarlock Lieutenant</p>



<p class="wp-block-paragraph">7 Mechanithrall Brutes 1<br>7 Mechanithrall Brutes 2<br>6 Mechanithrall Swarm 1<br>6 Mechanithrall Swarm 2<br>4 Necrosurgeon Initiates<br>10 Night Terrors 1<br>10 Night Terrors 2<br>8 Sludge Thralls 1<br>8 Sludge Thralls 2<br>10 The Furies</p>



<p class="wp-block-paragraph">PC COMMAND CARD<br>Blessing of the Gods<br>Careful Reconnaissance<br>Hit &amp; Run<br>Lucky Penny<br>Sapper</p>



<p class="wp-block-paragraph">We are playing Two Fronts. That is two 40s on one side, two 50s on the other side and one flag (belonging to the second player) in the middle. This is the scenario that probably best played orthogonal to the normal. So from left ro right, or right to left. Sepsira won the roll-off and decides to go first. I&#8217;m not convinced this is a scenario where going second is the best thing. So good choice by Sepsira.</p>



<p class="wp-block-paragraph"><strong>Deployment</strong></p>



<p class="wp-block-paragraph">Sepsira classically deploys a unit of Night Terrors on each flank. They are a really good cavalry unit. So, I better watch out. A unit of Sludge Thralls also go on each flank. They are also worth looking out for. Everything else kind of go in the middle. Although perhaps with a bit more heavy to the right. </p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="1005" src="https://greylordarchives.org/wp-content/uploads/2026/05/03-00-00-1024x1005.jpeg" alt="" class="wp-image-909" srcset="https://greylordarchives.org/wp-content/uploads/2026/05/03-00-00-1024x1005.jpeg 1024w, https://greylordarchives.org/wp-content/uploads/2026/05/03-00-00-300x294.jpeg 300w, https://greylordarchives.org/wp-content/uploads/2026/05/03-00-00-768x754.jpeg 768w, https://greylordarchives.org/wp-content/uploads/2026/05/03-00-00-1536x1507.jpeg 1536w, https://greylordarchives.org/wp-content/uploads/2026/05/03-00-00-1300x1276.jpeg 1300w, https://greylordarchives.org/wp-content/uploads/2026/05/03-00-00.jpeg 1769w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><center><em>Deployment</em></center></figcaption></figure>



<p class="wp-block-paragraph">Bohdan has decided that he was to play right to left. This is where there of the five scoring elements are neatly placed next to each other. The two Primevals are put slightly in the middle to counter any shenanigans from the Necroharvester.</p>



<p class="wp-block-paragraph">The picture above depicts the battle field just before everything kicks off.</p>



<p class="wp-block-paragraph"><strong>Round 1</strong></p>



<p class="wp-block-paragraph">First round is as expected the sea of dead dudes rush forward at full steam. There really isn&#8217;t more to say.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="792" src="https://greylordarchives.org/wp-content/uploads/2026/05/03-01-02-1024x792.jpeg" alt="" class="wp-image-910" srcset="https://greylordarchives.org/wp-content/uploads/2026/05/03-01-02-1024x792.jpeg 1024w, https://greylordarchives.org/wp-content/uploads/2026/05/03-01-02-300x232.jpeg 300w, https://greylordarchives.org/wp-content/uploads/2026/05/03-01-02-768x594.jpeg 768w, https://greylordarchives.org/wp-content/uploads/2026/05/03-01-02-1536x1188.jpeg 1536w, https://greylordarchives.org/wp-content/uploads/2026/05/03-01-02-2048x1585.jpeg 2048w, https://greylordarchives.org/wp-content/uploads/2026/05/03-01-02-1300x1006.jpeg 1300w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><center><em>End of round 1</em></center></figcaption></figure>



<p class="wp-block-paragraph">Bohdan can already feel the pressure. That is a lot of dead dudes. I might already have lost here. Bohdan kind of gives up on the idea to play right to left; or rather does not carry through. So one unit of bears and a Primeval moves to the left; the second Primeval stays in the middle; whilst the rest moves to the right. Everything stays out of charge ranges.</p>



<p class="wp-block-paragraph">The picture above shows the end of round one.</p>



<p class="wp-block-paragraph"><strong>Round 2</strong></p>



<p class="wp-block-paragraph">Sepsira is somewhat more careful in the second round. He floods the 50 mm on the left. There is a chicken that can score and a ton of other models to make sure that Bohdan can&#8217;t. On the left, the unit of Night Terrors are sitting behind a wall and contesting the 40 mm. A chicken toes the flag zone. So, basically pretty good defensive work.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="739" src="https://greylordarchives.org/wp-content/uploads/2026/05/03-02-02-1024x739.jpeg" alt="" class="wp-image-912" srcset="https://greylordarchives.org/wp-content/uploads/2026/05/03-02-02-1024x739.jpeg 1024w, https://greylordarchives.org/wp-content/uploads/2026/05/03-02-02-300x217.jpeg 300w, https://greylordarchives.org/wp-content/uploads/2026/05/03-02-02-768x554.jpeg 768w, https://greylordarchives.org/wp-content/uploads/2026/05/03-02-02-1536x1109.jpeg 1536w, https://greylordarchives.org/wp-content/uploads/2026/05/03-02-02-2048x1478.jpeg 2048w, https://greylordarchives.org/wp-content/uploads/2026/05/03-02-02-1300x938.jpeg 1300w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><center><em>End of round 2</em></center></figcaption></figure>



<p class="wp-block-paragraph">It is possible to score seven points in a turn. That is 3 for both 50s, plus 3 for both 40s, plus 1 for the flag. With all the dudes Bohdan really needs to score something in his turn. The top 50 is outside scoring; it could be contested. The bottom 5o is possible to score. The top 40 is going to be pretty hard to score due to the wall. The bottom 40 should be easy. With a bit of luck the flag is also within reach. So 3-0 should be doable.</p>



<p class="wp-block-paragraph">The bears on the left run to contest the 50. One of the Primevals move inside 3&#8243; of the home 50. On the right side, Damien is going into the woods. The main thing to fight over is the flag. On paper the Bears should be able to tackle the chicken. They try and fail.</p>



<p class="wp-block-paragraph">Strix shuffles up behind the forest and Bohdan behind the wall. Finally, the hounds move to the top 40. This ends the second round. Scenario is at 2-1 in Bohdan&#8217;s favour. </p>



<p class="wp-block-paragraph"><strong>Round 3</strong></p>



<p class="wp-block-paragraph">Here comes Sepsira and her horde&#8230; On the left flank all the models clear out the bears. However, the final one I change into a Shifter so still contesting the 50. I&#8217;m pretty sure Sepsira feats and throw a unit of Mechanithrall at the scoring Primeval. They hit like a truck and the Primeval evaporates.</p>



<p class="wp-block-paragraph">Most of the army are flodding to the left around the building in the middle. I suspect that Sepsira wants to play left to right. This leaves fewer models on the right flank, which should be in Bohdan&#8217;s favour. Nevertheless, they still make a mess. Two of the bears are killed along with one of the hounds. Night Terrors, Brutes and a unit of Sludge Thralls flood the 40s. </p>



<p class="wp-block-paragraph">It is now Bohdan&#8217;s turn to see if there is any chance to hit back.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="552" src="https://greylordarchives.org/wp-content/uploads/2026/05/03-03-02-1024x552.jpeg" alt="" class="wp-image-911" srcset="https://greylordarchives.org/wp-content/uploads/2026/05/03-03-02-1024x552.jpeg 1024w, https://greylordarchives.org/wp-content/uploads/2026/05/03-03-02-300x162.jpeg 300w, https://greylordarchives.org/wp-content/uploads/2026/05/03-03-02-768x414.jpeg 768w, https://greylordarchives.org/wp-content/uploads/2026/05/03-03-02-1536x827.jpeg 1536w, https://greylordarchives.org/wp-content/uploads/2026/05/03-03-02-2048x1103.jpeg 2048w, https://greylordarchives.org/wp-content/uploads/2026/05/03-03-02-1300x700.jpeg 1300w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><center><em>End of round 3</em></center></figcaption></figure>



<p class="wp-block-paragraph">The plan, to the extend that there is one, is to attempt to clean out the right flank, whilst keeping enough pressure on the left to not loose on scenario.</p>



<p class="wp-block-paragraph">The combination of the Primeval, Champion and Animist (of all things) clear out the Mechanithralls. It is impossible to also remove the contesting Night Terror. So no scoring here. The Ursine Shifter is just standing there and contesting. </p>



<p class="wp-block-paragraph">Bohdan moves to the right and cast Incite. This allows the Liegemen to clear out some of the Night Terrors (I might have used the card Blessing of the Gods as they probably were Incorporable). The last bear and Strix clear out the remaining models. Strix Lightning Strikes back behind the forest. Vorony toes the zone to score.</p>



<p class="wp-block-paragraph">This ends the round. Scenario score is now 4-1. Bohdan is currently over performing. The picture above depicts the end of round 3.</p>



<p class="wp-block-paragraph"><strong>Round 4</strong></p>



<p class="wp-block-paragraph">Sepsira now puts the thumb screws on Bohdan. On the left flank, something kills the Shifter. The Necroharvester makes it all the way down to the last Primeval and together with the Sludge Thralls the Primeval, the Champion and the Animist is turned to dust. </p>



<p class="wp-block-paragraph">Everything else is flooding towards the right flank. This means that Strix is taken out by the Furies, Sludge Thralls and Night Terrors in the area. All the Liegemen are also gone. This is not looking good. Somehow the scenario score ended at 9-8 in Sepsira&#8217;s favour. I&#8217;m pretty sure I have counted incorrect up to this point. </p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="584" src="https://greylordarchives.org/wp-content/uploads/2026/05/03-04-02-1024x584.jpeg" alt="" class="wp-image-915" srcset="https://greylordarchives.org/wp-content/uploads/2026/05/03-04-02-1024x584.jpeg 1024w, https://greylordarchives.org/wp-content/uploads/2026/05/03-04-02-300x171.jpeg 300w, https://greylordarchives.org/wp-content/uploads/2026/05/03-04-02-768x438.jpeg 768w, https://greylordarchives.org/wp-content/uploads/2026/05/03-04-02-1536x876.jpeg 1536w, https://greylordarchives.org/wp-content/uploads/2026/05/03-04-02-1300x741.jpeg 1300w, https://greylordarchives.org/wp-content/uploads/2026/05/03-04-02.jpeg 1986w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><center><em>End of round 4</em></center></figcaption></figure>



<p class="wp-block-paragraph">This is going down hill fast. The left flank is completely gone. Bohdan is quickly running out of models. However, it is not over until the fat lady sings (don&#8217;t tell Yana&#8217;s bear I said that). </p>



<p class="wp-block-paragraph">Bohdan needs to get work done. He goes all in with Incite and Life Trader; thinking I might as well go down with style. He clears out the Flag. The last bear and Damien least out the top 40. Just to be annoying, Vorony runs to the left flank to contest the bottom 50. So no double scoring this turn.</p>



<p class="wp-block-paragraph">Round four ends with at scenario score of 10-10. The picture above shows Bohdan&#8217;s last stand. I think we can see the end.</p>



<p class="wp-block-paragraph"><strong>Round 5</strong></p>



<p class="wp-block-paragraph">The flood continues. There really isn&#8217;t much to say. With the amount of models on the left flank it is pretty easy to get rid of Vorony. I&#8217;m guessing Bohdan will be killed now. Everything is thrown at objectives on the right and to kill Bohdan.</p>



<p class="wp-block-paragraph">Through some strange working of the gods, Bohdan actually manage not to get killed. This is more than you can say about the rest of the army. After the dust settles, only Bohdan and Damien are left standing. On the bright side, this is the first time in history that Damien actually survives a complete battle that is lost. So, kudos to him.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="465" src="https://greylordarchives.org/wp-content/uploads/2026/05/03-05-02-1024x465.jpeg" alt="" class="wp-image-914" srcset="https://greylordarchives.org/wp-content/uploads/2026/05/03-05-02-1024x465.jpeg 1024w, https://greylordarchives.org/wp-content/uploads/2026/05/03-05-02-300x136.jpeg 300w, https://greylordarchives.org/wp-content/uploads/2026/05/03-05-02-768x349.jpeg 768w, https://greylordarchives.org/wp-content/uploads/2026/05/03-05-02-1536x698.jpeg 1536w, https://greylordarchives.org/wp-content/uploads/2026/05/03-05-02-2048x931.jpeg 2048w, https://greylordarchives.org/wp-content/uploads/2026/05/03-05-02-1300x591.jpeg 1300w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><center><em>End of round 5, end of game</em></center></figcaption></figure>



<p class="wp-block-paragraph">The game ends with a scenario score of 15-10 in Sepsira&#8217;s favour. For reasons I don&#8217;t really understand it got reported as 20-10. Anyway, Bohdan did not fare well into the flooding of dead dudes. Now I know this. </p>



<p class="wp-block-paragraph">I was playing a really good player. A loss was the most likely outcome anyway. However, I think I did make a mistake in not sticking to my original plan. I should probably just have pushed really hard on the right flank and let Sepsira have the left flank. The two Primevals on the right did no really do a lot and were just being killed (and scoring a bit).</p>



<p class="wp-block-paragraph">Anyway, it was fun. Onwards to my nemesis&#8230;</p>



<h2 class="wp-block-heading">Round three: My Orgoth nemesis is in the house</h2>



<p class="wp-block-paragraph">Third and last round is against my Orgoth nemesis. I have played him quite a few times. We always have fun (except the Oriax and tripple balloon list) and I&#8217;m getting closer and closer every time. So here we are again. The list is as follows. </p>



<p class="wp-block-paragraph">Kishtaar, The Howling Silence</p>



<p class="wp-block-paragraph">21 Azdharak, Herald of Immolation</p>



<p class="wp-block-paragraph">17 Tyrant 1<br>3 HEAD &#8211; Hunter<br>8 RIGHT ARM &#8211; Shredder<br>6 LEFT ARM &#8211; Quad Bolt Thrower</p>



<p class="wp-block-paragraph">15 Tyrant 2<br>1 HEAD &#8211; Relentless Charge<br>8 RIGHT ARM &#8211; Shredder<br>6 LEFT ARM &#8211; Quad Bolt Thrower</p>



<p class="wp-block-paragraph">4 Revenant Champion<br>2 Vulcar Forge Master<br>6 Assault Reavers 1<br>6 Assault Reavers 2</p>



<p class="wp-block-paragraph">9 Rhok Harriers<br>8 The Execrators<br>8 Ulkor Barragers<br>4 Warwitch Coven</p>



<p class="wp-block-paragraph">Defenses<br>DEFENSE 1 &#8211; Barrier<br>DEFENSE 1 &#8211; Barrier<br>DEFENSE 1 &#8211; Barrier</p>



<p class="wp-block-paragraph">PC COMMAND CARD<br>Blessing of the Gods<br>Defenses<br>Duck and Cover!<br>Lucky Penny<br>Old Faithful</p>



<p class="wp-block-paragraph">We are playing Wolves at Our Heels. That is the complicated one with tokens on some of the objectives. We are playing at the same table as my last game. In theory that should be a good thing. Kishtaar wins the roll-off and deceides to go first. I pick the same side as the last game, assuming that I have learned this side. Let&#8217;s kick off and see what happens.</p>



<p class="wp-block-paragraph"><strong>Deployment</strong></p>



<p class="wp-block-paragraph">Kishtaar goes in the middle. The big bad Azdharak goes to the left (I have never played that model. So I&#8217;m a bit anxious), along with a Tyrant. The birds go to the right. They are typically quite annoying. Both the Assault Reavers Advance Deploy, kind of on the flanks.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="988" height="1024" src="https://greylordarchives.org/wp-content/uploads/2026/05/04-00-00-988x1024.jpeg" alt="" class="wp-image-920" srcset="https://greylordarchives.org/wp-content/uploads/2026/05/04-00-00-988x1024.jpeg 988w, https://greylordarchives.org/wp-content/uploads/2026/05/04-00-00-290x300.jpeg 290w, https://greylordarchives.org/wp-content/uploads/2026/05/04-00-00-768x796.jpeg 768w, https://greylordarchives.org/wp-content/uploads/2026/05/04-00-00-1483x1536.jpeg 1483w, https://greylordarchives.org/wp-content/uploads/2026/05/04-00-00-1977x2048.jpeg 1977w, https://greylordarchives.org/wp-content/uploads/2026/05/04-00-00-1300x1347.jpeg 1300w" sizes="auto, (max-width: 988px) 100vw, 988px" /><figcaption class="wp-element-caption"><center><em>Deployment</em></center></figcaption></figure>



<p class="wp-block-paragraph">Bohdan deploys very centre heavy. Basically everything go there except the bears on the sides. The Hounds Advance Deploys to the right, along with Damien.</p>



<p class="wp-block-paragraph">The picture above depicts the situation before everything kicks off. Hey ho, let&#8217;s go.</p>



<p class="wp-block-paragraph"><strong>Round 1</strong></p>



<p class="wp-block-paragraph">Turn one most of the time is a run as fast as you can for the first player. This is also the case this time. Everything run and stay outside Bohdan&#8217;s charge ranges. On the right flank, the two units go behind the wall, and the Reavers move up screening a Tyrant. On the left flank, the Reavers spread out. In the middle, Azdharak moves left around the house in the middle. So far, so good.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="725" src="https://greylordarchives.org/wp-content/uploads/2026/06/IMG_0461-1-1024x725.jpeg" alt="" class="wp-image-952" srcset="https://greylordarchives.org/wp-content/uploads/2026/06/IMG_0461-1-1024x725.jpeg 1024w, https://greylordarchives.org/wp-content/uploads/2026/06/IMG_0461-1-300x212.jpeg 300w, https://greylordarchives.org/wp-content/uploads/2026/06/IMG_0461-1-768x543.jpeg 768w, https://greylordarchives.org/wp-content/uploads/2026/06/IMG_0461-1-1536x1087.jpeg 1536w, https://greylordarchives.org/wp-content/uploads/2026/06/IMG_0461-1-2048x1449.jpeg 2048w, https://greylordarchives.org/wp-content/uploads/2026/06/IMG_0461-1-1300x920.jpeg 1300w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><center><em>End of round 1</em></center></figcaption></figure>



<p class="wp-block-paragraph">It is Bohdan&#8217;s difficult turn. He needs to get up the field so the Orgoth do not put on too much scenarios pressure. The hounds go into the woods on the right. Damien thinks it is too dangerous to tag a long so he go behind the Bears, who has moved behind the wall. The bears on the left go on the hill for the defensive bonus.</p>



<p class="wp-block-paragraph">Bohdan put IR on Strix and Earth&#8217;s Blessing on himself. Everybody shuffles forward. Both the Primevals also cast Earth&#8217;s Blessing. The picture above shows the end of round 1.</p>



<p class="wp-block-paragraph"><strong>Round 2</strong></p>



<p class="wp-block-paragraph">My opponent always plays a very careful game. Some might say defensive, but that is not really true. He basically buys his time. Round 2 doesn&#8217;t see a lot of action from Kishtaar. The Reavers on the right just shuffles slightly forward and the left tyrant moves to its master behind the house. That is basically it.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="533" src="https://greylordarchives.org/wp-content/uploads/2026/06/3-1024x533.jpeg" alt="" class="wp-image-954" srcset="https://greylordarchives.org/wp-content/uploads/2026/06/3-1024x533.jpeg 1024w, https://greylordarchives.org/wp-content/uploads/2026/06/3-300x156.jpeg 300w, https://greylordarchives.org/wp-content/uploads/2026/06/3-768x400.jpeg 768w, https://greylordarchives.org/wp-content/uploads/2026/06/3-1536x800.jpeg 1536w, https://greylordarchives.org/wp-content/uploads/2026/06/3-2048x1066.jpeg 2048w, https://greylordarchives.org/wp-content/uploads/2026/06/3-1300x677.jpeg 1300w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><center><em>End of round 2, end of game</em></center></figcaption></figure>



<p class="wp-block-paragraph">This is the first time scoring is possible. So, on the right the Hounds just moves a bit forward. They stay in the forest and is going to score the flag. Damien has found some courage and move into the woods behind the Hounds.</p>



<p class="wp-block-paragraph">On the right, the unit of bears rush forward to score the 40 mm objective. The two 50s are out of scoring range. The left one will not be scored by the Orgoth; so that is fine. I think the Tyrant will score the left 50 mm. Enter bears. They rund forward. One gets so far that it can engage Kishtaar and contest the 50, the other two will also contest the 50.  </p>



<p class="wp-block-paragraph">Bohdan goes full throttle. He feats and runs to just behind the house. His bodyguards, the Liegemen tag along. Vorony is also there to pick up corpses from what will inevitable die. Strix and one of the Primevals stays just behind them to act as a deterrent. Finally, the last Primeval moves up behind the bears in the forest. He has now put a lot of assassination pressure on Kisthaar.</p>



<p class="wp-block-paragraph">This round ends with the scenario score of 2-1 in Bohdan&#8217;s favour. The picture above shows the end of the first scoring round</p>



<p class="wp-block-paragraph"><strong>Round 3</strong></p>



<p class="wp-block-paragraph">Kisthaar is scared. She is afraid of Bohdan doing an assassination run or even Strix coming in and chewing her up. Everything not otherwise occupied are piling in around he to deny any landing spots. </p>



<p class="wp-block-paragraph">On the left, the unit of Reavers moves into the bears to contest the 40 mm. On the right, the birds fly down and chew up the Hounds. Through some combination of Azdharak, the rightmost unit of Reavers and the Tyrant, the Primeval and bears on the right are killed. This is unfortunate. This means that the scenario score is only 2-2.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="528" src="https://greylordarchives.org/wp-content/uploads/2026/06/4-1-1024x528.jpeg" alt="" class="wp-image-957" srcset="https://greylordarchives.org/wp-content/uploads/2026/06/4-1-1024x528.jpeg 1024w, https://greylordarchives.org/wp-content/uploads/2026/06/4-1-300x155.jpeg 300w, https://greylordarchives.org/wp-content/uploads/2026/06/4-1-768x396.jpeg 768w, https://greylordarchives.org/wp-content/uploads/2026/06/4-1-1536x793.jpeg 1536w, https://greylordarchives.org/wp-content/uploads/2026/06/4-1-2048x1057.jpeg 2048w, https://greylordarchives.org/wp-content/uploads/2026/06/4-1-1300x671.jpeg 1300w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /><figcaption class="wp-element-caption"><center><em>End of round 3, end of game</em></center></figcaption></figure>



<p class="wp-block-paragraph">Bohdan would like to do his assassination thing. Unfortunately, almost all the opponent&#8217;s models are cluttered around Kisthaar to avoid said assassination thing. Chief among these models is the Revenant Champion. That is an extremely good model at only 4 point. Guard Dog, Impervious Flesh, Inhuman Resolve and Shield Guard. All the rules that can cock up any cool assassination attempts.</p>



<p class="wp-block-paragraph">However, there is another way. If only Azdharak could be moved out of the way, Strix could charge it, Shift of it and start hitting Kisthaar. If only&#8230; Enter Befuddle&#8230; Azdharak moves. Bohdan also casts Incite and Strix charges. It is not really a problem getting to Kisthaar. Unfortunately, she is at DEF 17, which is hard even for MAT 9. She does loose quite a lot of boxes. But, alas the maths is not on my side. </p>



<p class="wp-block-paragraph">On the bright side, it is the first time I have seen my opponent sweat. That is a huge improvement over the other times I have played him. Next time&#8230;</p>



<p class="wp-block-paragraph">We end the game here as everything Old Umbrey is going to die now.</p>



<h2 class="wp-block-heading">Summary</h2>



<p class="wp-block-paragraph">It has been a wonderful day. As always at Warmachine tournaments the people are lovely and the games are fun. I reached my goals. A it is quite clear that I got beaten by superior opponents. This tournament was a shark tank.</p>



<p class="wp-block-paragraph">Now I&#8217;m off to bed to be ready for day two where a team tournament is happening. <em>Two Vikings and a Thrall</em> will strike again. We just need to find a thrall. </p>



<p class="wp-block-paragraph">Until next time for the Motherland and the old faith!</p>
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					<description><![CDATA[It has been quite a long while. Last year was very hectic. Real life has taken &#8230; <a title="I&#8217;m back. Now in an older version" class="hm-read-more" href="https://greylordarchives.org/2026/03/745-2/"><span class="screen-reader-text">I&#8217;m back. Now in an older version</span>Read more</a>]]></description>
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<div class="wp-block-media-text is-stacked-on-mobile"><figure class="wp-block-media-text__media"><img loading="lazy" decoding="async" width="533" height="600" src="https://greylordarchives.org/wp-content/uploads/2026/03/IMG_1150.jpeg" alt="" class="wp-image-746 size-full" srcset="https://greylordarchives.org/wp-content/uploads/2026/03/IMG_1150.jpeg 533w, https://greylordarchives.org/wp-content/uploads/2026/03/IMG_1150-267x300.jpeg 267w" sizes="auto, (max-width: 533px) 100vw, 533px" /></figure><div class="wp-block-media-text__content">
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<p>It has been quite a long while. Last year was very hectic. Real life has taken up quite a lot of important play time. However, I think I can do better time management in 2026. So, here is to a new beginning of The Greylord Archive.</p>
<p>I have moved out of Google Blogger and into my own domain: <a href="https://greylordarchives.org">greylordarchives.org</a>. This is partly because I wanted to play around with my own blog-server and partly part in my movement away from big tech. Let&#8217;s see how this pans out.</p>
<p>I&#8217;ll try to do what I have normally done and write some battle reports. This time around it will be mostly Old Umbrey and not Winter Korps. However, it is still Khador!</p>
<p>First up is this year&#8217;s Rhein Con. I&#8217;ll get the pictures and hopefully have time to write up the experience.</p>
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<span id="more-745"></span>



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<p>We received the long awaited Old Umbrey through out 2025 and into 2026. I now have what I need. I have managed to play some casual games and a few tournaments. Old Umbrey has proven quite difficult to play; in particular for an old Khador player who is used to simple rules, no fancy interactions and no gotcha. The followers of the Old witch are quite different. Stuff stack, order of activation has become very important, and corpses are involved. It has been a learning curve.</p>
<p>Ihave managed to play quite a few games lately and gone to some tournaments. I might write some of the up at some point. I have been doing so-so.</p>
<p>I did go to the WTC and did really poorly. It was a new army, not all the models I wanted weren&#8217;t released and painted in time; and most importantly, I did not prepare properly. It was, however a fantastic tournament in lovely Sweden.</p>
<p>This year we are attempting to prepare really well for this year&#8217;s WTC in Poland. We are very lucky to be able to send three teams. We are trying out a must more structured and strict approach to training. I might be worth a blog post at some point in the foreseeable future.</p>
</div><figure class="wp-block-media-text__media"><img loading="lazy" decoding="async" width="1677" height="2560" src="https://greylordarchives.org/wp-content/uploads/2026/03/IMG_9767-1-scaled.jpeg" alt="" class="wp-image-760 size-full" srcset="https://greylordarchives.org/wp-content/uploads/2026/03/IMG_9767-1-scaled.jpeg 1677w, https://greylordarchives.org/wp-content/uploads/2026/03/IMG_9767-1-196x300.jpeg 196w" sizes="auto, (max-width: 1677px) 100vw, 1677px" /></figure></div>



<div class="wp-block-media-text is-stacked-on-mobile"><figure class="wp-block-media-text__media"><img loading="lazy" decoding="async" width="674" height="623" src="https://greylordarchives.org/wp-content/uploads/2026/03/IMG_9242.png" alt="" class="wp-image-769 size-full" srcset="https://greylordarchives.org/wp-content/uploads/2026/03/IMG_9242.png 674w, https://greylordarchives.org/wp-content/uploads/2026/03/IMG_9242-300x277.png 300w" sizes="auto, (max-width: 674px) 100vw, 674px" /></figure><div class="wp-block-media-text__content">
<p class="wp-block-paragraph"></p>



<p>As a side note, I have managed to photograf the Old Umbrey models I have painted and put them in a gallery <a href="https://greylordarchives.org/old-umbrey-gallery/">here</a>.</p>
<p>Most, if not all of the models are marvellous. However, I&#8217;m not sure I&#8217;m too happy with the use of digital 3D sculpting. It allows for a tremendous amount of details. They are obviously nice to look at but painting them is a whole different story. I managed to finish a unit of Liegemen Ursans, and by George there is a lot of details. Next big project is a Gorger&#8230;</p>
<p>I have also been dabbling in 3D printing of primarily terrain. I love being able to have proper terrain on the table. Yet, more painting to do. </p>
</div></div>



<div style="text-align: justify;">Until next time.</div>



<div style="text-align: justify;">For the Motherland (and the old faith)!</div>
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		<title>Trikhymaerax, face the thing that should not be</title>
		<link>https://greylordarchives.org/2025/06/trikhymaerax-face-thing-that-should-not/</link>
					<comments>https://greylordarchives.org/2025/06/trikhymaerax-face-thing-that-should-not/#comments</comments>
		
		<dc:creator><![CDATA[Igor Khador]]></dc:creator>
		<pubDate>Sun, 29 Jun 2025 18:20:00 +0000</pubDate>
				<category><![CDATA[MK IV]]></category>
		<category><![CDATA[Tactical tip]]></category>
		<category><![CDATA[gargantuans]]></category>
		<category><![CDATA[Shadowflame Shard]]></category>
		<category><![CDATA[Trikhymaerax]]></category>
		<guid isPermaLink="false">https://greylordarchives.org/trikhymaerax-face-thing-that-should-not/</guid>

					<description><![CDATA[Shadowflame Shard has gotten their gargantuan. It is a fantastic model. However, It must have been &#8230; <a title="Trikhymaerax, face the thing that should not be" class="hm-read-more" href="https://greylordarchives.org/2025/06/trikhymaerax-face-thing-that-should-not/"><span class="screen-reader-text">Trikhymaerax, face the thing that should not be</span>Read more</a>]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignleft is-resized"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhimCEcVLRKLERUM29K1UiZTmdav-qB9DA1GTuvLwCcqjP7K7rzHZQCr06aXC_VYlTJ7wW4TzFc3BmR8lQLFJ-ggJrD9o5LZMNAyE9EVBFdWPH00aeFCTsBBSNYt_r_tgY8dWArNDOSZtrJQgxoNaIsSw_qq4kAUmbRpfwrfLRI85DlwYi33i0lyCORLa4R/s1680/Warmachine-Khymaera-ProductShot-2000x2000-TrikhymaeraxV2.png.jpg"><img loading="lazy" decoding="async" width="320" height="320" src="https://greylordarchives.org/wp-content/uploads/2025/06/Warmachine-Khymaera-ProductShot-2000x2000-TrikhymaeraxV2.png.jpg" alt="" class="wp-image-8" style="width:340px;height:auto"/></a></figure>
</div>


<div style="text-align: justify;">Shadowflame Shard has gotten their gargantuan. It is a fantastic model. However, It must have been a fantastic party with a open bar, when it was decided to give a model with 50 boxes rapid healing. So who and how do we deal with the hangover from a bunch of drunk designers? Can the Motherland actually do anything or do we need to look at some of our allies to deal with this menace?&nbsp;</div>



<span id="more-7"></span>



<h2 class="wp-block-heading">The Trikhymaerax</h2>



<div style="text-align: justify;">The Trikhymaerax is a beast, which it obviously should be since it is a gargantuan. To begin with, it is a fast one. SPD 6 is one inch faster that all other gargantuan or colossal out there. This gives it an unassisted engagement range of 12&#8243; (base 6&#8243; + charge 3&#8243; + 3&#8243; reach). All of its potential four initial melee attacks has reach 3&#8243;. Obviously, 12&#8243; engagement range is not sufficient. So, add a Vypex at 10 points and you have an additional 2&#8243; from Hunter&#8217;s Mark, which can hit an average of DEF 16, boosted. Extra sugar on top is Kyrrax as a Warlock, who has Alpha Hunter for an additional 2&#8243; of movement. That is 16&#8243;!</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">It has a multitude of options for heads and tails: 3 heads and 3 tails. If build for maximising attacks it can have 3 initial ranged attacks (POW 14, 15/10, and 13), 2 at range 14&#8243; and one at range 8&#8243;; and 4 melee attacks (POW 17, 22, 14, and 15). So it&#8217;s fast, has long range and is a brute. It ticks in at MAT 6 and RAT 6. With 4 fury that is a lot of damage.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">It comes base at DEF 11, which is fine; and ARM 19, which is also fine. 50 boxes is on the low end for a 120 mm. But there is a reason for that, which actually makes in on the high end. It has Rapid Healing d3 (<i>When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.</i>). In a worst case scenario it kind of brings it to ARM 22 without spending resources. Thus, if you can&#8217;t do a minimum of 22 points of damage on an attack you should seriously think about hitting it. I&#8217;m not sure only alcohol was involved in this decision. Mushrooms might have played a role for the design team.&nbsp; &nbsp;</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">To add insult to injury, Shadowflame Shard has Dragon&#8217;s Blood on their rack. That is an extra 2 to the ARM, which for all practical purposes brings it to ARM 24! So, if you can&#8217;t do at least 24 points of damage per attack, perhaps you shouldn&#8217;t bother — you might be healing it instead of damaging it. Oh, and if it is fighting living models, why not park Ryvyn behind it for an additional 2 points of (pseudo) ARM. That is now ARM 26, which rapid healing. So, dear Steamforge, say after me: &#8220;<i>Do not give a 50 box model Rapid Healing, Do not give a 50 box model Rapid Healing, Do not give a 50 box model Rapid Healing</i>&#8220;.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">In many ways. This could be then end of the analysis. Basically don&#8217;t face the thing that should not be. There is actually a rather enthusiatic analysis by Dice Down Gaming <a href="https://www.youtube.com/watch?v=Dfo67wxfRLI" target="_blank">here</a>. That is obviously see from the other side of the table.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">However, let&#8217;s dig into it a bit more. It has, and rightly so a lot of options on heads, tails and animi. However, the prime concern for any opponent is how to deal with it. It is so fast and has so much range that it most likely just can&#8217;t be ignored. So, it must die!</div>



<p class="wp-block-paragraph"></p>



<h2 class="wp-block-heading">Who can actually kill a Trikhymaerax?</h2>



<div style="text-align: justify;">The main concern is Rapid Healing; secondly ARM 22 under Dragon&#8217;s Blood. The latter is perhaps the simplest to deal with. There is a universal access to Blessed on the card Blessing of the Gods. This obviously only works for one model. Some models have Blessed build-in. I can only think of House Kallyss&#8217; Mage Hunter Assassins, who are not going to damage it anyway. Our own Ilari can do Dark Unravelling. There might be others?</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">Rapid Healing is the culprit here. To circumvent this we need someway of denying removing damage. Since Grievous Wounds doesn&#8217;t work on 120 mm bases the options are scare. The options for dealing with Rapid Healing across armies are summarised below.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">
<table align="center" border="1" style="width: 570px;">
<thead>
<tr>
<td align="left" width="20%"><b>Army</b></td>
<td align="left" width="20%"><b>#1</b></td>
<td align="left" width="15%"><b>#2</b></td>
<td align="left" width="15%"><b>#3</b></td>
<td align="left" width="15%"><b>#4</b></td>
<td align="left" width="15%"><b>#4</b></td>
</tr>
</thead>
<tbody>
<tr>
<td valign="top">Necrofactorium</td>
<td valign="top">Carver Ultimus<br>Torment</td>
<td valign="top">Maulgreth<br>Entropic Force</td>
<td valign="top">Lich Lord Dekathus<br>Entropic Force</td>
<td></td>
<td></td>
</tr>
<tr>
<td valign="top">Gravediggers</td>
<td valign="top">Carver Ultimus<br>Torment</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td valign="top">Storm Legion</td>
<td valign="top">Carver Ultimus<br>Torment</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td valign="top">House Kallyss</td>
<td>Carver Ultimus<br>Torment</td>
<td valign="top">Maulgreth<br>Entropic Force</td>
<td valign="top">Israfyl<br>Entropic force</td>
<td valign="top">Seeker Warden<br>Fell Curse</td>
<td valign="top">Morayne<br>Mortality</td>
</tr>
<tr>
<td valign="top">Winter Korps</td>
<td valign="top">Carver Ultimus<br>Torment</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td valign="top">Old Umbrey</td>
<td colspan="5" valign="top">Let&#8217;s hope that Entropic Force or similar is ubiquitous.</td>
</tr>
<tr>
<td valign="top">Shardowflame Shard</td>
<td valign="top">Carver Ultimus<br>Torment</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td valign="top">Sea Raiders</td>
<td valign="top">Carver Ultimus<br>Torment</td>
<td valign="top">Maulgreth<br>Entropic Force</td>
<td valign="top">Orsus<br>Horn of Woe</td>
<td></td>
<td></td>
</tr>
<tr>
<td valign="top">Brineblood Marauders</td>
<td valign="top">Carver Ultimus<br>Torment</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td valign="top">Crucible Guard</td>
<td valign="top">Vulcan<br>Miasma of Death</td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</tbody>
<caption>Table 1: Options for removing Rapid Healing</caption>
</table>
</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">So, basically only three armies have good options for dealing with this. House Kallyss being the prime candidate for handling the Trikhymaerax menace. Everybody else is left with taking Big Pig, or actually Little Pig. I was hoping that he would not be as pervasive as he was in 2024. Boy, was I wrong. I&#8217;m so happy that I actually did get one and painted him. The problem is of course to get, not Big Pig but Carver within 10&#8243; to actually cast Torment. This is within 7&#8243; if the beast has Many-Eyed Head equipped or even worse if it is equipped with Negation Tail, you can just forget it. The short story is that five armies probably can&#8217;t deal with a Trikhymaerax; most importantly Winter Korps can&#8217;t — or can we?</div>



<p class="wp-block-paragraph"></p>



<h2 class="wp-block-heading">Winter Korps dealing with a Trikhymaerax</h2>



<div style="text-align: justify;">The Winter Korps is left in a bad place for this gargantuan. We could obviously go the Carver way and hope that there is no Negation tail. We do have Blessing of the Gods. So how to deal with it?</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">Following the logic from above, a Trikhymaerax having ARM, for all practical purposes ARM 24 we need to inflict a lot of damage (50 boxes) and be sure to deliver somewhere between 21 and 24 points of damage per attack to stand a chance (I know that ARM 24 is not the exact truth. It is more likely only 23. However, for the purpose of this, worst case scenario is assume).</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">What are our options? We are clearly in a Warjack environment, which also negates Ryvyn. We haven&#8217;t got any troops that can deliver this type of damage. The closest we get are actually Shock Trooper Pikemen, who can get to POW 22 (15 base + 3 model CRA + Puissance + Positive Charge/Kill Order/Fury&#8217;s Strength) under optimal conditions. So, they might fill a role despite my earlier argument that they are an <a href="https://greylordarchives.org/2024/09/shock-trooper-pikemen-unpolished-gem.html" target="_blank">unpolished gem</a> and likely to stay like that).&nbsp; However, even four full unit are not going to take a Trikhymaerax out.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">In my view we have three potential &#8216;jack configuration for Trikhymaerax hunting: Medveditsa, an AAA (Agressive head, Battle Mace and Battle Axe) Great Bear, and of course the, formerly known as mighty, Mastodon.</div>



<p class="wp-block-paragraph"></p>



<h3 class="wp-block-heading">Medveditsa</h3>



<div style="text-align: justify;">Mother Bear can deliver quite a lot of damage under the right conditions. Her two claws are base 18 POW. She can do Hand of Vengeance, if some cannon fodder is killed nearby for and additional 2 POW. She can take Superiority for speed, Puissance (Rack) and Positive Charge (Tatiana) for extra damage, and of course Kill Order (Valerii) for even more damage.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">Yet, she can&#8217;t really do anything against a fully buffed Trikhymaerax unless she gets some help. POW 18 will only take her to 20 and 21, which is 3 below the required minimum damage. The table below summarises the damage output from Medveditsa if she is under 1 to 3 of the 4 buffs available (Positive Charge and Kill Order are mutually exclusive due to belonging to different &#8216;casters).</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">
<table align="center" border="1" style="width: 570px;">
<thead>
<tr>
<td><b>Buffs</b></td>
<td align="left" width="20%"><b>Charge</b></td>
<td align="left"><b>2. initial</b></td>
<td align="left"><b>Grab &amp; Smash</b></td>
<td align="left"><b>Focus</b></td>
<td align="left"><b>Focus</b></td>
<td align="left"><b>Sum</b></td>
</tr>
</thead>
<tbody>
<tr>
<td valign="top"><b>1 out of 4</b></td>
<td align="right">0</td>
<td align="right">0</td>
<td align="right">0<span></span></td>
<td align="right">0</td>
<td align="right">0</td>
<td align="right">0</td>
</tr>
<tr>
<td valign="top">Blessing of the Gods</td>
<td align="right">8</td>
<td align="right">5</td>
<td align="right">0</td>
<td align="right">5</td>
<td align="right">5</td>
<td align="right">23</td>
</tr>
<tr>
<td valign="top">Torment</td>
<td align="right">9</td>
<td align="right">6</td>
<td align="right">0</td>
<td align="right">6</td>
<td align="right">6</td>
<td align="right">27</td>
</tr>
<tr>
<td valign="top">Both</td>
<td align="right">11</td>
<td align="right">8</td>
<td align="right">2</td>
<td align="right">8</td>
<td align="right">8</td>
<td align="right">37</td>
</tr>
<tr>
<td valign="top"><b>2 out of 4</b></td>
<td align="right">8</td>
<td align="right">5</td>
<td align="right">0</td>
<td align="right">5</td>
<td align="right">5</td>
<td align="right">23</td>
</tr>
<tr>
<td valign="top">Blessing of the Gods</td>
<td align="right">10</td>
<td align="right">7</td>
<td align="right">0</td>
<td align="right">7</td>
<td align="right">7</td>
<td align="right">31</td>
</tr>
<tr>
<td valign="top">Torment</td>
<td align="right">11</td>
<td align="right">8</td>
<td align="right">2</td>
<td align="right">8</td>
<td align="right">8</td>
<td align="right">37</td>
</tr>
<tr>
<td valign="top">Both</td>
<td align="right">13</td>
<td align="right">10</td>
<td align="right">4</td>
<td align="right">10</td>
<td align="right">10</td>
<td align="right">47</td>
</tr>
<tr>
<td valign="top"><b>3 out of 4</b></td>
<td align="right">10</td>
<td align="right">7</td>
<td align="right">0</td>
<td align="right">7</td>
<td align="right">7</td>
<td align="right">31</td>
</tr>
<tr>
<td valign="top">Blessing of the Gods</td>
<td align="right">12</td>
<td align="right">9</td>
<td align="right">0</td>
<td align="right">9</td>
<td align="right">9</td>
<td align="right">39</td>
</tr>
<tr>
<td valign="top">Torment</td>
<td align="right">13</td>
<td align="right">10</td>
<td align="right">4</td>
<td align="right">10</td>
<td align="right">10</td>
<td align="right">47</td>
</tr>
<tr>
<td valign="top">Both</td>
<td align="right">15</td>
<td align="right">12</td>
<td align="right">6</td>
<td align="right">12</td>
<td align="right">12</td>
<td align="right">57</td>
</tr>
</tbody>
<caption>Table 2: Mother Bear attempting to deal with a Trikhymaerax</caption>
</table>
</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">The good news is that Medveditsa can kill a Trikhymaerax — under perfect conditions. That is: Hand of Vengeance is triggered; she has Puissance on her; she is either under the control of Tatiana who has put Positive Charge on her or Valerii giving a Kill Order; Blessing of the Gods has been played; and Carver has put Torment on the Trikhymaerax. This does not account for a probability of less than 1 for hitting, getting there and assumes average damage.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">Getting there is somewhat difficult. Medveditsa &#8220;only&#8221; threatens 11&#8243; (base 5&#8243; + charge 3&#8243; + Escort 2&#8243; + reach 1&#8243;), which is less than the Trikhymaerax&#8217; 12&#8243;, 14&#8243; or 16&#8243;. This is under Valerii. Tatiana can only do 9&#8243;. Obviously, Avenging Force can give an additional 3&#8243; (to 14&#8243; or 12&#8243;) if the opponent is cooperating.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">She most likely needs help. Unfortunately, brining a friend will result in the friend not having access to Blessing of the Gods, or the combination of Puissance and Kill Order due to order of activation. Tatiana bringing Damien, or positioning correctly, will allow the friend to have acces to both Puissance and Positive Charge. Ilari can fix the lack of more than one Blessing of the Gods, but can only do one damage buff.</div>



<p class="wp-block-paragraph"></p>



<h3 class="wp-block-heading">Great Bear (AAA)</h3>



<div style="text-align: justify;">The AAA Great Bear, with the Aggressive Head, Battle Mace (POW 19) and Battle Axe (POW 18) is a mighty beast. It is comparable to Medveditsa, perhaps even slightly better in damage output, a bit slower and not as good at hitting. This is not surprising as it is one point cheaper at 14 points.&nbsp;&nbsp;</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">As with Medveditsa, the AAA can&#8217;t do anything to a Trikhymaerax without help. POW 19 will only take it to 22 and 21, which is below the required damage output to deal with Rapid Healing. The table below summarises the damage output of an AAA under 1 or 2 of the 3 buffs available.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">
<table align="center" border="1" style="width: 570px;">
<thead>
<tr>
<td><b>Buffs</b></td>
<td align="left" width="20%"><b>Charge</b></td>
<td align="left"><b>2. initial</b></td>
<td align="left"><b>Focus</b></td>
<td align="left"><b>Focus</b></td>
<td align="left"><b>Focus</b></td>
<td align="left"><b>Sum</b></td>
</tr>
</thead>
<tbody>
<tr>
<td valign="top"><b>1 out of 4</b></td>
<td align="right">7</td>
<td align="right">0</td>
<td align="right">0<span></span></td>
<td align="right">0</td>
<td align="right">0</td>
<td align="right">7</td>
</tr>
<tr>
<td valign="top">Blessing of the Gods</td>
<td align="right">9</td>
<td align="right">5</td>
<td align="right">6</td>
<td align="right">6</td>
<td align="right">6</td>
<td align="right">32</td>
</tr>
<tr>
<td valign="top">Torment</td>
<td align="right">10</td>
<td align="right">7</td>
<td align="right">7</td>
<td align="right">9</td>
<td align="right">7</td>
<td align="right">37</td>
</tr>
<tr>
<td valign="top">Both</td>
<td align="right">12</td>
<td align="right">8</td>
<td align="right">9</td>
<td align="right">9</td>
<td align="right">9</td>
<td align="right">47</td>
</tr>
<tr>
<td valign="top"><b>2 out of 4</b></td>
<td align="right">9</td>
<td align="right">5</td>
<td align="right">6</td>
<td align="right">6</td>
<td align="right">6</td>
<td align="right">32</td>
</tr>
<tr>
<td valign="top">Blessing of the Gods</td>
<td align="right">11</td>
<td align="right">7</td>
<td align="right">8</td>
<td align="right">8</td>
<td align="right">8</td>
<td align="right">42</td>
</tr>
<tr>
<td valign="top">Torment</td>
<td align="right">11</td>
<td align="right">12</td>
<td align="right">8</td>
<td align="right">9</td>
<td align="right">9</td>
<td align="right">47</td>
</tr>
<tr>
<td valign="top">Both</td>
<td align="right">14</td>
<td align="right">10</td>
<td align="right">11</td>
<td align="right">11</td>
<td align="right">11</td>
<td align="right">57</td>
</tr>
</tbody>
<caption>Table 3: An AAA Great Bear attempting to deal with a Trikhymaerax</caption>
</table>
</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">The good news is that an AAA can kill a Trikhymaerax — under perfect conditions. That is: Puissance is on it; it is either under the control of Tatiana who has put Positive Charge on it or Valerii giving a Kill Order; Blessing of the Gods has been played; and Carver has put Torment on the Trikhymaerax. This does not account for a probability less than 1 of hitting, getting there and assumes average damage. A small bonus: it does not take Critical Amputation on the Battle Axe into account either. However, there is only a roughly 14% of that on two dice, roughly 40% on three dice. So, to boost or not to boost? That is the question.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">Again, the bad news is getting there. The threat range for an AAA is even lower than for Medveditsa. It can do 11&#8243; (base 5&#8243;+ charge 3&#8243; + reach 1&#8243; + Escort 2&#8243;), under Valerii. Again, Tatiana can only do 9&#8243;. An AAA will also be far inside the charge range of a Trikhymaerax before it can do anything.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">Help is needed. Either from Mother Bear or another AAA. It is conceivable to have to &#8216;jacks under 2 our of 4 buffs. Puissance can be cycled and Kill Order will obviously help everybody. So will Positive Charge, if positioned correctly.</div>



<p class="wp-block-paragraph"></p>



<h3 class="wp-block-heading">At least two &#8216;jacks working in concert</h3>



<div style="text-align: justify;">If we bring two AAAs, or one AAA and Medvedtisa we could potentially kill a Trikhymaerax. Actually, the best option is to bring two AAAs. The first &#8216;jack would benefit from 2 out of 4 buffs, and Blessing of the Gods; the second would benefit from only 2 buffs. The first AAA would deliver 42 points of damage and the second 32. For a grand total of 74. We could even live without Blessing of the Gods, which would result in two times 32 points of damage.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">Getting them there is still an issue. They max out at 9&#8243; (base 5&#8243; + charge 3&#8243; + reach 1&#8243;), which is significantly less than, both the charge and shooting range of the Trikhymaerax. A Trikhymaerax is not going to shoot a Great Bear to death. Yet, in melee it is going to trivially kill one &#8216;jack and with a bit of help two.</div>



<p class="wp-block-paragraph"></p>



<h3 class="wp-block-heading">Mastodon</h3>



<div style="text-align: justify;">Finally, what used to be the pride and joy on the Empress&#8217; army, the Mastodon. Without doing any maths it is clear that one of these should be able to deal with a Trikhymaerax. Yet, for completeness sake let&#8217;s do the maths.&nbsp;</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">The table below summarises the damage output of a Mastodon under 0, 1 or 2 of the 3 buffs available. I have not counted any of the ranged weapons as the either can&#8217; deal a sufficient minimum damage or can&#8217;t hit in close combat.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">
<table align="center" border="1" style="width: 570px;">
<thead>
<tr>
<td><b>Buffs</b></td>
<td align="left" width="20%"><b>Charge</b></td>
<td align="left"><b>2. initial</b></td>
<td align="left"><b>Focus</b></td>
<td align="left"><b>Focus</b></td>
<td align="left"><b>Focus</b></td>
<td align="left"><b>Sum</b></td>
</tr>
</thead>
<tbody>
<tr>
<td valign="top"><b>0 out of 3</b></td>
<td align="right">10</td>
<td align="right">0</td>
<td align="right">7</td>
<td align="right">7</td>
<td align="right">7</td>
<td align="right">31</td>
</tr>
<tr>
<td valign="top">Blessing of the Gods</td>
<td align="right">12</td>
<td align="right">6</td>
<td align="right">9</td>
<td align="right">9</td>
<td align="right">9</td>
<td align="right">45</td>
</tr>
<tr>
<td valign="top">Torment</td>
<td align="right">13</td>
<td align="right">7</td>
<td align="right">10</td>
<td align="right">10</td>
<td align="right">10</td>
<td align="right">50</td>
</tr>
<tr>
<td valign="top">Both</td>
<td align="right">15</td>
<td align="right">9</td>
<td align="right">12</td>
<td align="right">12</td>
<td align="right">12</td>
<td align="right">57</td>
</tr>
<tr>
<td valign="top"><b>1 out of 3</b></td>
<td align="right">12</td>
<td align="right">6</td>
<td align="right">9</td>
<td align="right">9</td>
<td align="right">9</td>
<td align="right">45</td>
</tr>
<tr>
<td valign="top">Blessing of the Gods</td>
<td align="right">14</td>
<td align="right">8</td>
<td align="right">11</td>
<td align="right">11</td>
<td align="right">11</td>
<td align="right">55</td>
</tr>
<tr>
<td valign="top">Torment</td>
<td align="right">15</td>
<td align="right">9</td>
<td align="right">12</td>
<td align="right">12</td>
<td align="right">12</td>
<td align="right">60</td>
</tr>
<tr>
<td valign="top">Both</td>
<td align="right">17</td>
<td align="right">11</td>
<td align="right">14</td>
<td align="right">14</td>
<td align="right">14</td>
<td align="right">70</td>
</tr>
<tr>
<td valign="top"><b>2 out of 3</b></td>
<td align="right">14</td>
<td align="right">8</td>
<td align="right">11</td>
<td align="right">11</td>
<td align="right">11</td>
<td align="right">55</td>
</tr>
<tr>
<td valign="top">Blessing of the Gods</td>
<td align="right">16</td>
<td align="right">10</td>
<td align="right">13</td>
<td align="right">13</td>
<td align="right">13</td>
<td align="right">65</td>
</tr>
<tr>
<td valign="top">Torment</td>
<td align="right">17</td>
<td align="right">11</td>
<td align="right">14</td>
<td align="right">14</td>
<td align="right">14</td>
<td align="right">70</td>
</tr>
<tr>
<td valign="top">Both</td>
<td align="right">19</td>
<td align="right">23</td>
<td align="right">16</td>
<td align="right">16</td>
<td align="right">16</td>
<td align="right">90</td>
</tr>
</tbody>
<caption>Table 4: A Mastodon attempting to deal with a Trikhymaerax</caption>
</table>
</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">It is clear that a Mastodon is a safe bet. Even with just one buff and Blessing of the Gods or two buffs it will take down a Trikhymaerax. As with most other Khador Warjacks, it is the problem of getting there. A Mastodon will have a charge range of 10&#8243; (base 5&#8243; + charge 3&#8243; + reach 2&#8243;), 12&#8243; under Escort from Valerii. Still to short compared to the Trikhymaerax. So the question remain: can we take an alpha and still kill back?</div>



<p class="wp-block-paragraph"></p>



<h2 class="wp-block-heading">What can a Trikhymaerax actually kill?</h2>



<div style="text-align: justify;">There is no risk to our Warjacks when it comes to shooting from the Trikhymaerax. All though, a dent will obviously be made. However, not enough to kill one of our &#8216;jacks. So the main threat is from a Trikhymaerax charging us.&nbsp;</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">It is trivial to get a Trikhymaerax to reach out and touch something at 14&#8243;. It has a base of 12&#8243; (base 6&#8243; + charge 3&#8243; + reach 3&#8243;) and we can either add a Vypex for Hunter&#8217;s Mark for 2&#8243; or Alpha Hunter if under Kyrrax. For the full monty, both can be available for a threat range of 16&#8243;.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">If we build a Trikhymaerax for maximum melee damage (which might not be the best), it will have 6 initial melee attacks and 2 ranged. The table below shows the expected damage.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">
<table align="center" border="1" style="width: 570px;">
<thead>
<tr>
<td align="left"><b>Weapon</b></td>
<td align="left"><b>POW</b></td>
<td align="left"><b>Damage</b></td>
<td align="left"><b>ARM 20</b></td>
</tr>
</thead>
<tbody>
<tr>
<td align="left">Bite</td>
<td align="right">17</td>
<td align="right">24</td>
<td align="right">4</td>
</tr>
<tr>
<td align="left">Arcane Bite (assuming upkeep on target)</td>
<td align="right">19</td>
<td align="right">29</td>
<td align="right">9</td>
</tr>
<tr>
<td align="left">Gulper Head (charge)</td>
<td align="right">22</td>
<td align="right">32</td>
<td align="right">12</td>
</tr>
<tr>
<td align="left">Void Tail</td>
<td align="right">14</td>
<td align="right">21</td>
<td align="right">1</td>
</tr>
<tr>
<td align="left">Spine Tail</td>
<td align="right">16</td>
<td align="right">23</td>
<td align="right">3</td>
</tr>
<tr>
<td align="left">Barbed / Toxic Tail</td>
<td align="right">15</td>
<td align="right">22</td>
<td align="right">2</td>
</tr>
<tr>
<td align="left">Immolation Blast</td>
<td align="right">15</td>
<td align="right">22</td>
<td align="right">2</td>
</tr>
<tr>
<td align="left">Frost Head</td>
<td align="right">14</td>
<td align="right">21</td>
<td align="right">1</td>
</tr>
<tr>
<td align="left">Sum</td>
<td align="right" colspan="3">34</td>
</tr>
<tr>
<td align="left">Gulper Head (focus)</td>
<td align="right">22</td>
<td align="right">29</td>
<td align="right">9</td>
</tr>
<tr>
<td align="left">Gulper Head (focus)</td>
<td align="right">22</td>
<td align="right">29</td>
<td align="right">9</td>
</tr>
<tr>
<td align="left">Gulper Head (focus)</td>
<td align="right">22</td>
<td align="right">29</td>
<td align="right">9</td>
</tr>
<tr>
<td align="left">Gulper Head (focus)</td>
<td align="right">22</td>
<td align="right">29</td>
<td align="right">9</td>
</tr>
<tr>
<td align="left">Sum</td>
<td align="right" colspan="3">36</td>
</tr>
<tr>
<td align="left">Sum</td>
<td align="right" colspan="3">70</td>
</tr>
</tbody>
<caption>Table 5: Expected damage output from a charging Trikhymaerax</caption>
</table>
</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">A charging Trikhymaerax can trivially remove two Khador &#8216;jacks or one Mastodon. This is assuming that it can charge for free under e.g. Kyrrax. This makes perfect sense, since it is a huge and pricey gargantuan. So, something like that is to be expected.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">Our main issue here is the threat range. We have to counter around 14&#8243; charge range from the Trikhymaerax. Assuming we need as many buffs as possible. It is hard to get beyond the 8&#8243; mark (base 4&#8243; + charge 3&#8243; + reach 1&#8243;). Escort from Valerii can add 2&#8243;, Superiority 2&#8243; (we are loosing a buff), Conferred Rage from Yana 2&#8243;, we might skip a 2. initial from a Great Bear for another inch. On paper we can get 13&#8243; on a &#8216;jack, if we skip one buff (base 4&#8243; + charge 3&#8243; + Escort 2&#8243; + Superiority 2&#8243; + reach 2&#8243;). Avenging Force could be a trick up the sleeve.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">The other option is overwhelming force. That is enough &#8216;jacks. Some for the Trikhymaerax to eat and some for killing it. Screening might be an option to see if we can lure it closer. However, there are probably other stuff in the army as well. It is a difficult situation.</div>



<p class="wp-block-paragraph"></p>



<h2 class="wp-block-heading">A list for killing a Trikhymaerax?</h2>



<div style="text-align: justify;">To kind of think about a list to kill a Trikhymaerax, our first intuition is: &#8216;jacks, and lots of them. We need a &#8216;caster that can stack damage buffs. One could think about Ilari for Drak Unravelling. However, he can only do Puissance. I think the two real options are either Valerii or Tatiana. They can both swing damage with 4 points. Let&#8217;s just pick Tatiana as an example.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">
<div>Kommander Tatiana Sikora</div>
<div>&nbsp;&#8211; AAA Great Bear [14]</div>
<div>&nbsp;&#8211; AAA Great Bear [14]</div>
<div>&nbsp;&#8211; AAA Great Bear [14]</div>
<div>&nbsp;&#8211; AAA Great Bear [14]</div>
<div>&nbsp;&#8211; Medveditsa [15]</div>
<div>&nbsp;&#8211; Battle Mechanik [2]</div>
<div>&nbsp;&#8211; Battle Mechanik [2]</div>
<div>&nbsp;&#8211; Arkanists [4]</div>
<div>&nbsp;&#8211; Arkanists [4]</div>
</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">That is 89 points, which is 11 points for having fun. The list obviously needs to include the card Blessing of the Gods. I&#8217;m not sure such a list would be good for anything else.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">The second option is of course to just play around a Trikhymaerax. I think that is difficult. Oh, and did I mention that they have FA:2?</div>



<p class="wp-block-paragraph"></p>



<h2 class="wp-block-heading">Summary</h2>



<div style="text-align: justify;">So, I think it is a cool model. It is expenssive and a center piece. So, it should be dangerous. However, Rapid Healing is just plain stupid. Without it, it would probably still have be a fantastic model.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">Anyway, this is perhaps just me being grumpy about the thing that should not be. Unless there is something obvious I have missed, I think Rapid Healing here is what we all fear the most: a negative play experience. I can&#8217;t see that there is a real point in putting models on the table if there is a Trikhymaerax on there other side; let alone two. If anybody has a solution, I&#8217;m all ears.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">Until next time.</div>



<p class="wp-block-paragraph"></p>



<div style="text-align: justify;">For the Motherland!</div>
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		<title>The Motherland going to Rhein Con (day 1)</title>
		<link>https://greylordarchives.org/2025/06/the-motherland-going-to-rhein-con-day-1/</link>
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		<dc:creator><![CDATA[Igor Khador]]></dc:creator>
		<pubDate>Wed, 11 Jun 2025 15:49:00 +0000</pubDate>
				<category><![CDATA[Battle Report]]></category>
		<category><![CDATA[MK IV]]></category>
		<category><![CDATA[Brineblood Marauders]]></category>
		<category><![CDATA[House Kallyss]]></category>
		<category><![CDATA[Shadowflame Shard]]></category>
		<category><![CDATA[Storm Legion]]></category>
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					<description><![CDATA[This is the first time this part of the Motherland goes to Düsseldorf, Germany and Rhein &#8230; <a title="The Motherland going to Rhein Con (day 1)" class="hm-read-more" href="https://greylordarchives.org/2025/06/the-motherland-going-to-rhein-con-day-1/"><span class="screen-reader-text">The Motherland going to Rhein Con (day 1)</span>Read more</a>]]></description>
										<content:encoded><![CDATA[<div style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEMgDuGGkOCAzwtbWBsLyPGlbCchGSTJEQ8U6K6HFUOm1xdMVf71JibZDopfzIHhlaJ1P0FqpRlfTGrNqnjBsU109ktbP8I41wVdfdR9EQKlVwbnhFZrkM8hMYxFOaBLbGm7jnEQ__m0SuYbZofFR6RaWVECw7fhoayHjwtGpcjfQ0uYCrROnmYAYr4oba/s2048/RheinCon.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img decoding="async" border="0" data-original-height="130" data-original-width="130" height="75" src="https://greylordarchives.org/wp-content/uploads/2025/06/RheinCon.jpg" class="wp-image-11" /></a></div>
<div style="text-align: justify;">This is the first time this part of the Motherland goes to Düsseldorf, Germany and Rhein Con. It is going to be so much fun. I already know the location from WTC last year. It should be slightly less rusty that Conquest in January. Yet, who knows. It seems that every time I go to a major event, I&#8217;m taught new ways of playing Warmachine. So, as always I&#8217;m aiming for not being last and winning at least one match.</div>
<p><span id="more-10"></span></p>
<div style="text-align: justify;">This is my first time at Rhein Con. It is three days of tournament play. Some of them are solo, some of them are teams. It is my first tournament since Conquest in Oslo (for coverage se <a href="https://greylordarchives.org/2025/03/the-motherland-goes-to-conquest-day-1.html" target="_blank">here</a>, <a href="https://greylordarchives.org/2025/03/the-motherland-goes-to-conquest-day-2.html" target="_blank">here</a> and <a href="https://greylordarchives.org/2025/04/the-motherland-goes-to-conquest-day-3.html" target="_blank">here</a>). I already know the venue and hood from WTC last year (see <a href="https://greylordarchives.org/2024/08/the-motherland-at-wtc-third-times-charm.html" target="_blank">here</a> and <a href="https://greylordarchives.org/2024/08/the-motherland-at-wtc-third-times-charm_31.html" target="_blank">here</a> for coverage). It is always nice to meet old and new friends, and being taught how to actually play Warmachine.</div>
<p></p>
<div style="text-align: justify;">My ambitions is as always to win at least one and not come last.</div>
<p></p>
<div style="text-align: justify;">I&#8217;m brining my Valerii list, which has been stable since Conquest. The second list is, at least for me the new kid on the block Zahara. I&#8217;m quite confident playing Valerii. I just need to figure out how to pick the right opponents. I have next to no idea how to pilot Zahara. This will be interesting.&nbsp;</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Khador &#8211; Winter Korps</p>
<p>Kapitan Zahana Vilkul<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Fog of War<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Puissance<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Superiority<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Avalanche [15]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Hyper-Aggressive<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Pneumatic Lance<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Wedge Shield<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Great Bear [15]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Aggressive<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Deep Freezer<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Battle Axe<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Razor [18]</p>
<p>AC-2 Bison [10]<br />
AC-2 Bison [10]<br />
Battle Mechanik [2]<br />
Sergeant Goran Lazarenko, the Jackal [2]<br />
Winter Korps Officer [3]</p>
<p>Arkanists [4]<br />
Ths Hounds [8]<br />
Winter Korps Infantry [6]<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Auto Cannon<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Auto Cannon<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Winter Korps Standard [1]<br />
Winter Korps Snipers [4]</p>
<p>Command cards<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Blessing of the Gods<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Lucky Penny<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Old Faithful<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Put the Fires Out<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Sapper</p>
<p>Total Points<span>&nbsp;&nbsp;&nbsp;</span>100/100</td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="5%"></td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Khador &#8211; Winter Korps</p>
<p>Kommander Valerii Savaryn<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Puissance<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Superiority<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Avalanche [15]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Hyper-Aggressive<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Pneumatic Lance<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Wedge Shield<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Avalanche [15]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Hyper-Aggressive<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Pneumatic Lance<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Wedge Shield</p>
<p>Kontroller [4]<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Dire Wolf [10]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Shield Guard<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Long Axe<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Plow-Shield<br />
Sergeant Sergie Krol [5]<br />
Winter Korps Officer [3]<br />
Winter Korps Officer [3]<br />
Battle Mechanik [2]<br />
Battle Mechanik [2]</p>
<p>Arkanists [4]<br />
Man-O-War Suppressors [11]<br />
Man-O-War Suppressors [11]<br />
Man-O-War Wrecking Crew [10]<br />
Winter Korps Snipers [4]<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Winter Korps Hunting Dog [1]</p>
<p>Command cards<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Blessing of the Gods<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Hit &amp; Run<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Lucky Penny<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Old Faithful<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Sapper</p>
<p>Total Points<span>&nbsp;&nbsp;&nbsp;</span>100/100</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<h2>Winter Korps under Kommander Valerii Savaryn</h2>
<div style="text-align: justify;">The Empress&#8217; best boy is leading the first list. He has been allowed to field, not one, but two of the Motherland&#8217;s new toys: the Avalanches. They look so good on paper. They can trivially reach out and touch something between 14&#8243; and and 16&#8243; away. Add a bit of Kill Order and let the mayhem begin. They have, so far been a lot of fun, and a good way of keeping opponents honest. He will also field two units of Suppressors, who are just good. Although in my experience they either kill everything or nothing. There doesn&#8217;t seem to be an average day in a Suppressors life.</div>
<p></p>
<div style="text-align: justify;">A Wrecking Crew is also there. They are a good target for At All Cost, due to Vengeance. The Combination of Puissance and Kill Order allows them to actually Wreck stuff. Add a bit of support and a unit of snipers with a dog, and I think the infantry line is good to go.</div>
<p></p>
<div style="text-align: justify;">I&#8217;m brining the <a href="https://greylordarchives.org/2025/04/the-kontroller-module.html" target="_blank">Kontroller Module</a>. So far it has been working wonders. The Kontroller brings a spray and as a &#8216;jack Marshal with the Shatter Drive, and Dire Wolf with a Long Axe and Shield Guard seems to be the natural choice. These two BFFs can also baby sit a 50 mm objective in either Color Guard, Trench Warfare or Best Laid Plans; in particular with the support of an Officer and a Mechanik.&nbsp;</div>
<p></p>
<h2>Winter Korps under Kapitan Zahara Vilkul</h2>
<div style="text-align: justify;">Zahara is the new kid on the block. She can reach out a touch things at ridiculous distances. Most &#8216;casters being at the end of Zahara&#8217;s charge will die. However, she might be a one trick pony. She doesn&#8217;t really do a lot for her army and I suspect that the savvy opponent will be able to protect against a Vilkul Whirlwind. Let&#8217;s see.</div>
<p></p>
<div style="text-align: justify;">She is brining an Avalanche, because. A Great Bear with a Deep Freezer and Razor. The latter seems odd and too pricey on paper. However, there is a rumour that it over performs. I&#8217;m curious to see what it can do.&nbsp;</div>
<p></p>
<div style="text-align: justify;">Finally, there are two Bisons for speed and board presence. The normal support from Arkanists, an Officer and a unit of Snipers. She is also bringing all the other new toys: the Jackal and the Hounds. They will also be interesting to observe on the table. Finally, inspired by my mirror match at Conquest, I&#8217;m experimenting with Infantry. So, all in all a lot of new toys that I only have a theoretical understanding of.</div>
<p></p>
<h2>Battle 1 — Brineblood Marauders</h2>
<div style="text-align: justify;">My first battle is against the drunk pirate trolls. I always seem to be struggling with them. There is always a lot of Marauders, who on paper looks bad. But somehow thy manage to layer all sorts of buff and then kill my models. Also, the Lochabash Brothers are in the list. They are brand new and I haven’t seen them before.</div>
<p></p>
<div style="text-align: justify;">My lovely German opponent is bringing an untraditional list — there are only three units of Marauders. How odd. It is lovely painted. As a small fun fact, he has actually done a battle report from his side of the table. It can be found <a href="https://page5.de/forum/index.php?thread/75648-%C3%BCbung-macht-weniger-schlecht-marodieren-in-d%C3%BCsseldorf/&amp;postID=905148#post905148" target="_blank">here</a>.</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top">Southern Kriels &#8211; Brineblood Marauders<br />
        Admiral Boomhowler<br />
        &#8211; SPELL &#8211; Rough Seas<br />
        &#8211; SPELL &#8211; Fortify<br />
        &#8211; SPELL &#8211; Fury’s Strength<br />
        &#8211; Great Old One [16]<br />
        &#8211; Reef Troll [8]<br />
        	&#8211; HEAD &#8211; Matey<br />
        	&#8211; BOOZE &#8211; Ale Tankard<br />
        	&#8211; RIGHT ARM &#8211; Ship&#8217;s Gun<br />
        	&#8211; LEFT ARM &#8211; Boarding Axe<br />
        &#8211; Vorogger [12] </p>
<p>        Booty Boss [2]<br />
        Booty Boss [2]<br />
        Fire Guardian [1]<br />
        Fire Guardian [1]<br />
        First Mate Hargor Stormjaw [4]<br />
        Fugue Walker [4]<br />
        Fugue Walker [4]<br />
        Greygore Boomhowler [4]<br />
        Madame Moriarty [3]</p>
<p>        Lochabash Brothers [9]<br />
        Marauder Crew [6]<br />
        &#8211; Marauder Crew Bosun [3]<br />
        Marauder Crew [6]<br />
        &#8211; Marauder Crew Tapper [1]<br />
        Marauder Crew [6]<br />
        &#8211; Marauder Crew Tapper [1]<br />
        Pyg Boarding Party [6]<br />
        &#8211; Pyg Coxswain [1]</p>
<p>        Command Cards<br />
        &#8211; Blessing of the Gods<br />
        &#8211; Break Through<br />
        &#8211; Careful Reconnaissance<br />
        &#8211; Defenses<br />
        	&#8211; Barrier<br />
        	&#8211; Barrier<br />
        	&#8211; Fire Pit<br />
        &#8211; Lucky Penny</p>
<p>        Total Points<span>&nbsp;&nbsp;&nbsp;</span>100/100</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<div style="text-align: justify;">We are playing playing Two Fronts. This looks like a job for Valerii. The Kontroller Module can keep an eye on my 50 mm, whilst the rest of the army deals with the opponent. The two Avalanches should keep the opponent honest, if not sober. The should give the Suppressors time to deal with the medium based infantry. Let’s see how it fares.</div>
<p></p>
<h3>Deployment</h3>
<div style="text-align: justify;">The game is Two Fronts. That is two 50 mm objectives (cohort, battle engine and leader) across from each other on one flank; two 40 mm objectives (unit and leader) across each other on the opposite flank; and a flag (two models) in the middle. Valerii wins the dice roll and deceides to go first.</div>
<p></p>
<div style="text-align: justify;">The Marauders deploy two beasts on the right side of the board, near the 50 mm objective. Also, a unit of Marauders join them, and I think a Fugue Walker. On the opposite of the board, the last two Marauder units deploy. Every else goes in the middle along with the Warlock. The Fire Guardians near their 40 mm and 50 mm objective.</div>
<p></p>
<div style="text-align: justify;">Valerii deploys the Kontroller Module on the right flank to deal with the 50 mm objective. The Snipers advance deploy on the left to put some pressure on the 40 mm objectives. The middle is deployed according to doctrine.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMLr6SPdDfPkakPh3INdZlXYr2usUtG3c0FmlPUfkxJoStDAK-qljEeoXEZbpCrQrDK6aTsxem8QC5dQVBdt9sJNukErklETfSJglM3I9UKpfz4rnAoFZ3FQPAm86o4fsrEOIJjSlP4OXnlLsV4hyphenhyphenqI3lZctWa_XTfnwm91kONC9Wi95aM1Rt_hU8uVwc5/s3484/01-00-00.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3321" data-original-width="3484" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMLr6SPdDfPkakPh3INdZlXYr2usUtG3c0FmlPUfkxJoStDAK-qljEeoXEZbpCrQrDK6aTsxem8QC5dQVBdt9sJNukErklETfSJglM3I9UKpfz4rnAoFZ3FQPAm86o4fsrEOIJjSlP4OXnlLsV4hyphenhyphenqI3lZctWa_XTfnwm91kONC9Wi95aM1Rt_hU8uVwc5/w320-h305/01-00-00.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of deployment</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">The picture above shows the board after deployment. We shake hands and kicks off into round 1.
</div>
<p></p>
<h3>Round 1</h3>
<div style="text-align: justify;">The exiting round begins with Valerii advancing everything. There isn’t anything to be scared of yet. So, it is full steam ahead to grab as much board as possible and put the pressure on the opponent. As always, he drops Superiority on one of the Avalanches, Escort on himself, and Puissance on the Wrecking Crew.</div>
<p></p>
<div style="text-align: justify;">My opponent is on to the Avalanches. So, despite this round also being full steam (or whatever beast run on) ahead, it is with an eye on the two fast guys. Not to mention a certain respect for the Suppressors as well.&nbsp;</div>
<p></p>
<div style="text-align: justify;">On the left flank, all the Marauders moves forwards and to the left, mostly staying behind the cloud. On the right flank, stuff clumps up around the Great Old One, along with the Admiral. The middle is almost empty with the brothers behind the Vorogger.</div>
<p></p>
<div style="text-align: justify;">The Admiral puts Fortify (+2 ARM) on the Vorogger and Storm Rager (+2 MAT, ARM and melee damage) on the Fugue Walker to the left. Rough Seas (roll three die on ranged attacks, remove the highest) also goes up. And something else I forgot.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR3cH0_u4OQByltbsey0rOZVGGrL3ZTd6F8bXyrfBJ24cxUbzJ4bH1_xdIRCPK2bg2fnVL6syRvke2-Hci0TgjnfgWRedThS6r9eeev9hMfD2DU_S5KHYaDSN-CVIA0NEUeLRV1yhXyi7VMZHcxMJefL5WlhrJCH9h4vie5ewndTiyww5HiajM2gWNIxxA/s3603/01-01-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2744" data-original-width="3603" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR3cH0_u4OQByltbsey0rOZVGGrL3ZTd6F8bXyrfBJ24cxUbzJ4bH1_xdIRCPK2bg2fnVL6syRvke2-Hci0TgjnfgWRedThS6r9eeev9hMfD2DU_S5KHYaDSN-CVIA0NEUeLRV1yhXyi7VMZHcxMJefL5WlhrJCH9h4vie5ewndTiyww5HiajM2gWNIxxA/s320/01-01-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 1</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">The picture above shows the situation at the end of the shuffling round before everything properly starts. Let the second round commence.&nbsp;</div>
<p></p>
<h3>Round 2</h3>
<div style="text-align: justify;">Now the action can begin. Valerii is attempting to get some shooting done. However, Storm Rager is kind of messing up the plan. I know Marauders can somehow go from not hurting a fly on paper, to kill everything (I have still not understand the mechanism. It must be magic), I&#8217;m taking the chance and positioning them to take the alpha. This might be a mistake. </div>
<p></p>
<div style="text-align: justify;">On the left flank, I manage to get rid of on of the pesky Fire Guardians and remove some Marauders. Not too impressive. The two Avalanches position to be a threat in the next round. Either against the two heavies or perhaps against the Admiral herself. </div>
<p></p>
<div style="text-align: justify;">On the right flank, the Dire Wolf attempts to position to score the home objective and contest the enemy objective. However, after quite a lot of converting inches to millimeter (why not just one type of units?) and chatting to the nice judge, it turns out that a 50 mm (or 1.96850394 inch, if you prefer) is too small to do that. </div>
<p></p>
<div style="text-align: justify;">Let&#8217;s do the maths:</p>
<ul>
<li>The board is 4 feet = 48&#8243;</li>
<li>The 50 mm, or 1.96850394&#8243; objective is 18&#8243; in. So the front of the objective will be at 19.96850394&#8243;.</li>
<li>This is also true for the other objective.</li>
<li>This leaves 8.06299212&#8243; between the two objectives.</li>
<li>You have to be within 3&#8243; to either score or contest. That leaves a required base size of 2.06299212&#8243;.</li>
<li>A 50 mm base is 1.96850394&#8243;.</li>
<li>That means we are missing 0.09448818&#8243;.</li>
<li>or ~2.4 mm in sensible units.</li>
<li>Thus, a 50 mm base cannot score and contest both 50 mm objectives in Two Fronts.</li>
</ul>
<p>  From now on I&#8217;m going to refer to the 50 mm objective as a 1.96850394&#8243; objective: &#8220;<i>Where are we placing the 50 mm objective in this scenario?</i>&#8220;. &#8220;<i>What are you talking about?</i>&#8220;. &#8220;<i>The largest objective</i>&#8220;. &#8220;<i>Ah, you mean the 1.96850394&#8243; objective. The one with the large base size?</i>&#8220;&#8230;. I&#8217;m going to be so popular.
</div>
<p></p>
<div style="text-align: justify;">Anyway, in the middle, the Suppressors prepare to receive the alpha with the Wrecking Crew behind to retaliate. The Avalanche prepares to threat something. Valerii hangs back. The picture below shows the end of Valerii&#8217;s turn</div>
<div style="text-align: justify;"></div>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCf8XGgKgalBTqWmLxM_nyR7TaBXbdTeii1HOtFFFIMILaiy7TFVeo4rWbEIwJ2x48vTkFvt0Wh3N4uzAUJceO98BNXKzdjE8l4F57EHEWvb5xRUAvZShhh5_oTYKtrFz0JUzXJ21b3foHOelopPbl_B8-KDJHtbx01EN-SgSYURi6Z5Lz_b60yoaqqgq7/s3813/01-02-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2471" data-original-width="3813" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCf8XGgKgalBTqWmLxM_nyR7TaBXbdTeii1HOtFFFIMILaiy7TFVeo4rWbEIwJ2x48vTkFvt0Wh3N4uzAUJceO98BNXKzdjE8l4F57EHEWvb5xRUAvZShhh5_oTYKtrFz0JUzXJ21b3foHOelopPbl_B8-KDJHtbx01EN-SgSYURi6Z5Lz_b60yoaqqgq7/s320/01-02-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">The drunken troll pirates strike back. The Admiral readies her forces and feats (+2 DEF and Rapid Healing inside her 14&#8243; control). On the right flank, the Great Old One walks up and trivially eats the Dire Wolf (the one on the 1.96850494&#8243; base). A Fugue Walker kills the Mechanik. Marauders clean out the Suppressors&nbsp;</div>
<p></p>
<div style="text-align: justify;">On the left flank, more Maraduers pile in. They kill the Snipers, but only one of the Suppressors. In the middle, more Marauders join the frey, along with the three brothers. Two Suppressors and two Wrecking Crew go down. The Vorogger rush through the forrest to be an annoyance. The picture below shows the result of Marauder Mayhem. Scenario score is 3-0 in the drunk trolls favour.</div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ4499dBpC8NLN4Zs-UDnZubJ2PFuqrqTYXhitKmRhPyhsezMttCwV8UnqBmtXnrBmJtmrS3oA18iQVoCKwDAgN0HZCYf1bxNRdS0YpvFQkiiM00_KfvGfjsQ8_1JUsf1HkOC5qszBUlHa7ssRS1rXrKzAyEKZ72WUZ2Qzt78vE-4g6fd3YKzQZGgVU5Ap/s3257/01-02-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2148" data-original-width="3257" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ4499dBpC8NLN4Zs-UDnZubJ2PFuqrqTYXhitKmRhPyhsezMttCwV8UnqBmtXnrBmJtmrS3oA18iQVoCKwDAgN0HZCYf1bxNRdS0YpvFQkiiM00_KfvGfjsQ8_1JUsf1HkOC5qszBUlHa7ssRS1rXrKzAyEKZ72WUZ2Qzt78vE-4g6fd3YKzQZGgVU5Ap/s320/01-02-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 2</td>
</tr>
</tbody>
</table>
<p></div>
<div style="text-align: justify;">OK! So, that was rough. I did the major error I often do, in particular during my first game in a tournament. I overextended the army and over estimated their resilience. I was actually thinking that during the first round. I get existed and was stuff to happen. As so often, stuff did happen. Let&#8217;s see if there is anyway of getting back from this?</div>
<p></p>
<h3>Round 3</h3>
<div style="text-align: justify;">It is not completely lost yet. There is always an assassination probability where there are two Avalanches on the table. However, that is for all practical purposes zero in this round. So, a bit of cleaning up perhaps.</div>
<p></p>
<div style="text-align: justify;">On the left flank, the two remaining Suppressors in concert with an Avalanche cleans up a bit in the horde of Marauders. Should be sufficient to score my 40 mm and contest the other one. On the right flank, the Kontroller has to contest the opponent&#8217;s objective, whilst a Mechanik and an Officer contest my objective.&nbsp;</div>
<p></p>
<div style="text-align: justify;">In the middle, attempts are made to hurt the Vorogger. That turns out to be next to impossible. It has ARM 18 (base 16 + Fortify), Impervious Flesh, and is under Storm Rager. It is like hitting a rock. Despite Valerii feating for a few Kill Orders. Nothing really happens.&nbsp;&nbsp;</div>
<p></p>
<div style="text-align: justify;">That is basically is. I made a single scenario point, so I&#8217;m still in the game. The picture below shoes the lack of result.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoXuD_qr9PUl3d843MKS0wfCYaZFX9ZWY58fEtN0kL3sJCnIttM87gm1f8yXgnnXJ-fVQ0PNLVrlW_C2rUY7TWfNlzDSqmyXpLrZcMvPPAVbHLIwSHo5GuE0zWwY7Pf99jKs-rOB5YKTZUVtjpSFoAQQEkPcaOTBbAG9qnVhWnagmx7EYVIMc7QRvvogdI/s3742/01-03-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2520" data-original-width="3742" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoXuD_qr9PUl3d843MKS0wfCYaZFX9ZWY58fEtN0kL3sJCnIttM87gm1f8yXgnnXJ-fVQ0PNLVrlW_C2rUY7TWfNlzDSqmyXpLrZcMvPPAVbHLIwSHo5GuE0zWwY7Pf99jKs-rOB5YKTZUVtjpSFoAQQEkPcaOTBbAG9qnVhWnagmx7EYVIMc7QRvvogdI/s320/01-03-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of Valerii&#8217;s turn</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">I have basically lost. So, I&#8217;m arguing for an assassination. I&#8217;m taunting the Vorogger a lot to get it to assassinate Valerii. It is surprisingly difficult to goat a German into anything. But af some name calling and referring to a specific breed of birds, I&#8217;m successful. The Vorogger deceides to assassinate Valerii.</div>
<p></p>
<div style="text-align: justify;">Before the assassination run the Pygs on the left flank advance to contest the objective. On the right flank, models are removed so both objectives can be scored. The the Vorogger stares down Valerii.</div>
<p></p>
<div style="text-align: justify;">A Vorogger might be very difficult to kill, but that is nothing compare to how bad it is at killing stuff. Six attacks are made. Valerii is still standing. The Brothers are called into help. Only two of them can reach Valerii. They do an impressive amount of damage. Yet, he remains standing. This does obviously not put an end to the taunting. However, flipping the clock does. I loose on scenario. The picture below shows the loss of Valerii.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaVdzu8jwpz-Km-AlYvrXvwT_-TcwyRU-D_YZ_CFhXXCAg-0ZtloU7RwkOK0rYXukwUjM-EsstAvIza3mbkzqa1WEa26657MhifKY3fGMRzuimeFPeVhgQvKWs2CUWC87vAW3w4Bq0RU5r48BjbDY7id6RmdB0FaQDkp5DZozLBAyDJ4DjhNbU9mwglOar/s4100/IMG_8412.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2784" data-original-width="4100" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaVdzu8jwpz-Km-AlYvrXvwT_-TcwyRU-D_YZ_CFhXXCAg-0ZtloU7RwkOK0rYXukwUjM-EsstAvIza3mbkzqa1WEa26657MhifKY3fGMRzuimeFPeVhgQvKWs2CUWC87vAW3w4Bq0RU5r48BjbDY7id6RmdB0FaQDkp5DZozLBAyDJ4DjhNbU9mwglOar/s320/IMG_8412.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of game</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">I lost. Not a huge surprise. My opponent was clearly a superior player. Also, I did my usually mistake in my first game. I rush the enemy hoping to get into the action fast. Khador simply does not survive an alpha. It should play better tactical.</div>
<p></p>
<div style="text-align: justify;">Nevertheless, we had a lot of fun and my opponent was lovely.</div>
<p></p>
<h2>Battle 2 — Storm Legion</h2>
<div style="text-align: justify;">Next up is Storm Legion under Caine 4. I have always found Storm Legion quite boring to play against. I can&#8217;t put my finger on why. They just are. Luckily, the Polish player is a very nice guy and have made some really cool tokens.</div>
<p></p>
<div style="text-align: justify;">Despite having had the best Januar update in the history of the game, it is Caine 4 staring at me. He is quite difficult to get rid of and they tend to shoot a lot. We are playing Tench Warfare, which is kind of fitting thinking about the next Cygnar army. It is a bit of a odd Caine list, but just a bit. The list is as follows.</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top">Cygnar &#8211; Storm Legion<br />
        Major Allistr Caine<br />
        &#8211; Arcane Shield<br />
       	&#8211; Calamity<br />
       	&#8211; Deflection<br />
       	&#8211; Heightened Reflexes<br />
       	&#8211; Teleport</p>
<p>       	&#8211; Courser<br />
			&#8211; Storm Thrower<br />
        	&#8211; Voltaic Punching Spike<br />
        &#8211; Courser<br />
			&#8211; Storm Thrower<br />
			&#8211; Voltaic Punching Spike<br />
        &#8211; Courser<br />
			&#8211; Storm Thrower<br />
			&#8211; Voltaic Punching Spike<br />
        &#8211; Courser<br />
			&#8211; Storm Thrower<br />
			&#8211; Voltaic Punching Spike</p>
<p>        Legionnaire Officer<br />
        Lieutenant Sara Brisbane<br />
        &#8211; Deuce<br />
        Zephyr</p>
<p>        Arcane Mechanics<br />
        Storm Lance Legionnaires<br />
        Storm Lance Legionnaires<br />
        Storm Vanes<br />
        Black 13</p>
<p>        Command Cards<br />
        &#8211; Careful Reconnaissance<br />
        &#8211; Defenses<br />
        	&#8211; Barrier<br />
        	&#8211; Barrier<br />
        	&#8211; Barrier<br />
        &#8211; Hit &amp; Run<br />
        &#8211; Lucky Penny<br />
        &#8211; Sapper</p>
<p>        Total Points<span>&nbsp;&nbsp;&nbsp;</span>100/100</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<div style="text-align: justify;">I should probably play Zahara for the wild assassination run; she will trivially take out Caine if she can get there. However, with all the electric leaping going on, I&#8217;m opting for Valerii. More Armour, the Kontroller Module for handling one of the 50 mm objectives, and Avalanches to threat Caine.</div>
<p></p>
<h3>Deployment</h3>
<div style="text-align: justify;">We are playing Trench Warfare. Caine wins the roll of and decides to go first. He deploys a unit of cavalry on each flank. The Zephyr in the middle with Caine and the Coursers scattered across the line. Brisbane and Deuce go to the left and the Black 13 Advance Deploy in front of them.&nbsp; &nbsp;</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQc9qzfYPIOatv8Odf6AZKEQ4Y9nz5QrNllAHd_V5jHOubb8s8_mbj8f8NMqK7Xuw3Fcy9ryVCO93oqKa-Yk4sYnb67hg4dnBjoYTPyapW6L9yYUHCLx2y0S-ZfL8SZ7tnHf3ELUklp70w9P6ctpXHlo0DROMWgnzGSEbnZuLMUSsQwVGi-vis7zddqbcJ/s4232/02-00-00.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3552" data-original-width="4232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQc9qzfYPIOatv8Odf6AZKEQ4Y9nz5QrNllAHd_V5jHOubb8s8_mbj8f8NMqK7Xuw3Fcy9ryVCO93oqKa-Yk4sYnb67hg4dnBjoYTPyapW6L9yYUHCLx2y0S-ZfL8SZ7tnHf3ELUklp70w9P6ctpXHlo0DROMWgnzGSEbnZuLMUSsQwVGi-vis7zddqbcJ/s320/02-00-00.jpeg" width="570" /></a></td>
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<tr>
<td class="tr-caption" style="text-align: center;">End of deployment</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Valerii deploys the Kontrolle Module to the left to focus on the enemy 50 mm. A unit of Suppressors tag along eyeing the cavalry. On the far right, the unit of Snipers deploy. Most other stuff goes in the middle, with a slight overweight to the right flank for working the friendly 50 mm objective.</div>
<p></p>
<div style="text-align: justify;">The deployment is shown in the picture above. Onwards to the first round.&nbsp;</div>
<p></p>
<h3> Round 1</h3>
<div style="text-align: justify;">In general, Cygnar&#8217;s first turn is a bit cautious. The cavalry advances, but stays hidden behind buildings or woods to avoid the hail of lead the Suppressors are preparing. Most other stuff advance in the middle to stay behind the Barriers. The Zephyr hangs back.&nbsp;</div>
<p></p>
<div style="text-align: justify;">Valerii does his usual thing. Escort goes up, Superiority on one of the Avalanches, Puissance on the Wrecking Crew along with At All Cost. On the right flank, the Snipes run up behind to house, trying to stay away from any lightning. On the left flank, the Suppressors move up behind the woods, avoiding the cavalry. The middle shuffles forward, attempting to stay of out charge range; shooting range is unavoidable when playing Cygnar.</div>
<p></p>
<div style="text-align: justify;">The picture below depicts the situation before the lightning storm breaks out.</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8Y10u533XDo7f3_koktJQCv80k6oPj-8CLx5OG9DskZaYGtZcPmZJDBs471Ph6UAwPnAFIrPsGukQrwfsS1svNN3a-lJa54RndvnOJOjXZEkmbOcsNCX6ay_hekqfY_v5g9BHmSF2R58UmtdfVQTFRchpelDyRJ2SZUxvNvcPej32umeq05bZUk1mTXay/s3849/02-01-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2571" data-original-width="3849" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8Y10u533XDo7f3_koktJQCv80k6oPj-8CLx5OG9DskZaYGtZcPmZJDBs471Ph6UAwPnAFIrPsGukQrwfsS1svNN3a-lJa54RndvnOJOjXZEkmbOcsNCX6ay_hekqfY_v5g9BHmSF2R58UmtdfVQTFRchpelDyRJ2SZUxvNvcPej32umeq05bZUk1mTXay/s320/02-01-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 1</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">This is the situation. Let&#8217;s see how much pain Cygnar can bring when engagement begins.</div>
<p></p>
<h3>Round 2</h3>
<div style="text-align: justify;">Cain starts by ordering Deuce and a Courser to move in and spray, and shoot the Suppressors on the left flank. I now notice that I manage to line them up perfectly for spraying. The combination of Powerfull Attack and Reload makes Deuce a brute. What remains in the smouldering pile of slag is taken care of by the Black 13. No more Suppressors. The cavalry moves a bit forward, but stays behind the woods.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the cavalry moves around the house and remove the Snipers and dog. Everything else stay nice and cozy behind the Barriers.</div>
<p></p>
<div style="text-align: justify;">Revenge is best served cold. So, the Kontroller moves up and attempts to spray the two &#8216;jacks on the left. It doesn&#8217;t really work. Yet, the Dire Wolf charges. It is a bit risky, yet I&#8217;m aiming to put a lot of heavy around into the Cygnar line to give them something to deal with. Both &#8216;jacks survive.&nbsp;</div>
<p></p>
<div style="text-align: justify;">On the right flank, the Avalanche moves up and kills a guys on a horse. The second Avalanche is fules up, and after removing the Barrier in front of Cain slams it way there. It does manage to get a single attack to land in the face of the gun mage, which is not enough. But enough for Cain to think about getting a new pair of pants. The Wrecking Crew follows suit and one of them connects with the Zephyr. Everybody else moves forward.</div>
<p></p>
<div style="text-align: justify;">The picture below shows the situation after Valerii&#8217;s big advance.&nbsp;</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEt7gMzcL5cfum3eRShrQDOokRy8vK-eJvBDBP-HRk03MAl3dKwAclaYTBWobwpOJ43MyuSYJHWW-40I005xr30EEHtHDz4hko_V1JdHMIx98IxKIxfrBOCqroiAe3NT_girCmEhdzodHoanzNqFyfGcpaivx7w7w41F1x4fMs5PSiI2jq7pYkxEBbQcq8/s3852/02-02-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2335" data-original-width="3852" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEt7gMzcL5cfum3eRShrQDOokRy8vK-eJvBDBP-HRk03MAl3dKwAclaYTBWobwpOJ43MyuSYJHWW-40I005xr30EEHtHDz4hko_V1JdHMIx98IxKIxfrBOCqroiAe3NT_girCmEhdzodHoanzNqFyfGcpaivx7w7w41F1x4fMs5PSiI2jq7pYkxEBbQcq8/s320/02-02-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 2</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">This is my plan. Put a lot of heavy armour into the front line of the enemy. I just hope that it is difficult to deal with. I do hear a lot about Khador&#8217;s huge armour — I&#8217;m usually disappointed.</div>
<p></p>
<h3> Round 3</h3>
<div style="text-align: justify;">Cain feats. On the left flank, the cavalry moves to my flag and kills the Kontroller. The Officer stands strong. On the right flank, the other cavalry unit attempts to take out the Avalanche, without any luck. All the action is in the middle.</div>
<p></p>
<div style="text-align: justify;">Through some clever order of activation, Cain mange to basically remove everything. An ARM 22 Avalanche evaporates, an ARM 21 Dire Wolf disappears faster that you can say Powerfull Attack, the wrecking crew melts in front of a Zephyr and Courser, Sergei falls to the Zephyr. ARM 20 base doesn&#8217;t really do it when the DEF is like an immovable object.&nbsp; I was hoping for less.&nbsp;</div>
<p></p>
<div style="text-align: justify;">Not all is lost, just most of it. There is a chance that I could pull out an Avalanche rabbit again. That is why I have two. The last Avalanche moves around the corner of the house, attempting to take out the Course and line up for slamming into the lines the next round. It does not kill the Courser. The Mechanik moves into the way between the cavalry and the Avalanche. The Suppressors move to the objective to score and attempts to shoot another Courser. Not a lot of luck here either. The Officer to the left moves into the terrain to at least contest for one round.&nbsp;&nbsp;</div>
<p></p>
<div style="text-align: justify;">That is it. The picture below shoes the sorry remains. Scenario score is 6-4 in Cain&#8217;s favour.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCkeQEsKEChQ8fkTYKbEZWB6yXV5OQibR8iIp_REubo1DWs7XAyphCn6SsRzhAw5Q8u3eCgLbtr3lBdJkL3muZk10Jp0h18OFfdl9F-GLBLV5w3IWa41z-UaDvg6oOkLfppT7rm3qbKOTRWjDeJ0o6Jm5YECYIgx0XPu4Xi407jhvrd9TPge4tQ5zWX-r7/s3935/02-03-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2370" data-original-width="3935" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCkeQEsKEChQ8fkTYKbEZWB6yXV5OQibR8iIp_REubo1DWs7XAyphCn6SsRzhAw5Q8u3eCgLbtr3lBdJkL3muZk10Jp0h18OFfdl9F-GLBLV5w3IWa41z-UaDvg6oOkLfppT7rm3qbKOTRWjDeJ0o6Jm5YECYIgx0XPu4Xi407jhvrd9TPge4tQ5zWX-r7/s320/02-03-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 3</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">As predicted, I got disappointed. ARM 20 doesn&#8217;t really cut it when DEF is like a welded shut door. It was a gamble that did not payoff. Let&#8217;s see how horrible round 4 can be. On the bright side I can&#8217;t loose that many more models.</div>
<p></p>
<h3> Round 4</h3>
<div style="text-align: justify;">Cain and his troops being on the right flank. I&#8217;m a bit unsure how it happed, but the cavalry somehow got past the Mechanik or he got killed. Either way, the two Storm Lancers arrive next to the Avalanche. That is not good news. With a bit of help from a fully fuelled Courser, it goes down. Deuce and the Zephyr easily remove the last unit of Suppressors. Finally, the cavalry on the left flank kills the valiant Officer.</div>
<p></p>
<div style="text-align: justify;">Game is done. I loose on scenario 10-5. The picture below shows the sorry state of play.</div>
<div style="text-align: justify;"></div>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbY6AY4S0mc5FMAo2B7aw9P9DrNmMfeY5K4LrCdUqmzb9PwUUGhpDNU4M22bYru4hnGszzdzcPmqwtTcj80hzTLyFLqgv9Y7aExhmWs1jsLUNMAQbUWV8qzwHqSjSQUKy_kmdTfLomMWcqVP279bFtwoDJxA7cw7qsmRsliYBVW14-TJdtN-I2IuBBkMFM/s3568/02-03-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2200" data-original-width="3568" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbY6AY4S0mc5FMAo2B7aw9P9DrNmMfeY5K4LrCdUqmzb9PwUUGhpDNU4M22bYru4hnGszzdzcPmqwtTcj80hzTLyFLqgv9Y7aExhmWs1jsLUNMAQbUWV8qzwHqSjSQUKy_kmdTfLomMWcqVP279bFtwoDJxA7cw7qsmRsliYBVW14-TJdtN-I2IuBBkMFM/s320/02-03-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of game</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Hard match, nice opponent. I still find Storm Legion pretty boring to face. I think it has to do with all the: &#8220;<i>This thing can do this</i>&#8220;, &#8220;<i>OK, not too bad</i>&#8220;, &#8220;<i>But if this guy is near, and this other one does this, and oh, by the way my weapon has this special ability</i>&#8220;, &#8220;<i>Ok, that is bad</i>&#8220;. I&#8217;m reminded why I loved Butcher 1&#8217;s card. Not extra rules! I&#8217;m old, I dose off from all the rule interactions&#8230;</div>
<p></p>
<div style="text-align: justify;">Anyway, onwards to the next battle.</div>
<p></p>
<h2>Battle 3 — Shadowflame Shard</h2>
<div style="text-align: justify;">Next up is Shadowflame Shard. Traditionally, this can go either way. As long as I don&#8217;t get hit by them, it&#8217;s ok.</div>
<p></p>
<div style="text-align: justify;">It is Kyrrax staring at me from the other side of the table. I haven&#8217;t played that one before. I&#8217;m told it is kind of like Shadowflame&#8217;s Butcher. There is the usual twin Paragons to mess up shooting. Skylla is manageable. I donøt like Incarnate Knights. They seem to always be better on the tabel than their rules dictate. The list is a follows.</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top">Khymaera &#8211; Shadowflame Shard<br />
        Kyrrax, the Unrelenting Night<br />
        &#8211; Skylla, The Abyssal Fury [16]<br />
        &#8211; Vypex [13]<br />
        	&#8211; HEAD &#8211; Viper<br />
        	&#8211; TAIL &#8211; Hunter&#8217;s Mark<br />
        	&#8211; ARMS &#8211; Cleavers</p>
<p>        Bellighul, Master of Pain [4]<br />
        Pythia [3]<br />
        Ryvyn, the Onyx Rampant [6]<br />
        Wraithwing Paragon [5]<br />
        Wraithwing Paragon [5]</p>
<p>        Incarnate Knights [11]<br />
        Quick Fang Stalkers [7]<br />
        Shades [9]<br />
        Talon Death Dealers [7]<br />
        Talon Lashers [7]<br />
        Talon Lashers [7]</p>
<p>        Command Cards<br />
        &#8211; Blessing of the Gods<br />
        &#8211; Defenses<br />
        	&#8211; Barrier<br />
        	&#8211; Barrier<br />
        	&#8211; Brrrier<br />
        &#8211; Duck and Cover!<br />
        &#8211; Lucky Penny<br />
        &#8211; Put the Fires Out</p>
<p>        Total Points<span>&nbsp;&nbsp;&nbsp;</span>100/100</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<div style="text-align: justify;">I think this will be a job for Zahara. Her list is not relaying so much on shooting, and her massive charge range might take Kyrrax by surprise. That was at least the thinking untill my lovely opponet says: &#8220;<i>There are so many Khador players in my meta, so I know exactly what all of you models do. No need to explain.</i>&#8220;. This is my second or third game with Zahara. So, there is a high risk of my opponent knowing my list better than I do.</div>
<p></p>
<div style="text-align: justify;">Anyway, we are playing Best Laid Plans. My opponent wins the roll-off and decides to go first. I pick sides. The two sides are quite alike. The opposite side has the obstacle more in the middle and two on both sides, forcing the enemy to gather between them. This might be an advantage, or not. Let&#8217;s see.</div>
<p>	</p>
<h3>Deployment</h3>
<div style="text-align: justify;">The game is Best Laid Plans. There are two 50 mm objectives (cohort, battle engine, and leader) in the middle of the board. 40 mm objectives (unit and leaders) to the left, two cashes on the right, and two flags behind their corresponding 50 mm objectives.</div>
<p></p>
<div style="text-align: justify;">As projected, the Khymaera player makes almost a brick in the middle. Kyrrax in the middle, and Lashers on each flank. Besides that, the deployment is infantry heavy to the left, which is no surprise as that is where the 40 mm objectives are. Finally, the Shades advance deploy in the middle.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkdlYqWbrDrl8l7SYl8V_ihRhutmNj5njh-mQoU7By0IZooONXGm6WMzwToCbRXcKR1WFCLYVa6d-0jZKemD4WdR60O3Jnzuu4bVShVGq7dnqP1hsQvYLNLlnBNtd2JGCdutRqpx1XSs-CxUo7oxLDTPVIF8uuak5PTCnbSUbjUp1q8YlK4HL5TjDLn3mG/s3899/03-00-00.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3494" data-original-width="3899" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkdlYqWbrDrl8l7SYl8V_ihRhutmNj5njh-mQoU7By0IZooONXGm6WMzwToCbRXcKR1WFCLYVa6d-0jZKemD4WdR60O3Jnzuu4bVShVGq7dnqP1hsQvYLNLlnBNtd2JGCdutRqpx1XSs-CxUo7oxLDTPVIF8uuak5PTCnbSUbjUp1q8YlK4HL5TjDLn3mG/s320/03-00-00.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of deployment</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Zahara deploys her troops in a slightly different manner that before. According to imperial standards, a unit of Snipers go on each flank. One of the Great Bears go to the right to mess with the cashes and the 50 mm. Heavy deployment to the left with both Avalanches and the Bison, supported by the Wrecking Crew. The small figures go in the middle with Zahara.</div>
<p></p>
<div style="text-align: justify;">The picture above shows the situation after deployment, and just before everything kicks off.</div>
<p></p>
<h3>Round 1</h3>
<div style="text-align: justify;">First round is as most often quite uneventful. Kyrrax moves everything forward in a nice brick, except for the Quick Fang Stalkers who wish to ambush.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj18cJnnhV6DN6DH6LmftrW7W0znZkBTTaCOSvVgmMz3l5HUvA7hYqCvu_2PLaJLB9pC4sI-zJp2zNCFyz0T0ufBCl-EO26gZIq-0DAfc9EjMROdRBhJSNjFKKOniY80du2MFgXCXeZEfsUjKywXze449zCGhQ0AsBm625OqOzx1bKSqYF7FwUsx3KooGYh/s4624/03-01-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3431" data-original-width="4624" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj18cJnnhV6DN6DH6LmftrW7W0znZkBTTaCOSvVgmMz3l5HUvA7hYqCvu_2PLaJLB9pC4sI-zJp2zNCFyz0T0ufBCl-EO26gZIq-0DAfc9EjMROdRBhJSNjFKKOniY80du2MFgXCXeZEfsUjKywXze449zCGhQ0AsBm625OqOzx1bKSqYF7FwUsx3KooGYh/s320/03-01-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 1</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Zahara orders both the Snipers to move far ahead. Lorenzo moves into the cloud to get Stealth. Volkova and an Offices moves into the scenario terrain to be ready to score. Everybody else shuffles forward, staying outside charge ranges. The Wrecking Crew moves in front of Zahara to keep her safe.</div>
<p></p>
<div style="text-align: justify;">I forgot to take a picture after the first turn. So, the picture above shows the end of the first round.</div>
<p></p>
<h3>Round 2</h3>
<div style="text-align: justify;">This is round when stuff normally happen. Let&#8217;s see what Kyrrax can come up with.</div>
<p></p>
<div style="text-align: justify;">I did manage to over extend the Snipers on the right flank. A unit of Lashers take advantage of that a kill one of them, whilst tying the rest of the unit up. Something kills Lorenzo. I can&#8217;t remember what. A Paragon and the Shades move into the trench for all the bonuses they can get.</div>
<p></p>
<div style="text-align: justify;">On the left flank, there is a much more cautious advance. The forces gather and even Kyrrax moves a bit to the left. Everybody stays out of Avalanche range. </div>
<p></p>
<div style="text-align: justify;">The picture below shows the end of Kyrrax&#8217; turn. Let&#8217;s see what Zahara can come up with.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi85-gN4mM-uU0C0qq9WcgS5UKXsr_yVYwKqp8xOL4FW_vYtLZWXM71fGriSHP-1gFnZOFR80p-VuxkCf-pDg3un55mWWOCu9LNkp8PRfa625fMipS5INPdoQvy5LPKQno4OY1r2dBzRYoF7TDetaRSfLfQ6PMHtxOAi-x2-ThmXo4m_RTrmgQVI-Xg65mR/s4180/03-01-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2938" data-original-width="4180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi85-gN4mM-uU0C0qq9WcgS5UKXsr_yVYwKqp8xOL4FW_vYtLZWXM71fGriSHP-1gFnZOFR80p-VuxkCf-pDg3un55mWWOCu9LNkp8PRfa625fMipS5INPdoQvy5LPKQno4OY1r2dBzRYoF7TDetaRSfLfQ6PMHtxOAi-x2-ThmXo4m_RTrmgQVI-Xg65mR/s320/03-01-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">On the right flank, the Great Bear charges the Lashers and only manage to kill one of them. I&#8217;m not sure it was the smartest move. But I think I had a plan. The Hounds move in front of the big rock, whilst Zahara moves behind it. </div>
<p></p>
<div style="text-align: justify;">On the left flank, models just shuffle around to stay out of charge range. I hoping to force Kyrrax to take the first initiative. The Snipers move into the woods to work as bait. Finally, the Wrecking Crew moves just up behind the cloud. </div>
<p></p>
<div style="text-align: justify;">The picture below shows the end of Zahara&#8217;s turn.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjglE2hI4vaLd_rIjoti9vcNMx75I6L-RKuQl0UG4-1uGkmuM_GsgWp83npuMwIPdgjv9CaFyeZdD2SgzG2yyNAekAOd-nuvr2pq5nW7ud5DgN13jXQUuzpBult-KzmTjVWhbPEvZRBvqUc2G-n9zsIjIcsOuftU-PCoepHLZedtqXd96EK5F6sLZU7xXbp/s4038/03-02-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2863" data-original-width="4038" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjglE2hI4vaLd_rIjoti9vcNMx75I6L-RKuQl0UG4-1uGkmuM_GsgWp83npuMwIPdgjv9CaFyeZdD2SgzG2yyNAekAOd-nuvr2pq5nW7ud5DgN13jXQUuzpBult-KzmTjVWhbPEvZRBvqUc2G-n9zsIjIcsOuftU-PCoepHLZedtqXd96EK5F6sLZU7xXbp/s320/03-02-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 2</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Now it is getting interessting. We have both be playing rather defensive, except for my right flank. This can not go on forever. On to round 3.</div>
<p></p>
<h3>Round 3</h3>
<div style="text-align: justify;">This is probably the round where something hits the proverbial fan. Let&#8217;s see what Kyrrax can throw at Zhara&#8217;s fan.</div>
<p></p>
<div style="text-align: justify;">On the right flank, a clean up takes place after I overextended. The Great Bear is trivially removed. I also learn that the Shades have Fortune Hunter (additional die on attack and damage rolls against character models). The Hounds also learns this. One is left alive.</div>
<p></p>
<div style="text-align: justify;">On the left flank, the Stalkers arrive from ambush. The Lashers, expectedly removes the Snipers. But, that was the Snipers&#8217; job. The Knights move in front of Kyrrax to protect it. That is about it. The left flank was as expected and planned. Whereas, the right flank was poor play from my side.</div>
<p></p>
<div style="text-align: justify;">The picture below depicts the end of Kyrrax&#8217; first really violent round.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1aDyb2iD6r_MOJrcKsDdmFni08lSHcn2Tswb-RxSV5TjCVk8psxobJsWlEvdKFdLXrcrYpamyHqWtTgaA-QwepAJLQVdoo5j2i2tg_6XPvaSYuxC4ukZMeHjj8KSRUmBUP4x49fBhyphenhyphenA2sovr1pDGcDg7dtISC3UDFKXCgm89qZUuRbWYRfXuDhyZcP1uR/s4547/03-02-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2812" data-original-width="4547" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1aDyb2iD6r_MOJrcKsDdmFni08lSHcn2Tswb-RxSV5TjCVk8psxobJsWlEvdKFdLXrcrYpamyHqWtTgaA-QwepAJLQVdoo5j2i2tg_6XPvaSYuxC4ukZMeHjj8KSRUmBUP4x49fBhyphenhyphenA2sovr1pDGcDg7dtISC3UDFKXCgm89qZUuRbWYRfXuDhyZcP1uR/s320/03-02-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Zahara needs to get stuff done. However, the right flank is lost. So she moves to the trench on the left flank. Everybody else tag along. </div>
<p></p>
<div style="text-align: justify;">On the left flank, the Wrecking Crew clears out the Lashers and an Avalanche moves in behind them for a bit of protection and hitting back in the next round. The second Avalanche backs off a bit to stay away from the Knights. Finally, the Bison attempts to do stuff to the Quick Fangs, without a lot of luck. </div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd-7HnteLtZd7Bc3doZpUWyO99R3y4IE2hMvMY6wV_7cMUCq2x4qq2PhGbQ2mvPKorq6Heo4vmQe9rwcmY5p-sFZQiZvpZXI1xGDmv26lGUYnnMgm4-fdblYcCHG1RCQs3Lje_sV7KeiHkvGcTTzEQpYpoSM0wF9XuvesbvhN6mWkvu9N24tHUkVAjIzQu/s4086/03-03-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2582" data-original-width="4086" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd-7HnteLtZd7Bc3doZpUWyO99R3y4IE2hMvMY6wV_7cMUCq2x4qq2PhGbQ2mvPKorq6Heo4vmQe9rwcmY5p-sFZQiZvpZXI1xGDmv26lGUYnnMgm4-fdblYcCHG1RCQs3Lje_sV7KeiHkvGcTTzEQpYpoSM0wF9XuvesbvhN6mWkvu9N24tHUkVAjIzQu/s320/03-03-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 3</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">The picture above shoes the end of round 3. We somehow managed to end at a scenario score of 6-6. I&#8217;m not quite sure how. But it is impressive.</div>
<p></p>
<h3>Round 4</h3>
<div style="text-align: justify;">The right flank is lost to Zahara and Kyrrax can easily exploit that. I&#8217;m pretty sure the left flank will be hit with everything.</div>
<p></p>
<div style="text-align: justify;">On the right flank, everything moves towards the left flank. The only ones hanging around are the Shades. They go after Volkova and the Officer. Not surprisingly, Volkova does not survive. The Officer does, though. </div>
<p></p>
<div style="text-align: justify;">On the left flank everything piles in. A Paragon and the Knight clean out the Wrecking Crew, and the Quick Fangs pile in to score the objective. Luckily, the Avalanche survives. Kyrrax itself plays safe and stays behind the house.</div>
<p></p>
<div style="text-align: justify;">The picture below shows the result on the mayheim on the left flank.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3GdFjfNk23pzpoc1DmsPb2D8H01Ob51CMBOeWeOMIHN2iHB6vMoy_4McWgiIumZOcODZCG3DjlS2wlvtyb6QJxK0KlLD4riY_xmI6SNuS21aZwI98eKOZXsmxBUwUAmqMPJeGd2Uxop3C8y23Xr6_ewtb-h1fJXfoJs20Q4haqDYNPQ-dg-2J1Eb9i4hm/s3626/03-03-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2796" data-original-width="3626" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3GdFjfNk23pzpoc1DmsPb2D8H01Ob51CMBOeWeOMIHN2iHB6vMoy_4McWgiIumZOcODZCG3DjlS2wlvtyb6QJxK0KlLD4riY_xmI6SNuS21aZwI98eKOZXsmxBUwUAmqMPJeGd2Uxop3C8y23Xr6_ewtb-h1fJXfoJs20Q4haqDYNPQ-dg-2J1Eb9i4hm/s320/03-03-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Zahara is in trouble. The left flank is done for and she can&#8217;t bring herself in a position for an assination run. She needs to pull some sort of furry animal out of some sort of apparel.</div>
<p></p>
<div style="text-align: justify;">She is going to feat, however. I can&#8217;t remember the exact order of activation. Yet, the combination of her feat, and some killing; the Avalanche and Great Bear in concert; and the Bison; most of the stuff on the right flank goes away. Only two knights are left.  </div>
<p></p>
<div style="text-align: justify;">The scenario score is now 10-8 in Kyrrax&#8217; favour. So, Zahara is still in the game — barely. The picture below shows the situation at the bottom of 4.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7h3Pg2TBWdW1okwxw_5NVDrD9Ck0505tVpSoH5iGf0SIEa-db2-Jm3TJWuhVVp0NA9cJilQsNjRSXdLL7mtV_p-p8NFakqki8vek78XOIcvOHC8UIysZyesI0DSVWVLo3JPGjGCtIrMQVJ1PLeLZIcAz9zhSQcyw3DHg1zd3TPL8EzY710Pk5CzUwM3RE/s3701/03-04-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2900" data-original-width="3701" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7h3Pg2TBWdW1okwxw_5NVDrD9Ck0505tVpSoH5iGf0SIEa-db2-Jm3TJWuhVVp0NA9cJilQsNjRSXdLL7mtV_p-p8NFakqki8vek78XOIcvOHC8UIysZyesI0DSVWVLo3JPGjGCtIrMQVJ1PLeLZIcAz9zhSQcyw3DHg1zd3TPL8EzY710Pk5CzUwM3RE/s320/03-04-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 4</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Kyrrax has 11 minutes on the Clock, Zahara 14. So, we have plenty of time. However, it is not going her way. Let&#8217;s see how Kyrrax ends the game.</div>
<p></p>
<h3>Round 5</h3>
<div style="text-align: justify;">The Knights charge in a does a bit of damage. However, the main purpose was to make room for the Vypex to charge Zahara. The Vypex dispatches Zahara.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3f4oExbz62yQI1rEy-nTDiPHyNbU8RgdEmiUMRapiYrR2RCYVSwJA7lKWSJEkTOkdXFpX4MHPPjOFBFWiL-VdNET_3gHVBmX_UQGi-vWCVmbJ9EZZ2NXhyphenhyphenbgWSUUs86pt5Cj8mCwix6Ok3huOLpbzaa_gx0kpuUFG8FYB6YDVSKhPgPIHp5A2qrobIgdd/s3796/03-04-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3075" data-original-width="3796" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3f4oExbz62yQI1rEy-nTDiPHyNbU8RgdEmiUMRapiYrR2RCYVSwJA7lKWSJEkTOkdXFpX4MHPPjOFBFWiL-VdNET_3gHVBmX_UQGi-vWCVmbJ9EZZ2NXhyphenhyphenbgWSUUs86pt5Cj8mCwix6Ok3huOLpbzaa_gx0kpuUFG8FYB6YDVSKhPgPIHp5A2qrobIgdd/s320/03-04-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 5, end of game</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">The picture above show the end of Zahara&#8217;s attempt at facing the Shadowflame Shard. In some way it was OK. Except for over extending on the right flank. Lovely game and opponent. My initial assumption was right: he knew my models better than me.</div>
<p></p>
<div style="text-align: justify;">One more loss under the belt. Onwards to the next game.</div>
<p></p>
<h2>Battle 4 — House Kallyss</h2>
<div style="text-align: justify;">Last game of today is against House Kallyss. This could be promising as I have a pretty good track record against them. Nice German guy is piloting the dead elves. Very nicely painted model as well. That is always nice. I have good experience running Valerii against the elves; and I just had Zahara killed, so he is the choice.</div>
<p></p>
<div style="text-align: justify;">The Dusk player is playing Morayne, who can be quite some trouble. There are two units of Cavalry, which rarely is a problem when there are Suppressors on the table. The list is a follows (from memory).</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top">Dusk &#8211; House Kallyss<br />
        Morayne, The Blade of Twilight<br />
        &#8211; Ghast[8]<br />
        	&#8211; HEAD &#8211; Arc Node<br />
        	&#8211; RIGHT ARM &#8211; Heavy Blade Fist<br />
        	&#8211; LEFT ARM &#8211; Battle Shield<br />
        &#8211; Israfyl [17]</p>
<p>        Dyssiss, the Eye of Darkness [4]<br />
        Krueger, Wrath of Blighterghast [7]<br />
        Mage Hunter Commander [4]<br />
        Mage Hunter Commander [4]<br />
        Mage Hunter Sniper Team [3]<br />
        Mage Hunter Sniper Team [3]<br />
        Void Shaper [2]</p>
<p>        Dreadguard Archers [9]<br />
        Dreadguard Cavalry [11]<br />
        Dreadguard Cavalry [11]<br />
        Mage Hunter Rangers [7]<br />
        Seeker Adepts [4]<br />
        Soulless Blademasters [6]</p>
<p>        Command Cards<br />
        &#8211; Careful Reconnaissance<br />
        &#8211; Duck and Cover!<br />
        &#8211; Hit &amp; Run<br />
        &#8211; Lucky Penny<br />
        &#8211; Old Faithful</p>
<p>        Total Points<span>&nbsp;&nbsp;&nbsp;</span>100/100</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<div style="text-align: justify;">We are playing Wolves at Our Heels. This is where we are supposed to move the 40 mm objective across the middle line. So, aggressivenes is advised.</div>
<p></p>
<h3>Deployment</h3>
<div style="text-align: justify;">Finally, I win the roll-off and decides to go first. We need some scenario pressure.</div>
<p></p>
<div style="text-align: justify;">Valerii deploys in accordance with empirical standards. Snipers on the left flank. The Kontroller Module on the right flank. Everything else nicely distributed around Valerii in the middle.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV8s2GuyXqBOsTz9BzYzIcFh_ZUNAXjoPEesYN0KYxVF3utXFL3bkY3-NT4svSCE1Ua5ShEJDAiFF2q86kOjcIaCg3ZZzDKIHZfjS7sHZmqd-jFETeai1cinZVqKPzZ7lr1foi4pFnwuKNRx0977OdRcCKFSPDlPjNWsK8RJOEL2r4Hq0ZZGsxKdmTyktx/s3545/04-00-00.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3545" data-original-width="3496" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV8s2GuyXqBOsTz9BzYzIcFh_ZUNAXjoPEesYN0KYxVF3utXFL3bkY3-NT4svSCE1Ua5ShEJDAiFF2q86kOjcIaCg3ZZzDKIHZfjS7sHZmqd-jFETeai1cinZVqKPzZ7lr1foi4pFnwuKNRx0977OdRcCKFSPDlPjNWsK8RJOEL2r4Hq0ZZGsxKdmTyktx/s320/04-00-00.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of Deployment</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Morayne deploys in a pattern to be expected from dead elves. No straight lines. The Cavalry go on both flanks. Morayne in the middle with all the important stuff around her. The Ghast behind the house, and the Archers on the right flank.</div>
<p></p>
<div style="text-align: justify;">The picture above shows the end of deployment.</div>
<p></p>
<h3>Round 1</h3>
<div style="text-align: justify;">First round is as always the positioning app or extended deployment, if you prefer. Valerii needs to grab board and be ready to kill some dead elves. Preferably without being charged by them.</div>
<p></p>
<div style="text-align: justify;">He does his standard spell casting sequence: Superiority on an Avalanche, Puissance on the Wrecking Crew, Escort on himself, and the order At All Cost on the Wrecking Crew.</div>
<p></p>
<div style="text-align: justify;">On the left flank the Snipers move up and position around the 40 mm objective. They are probably going to stay there for the entire match. A unit of Suppressors move up behind them ready to control the Dusk cavalry on that flank.</div>
<p></p>
<div style="text-align: justify;">On the right the Kontroller Module moves up along with an Avalance. Same procedure here: a unit of Suppressors move up to control the kittens.</div>
<p></p>
<div style="text-align: justify;">In the middle, everybody else just moves forward. Valerii remains behind the big rock in the middle. It kind of ruins the view. However, probably his safe zone.</div>
<p></p>
<div style="text-align: justify;">The picture below shows the end of The Motherland&#8217;s first round.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggdO0PRo3KGhAo4Xdd5tZrVU3T6hpA3n0ggfRma7StZLVGMdz6RCytgT99loNs-CwK_tnvda0oEL9d91mdTh9PgAbY95Xuy0sFQowmEwZefbt_-l6kFDvLrLqTWR7RGtIRmjMiEq3TztCnEIceLOEHYLy7x-k3HAx7TibNBAL0UqnhsemZavYEmKPSMW4g/s3741/04-01-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3139" data-original-width="3741" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggdO0PRo3KGhAo4Xdd5tZrVU3T6hpA3n0ggfRma7StZLVGMdz6RCytgT99loNs-CwK_tnvda0oEL9d91mdTh9PgAbY95Xuy0sFQowmEwZefbt_-l6kFDvLrLqTWR7RGtIRmjMiEq3TztCnEIceLOEHYLy7x-k3HAx7TibNBAL0UqnhsemZavYEmKPSMW4g/s320/04-01-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">The elves move forward. On the right they advance cautiously, just up to the objective. They would like to stay out of threat range from the Suppressors. The kittens prey the Suppressors. The Ghast hides behind the house.</div>
<p></p>
<div style="text-align: justify;">On the left, the unit of Rangers move up and clear out gunnes the Snipers. They kill all the Snipers and the dog! I don&#8217;t like Snap Fire. The kittens move just a bit forward and prey the Suppressors.</div>
<p></p>
<div style="text-align: justify;">On the middle stuff just moves a bit forward and towards the middle. The picture below shows the end of Dusk&#8217;s first round.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr1prOmhTX13PdFhl86rmTT9qMl-jHgCfYvObq2jPtdCIDe5f7AFdnWTZrkUwMyZCaE7cU1c97vxSP79eCUVZGr3ymS9SEGxHvZ1oakeGMavTAaZuz1Kzmp4TSxU8lPELeCAUHtVqjNob4W3l-siBZ6TiVzV4AqnCjiC7auJTBadbE5SfXsTDr-YynexJT/s4120/04-01-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2892" data-original-width="4120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr1prOmhTX13PdFhl86rmTT9qMl-jHgCfYvObq2jPtdCIDe5f7AFdnWTZrkUwMyZCaE7cU1c97vxSP79eCUVZGr3ymS9SEGxHvZ1oakeGMavTAaZuz1Kzmp4TSxU8lPELeCAUHtVqjNob4W3l-siBZ6TiVzV4AqnCjiC7auJTBadbE5SfXsTDr-YynexJT/s320/04-01-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 1</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">End of round one. Next round the killing can begin (eventhough the Rangers couldn&#8217;t wait). Let&#8217;s see what happens.</div>
<p></p>
<h3>Round 2</h3>
<div style="text-align: justify;">Round two is all about baiting the enemy without giving the too many charge options. So, in the left the Suppressors fill the hole left by the Snipers, heat up their gatlings and wait. On the right, the Suppressors advance, attempting to stay out of charge range of the kittens and also spin up the gatlings.</div>
<p></p>
<div style="text-align: justify;">In the middle, the Wrecking Crew moves up behind the cloud to get close, yet stay out of trouble. The Dire Wolf and his BFF moves towards the 50 mm. An Avalanche does the same for the other 50 mm. Everybody else just shuffles forward.</div>
<p></p>
<div style="text-align: justify;">Valerii thinks he is in control. Scenario pressure is on without being in too much danger. The picture below depicts Valerii&#8217;s happy moment.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR_kK7EJAEspaGMRbLFX1Zx8mfH0FnayBvIg1PGB9jG8yCpwrN16wz43G2aqKsavm-NMuuVpkEDjW5OEXwZhprCxaaadWnSIEjUjJp6Kp-B-RtvJ2_5qDIAQO9PTIdyi4kaGDgP9rwpNmn4UCbHa9579Sbnmh2BczUg4iggPRDlEaBTmaJsnw9RH52l9fL/s4190/04-02-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2337" data-original-width="4190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR_kK7EJAEspaGMRbLFX1Zx8mfH0FnayBvIg1PGB9jG8yCpwrN16wz43G2aqKsavm-NMuuVpkEDjW5OEXwZhprCxaaadWnSIEjUjJp6Kp-B-RtvJ2_5qDIAQO9PTIdyi4kaGDgP9rwpNmn4UCbHa9579Sbnmh2BczUg4iggPRDlEaBTmaJsnw9RH52l9fL/s320/04-02-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">The initiative is now on Morayne. She is going to use it. On the left flank, the kittens run to the Suppressors and the Blademasters ambush behind them.</div>
<p></p>
<div style="text-align: justify;">On the right flank, it turns out that Morayne has rack&#8217;ed Mirage, which enable the kittens to move a bit forward. This brings them in a position to charge the Suppressors, killing two. Nice play from my opponent. Israfyl joins the party and removes the last Suppressor and the Dire Wolf. The later was not in my plan.</div>
<p></p>
<div style="text-align: justify;">Morayne hangs back along with Krueger. The picture below shows the state of play after the elves having been naughty.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhePMqVwd2hpkF9QxH1WBxr1rIZu2OBMfF6KNKK_petqJiOVxrTPRHEkO4VGwq6Q72RPAlEdN0Tk7NZCQ9ZCmtUo2wxQG5akuZH3kyZyGfgAt5wTZZskficg0hZo4hg3ZY4GVXO-EoSefpjkK0HS9t11DK42B_wxYVq5ffSqiS8TMyXc3kotcGPlpetpAs6/s4630/04-02-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2662" data-original-width="4630" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhePMqVwd2hpkF9QxH1WBxr1rIZu2OBMfF6KNKK_petqJiOVxrTPRHEkO4VGwq6Q72RPAlEdN0Tk7NZCQ9ZCmtUo2wxQG5akuZH3kyZyGfgAt5wTZZskficg0hZo4hg3ZY4GVXO-EoSefpjkK0HS9t11DK42B_wxYVq5ffSqiS8TMyXc3kotcGPlpetpAs6/s320/04-02-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 2</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">That was not in my plan. Loosing the Suppressors is what happens, but also the Dire Wolf was not good. Luckily, the Avalanches have been hanging back for situations exactly like this.</div>
<p></p>
<h3>Round 3</h3>
<div style="text-align: justify;">It is feat time. Valerii moves up and feats. He goes Precision Strike to make manoeuvring easier, Kill Order on Israfyl and Morayne. He then cast Tides of War to get our of too much trouble. The Avalanche to the left slams Krueger into Morayne, killing him and two Adepts. Morayne is knocked down. It does not follow up to avoid getting out of control. There is not a lot that can threaten it there.</div>
<p></p>
<div style="text-align: justify;">On the left, the Suppressors shoot away on the kittens, managing to kill (only) two of them. </div>
<p></p>
<div style="text-align: justify;">On the right, the second Suppresor can now slam Israfyl into the house and follow up. Somehow it manage to survive but is heavily damaged. The Wrecking Crew can now charge the kittens to the right. They kill the kittens and one of them gets within 3&#8243; of the 40 mm objective to contest. Finally, the Kontrolle charge Israyl but does not manage to kill it. </div>
<p></p>
<div style="text-align: justify;">I think Valerii manage to turn the tide. He is quite happy with himself. The picture below shows Valerii having fun.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt0JmHv4mrjq8nDPcjUSTf85OFf8pl0jZswL93sNGjnsDn0y3q9uI9yUlGUlfNQFKfyPGQ4WoZgHBDDZ5AocLPRSXu8ORAElrGqHONhpnmifuIJQgg9bZuUWBRDFZJcQivsXeBOnGnnx3kKeR0po9_eofF0krKtO5F1wQQo648X6sb6sFQMopw7zfI1y1v/s4387/04-03-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2507" data-original-width="4387" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt0JmHv4mrjq8nDPcjUSTf85OFf8pl0jZswL93sNGjnsDn0y3q9uI9yUlGUlfNQFKfyPGQ4WoZgHBDDZ5AocLPRSXu8ORAElrGqHONhpnmifuIJQgg9bZuUWBRDFZJcQivsXeBOnGnnx3kKeR0po9_eofF0krKtO5F1wQQo648X6sb6sFQMopw7zfI1y1v/s320/04-03-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Can Morayne recover from the mighthy blow from the Empress&#8217; hammer? She can deffinitely try.</div>
<p></p>
<div style="text-align: justify;">Having two ARM 22 Avalanches in the middle of your line is not fun and difficult to deal with when only Israfyl can crack armour. She starts on the left. The Archers charge the Wrecking Crew and kills the one contesting. Israfyl get back in the game but can&#8217;t really deal with an Avalanche. The second Avalanche needs to be tied up, which becomes a job for Dyssiss.</div>
<p></p>
<div style="text-align: justify;">On the left the remaining kitten and the Blademasters hack away at the Suppressors. They manage to kill one. Finally, the Rangers move into the forreste to score.</div>
<p></p>
<div style="text-align: justify;">The picture below shows the result of attempting to kick back.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsAfHcC64vZ86RhMJbSS2s2-aBa_O3nNFL_uc-Wb8dzM4p2CON1fectUT6qztaBE3Mt0FOLO_D3FdaihOmJJuch9IzEUoLrQ9thtqIkA8QB49osKatZ4mPss2b7C3PMB3mMPkbXZpojuBlqgN9Z2dn_qzjJv34iAj5GzZr5ku543mRFcoIsDD1CyAjc7I2/s4056/04-03-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1940" data-original-width="4056" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsAfHcC64vZ86RhMJbSS2s2-aBa_O3nNFL_uc-Wb8dzM4p2CON1fectUT6qztaBE3Mt0FOLO_D3FdaihOmJJuch9IzEUoLrQ9thtqIkA8QB49osKatZ4mPss2b7C3PMB3mMPkbXZpojuBlqgN9Z2dn_qzjJv34iAj5GzZr5ku543mRFcoIsDD1CyAjc7I2/s320/04-03-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 3</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">So far Valerii is in control. Scenario score is 3-2 in Morayne&#8217;s favour. Let&#8217;s see if Valerii has more tricks up his sleaves.</div>
<p></p>
<h3>Round 4</h3>
<div style="text-align: justify;">It would be nice to clean out the 40 mm objective to the left. The Suppressors attempt but only manage to remove the last kitten and one Blademaster. The Officer must step up, charges and kill another Blademaster. Still one left. </div>
<p></p>
<div style="text-align: justify;">The Avalanche in the middle moves to the woods to contest. Good use of 15 points, I think.</div>
<p></p>
<div style="text-align: justify;">On the right, the Wrecking Crew mop up the Archers. The Avalanche removes Israfyl. Everybody else moves up behind them. Valerii moves into the woods and camps a lot. He really would like to survive this. It is looking good. But, I have often snatched defeat from the jaws of victory.</div>
<p></p>
<div style="text-align: justify;">The picture belows shows Valerii avoiding jaws and having a scenario socre of 5-3 in his favour.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYJXyIFqmH5rHhljpoOQ9xy9DgeTAXQuthleglt0yDxUTApn7G_yck0Xu7mTwslf2hJdsPdEsa_bzaJFT86nK-bOTxZgnnxlib-NJWzwCsNYYMz9HupshVApB2Z8oeEJ02grZtjqGP7qQC2yDOs19PELC5MmVxa-QZgbHV6PqMtFgpfk9Pv5Tzp3Eoh6Fc/s3998/04-04-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2110" data-original-width="3998" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYJXyIFqmH5rHhljpoOQ9xy9DgeTAXQuthleglt0yDxUTApn7G_yck0Xu7mTwslf2hJdsPdEsa_bzaJFT86nK-bOTxZgnnxlib-NJWzwCsNYYMz9HupshVApB2Z8oeEJ02grZtjqGP7qQC2yDOs19PELC5MmVxa-QZgbHV6PqMtFgpfk9Pv5Tzp3Eoh6Fc/s320/04-04-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Morayne is under a lot of pressure. She can basically only drag out the pain and perhaps look for an assassination possibility.</div>
<p></p>
<div style="text-align: justify;">On the right the Ghast finally comes out of hiding to contest the 40 mm objective and kill a single Suppressors. it is joind by Morayne who thinks this is a safe spot. The Void Shaper contests the 50 mm. Dyssiss moves to the other 50 mm. </div>
<p></p>
<div style="text-align: justify;">That is about it. The picture below shows the state of play now.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVCt1CR2Ll1X7Dr1KR04Bn9p2sA5I9n37g9TcqXWMTiKlNcVwqxtff3BObmO5SmT5pQq55IGKyGpc313i3uZdJICWIiAGTxwePB7zlEKSdOIobdDfZAKWBwc3hOVuo8CzPN4y6Ca5fPsejCgPFKnfyURxmTYGPjHixS0VpngsThk9m4W_RqV6zcDW6PTDG/s4017/04-04-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2166" data-original-width="4017" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVCt1CR2Ll1X7Dr1KR04Bn9p2sA5I9n37g9TcqXWMTiKlNcVwqxtff3BObmO5SmT5pQq55IGKyGpc313i3uZdJICWIiAGTxwePB7zlEKSdOIobdDfZAKWBwc3hOVuo8CzPN4y6Ca5fPsejCgPFKnfyURxmTYGPjHixS0VpngsThk9m4W_RqV6zcDW6PTDG/s320/04-04-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 4</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Scenario score is now 5-4 in Valerii&#8217;s favour. He has 17 minutes left of the clock. The dead elves have almost 2 minutes. I think Valerii is going to win. Let&#8217;s see.</div>
<p></p>
<h3>Round 5</h3>
<div style="text-align: justify;">This is basically a clean up turn. The left flank is cleaned up. The two Rangers are killed by the Avalanche. The other Avalanche cleans up what is around it, and the last of the Wrecking crew plus Sergie remove the Ghast. Unfortunately, Morayne is left alive. Vaelyss becomes a ghost.</div>
<p></p>
<div style="text-align: justify;">The picture below depicts Valerii&#8217;s de facto victory. The elves only have Morayne and the angry ghost left. With a scenario score of 7-4 in Valerii&#8217;s favour and only 1:50 left on the clock the game is over.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYFaQ4HRLPEKcth63wbX7IqflhLOm-AofMreWA6LSqbZGxvV0Fc_OPolx4HusXWiPgIaERb9-nW9dodZjH_bZBeipwT8LIIpwz-2LXClLpdKuAeXoZ1Pc1tyJCZ7bfWdrjCuK_YlSLJGA_ktjfXn7xhzyT96mtHD5M9fPaESwEeUh07fwJC0MRopNvmopf/s4235/04-05-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2005" data-original-width="4235" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYFaQ4HRLPEKcth63wbX7IqflhLOm-AofMreWA6LSqbZGxvV0Fc_OPolx4HusXWiPgIaERb9-nW9dodZjH_bZBeipwT8LIIpwz-2LXClLpdKuAeXoZ1Pc1tyJCZ7bfWdrjCuK_YlSLJGA_ktjfXn7xhzyT96mtHD5M9fPaESwEeUh07fwJC0MRopNvmopf/s320/04-05-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1, round 5. End of game</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Hurrah! I managed to win one game. I&#8217;m so happy. Very nice opponent and a fun game. I should not have lost the Dire Wolf, though. However, a win is a win.</div>
<p></p>
<h2>Summary &amp; Lessons Learned</h2>
<div style="text-align: justify;">Dear reader, if you made it all the way down here, I&#8217;m impressed. I was a long day. Four games is a bit hard. Yet, a lot of fun. As with all Warmachine tournaments everybody were lovely and we had a lot of fun.</div>
<p></p>
<div style="text-align: justify;">I met my goals. I won one! Most of the reason I lost three games is clearly that they are better players than me. On my side, It is clear that I still get to impatient and have not lost faith in the old descrition of Khador as being slow, yet able to take to alpha, and then hit back. It hasn&#8217;t been true for many years (if ever). Yet, I still think so. More patience is the way to go. Also, I need to know my opponenets bettter.</div>
<p></p>
<div style="text-align: justify;">Anyway, tomorrow is another day with new possibiliets. So, onwards till tomorrow.</div>
<p></p>
<div style="text-align: justify;">For the Motherland!</div>
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		<title>Tokens for the Motherland</title>
		<link>https://greylordarchives.org/2025/05/tokens-for-motherland/</link>
					<comments>https://greylordarchives.org/2025/05/tokens-for-motherland/#comments</comments>
		
		<dc:creator><![CDATA[Igor Khador]]></dc:creator>
		<pubDate>Fri, 23 May 2025 12:00:00 +0000</pubDate>
				<category><![CDATA[Hobby]]></category>
		<category><![CDATA[MK IV]]></category>
		<category><![CDATA[Painting]]></category>
		<category><![CDATA[Winter Korps]]></category>
		<guid isPermaLink="false">https://greylordarchives.org/tokens-for-motherland/</guid>

					<description><![CDATA[Tokens for our marvellous army is always an issue. I have had a lot of tokens &#8230; <a title="Tokens for the Motherland" class="hm-read-more" href="https://greylordarchives.org/2025/05/tokens-for-motherland/"><span class="screen-reader-text">Tokens for the Motherland</span>Read more</a>]]></description>
										<content:encoded><![CDATA[<div style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLLm665YxpkjtIhEgrg4KbKWO7sGzQCRTgLl3XK09hO53x6pzUqO4x4tN84dHAJVevqqOV95n-x3vWy7FN0h_jPWeA1kpY8y_ZmfboXrClfLRsbdXzlbzIV5DBmM25UrIJiJ_pqEdT36aQHnf_jKvvKON_jwLjKM1Yf7zSt6CvSZWl51S-C4aWFpyZi5Da/s2324/Logo.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img decoding="async" border="0" data-original-height="130" data-original-width="130" height="75" src="https://greylordarchives.org/wp-content/uploads/2025/05/Logo.jpg" class="wp-image-14" /></a></div>
<div style="text-align: justify;">Tokens for our marvellous army is always an issue. I have had a lot of tokens from different suppliers. All of which I have been happy about. However, times change and new stuff arrives, and suddenly I&#8217;m missing just that token, which will take me forever to get. With the common access to 3D printers, that should be a thing of the past. So, I have made some pretty basic Khador tokens for the whole army. They are free to use them, if you so desire.</div>
<p><span id="more-13"></span></p>
<h3><i>Update by June, 14<sup>th</sup>, 2025</i></h3>
<div style="text-align: justify;"><i>Yana has also become an Old Umbrey Warlock. In Winter Korps, she has lost Battle Lust and gained Fury&#8217;s Strength. I have produced a token in STL for Fury&#8217;s Strength, which can be found <a href="https://drive.google.com/file/d/125YBy5wFIsa7mlae2rjctt3l7qDzdRAh/view?usp=sharing" target="_blank">here</a>. It has also been included the package below. Battle Lust has been kept. We might be lucky in the future&#8230;</i></div>
<p></p>
<div style="text-align: justify;">Tokens come in many shapes and form. I have had the old official Privateer Press tokens, the very pretty ones from <a href="https://frozenforge.com/collections/faction-token-sets-mk3/products/the-red-army-faction-set-mk3" target="_blank">Frozen Forge</a>. I have wanted those from <a href="https://www.brokenegggames.com/warmachinehordes/mk4/khador/winter-korps-mk4-full-token-set.html" target="_blank">Broken Egg</a>, and most recently those from <a href="https://www.monstrousmakings.co.uk/product/army-token-set-winter-korps/" target="_blank">Monstrous Makings</a>. There are also some other downloadable <a href="https://cults3d.com/en/3d-model/tool/spell-tokens-winter-korps" target="_blank">here</a>. However, I always end up with too many of one kind and too little of another one. New models are introduced and then I have no tokens. So, I have decided to make my own.</div>
<p></p>
<div style="text-align: justify;">There are quite a lot of cool 3D modelling software out there. I have tried a few and discovered that I&#8217;m best at engineering style CAD software. So, all the tokens are made in <a href="https://www.autodesk.com/products/fusion-360/" target="_blank">Autodesk Fusion</a>. I have no idea if that is the best. I just happen to be able to use it.</div>
<p></p>
<div style="text-align: justify;">There are two different styles of tokens: one style for spells of any sort, and one for other effects. I haven&#8217;t done any for &#8220;normal&#8221; effects like Knockdown, Stationary or Focus. I might at some point. Neither have I done the mercenary tokens. They might also appear in the future.</div>
<p></p>
<div style="text-align: justify;">My approach has been to make a token for all necessary effects and then print the number I find sensible, which might, or might not be the theoretical maximum.</div>
<p></p>
<div style="text-align: justify;">The files makes pretty big tokens. When I print them I scale them to 50 mm width for the spell tokens and 30 mm width for the other tokens. I have printed them on an old Anycubic D2 printer using whatever resin I had. They come out OK but tend to bend a bit.</div>
<p></p>
<div style="text-align: justify;">I have painted them using an Army Painter Colour Primer Dragon Red and then some random black and white colour for the logo and text. I&#8217;m quite happy with them.</div>
<p></p>
<div style="text-align: justify;">All the tokens are made available under the <a href="https://creativecommons.org/licenses/by-nc/4.0/">CC BY-NC 4.0</a><img decoding="async" src="https://mirrors.creativecommons.org/presskit/icons/cc.svg" style="margin-left: 0.2em; max-height: 1em; max-width: 1em;" /><img decoding="async" src="https://mirrors.creativecommons.org/presskit/icons/by.svg" style="margin-left: 0.2em; max-height: 1em; max-width: 1em;" /><img decoding="async" src="https://mirrors.creativecommons.org/presskit/icons/nc.svg" style="margin-left: 0.2em; max-height: 1em; max-width: 1em;" /> license. This license requires that reusers give credit to the creator. It allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, for noncommercial purposes only. © 2025 by <a href="https://creativecommons.org">Igor Khador</a>. The Khador logo is probably copyright by <a href="https://steamforged.com" target="_blank">Steamforged Games</a>.</div>
<p></p>
<div style="text-align: justify;">Below you&#8217;ll find the tokens, to whom they belong and how many are required. For those who can&#8217;t be bothered to read all the explanations below. All the STLs can be downloaded here:</div>
<p></p>
<div style="text-align: justify;">
<table align="center" border="1" style="width: 570px;">
<tbody>
<tr>
<td align="left">All the spells in one zip file</td>
<td align="left"><a href="https://drive.google.com/file/d/19rplfqf0lOhoLZaLhhhs-D8aZZ_GirkI/view?usp=sharing">WinterKorpsSpellTokens.zip</a></td>
</tr>
<tr>
<td align="left">All the others in one zip file</td>
<td align="left"><a href="https://drive.google.com/file/d/1rq-vcsvaiHY_aQtrzWXk0LQqI5DJzZBU/view?usp=sharing" target="_blank">WinterKorpsEffectsTokens.zip</a></td>
</tr>
</tbody>
</table>
</div>
<p></p>
<h2>Tokens for spells</h2>
<div style="text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitwVLQQ549yQoNsBacnz3oGnAKdg2XNn1iXSQHratS1lzgEe5zaZAiapDeiDoLGVU404q7TgvNf-AOLkllbGk7sNZpQpr7A9Q2scU6PQNMtQayA18z1tv4bt9ZSPctJ_uuBApvBBMKZxg3qzF4XDn_U39EZQc8Rjd4fMA2W6Ce-uMOMF-386LrZgRaRPdz/s2487/Spells.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img loading="lazy" decoding="async" border="0" data-original-height="2466" data-original-width="2487" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitwVLQQ549yQoNsBacnz3oGnAKdg2XNn1iXSQHratS1lzgEe5zaZAiapDeiDoLGVU404q7TgvNf-AOLkllbGk7sNZpQpr7A9Q2scU6PQNMtQayA18z1tv4bt9ZSPctJ_uuBApvBBMKZxg3qzF4XDn_U39EZQc8Rjd4fMA2W6Ce-uMOMF-386LrZgRaRPdz/w200-h198/Spells.jpg" width="200" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Random spell tokens</td>
</tr>
</tbody>
</table>
<p>There are currently 26 different spells available for Winter Korps Warcasters. 10 of these are on the rack. The rest are Warcaster specific. I do not separate between upkeep spells and non-upkeeps.</p></div>
<p></p>
<div style="text-align: justify;">Typically, you&#8217;ll only need one of each upkeep spell. However, the number of non-upkeeps have theoretically maximum. which is the number of focus of the &#8216;caster + 1 for the Lucky Penny card, divided by the cost of each spell. We can add one more spell if Damien can cast it.&nbsp;</div>
<p></p>
<div style="text-align: justify;">The table below lists all the spells, the maximum number that can be cast in one round and whether or not Damien can cast it. The only odd one out is Ekaterina, who potentially can cast any number of spells depending on how Long Shadows pans out. I have chosen to ignore this complexity. Some numbers are ridiculous high. Yet, the number is the theoretical maximum; not the practical one.</div>
<p></p>
<div style="text-align: justify;">
<table align="center" border="1" style="width: 570px;">
<thead>
<tr>
<td align="left"><b>Spell</b></td>
<td align="left"><b>Warcaster</b></td>
<td align="left"><b>Rack</b></td>
<td align="left"><b>Damien</b></td>
<td align="left"><b>Maximum</b></td>
</tr>
</thead>
<tbody>
<tr>
<td align="left">Avenging Force</td>
<td align="left">Tatiana</td>
<td align="left">Yes</td>
<td align="left">No</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Banishing Ward</td>
<td align="left">Ekaterina</td>
<td align="left">No</td>
<td align="left">No</td>
<td align="left">4</td>
</tr>
<tr>
<td align="left"><strike>Battle Lust</strike></td>
<td align="left"><strike>Yana</strike></td>
<td align="left"><strike>No</strike></td>
<td align="left"><strike>No</strike></td>
<td align="left"><strike>1</strike></td>
</tr>
<tr>
<td align="left">Cold Front</td>
<td align="left">Zahara</td>
<td align="left">No</td>
<td align="left">No</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Cyclone</td>
<td align="left">Zahara</td>
<td align="left">No</td>
<td align="left">No</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left">Dark Unraveling</td>
<td align="left">Ilari</td>
<td align="left">No</td>
<td align="left">No</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Dash</td>
<td align="left">Yana</td>
<td align="left">No</td>
<td align="left">No</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Escort</td>
<td align="left">Valerii</td>
<td align="left">No</td>
<td align="left">No</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Fog of War</td>
<td align="left"></td>
<td align="left">Yes</td>
<td align="left">No</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Freezing Grip</td>
<td align="left"></td>
<td align="left">No</td>
<td align="left">No</td>
<td align="left">2</td>
</tr>
<tr>
<td align="left">Fury&#8217;s Strength</td>
<td align="left">Yana</td>
<td align="left">No</td>
<td align="left">Yes</td>
<td align="left">4</td>
</tr>
<tr>
<td align="left">Gallows</td>
<td align="left">Ekaterina</td>
<td align="left">No</td>
<td align="left">Yes</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left">Icy Grip</td>
<td align="left">Valerii</td>
<td align="left">No</td>
<td align="left">Yes</td>
<td align="left">5</td>
</tr>
<tr>
<td align="left">Invocation of Wrath</td>
<td align="left">Ekaterina</td>
<td align="left">No</td>
<td align="left">No</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Iron Flesh</td>
<td align="left"></td>
<td align="left">Yes</td>
<td align="left">No</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Positive Charge</td>
<td align="left">Tatiana</td>
<td align="left">No</td>
<td align="left">Yes</td>
<td align="left">5</td>
</tr>
<tr>
<td align="left">Puissance</td>
<td align="left"></td>
<td align="left">Yes</td>
<td align="left">No</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Razor Wind</td>
<td align="left"></td>
<td align="left">Yes</td>
<td align="left">Yes</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left">Return Fire</td>
<td align="left"></td>
<td align="left">Yes</td>
<td align="left">Yes</td>
<td align="left">9</td>
</tr>
<tr>
<td align="left">Rock Wall</td>
<td align="left">Valerii</td>
<td align="left">No</td>
<td align="left">No</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Spirit Fang</td>
<td align="left">Yana</td>
<td align="left">No</td>
<td align="left">Yes</td>
<td align="left">4</td>
</tr>
<tr>
<td align="left">Superiority</td>
<td align="left"></td>
<td align="left">Yes</td>
<td align="left">No</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Tactical Supremacy</td>
<td align="left">Tatiana</td>
<td align="left">No</td>
<td align="left">No</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Tempest</td>
<td align="left"></td>
<td align="left">Yes</td>
<td align="left">No</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left">Tides of War</td>
<td align="left">Valerii</td>
<td align="left">No</td>
<td align="left">No</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Veil of Mists</td>
<td align="left">Ilari</td>
<td align="left">No</td>
<td align="left">No</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Weald Secrets</td>
<td align="left"></td>
<td align="left">Yes</td>
<td align="left">No</td>
<td align="left">1</td>
</tr>
</tbody>
</table>
</div>
<div style="text-align: center;"><i>All orders and spells available to Winter Korps Warcasters and their theoretical maximum.</i></div>
<p></p>
<div style="text-align: justify;">All the STL files for the spells can be downloaded <a href="https://drive.google.com/file/d/19rplfqf0lOhoLZaLhhhs-D8aZZ_GirkI/view?usp=sharing" target="_blank">here</a> as a zip file. They are unsupported. So, that is up to you to decide how to best support them. I just use the default support in the Anycubic Photon Workshop app that came with my printer. I print them 50 mm long. Check the dimensions of Rock Wall before printing. It is a wall template and is suppose to be 4&#8243; long and 1/2&#8243; wide. That is 101.6 mm long and 12.7 mm wide in clever units.</div>
<p></p>
<h2>Tokens for orders and other abilities</h2>
<div style="text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5fZ0hBZziQtIleBq7P-hh4QutfkEGnoXf06GxxQhIsDDrdBIPSkKuL8ST9oTaKZ9Z1Sp6YyI_G5_wjmZ7qCmEE7V0ks32IyOxxUWpPTt3kmcOqgy6QYOoG7gtW-uU9PB5GVAzd1iK3oiYHss0ykFtD9geHeydgJPShcWpFpFVAYmPGo1-z5AGKUELSAyG/s2410/Orders.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img loading="lazy" decoding="async" border="0" data-original-height="2410" data-original-width="2398" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5fZ0hBZziQtIleBq7P-hh4QutfkEGnoXf06GxxQhIsDDrdBIPSkKuL8ST9oTaKZ9Z1Sp6YyI_G5_wjmZ7qCmEE7V0ks32IyOxxUWpPTt3kmcOqgy6QYOoG7gtW-uU9PB5GVAzd1iK3oiYHss0ykFtD9geHeydgJPShcWpFpFVAYmPGo1-z5AGKUELSAyG/w199-h200/Orders.jpg" width="199" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Some other tokens</td>
</tr>
</tbody>
</table>
<p>There are currently 16 different orders and abilities that Winter Korps models can gain, give out or as a consequence of a model&#8217;s action. I have not separated between ability and effect.</p></div>
<p></p>
<div style="text-align: justify;">I have, currently ignored the generic effects, such as Knockdown, Fire or Stationary.&nbsp;</div>
<p></p>
<div style="text-align: justify;">The table below lists all the different orders and abilities, and the maximum number of tokes that can be in play. As with the spells, the maximum number is not necessarily the practical number. There are also some abilities and effects from mercenaries that will work for Winter Korps. They have, not yet, been covered.</div>
<p></p>
<div style="text-align: justify;">
<table align="center" border="1" style="width: 570px;">
<thead>
<tr>
<td align="left"><b>Model</b></td>
<td align="left"><b>FA</b></td>
<td align="left"><b>Token</b></td>
<td align="left"><b>Maximum</b></td>
</tr>
<tr>
<td align="left" colspan="5"><b>Solos</b></td>
</tr>
</thead>
<tbody>
<tr>
<td align="left">Battle Mechaniks</td>
<td align="left">4</td>
<td align="left">Tune Up</td>
<td align="left">4</td>
</tr>
<tr>
<td align="left">Bison AC-2</td>
<td align="left">2</td>
<td align="left">Knockdown</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left">Sergeant Goran Lazanrenko, the Jackal</td>
<td align="left">1</td>
<td align="left">Stagger</td>
<td align="left">3</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="left">Stealth</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left">Magziev Zariyah Volkova</td>
<td align="left">1</td>
<td align="left">Guidance</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="left">Stationary</td>
<td align="left">3</td>
</tr>
<tr>
<td align="left">Kontroller</td>
<td align="left">2</td>
<td align="left">Stationary</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="left">Knockdown</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="left">Fire</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left">Sergeant Sergei Krol</td>
<td align="left">1</td>
<td align="left">Tune Up</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="left">Grievous Wounds&nbsp;</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Winter Korps Officer</td>
<td align="left">4</td>
<td align="left">Combat Coordination</td>
<td align="left">4</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="left">March</td>
<td align="left">4</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="left">Press the Advantage</td>
<td align="left">4</td>
</tr>
<tr>
<td align="left" colspan="5"><b>Units</b>
    </td>
</tr>
<tr>
<td align="left">Arkanists</td>
<td align="left">4</td>
<td align="left">Sigil of Power</td>
<td align="left">12</td>
</tr>
<tr>
<td align="left">Man-O-War Wrecking Crew</td>
<td align="left">2</td>
<td align="left">Grievous Wounds</td>
<td align="left">6</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="left">Knockdown</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left">Shock Troopers Pikemen</td>
<td align="left">4</td>
<td align="left">Shield Wall</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left">The Hounds</td>
<td align="left">1</td>
<td align="left">Knockdown</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="left">Shield Wall</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left">Winter Korps Snipers</td>
<td align="left">4</td>
<td align="left">Mark Target</td>
<td align="left">(4)</td>
</tr>
<tr>
<td align="left" colspan="5"><b>Warjacks</b>
    </td>
</tr>
<tr>
<td align="left">Mastodon</td>
<td align="left">2</td>
<td align="left">Knockdown</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="left">Stationary</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left">Razor</td>
<td align="left">1</td>
<td align="left">Knockdown</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="left">Targeting Flare</td>
<td align="left">2</td>
</tr>
<tr>
<td align="left">Medveditsa</td>
<td align="left">1</td>
<td align="left">Knockdown</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="left">Hand of Vengeance</td>
<td align="left">1</td>
</tr>
<tr>
<td align="left">Great Bear</td>
<td align="left">4</td>
<td align="left">Knockdown</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="left">Stationary</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left">Dire Wolf</td>
<td align="left">4</td>
<td align="left">Grievous Wounds</td>
<td align="left">8</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="left">Knockdown</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="left">Fire</td>
<td align="left">N/A</td>
</tr>
<tr>
<td align="left">Avalanche&nbsp;</td>
<td align="left">2</td>
<td align="left">Knockdown</td>
<td align="left">4</td>
</tr>
</tbody>
</table>
</div>
<div style="text-align: center;"><i>All orders and effects available to Winter Korps models and their maximum.</i></div>
<p></p>
<div style="text-align: justify;">N/A in the tabel above are the general effects that there typically are other tokens for. Some of the N/A, such as Stealth and Shield Wall could be good for new players to mark; just to remember it.</div>
<p></p>
<div style="text-align: justify;">All the STL files for the orders and effects can be downloaded <a href="https://drive.google.com/file/d/1rq-vcsvaiHY_aQtrzWXk0LQqI5DJzZBU/view?usp=sharing" target="_blank">here</a> as a zip file. They are unsupported. So, that is up to you to decide how to best support them. I just use the default support in the Anycubic Photon Workshop app that came with my printer. I print them in 30 mm width.</div>
<p></p>
<h2>Post Script</h2>
<div style="text-align: justify;">Please feel free to use the tokens. Contact me if there are any errors or omissions. I might do the mercenary tokens at some point in the future, as well as the general effects and focus.</div>
<p></p>
<div style="text-align: justify;">Until next time</div>
<p></p>
<div style="text-align: justify;">For the Motherland!</div>
<p></p>
]]></content:encoded>
					
					<wfw:commentRss>https://greylordarchives.org/2025/05/tokens-for-motherland/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>The Kontroller Module</title>
		<link>https://greylordarchives.org/2025/04/the-kontroller-module/</link>
					<comments>https://greylordarchives.org/2025/04/the-kontroller-module/#comments</comments>
		
		<dc:creator><![CDATA[Igor Khador]]></dc:creator>
		<pubDate>Sat, 12 Apr 2025 15:14:00 +0000</pubDate>
				<category><![CDATA[List building]]></category>
		<category><![CDATA[MK IV]]></category>
		<category><![CDATA[Arkanists]]></category>
		<category><![CDATA[Avalanche]]></category>
		<category><![CDATA[Battle Mechanik]]></category>
		<category><![CDATA[Dire Wolf]]></category>
		<category><![CDATA[Great Bear]]></category>
		<category><![CDATA[Kontroller]]></category>
		<category><![CDATA[Medviditsa]]></category>
		<category><![CDATA[Modules]]></category>
		<category><![CDATA[Razor]]></category>
		<category><![CDATA[Winter Korps Officer]]></category>
		<guid isPermaLink="false">https://greylordarchives.org/the-kontroller-module/</guid>

					<description><![CDATA[For quite some time I have been thinking about modules in Khador. This is by no &#8230; <a title="The Kontroller Module" class="hm-read-more" href="https://greylordarchives.org/2025/04/the-kontroller-module/"><span class="screen-reader-text">The Kontroller Module</span>Read more</a>]]></description>
										<content:encoded><![CDATA[<div style="text-align: justify;">
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<div style="text-align: justify;">For quite some time I have been thinking about modules in Khador. This is by no means my invention. It is a quite common approach across the game. With the January &#8217;25 update, the Kontroller has suddenly gone from being unheard of to something quite interesting by becoming a &#8216;Jack Marshal. So, what could a Kontoller module look like?</div>
<p><span id="more-16"></span></p>
<div style="text-align: justify;">Until recently, the Kontroller has been living a rather anonymous existence. However, as our only &#8216;Jack Marshal it really deservers a closer look. I think we can make a pretty good module consisting of the Kontroller, a &#8216;jack, a Battle Mechanik, a Winter Korps Officer and a unit of Arkanists. It is a self contained module, yet parts can contribute to the rest of the army. This module can be plugged into any list.</div>
<p></p>
<h2>The Kontroller</h2>
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<td class="tr-caption" style="text-align: center;">The Kontroller</td>
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<p>The Kontroller comes with a standard Man-O-War armour, giving him SPD 4, MAT 6, RAT 6, DEF 10, ARM 19, and 10 boxes. All in all, the normal Man-O-War OK stats. He is also, as standard on a 50 mm base, has Unstoppable (he can walk out of combat without loosing his combat action), has Resistance: Blast (one less dice when damaged by a blast), and has Dual Attack (can do both melee and ranged attacks in the same activation). His main new addition is &#8216;Jack Marshal.</p></div>
<p></p>
<div style="text-align: justify;">Furthermore, as all other Man-O-Wars he is Study (cannot be pushed), Steady (cannot be knocked down), is Repairable, and can Bulldoze (push models 2&#8243; during normal movement). He has the addition of Girded (models base-to-base also get Resistance: Blast) and a special action: Hauler, which allows him to move Defenses 2&#8243;. His final and main addition is of course the Drive he has as being a &#8216;Jack Marshal. </div>
<p></p>
<div style="text-align: justify;">Both the Kontroller&#8217;s MAT and RAT is 6. Thus, he will on the average hit DEF 13. There really isn&#8217;t any good way of fixing this, outside putting him in a Baranova list, where she will be casting Invocations of Wrath; or aiming for a better RAT. However, the Kontroller is probably not going to charge into melee at every single opportunity. He should be using his fantastic spray whenever possible.&nbsp;</div>
<p></p>
<div style="text-align: justify;">The Froster is a pretty nice range 10&#8243;, POW 14 spray. It is cold damage and is a Pistol (shooting into the model&#8217;s melee ignores the -4 to attack). Its claim to fame is straight up stationary (unless immune to cold). We like stationary. In particularly, when looking at this model&#8217;s Drive (more on that later). The Kontroller will hit DEF 13 on the average, and DEF 15 when aiming. The threat range is 10&#8243; when aiming, 14&#8243; when walking, and 17&#8243; when charging. The RAT is a bit on the low side with respect to hitting. However, an average damage of 21 is not to be frown upon. Remember that it is stationary on hit so no requirement for actually doing damage.</div>
<p></p>
<div style="text-align: justify;">The spray is also that which makes his Drive marvellous. Warjacks&#8217; melee weapons under his control gain Shatter. That is an additional die on damage against stationary targets. So, any charging &#8216;jack would arrive with four dice (average of 14) and any additional damage rolls will be on three dice (average of 10). As a &#8216;Jack Marshal also allows a &#8216;jack to charge for free (to compensate for not powering up), a charge and any additional attacks are guarantied.</div>
<p></p>
<h2>Which &#8216;jacks should we put on the Kontroller</h2>
<div style="text-align: justify;">We can currently choose between the two character &#8216;jacks: Medveditsa or Razor; or any layout of the Great Bear or the Dire Wolf; or the Avalanche. Let&#8217;s investigate all the options.</div>
<p></p>
<h3>The Dire Wolf</h3>
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<td class="tr-caption" style="text-align: center;">The Dire Wolf</td>
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<p>The lovely Dire Wolf. Our only &#8220;light &#8216;jack&#8221; option. It is kind of inexpensive and has some interesting options for heads and arms.&nbsp;</p></div>
<p></p>
<div style="text-align: justify;">I think the most sensible head for the Dire Wolf in this configuration is the Shield Guard head at 1 point. It allows it to take a hit on behalf of the Kontroller; and lets face it, a Dire Wolf is much more robust than a Kontroller. The Kontroller needs to stay alive to keep the benefits of &#8216;Jack Marshall around.</div>
<p></p>
<div style="text-align: justify;">For the right arm, I think the discussion is whether or not to go ranged. Having a ranged weapons obviously allows the model to contribute in more rounds. However, the Drive doesn&#8217;t do anything for a ranged attack. So, I would argue that it is either the Ice Hammer or the Long Axe. The Ice Hammer is one more POW that the axe, yet at one less range. It does have Critical Freeze, though, which doesn&#8217;t really do anything here as we are relying on the Froster. The Long Axe is POW 16, range 2&#8243; and has Critical Grievous Wounds. I would pick the Long Axe. The additional range is golden and there is alway a roughly 14% chance (on two dice) to trigger the critical.</div>
<p></p>
<div style="text-align: justify;">The left arm is more difficult. There is a Flame Fist with a POW 14 melee attack and a 6&#8243; flame thrower spray; the Heavy Chain Gun could give us a range attack and some anti infantry clean up; the Plow Shield is another POW 14 attack and two additional ARM; finally, the Scrap Saw is another POW 17 with critical Shred (make an additional attack). I like the Plow Shield. It gives us an ARM 21 &#8216;jack, which is always nice and even more so when it is a Shield Guard.&nbsp;</div>
<p></p>
<div style="text-align: justify;">So, if we are picking the Dire Wolf, I would go for the Shield Guard head, Long Axe right arm, and Plow Shield left arm. All of this for a mere 10 points. This brings the package to 14 points. Obviously, it is only MAT 6; but we are relying on the Froster. It can charge and touch things at 10&#8243; (5&#8243; + 3&#8243; charge + 2&#8243; Long Axe), which corresponds with the range of the Froster, if aiming.&nbsp;</div>
<p></p>
<h3>The Great Bear</h3>
<div style="text-align: justify;">The Great Bear is our standard heavy Warjack. Compared to the Dire Wolf, it does have an additional MAT, one less DEF and SPD, an additional ARM, and Bulldoze. Generally at a slightly higher cost.</div>
<p></p>
<div style="text-align: justify;">There are four options for the Great Bear&#8217;s head: Aggressive, Mage Static, Reposition and Slammer. Agressive doesn&#8217;t really do anything for this module. A &#8216;jack will already charge for free under a &#8216;Jack Marshal. Although, the additional +2 SPD when running is nice, but the Kontroller needs to be able to keep up. The Mage Static head probably requires the &#8216;jack to be pretty close to the front, which is not necessarily the role of this module. The Reposition [3&#8243;] head is always nice to block lanes to the Kontroller or just to get to a better place. Finally, Slammer allows follow-ups from a slam, it can slam for free and move the slammed model an additional 2&#8243;. I would pick the Slammer. It is inexpensive (1 point), and assuming that something survives, being both Stationary and knocked down is expensive to get out of. Only one can be shaken curing the Control Phase. So, something would most likely have to be given up.</div>
<p></p>
<div style="text-align: justify;">For the right arm, we can choose between: the Battle Mace, the Deep Freezer, the Grinder and a Heavy Cannon. Again, are we going melee or ranged? The Battle Mace is an excellent choice for melee. POW 19, range 2 at four dice charging (33 points of damage on the average), and 3 dice normal (29 points of damage on the average) is a lot of damage. There is even Beat Back and a Critical Smite. The Deep Freezer gives us a range 14&#8243;, AOE 3, critical Stationary gun. The Grinder can surly clean out enemy infantry. The Heavy Cannon is a range 12&#8243;, POW 16 momentum gun. I will follow the same reasoning as with the Dire Wolf: ranged is nice, but to use the Froster we need melee. Thus, I&#8217;ll go for the Battle Mace at 7 points.</div>
<p></p>
<div style="text-align: justify;">The left arm give us two purely melee options (Battle Axe, Blasting Fist), one ranged only (Dozer), and one having both (Heavy Cannon Shield). The latter is alway nice. This gives us an ARM 22 &#8216;jack with an additional melee attack, and a (short) ranged one. The Dozer gives us two POW 15 shots and range 10&#8243;. The two melee arms are basically a choice between an additional POW and critical amputation versus an open fist and critical knockdown. To keep it at a low price, I would go for the Blasting Fist.&nbsp;</div>
<p></p>
<div style="text-align: justify;">So, if we are picking a Great Bear, I would go for the Slammer head, the Battle Mace and the Blasting Fist (this is, by the way the closest we get to the good old Juggernaut). It can charge and touch things at 9&#8243; (4&#8243; + 3&#8243; charge + 2&#8243; Battle Mace) at ARM 20. All of this for 12 points, which would bring the package to 16 point.</div>
<p></p>
<h3>Named Warjacks</h3>
<div style="text-align: justify;">Beside the two standard &#8216;jack platforms, we could also attatch one of our three named &#8216;jacks to a Kontroller.</div>
<p></p>
<h4>Avalanche</h4>
<div style="text-align: justify;">The Avalanche aka the Slam God. This is currently my favourite &#8216;jack. However, I&#8217;m not sure it is particularly suited for a Kontroller. The Avalanche would really like to slam stuff. So, the free charge from the Drive doesn&#8217;t really do anything, as it can already slam for free. Further, it would like to be filled with focus, which of course can be done by Arkanists. Finally, it is 15 points, which would make the whole package 19 points.</div>
<p></p>
<h4>Medviditsa</h4>
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<td class="tr-caption" style="text-align: center;">Mother Bear</td>
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<p>Motherbear is now priced as a comparable Great Bear (the AAD version). In general, this makes her interessting on the table. She has a larger damage output than the AAD Great Bear, thanks to Grab &amp; Smash. She is actually a candidate for a Kontroller. She has Shield Guard. She can charge for free. She is still expensive at 15 point. Again, this will make a 19 points package. Yet, it could be fun.</p></div>
<h4>Razor</h4>
<div style="text-align: justify;">
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<td class="tr-caption" style="text-align: center;">Razor</td>
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<p>The weird &#8216;jack, on paper; but according to wisdom of the crowd, really good on the table. I don&#8217;t think it will have a place on a Kontroller. It is 18 points, making the whole package 22 points.</p></div>
<p></p>
<h3>Summary</h3>
<div style="text-align: justify;">There are, probably two good choices: the Dire Wolf and Great Bear; two bad ones choices: Avalanche and Razor; and one fun one: Medveditsa. Damage output from each of the choices are somewhat different. The table below summarises the average damage output (also compared to standard Khador ARM) if the &#8216;jack under Drive charge a model that is stationary.</div>
<p></p>
<div style="text-align: justify;">
<table align="center" border="1" style="width: 570px;">
<thead>
<tr>
<td align="left"><b>Model</b></td>
<td align="left"><b>Att.</b></td>
<td align="left"><b>Pow</b></td>
<td align="left"><b>Dice</b></td>
<td align="left"><b>Avg.</b></td>
<td align="left"><b>Arm 20</b></td>
<td align="left"><b>Note</b></td>
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<td align="left">Dire Wolf (ADC)</td>
<td align="left">Charge</td>
<td align="right">17</td>
<td align="right">14</td>
<td align="right">31</td>
<td align="right">11</td>
<td align="left">Crit. grevious wounds</td>
</tr>
<tr>
<td align="left"></td>
<td align="left">2. initial</td>
<td align="right">14</td>
<td align="right">10</td>
<td align="right">24</td>
<td align="right">4</td>
<td align="center"></td>
</tr>
<tr>
<td align="left"></td>
<td align="left">Sum</td>
<td align="center"></td>
<td align="center"></td>
<td align="right">55</td>
<td align="right">15</td>
<td align="center"></td>
</tr>
<tr>
<td colspan="7">&nbsp;</td>
</tr>
<tr>
<td align="left">Great Bear (AAB)</td>
<td align="left">Charge</td>
<td align="right">19</td>
<td align="right">14</td>
<td align="right">33</td>
<td align="right">13</td>
<td align="left">Beat back, crit. smite</td>
</tr>
<tr>
<td align="left"></td>
<td align="left">2. initial</td>
<td align="right">17</td>
<td align="right">10</td>
<td align="right">27</td>
<td align="right">7</td>
<td align="left">Crit. knockdown</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
<td align="right"></td>
<td align="right"></td>
<td align="right">60</td>
<td align="right">20</td>
<td align="left"></td>
</tr>
<tr>
<td colspan="7">&nbsp;</td>
</tr>
<tr>
<td align="left"><span style="text-align: justify;">Medveditsa</span></td>
<td align="left">Charge</td>
<td align="right">18</td>
<td align="right">14</td>
<td align="right">32</td>
<td align="right">12</td>
<td align="left"></td>
</tr>
<tr>
<td align="left"></td>
<td align="left">2. initial</td>
<td align="right">18</td>
<td align="right">10</td>
<td align="right">28</td>
<td align="right">8</td>
<td align="left"></td>
</tr>
<tr>
<td align="left"></td>
<td align="left">Grab &amp; Smash</td>
<td align="right">12</td>
<td align="right">10</td>
<td align="right">22</td>
<td align="right">2</td>
<td align="left"></td>
</tr>
<tr>
<td align="left"></td>
<td align="left">Sum</td>
<td align="right"></td>
<td align="right"></td>
<td align="right">82</td>
<td align="right">22</td>
<td align="left"></td>
</tr>
<tr>
<td colspan="7">&nbsp;</td>
</tr>
<tr>
<td align="left">Avalanche</td>
<td align="left">Charge</td>
<td align="right">17</td>
<td align="right">14</td>
<td align="right">34</td>
<td align="right">14</td>
<td align="left">Grand slam</td>
</tr>
<tr>
<td align="left"></td>
<td align="left">2. initial</td>
<td align="right">17</td>
<td align="right">10</td>
<td align="right">27</td>
<td align="right">7</td>
<td align="left"></td>
</tr>
<tr>
<td align="left"></td>
<td align="left">Sum</td>
<td align="right"></td>
<td align="right"></td>
<td align="right">58</td>
<td align="right">18</td>
<td align="left"></td>
</tr>
<tr>
<td colspan="7">&nbsp;</td>
</tr>
<tr>
<td align="left">Razor</td>
<td align="left">Charge</td>
<td align="right">18</td>
<td align="right">14</td>
<td align="right">32</td>
<td align="right">12</td>
<td align="left">Beat back, crit. shred</td>
</tr>
<tr>
<td align="left"></td>
<td align="left">2. initial</td>
<td align="right">16</td>
<td align="right">10</td>
<td align="right">26</td>
<td align="right">6</td>
<td align="left">Momentum, siege weapon</td>
</tr>
<tr>
<td align="left"></td>
<td align="left">Sum</td>
<td align="right"></td>
<td align="right"></td>
<td align="right">58</td>
<td align="right">18</td>
<td align="left"></td>
</tr>
</tbody>
</table>
</div>
<div style="text-align: center;"><i>Summary of attacks by marshalled &#8216;jack, if opponent is stationary</i></div>
<p></p>
<div style="text-align: justify;">Unless there are some very specific requirements put on this module from the rest of the army, I would make the standard package Kontroller + Dire Wolf (ADC). It is a lovely little package at only 14 points all in all. That is less than just a random Great Bear or an Avalanche on their own.</div>
<p></p>
<div style="text-align: justify;">It could be fun attaching Medveditsa&nbsp;to a Kontroller. It is a pricy package at 19 points. However, with the rest of the module (see below) it might be an option for &#8216;casters who do not do anything for their battlegroup.</div>
<p></p>
<h2>Other parts of the module</h2>
<div style="text-align: justify;">In addition to the core parts of the Kontroller and the Dire Wolf, this module also consists of three other parts that completes it. Yet, these parts also contributes to the rest of the army. The tree additional parts of the module are: a Battle Mechanik, a Winter Korps Officer, and a unit of Arkanists.</div>
<p></p>
<h3>Battle Mechanik</h3>
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<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAZKqy8Bjh00HECsnwaN5cRfFNYC0jd59xlm5T9iH_Gl0KEX1fCDb3xK_zwc3vUJD2ZUCHoPoyKOlJ63BM2SD68HsrJ7VoY5VEYrL6BJX6uF5DuhD18i4W7hWJHl6UgoQqd-euJHVrHlSaOkUFyGhEQ7-WONMie6XKyCpOsQexwghQW3L-l1TAjcHRe_8k/s1500/BattleMechanik.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img loading="lazy" decoding="async" border="0" data-original-height="1500" data-original-width="1379" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAZKqy8Bjh00HECsnwaN5cRfFNYC0jd59xlm5T9iH_Gl0KEX1fCDb3xK_zwc3vUJD2ZUCHoPoyKOlJ63BM2SD68HsrJ7VoY5VEYrL6BJX6uF5DuhD18i4W7hWJHl6UgoQqd-euJHVrHlSaOkUFyGhEQ7-WONMie6XKyCpOsQexwghQW3L-l1TAjcHRe_8k/w184-h200/BattleMechanik.jpg" width="184" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Battle Mechanik</td>
</tr>
</tbody>
</table>
<p>A Battle Mechanik is always nice. At a mere two points, it generally does a lot for any Khador army. It is immune to Cold, so it will not get into too much trouble if it is caught in the Kontroller&#8217;s spray. It can obviously repair both the Kontroller and the Dire Wolf. However, the most important ability here is Tune Up. Tune Up allows the Dire Wolf to stand up, loose stationary and all continuous effects. Finally, it gets Pathfinder.</p></div>
<p></p>
<div style="text-align: justify;">Begin able to standup is potentially quite important. Somebody might knockdown the &#8216;jack, either directly or because it used it Shield Guard to catch a shot ment for the Kontroller. Also, if the Dire Wolf is caught in the Kontroller&#8217;s spray, it can become stationary. Finally, Pathfinder on a &#8216;jack is nice.</div>
<p></p>
<div style="text-align: justify;">The Battle Mechanik do have weapons: a gun and a spray. However, if the Battle Mechanik really needs to use its weapons, it is probably in a lot of trouble.</div>
<p></p>
<div style="text-align: justify;">Obviously, the Battle Mechanik is not exclusively for this module. When not required, it can move around and do its things for others, contribute to scoring a terrain objective or contests. Just remember that all its abilities is only range 1&#8243;. So, it should probably stay within 6&#8243; of the Dire Wolf.</div>
<p></p>
<h3>Winter Korps Officer</h3>
<div style="text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7cMOBhha6pFOkCc96NtwD3XzWPx_5unZ3zi8zbxUBMhdSM4LXd7C4DNDYCJlwnPvpQp4GUNI1Q3IGQYiuxt0Ls9mPPXr8pmOsSEJX0vUhBTVOzPRIMNlaw3PCr4yZH0woQkOD0RZdCZq7qoCpXI9UJbtdDByhfik9VVQgYYTe0yi0HtXkdvg764ZO0Tmg/s1509/Officer.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img loading="lazy" decoding="async" border="0" data-original-height="1509" data-original-width="1156" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7cMOBhha6pFOkCc96NtwD3XzWPx_5unZ3zi8zbxUBMhdSM4LXd7C4DNDYCJlwnPvpQp4GUNI1Q3IGQYiuxt0Ls9mPPXr8pmOsSEJX0vUhBTVOzPRIMNlaw3PCr4yZH0woQkOD0RZdCZq7qoCpXI9UJbtdDByhfik9VVQgYYTe0yi0HtXkdvg764ZO0Tmg/w153-h200/Officer.jpg" width="153" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Officer</td>
</tr>
</tbody>
</table>
<p>The Winter Officer, the backbone of the command structure of the Winter Korps. Their contributions to the army is well known and celebrated. They have build in Pathfinder and Tough, which makes them moveable and survivable. Also, on their own they can remove minor annoyances with a POW 11 Weapon Master attack (25 points of damage on an average charge) and the classic Hand Cannon (POW 12, range 12&#8243; and Pistol). Both hit at MAT/RAT 7. Finally, together with the Battle Mechanik they can score a terrain objective.</p></div>
<p></p>
<div style="text-align: justify;">The extra cool stuff is their Battle Plans, which can be used even when charging. There are three plans to pick from: Combat Coordination, March, and Press the Advantage. All are range 5&#8243;. So, with a SPD of 6, an Officer should probably stay within 11&#8243; of the Kontroller.</div>
<p></p>
<div style="text-align: justify;">Combat Coordination synergises really good with the Kontroller&#8217;s spray. The Dire Wolf will work so much better if the target is Stationary. So, everything we can do to help the Kontroller is appreciated. Combat Coordination allows the Kontroller to re-roll one attack or damage roll. As the Kontroller only has RAT 6, being able to re-roll is really nice.</div>
<p></p>
<div style="text-align: justify;">The other two abilities are not to frown upon either. The combination of the Battle Mechanik&#8217;s Tune Up and March from the Officer, will give the whole core module Pathfinder. Finally, Press the Advantage gives Swift Hunter, which obviously can be used on the Officer self, but also gives the Kontroller the possibility to get 2&#8243; out of the way after killing something with the spray.</div>
<p></p>
<div style="text-align: justify;">Just like the Battle Mechanik, the Officer can obviously contribute to the rest of the army, whilst not occupied with the module. </div>
<p></p>
<h3>Arkanists</h3>
<div style="text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSC1Gy68DL_LxnVP9Bu4IKijQBFOj2Lh105QO-_c4lsZzzfJedA_TN7hKFVEpSdm-DYCqtcpacWBZMnPD9f0o9HiISdMhgj66K8_s1RLgSpxV3iFaAplwwoSd6s_ublUYYy-F6oXp8ALwEJi_cGXJ-zAvs4h5eLrMSNIdj41olosyIPNcrl9MIrBYTEqHj/s2041/Arkanists.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img loading="lazy" decoding="async" border="0" data-original-height="1629" data-original-width="2041" height="159" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSC1Gy68DL_LxnVP9Bu4IKijQBFOj2Lh105QO-_c4lsZzzfJedA_TN7hKFVEpSdm-DYCqtcpacWBZMnPD9f0o9HiISdMhgj66K8_s1RLgSpxV3iFaAplwwoSd6s_ublUYYy-F6oXp8ALwEJi_cGXJ-zAvs4h5eLrMSNIdj41olosyIPNcrl9MIrBYTEqHj/w200-h159/Arkanists.jpg" width="200" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Arkanists</td>
</tr>
</tbody>
</table>
<p>The final part of the module is a unit of Arkanists. Arkanists are perhaps the only true auto-include unit in the Winter Korps. Their main purpose in life is to give focus to our magnificent Warjacks by using Empower.</p></div>
<p> </p>
<div style="text-align: justify;">Empower has a pretty nice interaction with a &#8216;Jack Marshal. Since it can charge for free due to being marshalled, such a &#8216;jack actually counts as having four focus (or being Aggressive). If the Arkanists fill up the Dire Wolf, it gets four attacks with the Long Axe and one with the Shield. That is quite a lot of damage. The table below summarises the expected damage from a completely fuelled Dire Wolf charging a stationary target.</div>
<p></p>
<div style="text-align: justify;">
<table align="center" border="1" style="width: 570px;">
<thead>
<tr>
<td align="left"><b>Charge (free)</b></td>
<td align="left"><b>2. initial</b></td>
<td align="left"><b>Long Axe</b></td>
<td align="left"><b>Long Axe</b></td>
<td align="left"><b>Long Axe</b></td>
<td align="left"><b>Avg. dam.</b></td>
<td align="left"><b>Arm 20</b></td>
</tr>
</thead>
<tbody>
<tr>
<td align="right">31</td>
<td align="right">24</td>
<td align="right">27</td>
<td align="right">27</td>
<td align="right">27</td>
<td align="right">136</td>
<td align="right">36</td>
</tr>
</tbody>
</table>
</div>
<div style="text-align: center;"><i>Summary of attacks by fully fuelled marshalled Dire Wolf, if opponent is stationary</i></div>
<p></p>
<div style="text-align: justify;">There are also two other abilities: Razor Winds and Sigil of Power. It is always nice to spray chaff at POW 12. However, that is typically for the late game if we run out of &#8216;jacks to fuel. Magical Weapons actually has a pretty good use against, in particular Dusk using Void Engines where Incorporeal stuff appears all the time. A Magical spray is nice.</div>
<p></p>
<h2>Summary</h2>
<div style="text-align: justify;">This is the Kontroller module as I see it. The whole module is only 23 points. It gives opportunities to score 50 mm objectives, terrain objectives, and 40 mm objectives; whilst also contesting. It can run completely autonomous irregardless of which Warcaster runs the army. Some will obliviously not do a lot for it, whilst others can do good things. Yet, it is lovely that it can operate without any explicit support, e.g. far out on a flank. Some of the scenarios in Steamroller 2025 almost requires abilities to operate autonomously on a flank.</div>
<p></p>
<div style="text-align: justify;">Further, all the components in the module can naturally contribute to the rest of the army without diminishing the power of the module.</div>
<p></p>
<div style="text-align: justify;">Finally, training with a fixed module should make playing it almost a reflex. Thus, we can spend our faculties on the rest of the army. The complete module is as follows.</div>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top">
        Kontroller [4]<br />
         &#8211; Dire Wolf [10]<br />
            HEAD &#8211; Shield Guard<br />
            RIGHT ARM &#8211; Long Axe<br />
            LEFT ARM &#8211; Plow-Shield</p>
<p>        Battle Mechanikm [2]</p>
<p>        Winter Korps Officer [3]</p>
<p>        Arkanists [4]</p>
<p>        Total Points 23
    </td>
</tr>
</tbody>
</table>
</div>
<div style="text-align: justify;">Until next time.<br />For the Motherland!</div>
]]></content:encoded>
					
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		<item>
		<title>The Motherland goes to Conquest (day 3)</title>
		<link>https://greylordarchives.org/2025/04/the-motherland-goes-to-conquest-day-3/</link>
					<comments>https://greylordarchives.org/2025/04/the-motherland-goes-to-conquest-day-3/#respond</comments>
		
		<dc:creator><![CDATA[Igor Khador]]></dc:creator>
		<pubDate>Sat, 05 Apr 2025 10:32:00 +0000</pubDate>
				<category><![CDATA[Battle Report]]></category>
		<category><![CDATA[MK IV]]></category>
		<category><![CDATA[House Kallyss]]></category>
		<category><![CDATA[Necrofactorium]]></category>
		<category><![CDATA[Winter Korps]]></category>
		<guid isPermaLink="false">https://greylordarchives.org/the-motherland-goes-to-conquest-day-3/</guid>

					<description><![CDATA[Day three and final day of Conquest. I&#8217;m thinking two days of warm up. It is &#8230; <a title="The Motherland goes to Conquest (day 3)" class="hm-read-more" href="https://greylordarchives.org/2025/04/the-motherland-goes-to-conquest-day-3/"><span class="screen-reader-text">The Motherland goes to Conquest (day 3)</span>Read more</a>]]></description>
										<content:encoded><![CDATA[<div style="text-align: justify;">
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIpCY42ZEh-kaJMnb1nXL2P05w8cnqWMLVj_YoLr_XAClhNvwU2L2Js7jPh8-TtU6TSaHiABUfR_T2gTuRQleaTqV1KbD8lq3nCamLua_NWl5fLvMiGAEYZbKmYAtEki18lqHYhTKs92txOKi5_Z__7Dui7oRRlL0oafOeBQnqUxY0bP298g8EjenBv7Ca/s121/Flag.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img decoding="async" border="0" data-original-height="130" data-original-width="130" height="75" src="https://greylordarchives.org/wp-content/uploads/2025/04/Flag.jpg" class="wp-image-20" /></a></div>
</div>
<div style="text-align: justify;"><i>Day three and final day of Conquest. I&#8217;m thinking two days of warm up. It is now I strike. There is a new day, new opportunities. I&#8217;m getting comfortable with the Valerii list. Yet, still not with the Yara list. This final day is going to be tough. I&#8217;m sticking to my normal ambition: Win at least one and don&#8217;t end up last. Let&#8217;s see how the Motherland fares.</i></div>
<p><span id="more-19"></span></p>
<div style="text-align: justify;">Day three and final day of Oslo Conquest (for the day 1 report see <a href="https://greylordarchives.org/2025/03/the-motherland-goes-to-conquest-day-1.html" target="_blank">here</a>, and day two <a href="https://greylordarchives.org/2025/03/the-motherland-goes-to-conquest-day-2.html" target="_blank">here</a>). It is three days of tournament play, and I&#8217;m getting a bit tired. I think I&#8217;m getting to grips with the big January update of 2025.&nbsp;&nbsp;</div>
<p></p>
<div style="text-align: justify;">
My ambitions is, as always to win at least one and not end up last.&nbsp;</div>
<p></p>
<div style="text-align: justify;">I&#8217;m sticking with Valerii. He was doing pretty well yesterday and I think I&#8217;m getting the handle of this list. I&#8217;m also still bringing Yana with a Mastodon and all the Pikemen. I still haven&#8217;t gotten her to work, despite actually winning one yesterday. I&nbsp;still really want to get the Pikemen to work. I still think they are <a href="https://greylordarchives.org/2024/09/shock-trooper-pikemen-unpolished-gem.html" target="_blank">an unpolished gem</a>. Let&#8217;s see.&nbsp;</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Khador &#8211; Winter Korps</p>
<p>Kapitan Yana Kovoskiy<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Fog of War<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Puissance<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Mastodon [32]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Shock Assault<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT SHOULDER &#8211; Deep Freezer<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT SHOULDER &#8211; Deep Freezer<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Great Axe<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Grinder Fist</p>
<p>AC-2 Bison [10]<br />
AC-2 Bison [10]<br />
Battle Mechanik [2]<br />
Battle Mechanik [2]<br />
Magziev Zarivah Volkova [4]<br />
Mortar Team [2]<br />
Winter Korps Officer [3]<br />
Winter Korps Officer [3]</p>
<p>Arkanists [4]<br />
Shock Trooper Pikemen [7]<br />
Shock Trooper Pikemen [7]<br />
Shock Trooper Pikemen [7]<br />
Shock Trooper Pikemen [7]</p>
<p>Command cards<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Blessing of the Gods<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Duck and Cover!<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Lucky Penny<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Old Faithful<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Put the Fires Out</p>
<p>Total Points<span>&nbsp;&nbsp;&nbsp;</span>100/100</td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="5%"></td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Khador &#8211; Winter Korps</p>
<p>Kommander Valerii Savaryn<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Puissance<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Superiority<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Avalanche [15]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Hyper-Aggressive<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Pneumatic Lance<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Wedge Shield<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Avalanche [15]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Hyper-Aggressive<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Pneumatic Lance<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Wedge Shield</p>
<p>Battle Mechanik [2]<br />
Battle Mechanik [2]<br />
Kontroller [4]<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Dire Wolf [10]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Shield Guard<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Long Axe<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Plow-Shield<br />
Sergeant Sergie Krol [5]<br />
Winter Korps Officer [3]<br />
Winter Korps Officer [3]</p>
<p>Arkanists [4]<br />
Man-O-War Suppressors [11]<br />
Man-O-War Suppressors [11]<br />
Man-O-War Wrecking Crew [10]<br />
Winter Korps Snipers [4]<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Winter Korps Hunting Dog [1]</p>
<p>Command cards<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Blessing of the Gods<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Lucky Penny<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Old Faithful<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Put the Fires Out<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Sapper</p>
<p>Total Points<span>&nbsp;&nbsp;&nbsp;</span>100/100</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<div style="text-align: justify;">A few thoughts on the lists can be found in the report from day 1, which can be found <a href="https://greylordarchives.org/2024/08/the-motherland-at-wtc-third-times-charm.html" target="_blank">here</a>.</div>
<p></p>
<h2 style="text-align: left;">Battle 1 — House Kallyss</h2>
<div style="text-align: justify;">The dead elves are back. So far, I have managed to loose one and win one against these guys. So, it can go either way. This time it is a lovely Norwegian guy. He is bringing the following (from memory).</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top">Dusk &#8211; House Kallyss</p>
<p>        Tyrus, Nis-Arsyr of Spiders<br />
        	&#8211; Eidolon [17]<br />
        		&#8211; HEAD &#8211; True Sight<br />
        		&#8211; RIGHT ARM &#8211; Dawn Blade<br />
        		&#8211; LEFT ARM &#8211; Force Shield<br />
        		&#8211; BACK &#8211; Force Cannon<br />
        	&#8211; Ghast [7]<br />
        		&#8211; HEAD &#8211; Arc Node<br />
        		&#8211; RIGHT ARM &#8211; Heavy Blade Fist<br />
        		&#8211; LEFT ARM &#8211; Light Blade Fist</p>
<p>        Mage Hunter Commander [4]<br />
        Void Engine [8]<br />
        	&#8211; Wight</p>
<p>        Dreadguard Cavalry [11]<br />
        Dreadguard Cavalry [11]<br />
        Dreadguard Slayers [8]<br />
        Mage Hunter Assassins [6]<br />
        Mage Hunter Assassins [6]<br />
        Seeker Adepts [4]<br />
        Soulless Blademasters [6]<br />
        Soulless Guardians [6]<br />
        Soulless Guardians [6]</p>
<p>        Total points  100/100
      </td>
</tr>
</tbody>
</table>
</div>
<div style="text-align: justify;">This round is Two Fronts. In principle, it is a Mastodon friendly scenario. However, there is a lot of large base fast stuff, and I am getting somewhat comfortable with Valerii. So, he is up.</div>
<p></p>
<h3 style="text-align: left;">Deployment</h3>
<div style="text-align: justify;">We are playing Two Fronts. I win the roll-off and decides to go first. It is beneficial to get up the board and put some scenario pressure on the opponent as fast as possible; or that is the theory, at least.</div>
<p></p>
<div style="text-align: justify;">Valerii deploys the Kontroller module on the left flank. Ready to move up and park on one, or even two of the 50 mm objectives. On the right flank, a unit of Suppressors and a unit of Snipers line up to deal with the two 40 mm objectives. The flag ends up on the wall in the middle. So, that is most likely going to be contested for ever. Unless the super fast Avalanches can work their magic. Everything else goes, more or less in the middle.</div>
<p></p>
<div style="text-align: justify;">Tyrus deploys a unit of kittens on each flank. Himself in the middle, right in front of the Void Engine. A &#8216;jack on each flank with a unit of shield guards just on the inside of them. All advance deployment models deploy in some sort of terrain.</div>
<p></p>
<div style="text-align: justify;">That is it. We are ready to rumble. The picture below shows the nice view before it gets ruined by stuff smacking each other around.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilhobsOSNdAfvpenZOATwCIiHLDOAnJuhiRogKF127vcqkERExidWfL6FjbTUT93ozUW99m5oeEwZaG-xiqg9hIBEHTZqKJEK2SOsqT9KGk4WOHHX2VfVjXZVVwlZsqU0QkHHh5ze4-nQXZDfDuAd3exa13HCqYPsw0ZUxOm6ZXwOjbOoz8twl2AQLNdju/s3877/01-00-00.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3830" data-original-width="3877" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilhobsOSNdAfvpenZOATwCIiHLDOAnJuhiRogKF127vcqkERExidWfL6FjbTUT93ozUW99m5oeEwZaG-xiqg9hIBEHTZqKJEK2SOsqT9KGk4WOHHX2VfVjXZVVwlZsqU0QkHHh5ze4-nQXZDfDuAd3exa13HCqYPsw0ZUxOm6ZXwOjbOoz8twl2AQLNdju/s320/01-00-00.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of deployment</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">That is it. We are both ready and motivated. Let&#8217;s see where this goes.</div>
<p></p>
<h3 style="text-align: left;">Round 1</h3>
<div style="text-align: justify;">Valerii does his standard 1. turn. He casts Escort, Puissance on the Wrecking Crew and Superiority on one of the Avalanches. He then goes At All Cost, giving Shield Guard to the unit with Vengeance. He the runs to the rubble in the middle.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the Snipers run to the water feature ready to be annoying around the 40 mm bases. The Suppressors tag along. On the left flank, the Kontroller modules runs to the wall. Everybody else just go full speed ahead.</div>
<p></p>
<div style="text-align: justify;">The picture below shows the situation after the Motherland&#8217;s finest has been sprinting.</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglsmo6jupsF805pRc6YV9VecIuy2RYKiDjixZJK1VgiGjM9NZMQusrfDqNX5Jpk-KxCb7puhW-i9aAJEWC-ubZETpy1El7z-IQjzq7d78VTlhpawEBSa0S6d7gGv9b-0p1K80A2qDxTiKOOpFXOQtG0qeoZKmFTbap-BsDL-JNz_c4bU1JxyIsIrMxr66x/s3803/01-01-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3019" data-original-width="3803" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglsmo6jupsF805pRc6YV9VecIuy2RYKiDjixZJK1VgiGjM9NZMQusrfDqNX5Jpk-KxCb7puhW-i9aAJEWC-ubZETpy1El7z-IQjzq7d78VTlhpawEBSa0S6d7gGv9b-0p1K80A2qDxTiKOOpFXOQtG0qeoZKmFTbap-BsDL-JNz_c4bU1JxyIsIrMxr66x/s320/01-01-01.jpeg" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of turn 1</td>
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<div style="text-align: justify;">Tyrus sends his kittens up both flanks as far as they can get. A unit of Guardians, along with the Ghast move towards the 40 mm objectives. Everybody else just run up the field headed by the Eidolon and the Swordmasters. The picture below shows the situation just before something hits somebody&#8217;s fan.</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpR3OAkorm3yt36dFCbpVEU-iuYfTyRIchZN3irIWKzXcPe2LcaMI5Azov6zf5S1FvuLYEdN1IO7ufn8sNLDiwwFH6w3K7BCY9GfDAl9Kha9j4KmMXx8H-C6PPZbs-fO18Jx2aW9GRlBO0n32qpAjTDOJQNxUnSnn1ejqUfsMe9vF5TWQhSQQvbbLgOdzy/s3942/01-01-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2519" data-original-width="3942" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpR3OAkorm3yt36dFCbpVEU-iuYfTyRIchZN3irIWKzXcPe2LcaMI5Azov6zf5S1FvuLYEdN1IO7ufn8sNLDiwwFH6w3K7BCY9GfDAl9Kha9j4KmMXx8H-C6PPZbs-fO18Jx2aW9GRlBO0n32qpAjTDOJQNxUnSnn1ejqUfsMe9vF5TWQhSQQvbbLgOdzy/s320/01-01-02.jpeg" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of round 1</td>
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<div style="text-align: justify;">Boring round done. Let&#8217;s start cracking skulls.</div>
<p></p>
<h3 style="text-align: left;">Round 2</h3>
<div style="text-align: justify;">One can say a lot about the Norwegians but the are polite people. This Norwegian in particular has placed his Eidolon up front within range of the leftmost Avalanche. I can only assume it is in the spirit of Nordic solidarity. Also being polite, I think it would be wrong to disappoint him. So, the Avalanche better slam it. To do this, Valerii has to move Superiority to that &#8216;jack, which he does after up-keeping the other two spells. He then moves a bit to the left to be able to stand valiantly behind the wall of steel that will move there shortly.</div>
<p></p>
<div style="text-align: justify;">The Arkanists fill up the Avalanche with focus, the Mechanik gives it Pathfinder, and off it goes. It slams directly into the Eidolon and slams it across a unit of Guardians killing four of them. The Eidolon is naturally knocked down and does take som damage. However, the Slam God does not follow up. It rather takes a swing at the Assassins without any luck. Now the party is started.</div>
<p></p>
<div style="text-align: justify;">On the left flank, the Kontroller module stays behind the wall eyeing the kittens and being within 3&#8243; of the home 50 mm objective. On the right flank, the two Suppressor units move up and shoots the other kitten unit to death. The Snipers move in between the two 40 mm objectives to interact with both of them.</div>
<p></p>
<div style="text-align: justify;">In the middle, the Wrecking Crew moves to the flag wall and change into a Speed Bump Crew. The second Avalanche screens Valerii. Hey, Ho, let&#8217;s go. The picture below depicts the result of putting stuff &#8220;near&#8221; the Slam God. ARM 22 &#8216;jack almost in the opponent&#8217;s deployment zone.</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB8kJG4ITshk8BuPEnT87oHf5Vm43fliwTXs8OlVQBS9gOXCBfN8dHY7j_3M50vpFOgzcSr04YLRjrTfBVNorfvrbkgHVhSbSKMhGNh4-OrcbqBaL9VfOwShulZuPaA_CXxfOVG0zRhQ7PkJ6RbHbOR5WZpgj0kbKyQ-yj3jWjjt1jeWIKT_eL9Yraw1hh/s3708/01-02-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2513" data-original-width="3708" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB8kJG4ITshk8BuPEnT87oHf5Vm43fliwTXs8OlVQBS9gOXCBfN8dHY7j_3M50vpFOgzcSr04YLRjrTfBVNorfvrbkgHVhSbSKMhGNh4-OrcbqBaL9VfOwShulZuPaA_CXxfOVG0zRhQ7PkJ6RbHbOR5WZpgj0kbKyQ-yj3jWjjt1jeWIKT_eL9Yraw1hh/s320/01-02-01.jpeg" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of turn 1</td>
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<div style="text-align: justify;">The look on the lovely Norwegian&#8217;s face when accepting his slam present was worth a lot. Apparently, I might have misunderstood the gesture. At least everything that can reach the Avalanche charge, move or just hit it. I does not feel appreciated. ARM 22 and 34 boxes is nice. It is still standing after the smoke clears.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the Slayers, a unit of Assassins, the Ghast and some other stuff attempt to chew into the Wrecking Crew. Such a crew is rather robust and decides to hang around. </div>
<p></p>
<div style="text-align: justify;">That is it for the 2. round. Valerii scores one point at the home 50 mm objective. The picture below shows the magnetic effect of an Avalanche.</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4tzsNQBB-g3IwyVqJ60C1NmQGuFGBseqtSkDjgjuGYNt2195-rRxHN59unJGcAOtImOHEdq8FU1pgcXFiibkoJx1qhM8lUgRqLkHbxuRIdkGOHUNCwBmZQdVDxlLQXAm7GMBszK-E98KO_3HFLqbnwGupFJ4LXnGTx9KOxvn9kOp53hgSkAiwscEqUjHV/s2960/01-02-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2418" data-original-width="2960" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4tzsNQBB-g3IwyVqJ60C1NmQGuFGBseqtSkDjgjuGYNt2195-rRxHN59unJGcAOtImOHEdq8FU1pgcXFiibkoJx1qhM8lUgRqLkHbxuRIdkGOHUNCwBmZQdVDxlLQXAm7GMBszK-E98KO_3HFLqbnwGupFJ4LXnGTx9KOxvn9kOp53hgSkAiwscEqUjHV/s320/01-02-02.jpeg" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of round 2</td>
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<div style="text-align: justify;">That was an explosive round. Tyrus is on his heels. Let&#8217;s see if Valerii can keep up the momentum.</div>
<p></p>
<h3 style="text-align: left;">Round 3</h3>
<div style="text-align: justify;">This smells like a feat turn. Valerii does his thing and puts Kill Order on the Slayers and the kittens. He also goes for Precision Strike. The Wrecking Crew charge the kittens and&#8230; wreck them. The Dire Wolf can now move up to in between the two 50 mm objectives to score both. This is assuming that the Avalanche and friends can remove whatever contest the opponent&#8217;s 50 mm. This is now the focus of the Avalanche, and it is successful.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the Suppressors clean up by removing the Ghast and a bit of the chaff. Everybody else chip in and the combined might of Sergie, an Officer and a Mechanik removes the Slayers. The only things not really removed are the Swordmasters and the Eidolon. But you can&#8217;t have it all. </div>
<p></p>
<div style="text-align: justify;">The picture below shows the effect of spring cleaning. Scenario score is now 6-0 in Valerii&#8217;s favour. He has 11 minutes on the clock. Tyrus almost the same with 10 minutes.</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJZAsLjJXQLCtY6kWtsBji1h3Ra435Yj7qLztxRK9nC0krKm5NJFmpNSjnaMasfTsyrnnxNCDXrX-pUmqfFtRIpROSnS8_NPd4nNIb4YA6J4_VNpNXWWo1UaAaYc_Qnpcny5ZhBBPFOfQNoguplTG9hXf9UW0cHFOEMes0EflqgpJkOM0pDHQTql-ZweAV/s2980/01-03-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2479" data-original-width="2980" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJZAsLjJXQLCtY6kWtsBji1h3Ra435Yj7qLztxRK9nC0krKm5NJFmpNSjnaMasfTsyrnnxNCDXrX-pUmqfFtRIpROSnS8_NPd4nNIb4YA6J4_VNpNXWWo1UaAaYc_Qnpcny5ZhBBPFOfQNoguplTG9hXf9UW0cHFOEMes0EflqgpJkOM0pDHQTql-ZweAV/s320/01-03-01.jpeg" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of turn 1</td>
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<div style="text-align: justify;">Tyrus is in serious trouble. If he can&#8217;t score four points and stop Valerii from scoring a single one, he has lost.</div>
<p></p>
<div style="text-align: justify;">Out of spite, I guess, Tyrus takes matter into his own hands and kill the Avalanche with the assistance of the Eidolon. The Swordmasters make a feeble attempt to kill some Wrecking Crew. At least Tyrus&#8217; 50 mm is contested. There is nothing to do on the right flank.</div>
<p></p>
<div style="text-align: justify;">Finally, a Hail Mary is attempted by the two remaining assassins — to assassinate Valerii. It is not a completely ridiculous attempt. However, Valerii is nicely protected so only one assassin makes it into contact. That is not enough.</div>
<p></p>
<div style="text-align: justify;">That is it. Everybody has done their things. The picture below shows the result of dead elves attempting to encroach on Khador territory.</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-Wnsa3sENclMtvcHUwYPziyCG9UNX64yWzbxV3GvO6Rp3QBDt84HB8u6uRWJI_lJtef1tzYtHElnZCYtjVt6NJrmk5OpvBXRE7hg7-yN0-ElTRKkP190gmLsmJD6D4RFS_n7UwSnJxDYHTrIMJ_1HvqU1nuR3jFTOeTQ66q2ihtlhoxSTx3fBtuNTzOkr/s2885/01-03-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2626" data-original-width="2885" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-Wnsa3sENclMtvcHUwYPziyCG9UNX64yWzbxV3GvO6Rp3QBDt84HB8u6uRWJI_lJtef1tzYtHElnZCYtjVt6NJrmk5OpvBXRE7hg7-yN0-ElTRKkP190gmLsmJD6D4RFS_n7UwSnJxDYHTrIMJ_1HvqU1nuR3jFTOeTQ66q2ihtlhoxSTx3fBtuNTzOkr/s320/01-03-02.jpeg" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of round 3, end of game</td>
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<div style="text-align: justify;">Game over. Valerii wins on scenario at 11-0. That is a pretty solid win. The game was a blast, for both players. Although I might permanently have damage the Norwegian through excessive slamming. I hope he recovers.</div>
<p></p>
<div style="text-align: justify;">It turns out that placing an ARM 22 &#8216;jack with 34 boxes and Superiority in the middle of the opponent&#8217;s lines forces him to deal with. Despite the fact that it is most likely going to be outside Valerii&#8217;s Control Range. I can still see why it must be annoying. This leaves room for the rest of Valerii&#8217;s army. I like the Avalanche a lot. It reminds of the old days when Vlad1 did similar stuff with Marauders (there is a very old example <a href="https://greylordarchives.org/2020/02/vladimir-tzepesci-dark-prince-vlad1-vs_15.html" target="_blank">here</a>).</div>
<p></p>
<h2 style="text-align: left;">Battle 2 — Necrofactorium</h2>
<div style="text-align: justify;">Another nice Norwegian and more dead stuff. There seems to be a pattern here. This time it is not dead elves but dead everything else: the Necrofactorium. It is a bit of an odd list. I think it boils down to which models the player has. This is the list he is bringing (from memory).</div>
<p>	</p>
<div style="text-align: justify;">
<table border="0">
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<td halign="left" style="white-space: pre-wrap;" valign="top">Cryx &#8211; Necrofactorium<br />
        Lich Lord Dekathus<br />
        &#8211; Hades<br />
        	&#8211; HEAD &#8211; Hades [16]<br />
        	&#8211; RIGHT ARM &#8211; Soul Cannon<br />
        	&#8211; LEFT ARM &#8211; Death Claw<br />
        &#8211; Malefactor [15]<br />
        	&#8211; HEAD &#8211; Dark Shroud<br />
        	&#8211; RIGHT ARM &#8211; Fell Axe<br />
        	&#8211; LEFT ARM &#8211; Spiked Shield<br />
        &#8211; Raptor [6]<br />
        	&#8211; HEAD &#8211; Doomspitter<br />
        	&#8211; BACK &#8211; Arc Node<br />
        &#8211; Raptor [6]<br />
        	&#8211; HEAD &#8211; Venom Blaster<br />
        	&#8211; BACK &#8211; Arc Node</p>
<p>        Machine Wraith Dominator [4]<br />
        Magnus the Unstoppable [20]<br />
        &#8211; Invictus<br />
        Master Necrotech Chatterbane [4]<br />
        Night Terrors [10]<br />
        Sludge Thralls [8]<br />
        The Furies [10]</p>
<p>        Total Points 99/100
      </td>
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</div>
<div style="text-align: justify;">We are playing Colour Guard, which is a scenario for the Valerii list. Also, I&#8217;m so much in love with the Avalanches right now. So there really isn&#8217;t a question. Valerii it is.</div>
<p></p>
<h3 style="text-align: left;">Deployment</h3>
<div style="text-align: justify;">Dekathus win the roll-off and decides to go first. I pick the side with the trench. That looks like a wonderful spot for Valerii to hang out.</div>
<p></p>
<div style="text-align: justify;">The Cryx player deploys quite heavily on the left flank with the unit of Night Terrors, probably having their eyes on the cache, Magnus and Invictus and a unit of Sludge Thralls. The right flank is occupied by all the &#8216;jacks. Dekathus and the rest are in the middle.</div>
<p></p>
<div style="text-align: justify;">Valerii does a quite standard deployment. The Kontroller module goes on the left flank with their eyes on the 50 mm there. The Snipers tag along looking at the cache.</div>
<p></p>
<div style="text-align: justify;">Everything else goes into the middle, except for one unit of Suppressors who deploys far to the left to counter the Night Terrors most likely coming this way around the house.</div>
<p></p>
<div style="text-align: justify;">The picture below shows the deployment of the troops before the Necrofactorium starts the party.</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1MH9b-h7QKzSDBMDKfwfEOdqtC8-6bTBHgjEiJnXOCFY4nlf_yeXR8L_TEtY4zO2W8Xq-zIuavMdyUOysA8v7zfH8TZESvXNkQUfRdONu0Zz7RyU02sqqe-4X5oAaTLU_cGtVr8Shpp-_0UTRPgl495pi5nuGnUWk8axqpknxLThgueBgfSvwiI_t_mej/s3696/02-00-00.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3293" data-original-width="3696" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1MH9b-h7QKzSDBMDKfwfEOdqtC8-6bTBHgjEiJnXOCFY4nlf_yeXR8L_TEtY4zO2W8Xq-zIuavMdyUOysA8v7zfH8TZESvXNkQUfRdONu0Zz7RyU02sqqe-4X5oAaTLU_cGtVr8Shpp-_0UTRPgl495pi5nuGnUWk8axqpknxLThgueBgfSvwiI_t_mej/s320/02-00-00.jpeg" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of deplpoyment</td>
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<div style="text-align: justify;">I don&#8217;t think I have played Dekathus before. I&#8217;m told he can be rather tanky. Let&#8217;s see where this takes us.</div>
<p></p>
<h3 style="text-align: left;">Round 1</h3>
<div style="text-align: justify;">The first turn doesn&#8217;t really hold any surprises. All the Cryx and Magnus just runs forward. That is it. Nothing more to see here. The picture below shows the nothing to see.</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwaoW0QFmf6FY8R-1ImQO41jWUHC_OVjDaWDPtZm3nhSFyHXxi07sh27iIMYIsX1sfdGf3EpmvofR1TYI1SG9NdPwULwLIdSyuxyYdvqnB6isYU2u8ihZBsP0s0HN9aj85TBMdfaX0u1wCMZMAAqyXyFMPeTtMidCOMMo9Z1f5nF62yF-q3HbvvVx1r0_f/s4092/02-01-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3014" data-original-width="4092" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwaoW0QFmf6FY8R-1ImQO41jWUHC_OVjDaWDPtZm3nhSFyHXxi07sh27iIMYIsX1sfdGf3EpmvofR1TYI1SG9NdPwULwLIdSyuxyYdvqnB6isYU2u8ihZBsP0s0HN9aj85TBMdfaX0u1wCMZMAAqyXyFMPeTtMidCOMMo9Z1f5nF62yF-q3HbvvVx1r0_f/s320/02-01-01.jpeg" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of turn 1</td>
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<div style="text-align: justify;">Valerii does what he always do. He casts Escort, Superiority on an Avalanche, and Puissance on the Wrecking Crew. He also shouts Precision Strike and moves a bit forward. </div>
<p></p>
<div style="text-align: justify;">The left flank moves up. The snipers attempt to hide behind a house on their way to the cache. The Dire Wolf is more bold with the Kontroller behind it. In the middle, the Wrecking Crew moves in front of the lake. The Mechanik and Officer moves into the lake to be ready to score later. A Suppressor unit move in front of Valerii to screen him. The two Avalanches move forward to be ready for the potential slam party.</div>
<p></p>
<div style="text-align: justify;">On the left, the Suppressors move up behind the house. That is it. The picture below shows the status before the lines meet.</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDiZEMwugQV8stW18WUZMsH1yeLvOdceU58p2JzYFou7oeOjU1t7eWOGzKjSKQE5IHG_Ow8ADog59iCSDJkUDUXCbrYYACjbOJAMwn0-YrwV7lrMIujrrcVGSWfhAE_1AQiopLBvpigL33KCMq0qoStLOBCUGvyrtZFoxdV3hNgCCL-_7R2fTgcE4qYhzR/s3806/02-01-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2880" data-original-width="3806" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDiZEMwugQV8stW18WUZMsH1yeLvOdceU58p2JzYFou7oeOjU1t7eWOGzKjSKQE5IHG_Ow8ADog59iCSDJkUDUXCbrYYACjbOJAMwn0-YrwV7lrMIujrrcVGSWfhAE_1AQiopLBvpigL33KCMq0qoStLOBCUGvyrtZFoxdV3hNgCCL-_7R2fTgcE4qYhzR/s320/02-01-02.jpeg" width="570" /></a></td>
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<tr>
<td class="tr-caption" style="text-align: center;">End of round 1</td>
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<div style="text-align: justify;">We are ready for axe to face or more likely Avalanche to face.</div>
<p></p>
<h3 style="text-align: left;">Round 2</h3>
<div style="text-align: justify;">The Night Terrors start by running all the way to the left of the cache. Basically in my deployment zone. That is quite naughty. Invictus moves forward and fires the Obliterator into the Avalanche, I think. The Sludge Thralls move up to the house.</div>
<p></p>
<div style="text-align: justify;">On the right flank, all the &#8216;jacks advance and start shooting. It turns out that at least one of them can shoot through the house. So, bye bye Snipers.</div>
<p></p>
<div style="text-align: justify;">After some deliberation, Dekathus is being bold, moves into the cloud and feats. If think this brings him to ARM 23 or something like this. He feels invulnerable&nbsp;and taunts Valerii. The picture below shows Dekathus taunting Valerii.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghIVFfZJTfA4uhe8OvRkUxbnjo7uAaeWpKC8aGgaNkkG71FLqtZZL_cIdfZFRMIhzAxlKbM4XyPnnZFKzad8XLAtEI7qE2IvkXr8AYy2E8rPbOptXCAic6GArUomejqJmgQKu3LrMbb-gtdMw59rtitEnG_9LyHzTkRNGyQB5LKL-pj7PPkvJyRePQ7jo2/s4430/02-02-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2588" data-original-width="4430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghIVFfZJTfA4uhe8OvRkUxbnjo7uAaeWpKC8aGgaNkkG71FLqtZZL_cIdfZFRMIhzAxlKbM4XyPnnZFKzad8XLAtEI7qE2IvkXr8AYy2E8rPbOptXCAic6GArUomejqJmgQKu3LrMbb-gtdMw59rtitEnG_9LyHzTkRNGyQB5LKL-pj7PPkvJyRePQ7jo2/s320/02-02-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Valerii takes offence from Dekathus&#8217; obscene remarks and flaunting of souls. After some internal debated, whether to kill Invictus or Dekathus. The result is killing Dekathus. So, Valerii puts focus on one of the Avalanches, feats and shouts Precision Strike, he then moves up and puts a Kill Order on Dekathus. It is Avalanche time. </div>
<p></p>
<div style="text-align: justify;">The first Avalanche slams Dekathus into whomever is standing behind him. Attacks are bought until it runs out of focus. Dekathus is still alive. This situation begs the question: what is better than an Avalanche in your army? Two Avalanches!</div>
<p></p>
<div style="text-align: justify;">The second Avalanche decides not to slam. Charging can also be fun. It charges in and finish off Dekathus. The kodak moment below shows why hybris is a bitch.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6nwhfxpHTYjfW4wHAr_0k-7Pt_-etroXzoAVJ6YmszvsM70fvMnNPG2nnVAbr_8goNJnEvJpmW4MRg82gj7NTuejADaUq1xVgcPHTusk3cijlFmRWWxb5RfGZ1gtLPVoNA9owhvZuIRIGG2rtISBCYtLgbDB3zp2gZ1oNvbtMAeRFCfSLxP1GnWARY9xB/s2097/02-02-02.jpeg" style="margin-left: auto; margin-right: auto;"><img loading="lazy" decoding="async" border="0" data-original-height="1733" data-original-width="2097" height="264" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6nwhfxpHTYjfW4wHAr_0k-7Pt_-etroXzoAVJ6YmszvsM70fvMnNPG2nnVAbr_8goNJnEvJpmW4MRg82gj7NTuejADaUq1xVgcPHTusk3cijlFmRWWxb5RfGZ1gtLPVoNA9owhvZuIRIGG2rtISBCYtLgbDB3zp2gZ1oNvbtMAeRFCfSLxP1GnWARY9xB/s320/02-02-02.jpeg" width="320" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 2, end of game</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">It almost took pity on the poor Norwegian and went for Invictus. However, how often do I get the chance to park two Avalanches in the face of a &#8216;caster?</div>
<p></p>
<div style="text-align: justify;">I&#8217;m not sure what is going on today. I have won two out of two possible games. Unfortunately, I&#8217;m not sure it is examples of my superior skills (a bit perhaps). It is worth mentioning that both my opponents today are rather new to the game.</div>
<p></p>
<h2 style="text-align: left;">Battle 3 — Winter Korps</h2>
<div style="text-align: justify;">Final game for today, and the finals. I don&#8217;t think I have ever made it to a final before. Somehow it is fitting that I finish this wonderful time in Norway with a Finnish player. It is even going to be a mirror match. I am going to face somebody pretending to be part of the Motherland. The nice Finn is putting Zahara on the table. This is going to be interesting. The only thing in Khador that actually out-threatens an Avalanche. I have never played, nor played against her before. This is list Zahara is leading (from memory).</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top">Khador &#8211; Winter Korps<br />
        Kapitan Zahara Vilkul<br />
         &#8211; Avalanche [15]<br />
        	&#8211; HEAD &#8211; Hyper-Aggressive<br />
        	&#8211; RIGHT ARM &#8211; Pneumatic Lance<br />
        	&#8211; LEFT ARM &#8211; Wedge Shield<br />
        &#8211; Great Bear [15]<br />
        	&#8211; HEAD &#8211; Aggressive<br />
        	&#8211; RIGHT ARM &#8211; Deep Freezer<br />
        	&#8211; LEFT ARM &#8211; Battle Axe<br />
        &#8211; Razor [18]</p>
<p>        AC-2 Bison [10]<br />
        Sergeant Goran Lazarenko, the Jackal [4]<br />
        Winter Korps Officer [3]<br />
        Arkanists [4]<br />
        Arkanists [4]<br />
        The Hounds [8]<br />
        Winter Korps Infantry [6]<br />
        &#8211; WEAPON SUPPORT TROOPERS &#8211; Auto Cannon<br />
        &#8211; WEAPON SUPPORT TROOPERS &#8211; Auto Cannon<br />
        &#8211; Winter Korps Standard [1]<br />
        Winter Korps Infantry [6]<br />
        &#8211; WEAPON SUPPORT TROOPERS &#8211; Auto Cannon<br />
        &#8211; WEAPON SUPPORT TROOPERS &#8211; Auto Cannon<br />
        &#8211; Winter Korps Standard [1]<br />
        Winter Korps Snipers [4]<br />
        &#8211; Winter Korps Hunting Dog [1]</p>
<p>        Total Points 100/100</td>
</tr>
</tbody>
</table>
</div>
<div style="text-align: justify;">The scenario is Payload. That is the prime example of what the Valerii list is build for. So, there really isn&#8217;t any question.</div>
<p></p>
<h3 style="text-align: left;">Deployment</h3>
<div style="text-align: justify;">I win the roll-off an decides to go first. I better get some board presence fast.</div>
<p></p>
<div style="text-align: justify;">Valerii deploys very much in the standard way. The Kontroller module goes on the right flank to grab the 50 mm objective. The snipers go on the left flank to deal with the flag. Everything else deploys around Valerii himself.</div>
<p></p>
<div style="text-align: justify;">Zahara deploys slightly of center towards the left flank. A unit of snipers go on the far right. Everthing else around her. The SKS-6 warriors advance deploys near the opponent&#8217;s 50 mm.</div>
<p></p>
<div style="text-align: justify;">The picture below shows the situation before some Khador on Khador action.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcwlzy7-Fx1kFb7EyfjXOi8gb1nvx_mm-ZyGLU1B6EE7KDH_f1kwLyZj3JM-MDkuNlICWBk9owL59b-TXMd3UWIKjLyMhCZOx_Nk4AfhK3R5-rh5L2aHniKuwcOvoOckrHwN4SeYYqh44nTB_ItMsA5YZCol-9HwPODoJVdp7cppIN4fEIBfXqR4ydNVOh/s3528/03-00-00.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3279" data-original-width="3528" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcwlzy7-Fx1kFb7EyfjXOi8gb1nvx_mm-ZyGLU1B6EE7KDH_f1kwLyZj3JM-MDkuNlICWBk9owL59b-TXMd3UWIKjLyMhCZOx_Nk4AfhK3R5-rh5L2aHniKuwcOvoOckrHwN4SeYYqh44nTB_ItMsA5YZCol-9HwPODoJVdp7cppIN4fEIBfXqR4ydNVOh/s320/03-00-00.jpeg" width="570" /></a></td>
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<tr>
<td class="tr-caption" style="text-align: center;">End of deployment</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">As mentioned, I have never played, nor played against Zahara. This will be interesting and most likely educational.</div>
<p></p>
<h3 style="text-align: left;">Round 1</h3>
<div style="text-align: justify;">Valerii does what he normally do and casts Superiority on an Avalanche. He is picking the one not opposite the opponent&#8217;s Avalanche to avoid a Mexican standoff. He also casts Escort and Puissance on the Wrecking Crew. Finally he shouts At All Cost to the Wrecking Crew and moves behind the wall.</div>
<p></p>
<div style="text-align: justify;">The Kontroller module on the right runs to the 50 mm, where I expect them to occupy most of battle. The Snipers to the left runs to the woods. Everybody else moves forward. On the right, they try to stay behind the forest, and on the left they stay out of the Avalanches range. </div>
<p></p>
<div style="text-align: justify;">The picture below shows the situation just before Zahara makes her first move.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrVgQFlSm0GdONlq9vcXgBy-2B0mr5_D-66ssbdEiJXbVTmwGjVDo8huaa0rOvk1Hacj8obfzbo-ccSqSEAhU65J-ubnKM6lbLyuvUyswCZ_zR1mKDO6ywGsm95gsX1g1_X62464RoHeuFdW2K8s99I0l6ElK4xpb_ejHEg7hueGKfqWpJy442GqIMgID7/s3620/03-01-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3044" data-original-width="3620" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrVgQFlSm0GdONlq9vcXgBy-2B0mr5_D-66ssbdEiJXbVTmwGjVDo8huaa0rOvk1Hacj8obfzbo-ccSqSEAhU65J-ubnKM6lbLyuvUyswCZ_zR1mKDO6ywGsm95gsX1g1_X62464RoHeuFdW2K8s99I0l6ElK4xpb_ejHEg7hueGKfqWpJy442GqIMgID7/s320/03-01-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">It quickly becomes clear that Zahara has given up on Valerii&#8217;s 50 mm home objective. Her whole army moves forward, cautiously eyeing the two Avalanches, whilst extending towards the left flank. Not surprisingly, her Avalanche also gets Superiority.</div>
<p></p>
<div style="text-align: justify;">This is, perhaps an even more uneventful round. Both lines are eyeing each other waiting for somebody to grab the initiative. The picture below depicts the waiting for grabbing initiative.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHbflEjqTUbNHpYubIyJb1FTJI-Mp-qdhaBvPGqPolzgV7fgMTO_OVdHPIFpA2bYPIHWfyYE7LyoPwyNFOkMZxZiI5dwvwO0HUyicAL8xCkgFLeU4WQeD8Aq7bVpe0BhIa8-TeUbOROv-bhOI0mhzr1UAGjtcTdWHmdIVKKnR8eTnybKS-yMpAPb2bb0hd/s3883/03-01-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2962" data-original-width="3883" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHbflEjqTUbNHpYubIyJb1FTJI-Mp-qdhaBvPGqPolzgV7fgMTO_OVdHPIFpA2bYPIHWfyYE7LyoPwyNFOkMZxZiI5dwvwO0HUyicAL8xCkgFLeU4WQeD8Aq7bVpe0BhIa8-TeUbOROv-bhOI0mhzr1UAGjtcTdWHmdIVKKnR8eTnybKS-yMpAPb2bb0hd/s320/03-01-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Something probably needs to happen. We can&#8217;t stand here all day. Let&#8217;s see where this is going.</div>
<p></p>
<h3 style="text-align: left;">Round 2</h3>
<div style="text-align: justify;">Something needs to happen. Valerii upkeeps his spells. He then drops a wall between the forest and the enemy&#8217;s line by casting Rock Wall. The right most officer moves into the cloud and gives the unit of Suppressors Pathfinder. They can now move through the woods and stand behind the wall, whilst shooting their lovely guns into something big.</div>
<p></p>
<div style="text-align: justify;">The rightmost Avalanche is encouraged by this behaviour and shuffles forward along the forest edge. Not too far though. Better not let the opponent&#8217;s Avalanche see me. The Kontroller modules just walks to the other side of the objective. No reason to risk not scoring. Everybody else moves forward.</div>
<p></p>
<div style="text-align: justify;">This is the situation that can be seen in the picture below.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7-IUhcLgBT3MnWqUmXm3e6v2sfCNXeAQv6mAOAyUrcX_9WEZGqToBHPiGAicF8su7qBKl5eeJfBnZ6skg1t1XZjCHO9r-L_sNLUZI55bzi6lOKvWot-afGS1giS2RevtltscMezaapFqsKQaLCuWARjUQ73BkJ6b0ORFrmaHGMVYuoGPhiGBjffNkO1yE/s3695/03-02-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2692" data-original-width="3695" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7-IUhcLgBT3MnWqUmXm3e6v2sfCNXeAQv6mAOAyUrcX_9WEZGqToBHPiGAicF8su7qBKl5eeJfBnZ6skg1t1XZjCHO9r-L_sNLUZI55bzi6lOKvWot-afGS1giS2RevtltscMezaapFqsKQaLCuWARjUQ73BkJ6b0ORFrmaHGMVYuoGPhiGBjffNkO1yE/s320/03-02-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Valerii might have put his hand in a hornet&#8217;s nest. Let&#8217;s see how hard they sting. The Bison runs over the Rock Wall and removes it. Thinking about it now, I&#8217;m not sure we played this correctly. I can&#8217;t find anywhere where it says that the Rock Wall can be removed. It is not a Defense. Anyway, that is probably not going to be paramount for the result of this match.</div>
<p></p>
<div style="text-align: justify;">Anyway, back to the Bison. It then offload its shots into the Suppressors. This is followed up by a unit of Winter Korps Infantry who does a very complicated combination of CRA shots, all originating from an Auto Cannon and all ending up in the Suppressors. We had to stop the clock whilst the nice Finn walked me through how this is. It took a few attempts until I got it. That is really cool and effective. I have never thought about that. So far, consider me educated. It is actually so efficient that the Suppressors go away.</div>
<p></p>
<div style="text-align: justify;">The Avalanche then charges the remaining Suppressors, no longer behind a wall and removes them. It might have been helped by the other unit of infantry doing the same fancy CRA as the first unit. Razor wants to play and charges the rightmost Avalance. It doesn&#8217;t do a lot.</div>
<p></p>
<div style="text-align: justify;">Finally, Zahara moves forward and feats. Now I can&#8217;t see most of the left flank. This was  a brutal, yet educational turn. The picture below shows Valerii thinking about bringing infantry going forward. I think scenario score is 1-1.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6w80rgZwW_2PxnsIGifI2lKAzDnautbirLJmciw0QPcxo8uZXJv25Y-5_E4E-zPpCp18nqXdfW4zMhURFKeoHBkssHzkCrTFNhjvHz-1L1JVLbYjTImIq_Xly8JpLUCZ5qZ8h1MIzyhTDL6J6omR3TEgVegBgpZunGMGOTalhBeYp6x3iJ5EZiEEFD4q4/s3510/03-02-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2423" data-original-width="3510" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6w80rgZwW_2PxnsIGifI2lKAzDnautbirLJmciw0QPcxo8uZXJv25Y-5_E4E-zPpCp18nqXdfW4zMhURFKeoHBkssHzkCrTFNhjvHz-1L1JVLbYjTImIq_Xly8JpLUCZ5qZ8h1MIzyhTDL6J6omR3TEgVegBgpZunGMGOTalhBeYp6x3iJ5EZiEEFD4q4/s320/03-02-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 2</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">This was hard. I lost both units of Suppressors and can&#8217;t see the left flank. Let&#8217;s see if there are any rabbit in Valerii&#8217;s, otherwise very lovely hat.</div>
<p></p>
<h3 style="text-align: left;">Round 3</h3>
<div style="text-align: justify;">It is time to get creative. Valerii upkeeps everything. The Arkanists fuel up the rightmost Avalanche which the slams the opponent&#8217;s Avalanche. Whilst doing this, it Bulldoze away Razor. The opponent&#8217;s Avalanche is not completely destroyed, but in really bad shape.</div>
<p></p>
<div style="text-align: justify;">The Wrecking Crew move forward and almost remove the Bison. They get a bit of support from the Avalanche, which moves up, kills the Bison and a few infantry. The two Snipers also abandon the objective terrain, and shoots at the infantry.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the Kontroller fires his spray at Razor and freezes it. It it now both knocked down and stationary. This opens up for the Dire Wolf to bring axe to face. Razor does, expectedly survive.</div>
<p></p>
<div style="text-align: justify;">Finally, Valerii would like to stay away from Zahara. So, he moves to the left and puts up a wall. The picture below shows the result of an attempt at spring cleaning. The scenario score is now 3-1 in Zahara&#8217;s favour.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLphx9vuhno7clH7wQr-IyrFSsv4sqCYHPr60LLv7JOq5QBg7wWrgWiu6rBEH2JFM91kW3Dwpqa_7V95iJWi-udmFA4DU1xZkght7RqfTimKmCNCxIgPjIasJWr2xD6l2Oyiu9smLxKOYa-88YXImpi8IEl3wVB07Zq7fD3yiAz7GsJ2wN9m4mQDAKD2dB/s3586/03-03-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2532" data-original-width="3586" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLphx9vuhno7clH7wQr-IyrFSsv4sqCYHPr60LLv7JOq5QBg7wWrgWiu6rBEH2JFM91kW3Dwpqa_7V95iJWi-udmFA4DU1xZkght7RqfTimKmCNCxIgPjIasJWr2xD6l2Oyiu9smLxKOYa-88YXImpi8IEl3wVB07Zq7fD3yiAz7GsJ2wN9m4mQDAKD2dB/s320/03-03-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">I can&#8217;t completely remember what happened here. It is an intense game, so I even forgot to take a picture. I think that a combination of The Hounds, the last of the infantry and the Great Bear removed the leftmost Avalanche and one of the Wrecking Crew. </div>
<p></p>
<div style="text-align: justify;">In Zahara&#8217;s home field, not a lot happened. An ARM 22 Avalanche is difficult to deal with; in particular when your own Avalanche is in really bad shape.</div>
<p></p>
<div style="text-align: justify;">Also, as Zahara has been hiding between the Retribution column to the left, Razor is outside her control area. So he does nothing. I think that was it.</div>
<p></p>
<h3 style="text-align: left;">Round 4</h3>
<div style="text-align: justify;">There has been a clean up of Valerii&#8217;s troops. If I&#8217;m not mistaken, he is behind on points and probably not in a position to kill Zahara.</div>
<p></p>
<div style="text-align: justify;">Valerii has to move back to the first wall and drop his own. He feats for two Kill Orders on the stuff on the left flank, and a Precision Strike.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the Dire Wolf moves back to score the objective. This is fine as Razor is still knocked down and I&#8217;m pretty sure it will be stationary again shortly. The Kontroller makes sure that Razor is indeed both knocked down and stationary again. So, it is not a threat.</div>
<p></p>
<div style="text-align: justify;">In the middle, the Arkanists are told March by an officer and moves into the woods to give focus to the Avalanche and score the 40 mm objective. Said officer also goes next the that objective. For good measure, he puts a shot into Razor. The Avalanche says thank you to the Arkanists and kill the opponent&#8217;s Avalanche.</div>
<p></p>
<div style="text-align: justify;">The Wrecking Crew has to deal with the infantry and can&#8217;t kill the Great Bear. The Mechanik moves up to block it. The officer moves into the forest to contest the 50 mm.</div>
<p></p>
<div style="text-align: justify;">That is it. Valerii is slowly running out of models. Luckily, so is Zahara. The picture below shows the quickly emptying battle field. Scenario score is now 4-3 in Zahara&#8217;s favour.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipwSzwn3D8XHeMEplnmkFfTpATdT0G8zd7hEZpBvlOQ1irOakF4RstI6T3Q6WBmkB3fYH7Sq3OiXo5jOoFKdm5G7VWD-QfqIl1YC6dWsdjf7a8UMVFKDc-9puyCqIIvUAciBL9ITZOs_EMoZH055cVjE-M7CKdaJ0BWDZhQ-yxZV4AyvV4TVof1j2KL7X7/s3440/03-03-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2362" data-original-width="3440" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipwSzwn3D8XHeMEplnmkFfTpATdT0G8zd7hEZpBvlOQ1irOakF4RstI6T3Q6WBmkB3fYH7Sq3OiXo5jOoFKdm5G7VWD-QfqIl1YC6dWsdjf7a8UMVFKDc-9puyCqIIvUAciBL9ITZOs_EMoZH055cVjE-M7CKdaJ0BWDZhQ-yxZV4AyvV4TVof1j2KL7X7/s320/03-03-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Zahara has 15 minutes left, so does Valerii. She is most likely not going to score the right 50 mm objective, she might contest. She will probably not score the left one either. However, Valerii hasn&#8217;t got the models to score that one. With the Avalanche in her home field, she is not going to scor the 40 mm either. She can contest both 40 mm, though.</div>
<p></p>
<div style="text-align: justify;">On the left flank, the Great Bear completely ignores the Mechanik, walks forward and kills the two remaining Wrecking Crew. That seems excessive.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the infantry has work to do. They chip away at the Avalanche. Yet, there is a long way to go. The Snipers charge the Arkanists, kill one and now contest. Something also killed the officer.</div>
<p></p>
<div style="text-align: justify;">The only muscle that can kill the Avlanche is the Great Bear otherwise occupied. So, Zahara needs to have a go. She does not kill it — interesting&#8230;</div>
<p></p>
<div style="text-align: justify;">That is it. The picture below depicts the situation at the end of the 4. round. Scenario score is now 4-4.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicVavsomnT6R654IVY2VNyEkrbTPxoueuDGHLOpCZMRt6hUrGwCl-PRGXy2ixR0jhwjQ5AOU6tF9nFRBjen9w9hBispGPF41DKUTpfHGGNv_yw78P-O3iPrdbOTO76rmqxtWpPd83D77B849Zo1JruDm9NDMuWexkB-5g9cgG6085D0SKPkvBZ6-eAkca7/s2958/03-04-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2335" data-original-width="2958" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicVavsomnT6R654IVY2VNyEkrbTPxoueuDGHLOpCZMRt6hUrGwCl-PRGXy2ixR0jhwjQ5AOU6tF9nFRBjen9w9hBispGPF41DKUTpfHGGNv_yw78P-O3iPrdbOTO76rmqxtWpPd83D77B849Zo1JruDm9NDMuWexkB-5g9cgG6085D0SKPkvBZ6-eAkca7/s320/03-04-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 4</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">We are moving into the 5. round. It is not often I survive this long. I wonder is the Avalanche can deal with Zahara. That seems the only viable option.</div>
<p></p>
<h3 style="text-align: left;">Round 5</h3>
<div style="text-align: justify;">Again, this is an intense game. So, I forgot to take a picture. I have 14 minutes on the clock. The, surprisingly animated Finn has 5 minutes.</div>
<p></p>
<div style="text-align: justify;">The only clear option is for the Avalanche to kill Zahara. So, the two remaining Arkanists give it some focus, and it attempts to kill her. It fails, despite her taking heavy damage. Secondary plan is now to get as many scenario points as possible.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the Kontroller continues to keep Razor frozen. The Dire Wolf can now both hit Razor and score the objective as it has been moving closer to Zahara&#8217;s terrain zone. Razor keeps un living. I wonder if I need another unit of Arkanists in this list.</div>
<p></p>
<div style="text-align: justify;">On the left flank, the two remaining models do chip the Great Bear and make sure that they contest.</div>
<p></p>
<div style="text-align: justify;">An attempt to clear out the 40 mm objective in the middle is made. Sergei does an effort and Valerii also has to move up. He stays outside of the forest and keeps it between himself and Zahara. Something also kills Zahara&#8217;s Arkanists to deny the Great Bear too much focus.</div>
<p></p>
<div style="text-align: justify;">There are only a few models left. So it is not a lot that happens. I&#8217;m left with 3 minutes on the clock and a scenario score of 5-4 in Valerii&#8217;s favour.</div>
<p></p>
<div style="text-align: justify;">The lovely Finn is almost in a panic due to the clock. So, things are happening fast. The Great Bear moves to the objective, but can&#8217;t remove the contesters. The infantry runs to the 40 mm objective to contest. The Snipers move forward for some reason.</div>
<p></p>
<div style="text-align: justify;">Finally, Zahara decides that with all the tricks in the book she can make it to Valerii. I can&#8217;t remember the exact sequence. But the end of the story is that she arrives next to Valerii with focus and proceeds to kill him. That was unfortunate.</div>
<p></p>
<div style="text-align: justify;">The picture below shows the sorry state of Valerii when having Zahara next to him.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHppPKucVj2F24AjbYaOF511FwoEN6A4dFSTdFFmZ_yLFSoPj2oBVypPGmvOoKfUgz7sX4bosIMdhGAa381hclgqwcQZpXAvZE4rvHWsIxEjpp9hmOIptK8AcBUK1lIJs1syUe-EoBX3-tAXKpsiMUGZr9YGDn_Sdx5tgZJllPTQYCrM5SmNDSK8QCs37L/s3134/03-04-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2329" data-original-width="3134" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHppPKucVj2F24AjbYaOF511FwoEN6A4dFSTdFFmZ_yLFSoPj2oBVypPGmvOoKfUgz7sX4bosIMdhGAa381hclgqwcQZpXAvZE4rvHWsIxEjpp9hmOIptK8AcBUK1lIJs1syUe-EoBX3-tAXKpsiMUGZr9YGDn_Sdx5tgZJllPTQYCrM5SmNDSK8QCs37L/s320/03-04-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1, end of round 5, end of game</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">This was wild! I was on the brink of having Zahara. If she hadn&#8217;t been able to make it, which it seriously didn&#8217;t think she could, Valerii still had an Avalanche and could being himself in a position to Kill Order Zahara and fuel the Avalanche completely. That would have been a much more fun situation.</div>
<p></p>
<div style="text-align: justify;">Anyway, the game was a blast. Both the Finn and I had a lot of laughs. I learned something about the Winter Korps Infantry that I need to go home and try out. I did make it to the final, which is unheard of. What a fantastic day.</div>
<p></p>
<h2 style="text-align: left;">Summary &amp; Lessons Learned</h2>
<div style="text-align: justify;">Three days of intensive Warmachine is fantastic. I&#8217;m a bit tired, but in a very good mood. It is clear that I&#8217;m very rusty. So, I really need to practice more.</div>
<p></p>
<div style="text-align: justify;">I think the Valerii list is pretty good. It still can&#8217;t get Yara or the Shock Troopers to work. So, I&#8217;ll have to rethink that list.</div>
<p></p>
<div style="text-align: justify;">The venue was fantastic. Lovely large bright rooms and the hosts were impeccable. I&#8217;ll return to Oslo for sure.</div>
<p></p>
<div style="text-align: justify;">For the Motherland!</div>
]]></content:encoded>
					
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		<title>The Motherland goes to Conquest (day 2)</title>
		<link>https://greylordarchives.org/2025/03/the-motherland-goes-to-conquest-day-2/</link>
					<comments>https://greylordarchives.org/2025/03/the-motherland-goes-to-conquest-day-2/#respond</comments>
		
		<dc:creator><![CDATA[Igor Khador]]></dc:creator>
		<pubDate>Thu, 27 Mar 2025 08:18:00 +0000</pubDate>
				<category><![CDATA[Battle Report]]></category>
		<category><![CDATA[MK IV]]></category>
		<category><![CDATA[Crucible Guards]]></category>
		<category><![CDATA[House Kallyss]]></category>
		<category><![CDATA[Protectorate of Menoth]]></category>
		<category><![CDATA[Rhul Guard]]></category>
		<category><![CDATA[Winter Korps]]></category>
		<guid isPermaLink="false">https://greylordarchives.org/the-motherland-goes-to-conquest-day-2/</guid>

					<description><![CDATA[Day two of Conquest. It is quite clear that I&#8217;m quite rusty. However, new day, new &#8230; <a title="The Motherland goes to Conquest (day 2)" class="hm-read-more" href="https://greylordarchives.org/2025/03/the-motherland-goes-to-conquest-day-2/"><span class="screen-reader-text">The Motherland goes to Conquest (day 2)</span>Read more</a>]]></description>
										<content:encoded><![CDATA[<div style="text-align: justify;">
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIpCY42ZEh-kaJMnb1nXL2P05w8cnqWMLVj_YoLr_XAClhNvwU2L2Js7jPh8-TtU6TSaHiABUfR_T2gTuRQleaTqV1KbD8lq3nCamLua_NWl5fLvMiGAEYZbKmYAtEki18lqHYhTKs92txOKi5_Z__7Dui7oRRlL0oafOeBQnqUxY0bP298g8EjenBv7Ca/s121/Flag.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img decoding="async" border="0" data-original-height="130" data-original-width="130" height="75" src="https://greylordarchives.org/wp-content/uploads/2025/03/Flag.jpg" class="wp-image-23" /></a></div>
</div>
<div style="text-align: justify;"><i>Day two of Conquest. It is quite clear that I&#8217;m quite rusty. However, new day, new opportunities. There is still new hardware on the table, new lists, and new opponents. I still have no idea how this is going to go. This day (of 3) is going to be tough. I&#8217;m sticking to my normal ambition: Win at least one and don&#8217;t end up last. Let&#8217;s see how the Motherland fares.</i></div>
<p><span id="more-22"></span></p>
<div style="text-align: justify;">Day two of Oslo Conquest (for the day 1 report see <a href="https://greylordarchives.org/2025/03/the-motherland-goes-to-conquest-day-1.html" target="_blank">here</a>). It is three days of tournament play, and I&#8217;m already tired. I&#8217;m getting to grips with the big January update of 2025. Yet, I&#8217;m still trying out&nbsp;things I haven&#8217;t tried before.&nbsp;</div>
<p></p>
<div style="text-align: justify;">
My ambitions is, as always to win at least one and not end up last.&nbsp;</div>
<p></p>
<div style="text-align: justify;">I&#8217;m sticking with Valerii. He was doing pretty well yesterday. However, I&#8217;m exchanging Alexia for two Battle Mechaniks. She is supposed to resurrect killed Man-O-Wars, but they died faster than see could keep up, and I would really like the Tune Up and a bit of repairing from the Battle Mechaniks. I&#8217;m also still bringing Yana with a Mastodon and all the Pikemen. She has taken over from Baranova in the list I brought to last year&#8217;s WTC (for a report on WTC, see <a href="https://greylordarchives.org/2024/08/the-motherland-at-wtc-third-times-charm.html" target="_blank">here</a> for day 1 and <a href="https://greylordarchives.org/2024/08/the-motherland-at-wtc-third-times-charm_31.html" target="_blank">here</a> for day 2). I would still so much like the Pikemen to work. I do think they are <a href="https://greylordarchives.org/2024/09/shock-trooper-pikemen-unpolished-gem.html" target="_blank">an unpolished gem</a>. Let&#8217;s see.&nbsp;</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Khador &#8211; Winter Korps</p>
<p>Kapitan Yana Kovoskiy<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Fog of War<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Puissance<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Mastodon [32]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Shock Assault<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT SHOULDER &#8211; Deep Freezer<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT SHOULDER &#8211; Deep Freezer<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Great Axe<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Grinder Fist</p>
<p>AC-2 Bison [10]<br />
AC-2 Bison [10]<br />
Battle Mechanik [2]<br />
Battle Mechanik [2]<br />
Magziev Zarivah Volkova [4]<br />
Mortar Team [2]<br />
Winter Korps Officer [3]<br />
Winter Korps Officer [3]</p>
<p>Arkanists [4]<br />
Shock Trooper Pikemen [7]<br />
Shock Trooper Pikemen [7]<br />
Shock Trooper Pikemen [7]<br />
Shock Trooper Pikemen [7]</p>
<p>Command cards<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Blessing of the Gods<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Duck and Cover!<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Lucky Penny<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Old Faithful<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Put the Fires Out</p>
<p>Total Points<span>&nbsp;&nbsp;&nbsp;</span>100/100</td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="5%"></td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Khador &#8211; Winter Korps</p>
<p>Kommander Valerii Savaryn<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Puissance<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Superiority<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Avalanche [15]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Hyper-Aggressive<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Pneumatic Lance<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Wedge Shield<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Avalanche [15]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Hyper-Aggressive<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Pneumatic Lance<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Wedge Shield</p>
<p>Battle Mechanik [2]<br />
Battle Mechanik [2]<br />
Kontroller [4]<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Dire Wolf [10]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Shield Guard<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Long Axe<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Plow-Shield<br />
Sergeant Sergie Krol [5]<br />
Winter Korps Officer [3]<br />
Winter Korps Officer [3]</p>
<p>Arkanists [4]<br />
Man-O-War Suppressors [11]<br />
Man-O-War Suppressors [11]<br />
Man-O-War Wrecking Crew [10]<br />
Winter Korps Snipers [4]<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Winter Korps Hunting Dog [1]</p>
<p>Command cards<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Blessing of the Gods<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Lucky Penny<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Old Faithful<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Put the Fires Out<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Sapper</p>
<p>Total Points<span>&nbsp;&nbsp;&nbsp;</span>100/100</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<div style="text-align: justify;">A few thoughts on the lists can be found in the report from yesterday, which can be found <a href="https://greylordarchives.org/2024/08/the-motherland-at-wtc-third-times-charm.html" target="_blank">here</a>.</div>
<p></p>
<h2 style="text-align: left;">Battle 1 — Crucible Guard</h2>
<div style="text-align: justify;">Oh no, my nemesis. I have never really managed to crack Crucible Guard. Everything model has more rules on their card, that the entire Winter Korps has combined. Not only, is it Crucible Guard. There are also two Vulcans!</div>
<p></p>
<div style="text-align: justify;">Anyway, my opponent is a very nice Norwegian; who, unfortunately is not new to playing this game. He is bringing the following list.</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top">Crucible Guard &#8211; Crucible Guard<br />
        Major Aline Bennet<br />
        &#8211; Toro [10]</p>
<p>        Aurum Ominus Alyce Marc [5]<br />
        Crucible Guard Mechanik [1]<br />
        Crucible Guard Mechanik [1]<br />
        Crucible Guard Mechanik [1]<br />
        Crucible Guard Mechanik [1]<br />
        Prospero [4]<br />
        &#8211; Vulcan [28]<br />
        &#8211; Vulcan [28]<br />
        Rocketman Stinger [3]<br />
        Rocketman Stinger [3]<br />
        Trancer [2]<br />
        Trancer [2]<br />
        Crucible Guard Assault Troopers [7]<br />
        Dragon&#8217;s Breath Rocket [4]</p>
<p>        Defenses<br />
        &#8211; Defence 1 &#8211; Barrier<br />
        &#8211; Defence 1 &#8211; Barrier<br />
        &#8211; Defence 1 &#8211; Barrier</p>
<p>        Command Cards<br />
        &#8211; Blessing of the Gods<br />
        &#8211; Careful Reconnaissance<br />
        &#8211; Defenses<br />
        &#8211; Lucky Penny<br />
        &#8211; Sapper</p>
<p>        Total Points<span>&nbsp;&nbsp;&nbsp;</span>99/100</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<div style="text-align: justify;">OK, so this is clearly not a list for Valerii. Yana with the Mastodon might have a remote chance of doing something against the two violent Vulcans. We are also playing Best Laid Plans, which fits the Yana list nicely. Let&#8217;s see how hard I get hit.</div>
<p></p>
<h3 style="text-align: left;">Deployment</h3>
<div style="text-align: justify;">We are playing Best Laid Plans and I win the dice roll. I want to go first. Apparently, it is far too early for me to be vertical. I, for some reason do not think about the fact that one side of the table is objectively absolutely worst side. There is a large quicksand right in front of where the Mastodon is supposed to go! I have no idea what I was doing. My opponent obviously picks the best side.</div>
<p></p>
<div style="text-align: justify;">Anyway, Aline deploys a Rocketman and a Trancer on each flank. Followed by the two Vulcans, and everything else goes into a large group in the middle.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLiE5yifqu7bYgnISb-H3m_MH6LbtVbvL5KnsEf64eESqQrUwvJfUFbxvTG9cyF4DuzPpa3-AfZWYZ2OZK1VJBSlvzbSMJv-XybHbaYL4krzC81JpXOn9fkrW32jPVY-mYb1alTCZU0sIM6dgDhJmnx59o6YGJ4nsrUN6Kbx4DkAx65AS-E9K9F67hSeF0/s4254/01-00-00.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3892" data-original-width="4254" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLiE5yifqu7bYgnISb-H3m_MH6LbtVbvL5KnsEf64eESqQrUwvJfUFbxvTG9cyF4DuzPpa3-AfZWYZ2OZK1VJBSlvzbSMJv-XybHbaYL4krzC81JpXOn9fkrW32jPVY-mYb1alTCZU0sIM6dgDhJmnx59o6YGJ4nsrUN6Kbx4DkAx65AS-E9K9F67hSeF0/s320/01-00-00.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of deployment</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Yana follows the standard deployment scheme. A Bison with two units of Shock Troopers on each flank. The Mastodon in the middle (right in front of the quicksand). The rest around the Mastodon. We are ready to roll.</div>
<p></p>
<h3 style="text-align: left;">Round 1</h3>
<div style="text-align: justify;">I&#8217;m starting. There is only one way: forward and fast. The two flanks do what they are supposed to do. Bisons move forward with Shock Troopers behind for cover. In the middle, the Mastodon moves forward towards the quicksand. Everybody else tag along. Yana casts Fog of War and Puissance on one of the Shock Troopers. That&#8217;s it. The picture below shows the end of Yana&#8217;s turn.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha-4DI7jCgtfFAvF7u4fg2cnf4Pq100aOtcD5PxiQZq-YH4nU8ibBXEt4pIUdKSkBn_yBOjNvrA9dRciqbrrIYkMVTVaRhH5QCqZBLtQbHp94O_YcO-TPqTLoo8Xxo1QjCkC8Ponge5A9LlJH7J7h-6DsibQY6Kd_awWi0ze0gSSJZlTCwJ3ajinGjRJS4/s4341/01-01-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3370" data-original-width="4341" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha-4DI7jCgtfFAvF7u4fg2cnf4Pq100aOtcD5PxiQZq-YH4nU8ibBXEt4pIUdKSkBn_yBOjNvrA9dRciqbrrIYkMVTVaRhH5QCqZBLtQbHp94O_YcO-TPqTLoo8Xxo1QjCkC8Ponge5A9LlJH7J7h-6DsibQY6Kd_awWi0ze0gSSJZlTCwJ3ajinGjRJS4/s320/01-01-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Aline has a normal uneventful turn. Everybody moves forward. Force Aura and some spell goes up. The picture below shows the end of Aline&#8217;s turn.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj29CRvMHIL61DA1jj4QAX9jB2fTZEn6lJXxPXzSoKPLxbiqh2lb4RBM3Xh6V0bMPb-bRBZRLSkn3_IFHkFT_5ueNVxNvxNlJmTqgJOGReEkloVCbZvCI0P4vXWeg_KpieGR8IX9ZiFiH7nlobDf1Vi7N1n7zNkZD-DW4reas5SoCm3QUnDc2Bkh4vjbvgJ/s4110/01-01-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2580" data-original-width="4110" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj29CRvMHIL61DA1jj4QAX9jB2fTZEn6lJXxPXzSoKPLxbiqh2lb4RBM3Xh6V0bMPb-bRBZRLSkn3_IFHkFT_5ueNVxNvxNlJmTqgJOGReEkloVCbZvCI0P4vXWeg_KpieGR8IX9ZiFiH7nlobDf1Vi7N1n7zNkZD-DW4reas5SoCm3QUnDc2Bkh4vjbvgJ/s320/01-01-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Round 1 is as usually quite uneventful. Everybody just moves forward. After the January update, nobody is afraid of the Mastodon in round 1. Let&#8217;s see what happens (in addition to quicksand) in round 2.</div>
<p></p>
<h3 style="text-align: left;">Round 2</h3>
<div style="text-align: justify;">OK. I&#8217;m pretty sure that the two Vulcans can do a tremendous amount of damage to the poor Mastodon. So, two units of Shock Troopers run to the enemy to jam them. On the left flank, the Bison and a unit of Shock Troopers move up to be annoying. The same happens on the right flank.</div>
<p></p>
<div style="text-align: justify;">In the middle, The Mastodon moves forward (and into the quicksand) and starts shooting into the Vulcan in front of it. Yana moves up behind the Mastodon and puts Iron Flesh on it. She also upkeeps Fog of War. Everybody else moves forward and tries to stay away from all the shooting. The picture below shows the situation just before all hell breaks loose.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNiH61drMpjpd3ze5LNRxYDQzpeI-dB69RILn_sOXd0mw6-fc88D54K0q6sxDlex3Qo02EmVBVjzpDEJ58CpFPpSevu-D-14EOHt02gc8RgCayZAirV7K4eF6MabY40wtERTGq27zim1doJYwuI8yH-wXMUKyTLS-pL_OtGQKpOdEHL7kWu0iOFxL3eThi/s4216/01-02-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2752" data-original-width="4216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNiH61drMpjpd3ze5LNRxYDQzpeI-dB69RILn_sOXd0mw6-fc88D54K0q6sxDlex3Qo02EmVBVjzpDEJ58CpFPpSevu-D-14EOHt02gc8RgCayZAirV7K4eF6MabY40wtERTGq27zim1doJYwuI8yH-wXMUKyTLS-pL_OtGQKpOdEHL7kWu0iOFxL3eThi/s320/01-02-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">On the left flank, the Vulcan cleans out most of the models, save for one Shock Trooper. In addition, a Rocketman flies down behind the house and ties up an Officer and a Mechanik. All the Shock Troopers in the middle get removed by Crucible troops, opening up the route for both the Vulcan and the Toro to remove the Mastodon.</div>
<p></p>
<div style="text-align: justify;">Nothing more to see here. Move along. The picture below shows the sorry remains on Yana&#8217;s force.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEt_P0Z_CDtKrhb8LIQkg_Gn1ZMzA2mKOw2vjEgQ_GPJPQHqsHHqPwh54oM-cjm7TYhbd3_5LzzWVfJYhPdWa7oUzi93_w_1zQg48miGb8TcO54KbrNVBuyv0GP9uggUcvWwK3Jk0xq5_4sy3RygZVqTSCKTEWUmMYbtOGMNfIiyHG5jIIgvDQs8zvv0i9/s4388/01-02-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2852" data-original-width="4388" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEt_P0Z_CDtKrhb8LIQkg_Gn1ZMzA2mKOw2vjEgQ_GPJPQHqsHHqPwh54oM-cjm7TYhbd3_5LzzWVfJYhPdWa7oUzi93_w_1zQg48miGb8TcO54KbrNVBuyv0GP9uggUcvWwK3Jk0xq5_4sy3RygZVqTSCKTEWUmMYbtOGMNfIiyHG5jIIgvDQs8zvv0i9/s320/01-02-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 2, end of game</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">That&#8217;s it. Game over&#8230; at least I was demonstrated how this game is actually played.</div>
<p></p>
<div style="text-align: justify;">Note to self: pick the correct side of the board, and do not give away half the army.</div>
<p></p>
<h2 style="text-align: left;">Battle 2 — Protectorate of Menoth</h2>
<div style="text-align: justify;">The Protectorate is back. I have mixed feelings about the Protectorate. Sometimes they are manageable, often they demonstrate that &#8220;Khador is the ARM faction&#8221; is completely wrong. I fear that Final Interdiction is an example of the latter. This is what my lovely Polish opponent is bringing.</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top">Protectorate of Menoth &#8211; Final Interdiction<br />
        High Exemplar Cyrenia<br />
        &#8211; Fire of Salvation [13]<br />
        &#8211; Redeemer [8]<br />
        &#8211; Redeemer [8]</p>
<p>        Exemplar Errant Seneschal [3]<br />
        Exemplar Warder [3]<br />
        Exemplar Warder [3]<br />
        High Exemplar Gravus [7]<br />
        Vassal of Menoth [1]<br />
        Vassal of Menoth [1]</p>
<p>        Choir of Menoth [3]<br />
        Exemplar Cinerators [7]<br />
        &#8211; Exemplar Cinerator Officer [3]<br />
        Exemplar Errants [8]<br />
        &#8211; Exemplar Errant Officer &amp; Standard [3]<br />
        Exemplar Errants [8]<br />
        &#8211; Exemplar Errant Officer &amp; Standard [3]<br />
        Exemplar Vengers [9]<br />
        Exemplar Vengers [9]</p>
<p>        Defenses<br />
        &#8211; Defense 1 &#8211; Barrier<br />
        &#8211; Defense 1 &#8211; Fire Pit<br />
        &#8211; Defense 1 &#8211; Fire Pit</p>
<p>        Command Cards<br />
        &#8211; Break Through<br />
        &#8211; Careful Reconnaissance<br />
        &#8211; Defenses<br />
        &#8211; Lucky Penny<br />
        &#8211; Old Faithful</p>
<p>        Total Points<span>&nbsp;&nbsp;&nbsp;</span>99/100</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<div style="text-align: justify;">This looks like a job for Valerii. There is a load of small guys that probably will only spell trouble for the Mastodon. In addition, we are playing Two Fronts, which should be good for the Mastodon. However, somebody has placed a house in between the two 50 mm objectives.</div>
<p></p>
<h3 style="text-align: left;">Deployment</h3>
<div style="text-align: justify;">We are playing Two Fronts and my opponent wins the dice roll. I pick the side without the Quicksand! </div>
<p></p>
<div style="text-align: justify;">Cyrenia deploys pretty standard. Cavalry on the flanks. A unit of Errants on the left flank. Everybody else goes in a a big clump in the middle.</div>
<p></p>
<div style="text-align: justify;">Valerii places himself in the middle with most of the models. An Avalanche ready to move on both sides of the forest in the middle. The Kontroller goes on the right flank to grab the Objective. For some reason the Snipers also deploys there. They were actually supposed to go on the other flank.</div>
<p></p>
<div style="text-align: justify;">The picture below the silence before the storm.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMU_7vh1PUSUaxlgnXQoLkIJLMEWhHhz8ZDuBmqcZSAr4zhbxNQFzQTsLvuAXzpFNjspFe1TK-osX2QvsTOOdjFJQ09QGrPWCye5TFAkYC1_H6e6jwCffq_gQCqkCBYXPaNWSHY_n8K7y4i4lkYREVqRkE1sVUfMR7KXltfymhbUp2yWIi9nmZKXHZ1Nt1/s3660/01-03-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3491" data-original-width="3660" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMU_7vh1PUSUaxlgnXQoLkIJLMEWhHhz8ZDuBmqcZSAr4zhbxNQFzQTsLvuAXzpFNjspFe1TK-osX2QvsTOOdjFJQ09QGrPWCye5TFAkYC1_H6e6jwCffq_gQCqkCBYXPaNWSHY_n8K7y4i4lkYREVqRkE1sVUfMR7KXltfymhbUp2yWIi9nmZKXHZ1Nt1/s320/01-03-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of deployment</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">We are ready. Let&#8217;s see what the real ARM faction can do.</div>
<p></p>
<h3 style="text-align: left;">Round 1</h3>
<div style="text-align: justify;">The Protectorate advances. The Vengers move up the two flanks. One unit of Errants moves partly into the woods in the middle. Everybody else just shuffles forward behind the forest. An uneventful first turn. The picture below shows the Protectorate&#8217;s advancement.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCfYVMNStEscvgOOMD3Bp4I1qyElLC935QH2BMnL0HUGOUkdflmfra3ybP-B0v_7LnsUpvIpm8fFAjDIrYRkR4tEMGsGXMe3QTn1869ugugaLLfovCQg95Xy5NphU7c03YqFQLxKYgqGIkj9qWzon-jmQgh4rqz4Z2LaAgj67W_aOUwWisJCoy0EZ5pc9L/s4570/01-03-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3362" data-original-width="4570" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCfYVMNStEscvgOOMD3Bp4I1qyElLC935QH2BMnL0HUGOUkdflmfra3ybP-B0v_7LnsUpvIpm8fFAjDIrYRkR4tEMGsGXMe3QTn1869ugugaLLfovCQg95Xy5NphU7c03YqFQLxKYgqGIkj9qWzon-jmQgh4rqz4Z2LaAgj67W_aOUwWisJCoy0EZ5pc9L/s320/01-03-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Looking at the board, it has become evident that going first is probably a pretty good thing. There is a forest in the middle and linear obstacles on both sides. It is going to be a killing field. I hope it is killing Protectorate, I fear it is Khador.</div>
<p></p>
<div style="text-align: justify;">Valerii orders the Kontroller and his Dire Wolf to the objective, where I expect them to spend the rest of the battle. An Avalanche dares the Protectorate by moving almost into the forest. All the Man-O-Wars move forward and makes a wall of steel. Valerii drops a wall behind the Man-O-Wars, casts Superiority on the other Avalanche and moves behind the wall. This is going to be a lovely place to hang around. DEF 19 (shooting) and 17 (melee), whilst being behind the wall; yet, sufficiently close to the battle ground. </div>
<p></p>
<div style="text-align: justify;">The picture below depicts the end of the boring round.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaS_eUBda-Gs8I68f_1KJoHl6S6AXBkuUCIwG-mZZy7y54X2OCi0GbqtO9755_UjByAJObx58F06bnynVRSnMveEcw2W90Snr0WLl2mbaX5U0w1AQ3_wvCujbpksADcB932QR9ywJh2BvggaX6IxT0LtnykkJ_eG6byK7YvZW5JUfAJdC9DaqTc8QYnbep/s4024/01-04-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2764" data-original-width="4024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaS_eUBda-Gs8I68f_1KJoHl6S6AXBkuUCIwG-mZZy7y54X2OCi0GbqtO9755_UjByAJObx58F06bnynVRSnMveEcw2W90Snr0WLl2mbaX5U0w1AQ3_wvCujbpksADcB932QR9ywJh2BvggaX6IxT0LtnykkJ_eG6byK7YvZW5JUfAJdC9DaqTc8QYnbep/s320/01-04-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Now onto the bloody one&#8230;</div>
<p></p>
<h3 style="text-align: left;">Round 2</h3>
<div style="text-align: justify;">This is were it kicks off. On the right flank, the Vengers begin a, I expect long and tedious: move one guy forward, contest, die, move another one forward. Stupid house&#8230; On the left flank, the other unit of Vengers move behind the wall. I wonder if they can get Pathfinder.</div>
<p></p>
<div style="text-align: justify;">In the middle all hell breaks loose. One unit of Errants makes it through quicksand and a forrest, and runs to jam the Wrecking Crew. The Cinerators makes it to the Avalanche and a wall magically appears in front of them. Clever.The Fire of Salvation tags along. All the rest hangs back. The picture below shows the chaos produced by Menoth and his zealots.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKp1ErBaK_jc0i8UQVWUjfas06pAl2-Sq6fhSl3vkkudkRwsz4P85360ixaYAL3JFiW9UooJvu_XhE7sX9_F4JJYilUK0DLMdck_6EqySFyd0G4jz91Z-RlEc7S4KelN_tKrQXXQ2ConGBFSHpjmfJrnEa5-kv5ufatfvtXc2zmYHQbOSv-ADIfxWQ8PVv/s3757/01-04-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2618" data-original-width="3757" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKp1ErBaK_jc0i8UQVWUjfas06pAl2-Sq6fhSl3vkkudkRwsz4P85360ixaYAL3JFiW9UooJvu_XhE7sX9_F4JJYilUK0DLMdck_6EqySFyd0G4jz91Z-RlEc7S4KelN_tKrQXXQ2ConGBFSHpjmfJrnEa5-kv5ufatfvtXc2zmYHQbOSv-ADIfxWQ8PVv/s320/01-04-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">OK. So, Valerii better start chewing through all the highly armoured fanatics. For some reason, he is not happy with his little wall. He drops it a moves to the left. He upkeeps Superiority and Escort, and drops Puissance on the Wrecking Crew. They start chewing though the Errants; yet, only removes three. A units of Suppressors, Sergie and the Kontroller cooperate on removing two of the Cinerators, which makes room for one of the Suppressors on the opposite side of the wall. Cinerators behind a wall are. annoying.</div>
<p></p>
<div style="text-align: justify;">All sorts of other attempts of killing the fanatics take place. But not a lot is a success. On the left side a unit of Suppressors make ready to score both objectives, supported by an Avalanche. On the right flank the Dire Wolf kills the first Venger. The picture below shows the end of a pretty hard turn.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjinbv6PgK8HPR20LB35xMGsGJBIn9y6cz_MHPPyXVtf9AUfEtgNZp6Oai9xzOv4PmGkGPtjgcMTL0CMalhTCqkmS7w6ZXFu2z2VqT3_U8wCFcM6tXUeQX2EVEbX6qSFBwjGpxCaMUilCoIXWtYDhJuQ4r5cxMlf3MHYlTx5fVEiA9XiRROwGrqg3TBtIPu/s4628/01-05-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3291" data-original-width="4628" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjinbv6PgK8HPR20LB35xMGsGJBIn9y6cz_MHPPyXVtf9AUfEtgNZp6Oai9xzOv4PmGkGPtjgcMTL0CMalhTCqkmS7w6ZXFu2z2VqT3_U8wCFcM6tXUeQX2EVEbX6qSFBwjGpxCaMUilCoIXWtYDhJuQ4r5cxMlf3MHYlTx5fVEiA9XiRROwGrqg3TBtIPu/s320/01-05-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 2</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">The Battle Machaniks in the lower right corner still haven&#8217;t registred that the battle is on. I wonder if he will discover it now? Scenario score is 2-1 in Valerii&#8217;s favour.</div>
<p></p>
<h3 style="text-align: left;">Round 3</h3>
<div style="text-align: justify;">I&#8217;m expecting hand of a god being smashed on the Empress&#8217; finest. On the left flank the Vengers move a bit about and contest both objectives. Only one Suppressor dies. On the right flank, the next Venger in the meat grinder appears in the Dire Wolf&#8217;s face. So far, so good.</div>
<p></p>
<div style="text-align: justify;">It is a different story in the middle. All the Errants clean up the Wrecking Crew, a Mechanik and two? Arkanists. The Fire of Salvation and Cinerators also take out all but one Suppressor. This is quite a hefty turn. The picture below shows the sorry remains of the Khador force. Scenario score is now 3-2 in the Protectorate&#8217;s favour.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh032FFmZShoNCTeofiURx2FLhXgKXg4_7P4TaCBvHaxW9LkttUBqSZFdlg-p3aDrPtMcPXGzFHj_jH88MJzY93S-yZoKkGXHcOQoIDJNzoZkxMBxI4eiGJrNu08zEprV3zacDEQnS4DwGpy2kPNznTRgGulnKETGuKIIym2nGqex61laFMv8Lpj446Uqun/s3856/01-05-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2798" data-original-width="3856" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh032FFmZShoNCTeofiURx2FLhXgKXg4_7P4TaCBvHaxW9LkttUBqSZFdlg-p3aDrPtMcPXGzFHj_jH88MJzY93S-yZoKkGXHcOQoIDJNzoZkxMBxI4eiGJrNu08zEprV3zacDEQnS4DwGpy2kPNznTRgGulnKETGuKIIym2nGqex61laFMv8Lpj446Uqun/s320/01-05-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">That was pretty hard hitting. Far more that I expected. I was expected the ARM 19/20 guys, with 10 boxes to weather the storm. That was clearly not the case. Stuff needs to happen</div>
<p></p>
<div style="text-align: justify;">This looks like a feat turn for Valerii. He goes Kill Order on the Vengers to the left, a unit of Errants and, I think Precision Strike. On the left, the Avalanche and Suppressors attempt to remove the Vengers. One survive. They are robust.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the Dire Wolf redo the exact same thing as last round. Kill a Venger, wait for the next one. In the middle, the Snipers take out three Errants. And, lo and behold, the last Mechaniks discover that a battle is going on. Joins, and kills the last one. </div>
<p></p>
<div style="text-align: justify;">The picture below depicts the fall of Valerii. Scenario score is 4-4 but Valerii is done for.</div>
<div></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5XxojvU2rWywRLuhN9E7nLH1LFQxusxuPc-WhEe67zEjtE8FL_z4hxIBt8HPl8U74Mj7EX4nxXbZCK3qtIwt2PxmSDiZvBbaHXxYNeFoKQI2Mzfpik-DKzfTQ762RWw7QT0tQvVBUelfBKA3wDGxGhOC9tWScLRfyrzhkwEVk0BpcCUGyVbbqC6_NIv61/s4172/01-06-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2488" data-original-width="4172" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5XxojvU2rWywRLuhN9E7nLH1LFQxusxuPc-WhEe67zEjtE8FL_z4hxIBt8HPl8U74Mj7EX4nxXbZCK3qtIwt2PxmSDiZvBbaHXxYNeFoKQI2Mzfpik-DKzfTQ762RWw7QT0tQvVBUelfBKA3wDGxGhOC9tWScLRfyrzhkwEVk0BpcCUGyVbbqC6_NIv61/s320/01-06-01.jpeg" width="570" /></a></td>
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<tr>
<td class="tr-caption" style="text-align: center;">End of round 3, end of game</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">I&#8217;m not sure what we did here. I can&#8217;t remember. I think we just counted up the losses and decided that the Protectorate won with some scenario score. Anyway, a hurting loss for Valerii.</div>
<p></p>
<div style="text-align: justify;">I actually went into this game thinking that this might go in my favour. I seriously under estimated the Protectorate, and not the least a very clever player. It was fun, though. Despite the fact that the Protectorate trivially get to some obnoxious ARM levels, which makes Khador envious.</div>
<p></p>
<h2 style="text-align: left;">Battle 3 — Rhul Guard</h2>
<div style="text-align: justify;">The round if formally a &#8216;bye&#8217;. Luckily, one of the locals is looking for a single game. He is bringing dwarfs. This makes me both happy and a bit worried. Happy, because the little guys are still around; and a bit worried because I have lost so many times to, god knows how many of the small &#8216;jacks. To my great surprise, he is only bringing two. He is, however bringing both the Earthbreaker and Big Pig. This is the list.</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top">Mercenaries &#8211; Rhul Guard<br />
        General Ossrum<br />
        &#8211; Ghordson Earthbreaker [27]<br />
        &#8211; Grundback Blaster [5]<br />
        &#8211; Grundback Blaster [5]</p>
<p>        Carver Ultimus [20]<br />
        &#8211; War Boar MMD47</p>
<p>        Ogrun Bokur [3]<br />
        Ogrun Bokur [3]<br />
        Stone Lord Guvul Godor [4]</p>
<p>        Horgenhold Artillery Corps [4]<br />
        Horgenhold Artillery Corps [4]<br />
        Horgenhold Forge Guard [7]<br />
        Horgenhold Forge Guard [7]<br />
        Horgenhold Forge Guard [7]<br />
        Tactical Arcanist Corps [4]</p>
<p>        Command Cards<br />
        &#8211; Blessing of the Gods<br />
        &#8211; Careful Reconnaissance<br />
        &#8211; Lucky Penny<br />
        &#8211; Old Faithful<br />
        &#8211; Put the Fires Out</p>
<p>        Total Points<span>&nbsp;&nbsp;&nbsp;</span>99/100</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<div style="text-align: justify;">This actually looks like a job for Yana. I don&#8217;t think the Avalanches can kill both Big Pig and the Colossal. Not to mention all the dwarfs. Despite the fact that we are playing Trench Warfare, which is not Mastodon friendly, this is what I&#8217;m going for.</div>
<p></p>
<h3 style="text-align: left;">Deployment</h3>
<div style="text-align: justify;">We are playing Trench Warfare. Ossrum wins the dice roll and goes first. I pick the side with the two forests. I&#8217;m thinking that I would have picked the other side. There is things to be said about having an obstruction. However, I need to learn to appreciate those on my side of the table. </div>
<p></p>
<div style="text-align: justify;">Ossrum deploys the pig and the Earthbreaker next to each other, behind the cloud. All the dwarfs are distributed on both sides.</div>
<p></p>
<div style="text-align: justify;">Yana deploys in the middle with the Mastodon on the right. That is the objective it is going for. The rest is the standard deployment. A bison and two units of Shock Troopers on each flank. The rest, more or less near the Mastodon and Yana.</div>
<p></p>
<div style="text-align: justify;">The picture below shows the deployment.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCEprSvdsIoxN-KQW5VTI-0Y96Pfuz0AYrq4esCdsr1I66Cwa3RLRNBAKyvcBhY_D67lpIoUjDALHVxbsrsbiHLTlkTJFVWk3m_TAWtjqKYFhgRt_KZS5Vk17Pb7sp1F32mlVlr6bNvJ2uyXrSTey3Pc4mSBuY0WTBQU1sCnfsHHKthgEFluY51e3rHx-5/s4072/02-00-00.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3429" data-original-width="4072" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCEprSvdsIoxN-KQW5VTI-0Y96Pfuz0AYrq4esCdsr1I66Cwa3RLRNBAKyvcBhY_D67lpIoUjDALHVxbsrsbiHLTlkTJFVWk3m_TAWtjqKYFhgRt_KZS5Vk17Pb7sp1F32mlVlr6bNvJ2uyXrSTey3Pc4mSBuY0WTBQU1sCnfsHHKthgEFluY51e3rHx-5/s320/02-00-00.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of deployment</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Two slow armies lumbering into action. I&#8217;m foreseeing a lot of rounds.</div>
<p></p>
<h3 style="text-align: left;">Round 1</h3>
<div style="text-align: justify;">We have an army that actually makes Khador look fast and nimble. This turn can easily be summed up as: the lumber forward — a bit. The picture below shows the little movement there is.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOckW4zG3ZGec4HzzIqosBSKg7F1R2Px5FOYFXyqwcNNuhIiFHwYhjvrRVK2hpD6EvCrWxPVgV6-zdGKZ4omBKaPtCXEPY8c4mVA1_t0UwxaSCWMdn3YXUQMxoYD6oa-Hd5Zj7IUrSyB-4hK48lfKG8Gm41LhpWLzM-1cwE36G1CEqOegYJtpR33oIb_xX/s4314/02-01-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3317" data-original-width="4314" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOckW4zG3ZGec4HzzIqosBSKg7F1R2Px5FOYFXyqwcNNuhIiFHwYhjvrRVK2hpD6EvCrWxPVgV6-zdGKZ4omBKaPtCXEPY8c4mVA1_t0UwxaSCWMdn3YXUQMxoYD6oa-Hd5Zj7IUrSyB-4hK48lfKG8Gm41LhpWLzM-1cwE36G1CEqOegYJtpR33oIb_xX/s320/02-01-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Yana can now employ her armies superior speed (finally). She brings both flanks forward towards the two objectives. Not too close, though. In the middle, the Mastodon moves forward and attempts to stay outside the range of at least the Earthbreaker and hopefully also Big Pig. Most others move in behind the Mastodon to avoid being shot.</div>
<p></p>
<div style="text-align: justify;">The picture below shows the quite befor the storm.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3gdFwYbXEuyw2-Wd4uTqCrWznxgUGYrG4zu6ke2YqT0qw3ogCh_jQdhzMLoBpYfuMajkS33OGhTakCvXQb3NNPhI_LUVhz_bemDI12n0PDuR6_S6CHKfb10jiN-ml5ZysOC9vPxNjyuhwMGUkjCCoXSwN5pVKbWNve0-DLLnKSB8xhmFADquZa2G3-iWH/s3705/02-01-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2795" data-original-width="3705" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3gdFwYbXEuyw2-Wd4uTqCrWznxgUGYrG4zu6ke2YqT0qw3ogCh_jQdhzMLoBpYfuMajkS33OGhTakCvXQb3NNPhI_LUVhz_bemDI12n0PDuR6_S6CHKfb10jiN-ml5ZysOC9vPxNjyuhwMGUkjCCoXSwN5pVKbWNve0-DLLnKSB8xhmFADquZa2G3-iWH/s320/02-01-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">We are all here, we are all ready. Bring it one, you people of Rhul (and pig).</div>
<p></p>
<h3 style="text-align: left;">Round 2</h3>
<div style="text-align: justify;">Ossrum is a cautious fellow. He really does all sorts of tricks to stay out of range of my army; the Mastodon in particular. Nevertheless, the Earthbreaker and the two Artillery units manage to take out the Bison on the right and quite a few of the Shock Troopers. The pig just takes out one Shock Trooper on the right, and puts some damage on the Mastodon, I think. The Earthbreaker also drops a crate on it. Crates are annoying.</div>
<p></p>
<div style="text-align: justify;">The picture below shows the devestation brought forward by a surprisingly shooty Rhul army.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc8mgbeSlenKP621rS1O2odkJp0sKwnzx4fBO8Fn0xRkgSb6hujX8wcRSnlZaYJDYeKnVSNDK-GKMB-fjIgixTJeUtjvOQNxp2gA_5l9lhepyWn6va4Ox3ISp0tPynfqQXODZQWUhOxZZJ4GwBucyKmnd4OXr1uNc8HuGPhrxTqnpW2tI0zjqMKGRn30fv/s3764/02-02-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2723" data-original-width="3764" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc8mgbeSlenKP621rS1O2odkJp0sKwnzx4fBO8Fn0xRkgSb6hujX8wcRSnlZaYJDYeKnVSNDK-GKMB-fjIgixTJeUtjvOQNxp2gA_5l9lhepyWn6va4Ox3ISp0tPynfqQXODZQWUhOxZZJ4GwBucyKmnd4OXr1uNc8HuGPhrxTqnpW2tI0zjqMKGRn30fv/s320/02-02-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">It is clear that I&#8217;m going to loose a shootout. I also do not really want to get the Mastodon into charge range of the Earthbreaker. I some sense the crater helps here. I need to deal with the pig and the Earthbreaker. That is clearly not going to happen in this turn. So, I need to attempt to contain them.</div>
<p></p>
<div style="text-align: justify;">Let&#8217;s start on the left flank. The two Shock Troopers run to jam the pig. The Bison moves into the woods and shoots at something. The last Shock Trooper unit prepare themselves to charge anything attempting to score the objective. It kind of looks like a Mexican standoff.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the solo Shock Trooper runs to jam the Earthbreaker and contest the flank; which of course doesn&#8217;t matter as you can&#8217;t score you own terrain in this scenario. The whole units moves forward to screen the Mastodon, which also moves forward and offload all its cannons into the enemy. The Arkanists move to score the home objective and everybody else just tags along the Mastodon.</div>
<p></p>
<div style="text-align: justify;">The picture below shows the end of the first scoring turn. Scenario score is 2-1 in Yana&#8217;s favour.</div>
<div></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxvkzMKF-Lfc3vGxL2IPy1v2Jy46BmJUcTTS8X8f5McAG7mv234zsSG38oErctIuKAYmI6UHTmezo71gPg5ZrR4SQvWlGwo7yoxGSQfNE7RzMaFKvO5E49FTD3qmBZlfD8DfmP33XT2iCbsT9V9uyGMcnsqgFv7F19Asd7r4WIN56ffXA1pCCZZpqNHoGk/s3854/02-02-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3017" data-original-width="3854" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxvkzMKF-Lfc3vGxL2IPy1v2Jy46BmJUcTTS8X8f5McAG7mv234zsSG38oErctIuKAYmI6UHTmezo71gPg5ZrR4SQvWlGwo7yoxGSQfNE7RzMaFKvO5E49FTD3qmBZlfD8DfmP33XT2iCbsT9V9uyGMcnsqgFv7F19Asd7r4WIN56ffXA1pCCZZpqNHoGk/s320/02-02-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 2</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Yana is quite happy. Let&#8217;s see if she remains so.</div>
<p></p>
<h3 style="text-align: left;">Round 3</h3>
<div style="text-align: justify;">On the left flank, Ossrum makes a move to capture the objective. The little &#8216;jack moves into position and all the men follows up; yet, keep their distance. On the right flank, somebody kills the lone Shock Trooper; the Earthbreaker backs up, as it is still afraid of the Mastodon; and a small &#8216;jack moves into screen. Finally, a unit of Forge Guards moves down to contest the objective and kill the last Shock Trooper unit.</div>
<p></p>
<div style="text-align: justify;">In the middle, the small pig moves behind the wall (he is clearly squealing of fear). Big Pig and a Bokur screens Ossrum, who is bravely hiding out behind the big rock. Big Pig kills one of the Shock Troopers and fire everything into the Mastodon. The picture below shows the result of Ossrum&#8217;s bravery. Scenario score is now 4-2 n Ossrum&#8217;s favour.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXB0y0LI_cjwBH7_ncjaU57JXv0cGDK8JBoCCFpRnsAwbCOEcQtwFc7aWM_eOPy6c4V-iR19TMJLhSg197d2V7R1AZIo3HWHtISX4I_FOaY3c5Fiq3nN11C9qkF8v_h2Agbe3Qa6eismSm4dVNjF0V2jZP5BoRbso-ctdt4OOEEIy9dbfaZfSyTnOjlSKl/s3712/02-03-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2850" data-original-width="3712" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXB0y0LI_cjwBH7_ncjaU57JXv0cGDK8JBoCCFpRnsAwbCOEcQtwFc7aWM_eOPy6c4V-iR19TMJLhSg197d2V7R1AZIo3HWHtISX4I_FOaY3c5Fiq3nN11C9qkF8v_h2Agbe3Qa6eismSm4dVNjF0V2jZP5BoRbso-ctdt4OOEEIy9dbfaZfSyTnOjlSKl/s320/02-03-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Yana thinks she is on top of this. She is behind on scenario but is pressuring Ossrum. How to keep up the pressure and not loose on scenario.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the Arkanists puts focus on the Mastodon, whilst still scoring the home objective. Yana moves forward around the Mastodon and throws a few spears at the Forge Guards. The Mastodon takes over and removes that unit. The rest of the shots go into Big Pig.</div>
<p></p>
<div style="text-align: justify;">On the left flank, the lone Shock Trooper casually moves over and picks up the cache. The Bison shoots at something, probably the Blaster. If that goes away, Ossrum can&#8217;t score that objective. This is followed up by the last Shock Trooper unit charging in and removing the Basher and a few dwarfs.</div>
<p></p>
<div style="text-align: justify;">This has been a pretty good round. The objective is now secure, in the sense that nobody is going to score and the cache has been collected. Scenario score is now 6-4 in Yana&#8217;s favour. She is going to score forever on the home objective. There is no way Ossrum is going to score the 50 mm or pick up the cache, whilst the Mastodon is alive; and he is only going to score his home objective. The picture below depicts a moment of satisfaction.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHtmkWj4rvSlWRuvgO2SHwYVij2I2ym2LFPJZNHH-HgAysOFcbq-E42tAylxra9Y20CejtvnWVrVZMrRiexoOWQ0g6CbKfq-7-J7ckA1Z3P5KyQDakw8Hof4I2H4htgleUKlqLk1UljAIo5hXlUnu4FSb9BRU-WCqloldmWgDkpN2OyCfmVzonD8BZsj82/s3777/02-03-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3044" data-original-width="3777" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHtmkWj4rvSlWRuvgO2SHwYVij2I2ym2LFPJZNHH-HgAysOFcbq-E42tAylxra9Y20CejtvnWVrVZMrRiexoOWQ0g6CbKfq-7-J7ckA1Z3P5KyQDakw8Hof4I2H4htgleUKlqLk1UljAIo5hXlUnu4FSb9BRU-WCqloldmWgDkpN2OyCfmVzonD8BZsj82/s320/02-03-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 3</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">All is well. Let&#8217;s see if the fourth round can change this.</div>
<p></p>
<h3 style="text-align: left;">Round 4</h3>
<div style="text-align: justify;">Who would have guessed that stumpy legs can be ridiculously fast? The unit of Forge Guards on the left flank make it all the way to Yana&#8217;s terrain objective. That was not polite. Other Forge Guards and Guvul remove all the remaining Shock Troopers. </div>
<p></p>
<div style="text-align: justify;">In the middle, Big Pig moves next to the rock to screen the VIPs and offload all the shots into the Mastodon. A single Forge Guard contest on the right flank. </div>
<p></p>
<div style="text-align: justify;">Scenario score is now 7-7. The picture below shows the fast dwarfs.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSKqmgGg8OIkTPvWw_VP_eOSZEiYdIitDXrAwP86CgPQFjRnvD6mI8tSCHQ8CsZld5LjJyhyphenhyphenYy1wQT1QbMDPJ9n8EF_fTBFxaHRetJrJBCy5vIL-cGisCUghRaRwOfCWVRPoPkNhmYw1wdjAmYfkkPNFxHY0nrYPgMYktyZbkCB5s-5FII8zXAmMiLir7V/s3613/02-04-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2634" data-original-width="3613" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSKqmgGg8OIkTPvWw_VP_eOSZEiYdIitDXrAwP86CgPQFjRnvD6mI8tSCHQ8CsZld5LjJyhyphenhyphenYy1wQT1QbMDPJ9n8EF_fTBFxaHRetJrJBCy5vIL-cGisCUghRaRwOfCWVRPoPkNhmYw1wdjAmYfkkPNFxHY0nrYPgMYktyZbkCB5s-5FII8zXAmMiLir7V/s320/02-04-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">7-7. Yana needs points. It is unlikely that she can kill Ossrum. He is hiding behind a big rock. So, she needs to primarily concentrate on scenario points. On the left flank, the Bison charges into the Forge Guards and kill three. At least this point is now contested. The Arkanists in the middle will just fuel the Mastodon and score the home objective.</div>
<p></p>
<div style="text-align: justify;">On the right flank, Yana needs to do something. She charges up, kills the last Forge Guard, and puts a toe in the quicksand, staying outside the charge range of the Earthbreaker. She then continues to kill one of the artilleries with the spears. The remaining officer runs to the quicksand. They are now two and can score. Finally, the Mastodon (finally) shoots the Big Pig to death and removes two Forge Guards on the left.</div>
<p></p>
<div style="text-align: justify;">Lo and behold. She is now at 11 scenario points to Ossrum&#8217;s 8. She is on 7 minutes on the clock. Ossrumm on 27 seconds. The picture below shows the situation at T-27 seconds.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsTQSRhAF9EmDQRxa0-Z2oc3qkRo7eWx2ZZWrvAGlK7zellr703StdLXUylCS81OdMYwvrk1wQTCaeFlbf77h5YHgK3bJCnQrT4054ASzEH48t6ejtkVMOTS703sKJzKvW8wHltJ1iZ5adIXyKVREu_wjYbN1jvDU7BtnxrIcy8BihuAIFlOoloAoLCl_3/s3896/02-04-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2973" data-original-width="3896" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsTQSRhAF9EmDQRxa0-Z2oc3qkRo7eWx2ZZWrvAGlK7zellr703StdLXUylCS81OdMYwvrk1wQTCaeFlbf77h5YHgK3bJCnQrT4054ASzEH48t6ejtkVMOTS703sKJzKvW8wHltJ1iZ5adIXyKVREu_wjYbN1jvDU7BtnxrIcy8BihuAIFlOoloAoLCl_3/s320/02-04-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 4</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Ossrumm has 27 seconds. Let&#8217;s see what he can do with that.</div>
<p></p>
<h3 style="text-align: left;">Round 5</h3>
<div style="text-align: justify;">It is quite surprising what he can do in 27 seconds. The Bokur on the left charge the Bison and kills it. The last little &#8216;jack runs to score. On the right flank, the artillery runs to contest both the objective and the terrain. That is it time is up. The picture below depicts the downfall of Ossrum.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOXxDro6DNqGj6PkxLmW-9MBpO3NvyLxceaJQnhCR1Vt_vNcj8n8HwY__Sa324b04_4VJ9zRqnh4myPyxZCDWwDLpKIipYKf_S6Eq5VFVY-kNXeDFUGMKE-gaclnWW1JAt-ZUJnEn1LT4A5iHVsaQABMQJY2_500d0ki-lYfIAJGrpGYddjxRN9ZY3VCB2/s3609/02-05-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2732" data-original-width="3609" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOXxDro6DNqGj6PkxLmW-9MBpO3NvyLxceaJQnhCR1Vt_vNcj8n8HwY__Sa324b04_4VJ9zRqnh4myPyxZCDWwDLpKIipYKf_S6Eq5VFVY-kNXeDFUGMKE-gaclnWW1JAt-ZUJnEn1LT4A5iHVsaQABMQJY2_500d0ki-lYfIAJGrpGYddjxRN9ZY3VCB2/s320/02-05-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1, end of game</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">That was it. It was close. If Ossrum had flipped the clock, Yana might be in trouble. She wasn&#8217;t.</div>
<p></p>
<div style="text-align: justify;">I have managed half of my ambition: at least win one. Formally, I had, kind of won as it was a &#8216;buy&#8217;. However, it feels so much better to actually win.</div>
<p></p>
<div style="text-align: justify;">I&#8217;m still not convinced about the Shock Troopers. But, I really would like to get them to work. I know they are only 7 points. But, I still feel they die to easily. Since the puny Black 13 got 8 boxes, I think that would be fitting for the Shock Troopers as well.</div>
<p></p>
<div style="text-align: justify;">This is the second encounter with the new Big Pig. I like it. It is still pretty good, but not redicilous as before. I&#8217;m not pretty sure that I want one.</div>
<p></p>
<div style="text-align: justify;">It is clear that my habitus has not done anything good for my game. I think I&#8217;m getting confterable with the Valerii list. Yet, the Yana list doesn&#8217;t work (yet).</div>
<p></p>
<div style="text-align: justify;">Anyway, onwards to the last game today.</div>
<p></p>
<h2 style="text-align: left;">Battle 4 — House Kallyss</h2>
<div style="text-align: justify;">Last game of the day. I&#8217;m paired with another nice Swede. He is bringing dead elves to the table. I my local meta, I tend to destroy dead elves. However, this is not my local meta; I&#8217;m a bit skeptical.  </div>
<p></p>
<div style="text-align: justify;">He is brining Scyrafael the ubiquitous Israfyl and a whole bunch of &#8216;jacks. Most &#8216;jack heavy Dusk list I have seen. To quote the Swedish Chef, I think my opponent said that his list does: &#8220;<i>Zees is my duosk leest. It is pretty veurd. I hefe-a a lut ouff jecks und tu Specters. Bork Bork Bork!</i>&#8220;<sup><a href="https://funtranslations.com/chef" target="_blank">1</a></sup>.</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top">Dusk &#8211; House Kallyss</p>
<p>        Scyrafael, Nis-Issyr of Desolations<br />
        &#8211; Eidolon [16]<br />
        	&#8211; HEAD &#8211; True Sight<br />
        	&#8211; RIGHT ARM &#8211; Dawn Blade<br />
        	&#8211; LEFT ARM &#8211; Force Shield<br />
        	&#8211; BACK &#8211; Vortex Cannon<br />
        &#8211; Eidolon [15]<br />
        	&#8211; HEAD &#8211; Arcane Stasis<br />
        	&#8211; RIGHT ARM &#8211; Dawn Blade<br />
        	&#8211; LEFT ARM &#8211; Force Shield<br />
        	&#8211; BACK &#8211; Vortex Cannon<br />
        &#8211; Ghast [9]<br />
        	&#8211; HEAD &#8211; Arc Node<br />
        	&#8211; RIGHT ARM &#8211; Blaster Fist<br />
        	&#8211; LEFT ARM &#8211; Force Lash<br />
        &#8211; Israfyl [17]<br />
        	&#8211; HEAD &#8211; Israfyl<br />
        	&#8211; LEFT ARM &#8211; Serpentine Blade<br />
        	&#8211; RIGHT ARM &#8211; Serpentine Blade<br />
        	&#8211; BACK &#8211; Death Whisper<br />
        &#8211; Specter [10]<br />
        &#8211; Specter [10]</p>
<p>        Vaelyss, The Hand of Mourning [4]<br />
        Void Engine [8]<br />
        &#8211; Wight<br />
        Seeker Adepts [4]<br />
        Soulless Guardians [8]</p>
<p>        Command Cards<br />
        &#8211; Careful Reconnaissance<br />
        &#8211; Duck and Cover!<br />
        &#8211; Hit &amp; Run<br />
        &#8211; Lucky Penny<br />
        &#8211; Old Faithful</p>
<p>        Total Points<span>&nbsp;&nbsp;&nbsp;</span>99/100</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<div style="text-align: justify;">We are playing Wolves at our Heels. Actually a scenario that is quite good for Yana and her pet Mastodon. However, with all the large bases and not being immune to knockdown, I think Valrii might be the option. That is the one I&#8217;m going for anyway.</div>
<p></p>
<h3 style="text-align: left;">Deployment</h3>
<div style="text-align: justify;">We are playing Wolves at our Heels. I win the roll-off and deceides to go first. This time I (also) pick the side with quicksand on. However, I haven&#8217;t got a Mastodon to navigate around it. So, it might actually work to my advantage.</div>
<p></p>
<div style="text-align: justify;">Valerii deploys the Kontroller and pet Dire Wolf on the left flank. They are obviously not going to score the 40 mm, but they can be annoying to anybody trying. The Snipers go on the left flank to sit on the flag or move up to the opposite 40 mm. Everything else basically just go in the middle.</div>
<p></p>
<div style="text-align: justify;">The avid reader might notice that the two Battle Mechaniks are attempting an advance deployment. That is obviously wrong and will be called to order before we proceed.</div>
<p></p>
<div style="text-align: justify;">Scyrafael haven&#8217;t got a lot of models. So they basically just clump up around herself in the middle. Let&#8217;s all enjoy the Kodak moment in the picture. Before all the hostilities commence.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-2w3EI8Bc7Xf1OOK6blIpMeBsaUoMlpPdOV52XR7N2dWO56ThNekpWw4O9-CMKef7timl1Nb3CRDbPHev8TNV0r9y5doVVw_5GW0ArCytLxXG3yJrwmWceIRst5vVvqkFnkaKD-dMF6kEHKeKI-1NWiiMGGFaAn4f1Uh-Z-c_lWIzTuiXcJ1kswIg6DLS/s4333/03-00-00.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3901" data-original-width="4333" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-2w3EI8Bc7Xf1OOK6blIpMeBsaUoMlpPdOV52XR7N2dWO56ThNekpWw4O9-CMKef7timl1Nb3CRDbPHev8TNV0r9y5doVVw_5GW0ArCytLxXG3yJrwmWceIRst5vVvqkFnkaKD-dMF6kEHKeKI-1NWiiMGGFaAn4f1Uh-Z-c_lWIzTuiXcJ1kswIg6DLS/s320/03-00-00.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of deployment</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">This is going to be interessting. Heavy armour vs. nimble &#8216;jacks. Let&#8217;s see.</div>
<p></p>
<h3 style="text-align: left;">Round 1</h3>
<div style="text-align: justify;">Valerii begins by pushing everything forward, as much as possible. On the left, the Snipers park them selves on the terrain with the flag. On the right, the Kontroller moves left around the house. In the middle everybody spread out to be ready to react to whatever the dead elves come up with. </div>
<p></p>
<div style="text-align: justify;">Valerii puts Escort into action, Superiority on the Avalanche on the left and Puissance on the Wrecking Crew. He then hangs back to watch the show. The picture below depicts the show.</div>
<div></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8RdAH9ZkZBBwqgFGGjXxy6voc_3fxUI7gA7uJfNW3mDoNXPi5RZrr9xTBhHlyvatjjr2pLgGv5jB4vPpTwd-DLJMkR3w58BNJqZChdYnWGlDw3-w8-UcJXa3xq6FdMr28ub5-eUPHsmRcdF0b2Pf2R1h1I4szcH2lBUyi9t_PWRMfTLtLCKCZVqTUkh9y/s3750/03-01-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3750" data-original-width="3624" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8RdAH9ZkZBBwqgFGGjXxy6voc_3fxUI7gA7uJfNW3mDoNXPi5RZrr9xTBhHlyvatjjr2pLgGv5jB4vPpTwd-DLJMkR3w58BNJqZChdYnWGlDw3-w8-UcJXa3xq6FdMr28ub5-eUPHsmRcdF0b2Pf2R1h1I4szcH2lBUyi9t_PWRMfTLtLCKCZVqTUkh9y/s320/03-01-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Most of Scyrafael&#8217;s army advances cautiously. They are a bit worried about the threat range of the Avalanches. A Specter runs behind the big rock on the right. Probably aiming to mess with the objective terrain. The picture below shows the end of the boring round.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbdyKtkI4z0fkYP7TjLMuz65uycnxK4KWmWBrZDCokFyGpxKphC9Iwqg0w3XYWbjSF5KZZS85AqfRfeBZ829VHTs_WmetrvgV8MyBWuBYnaz3PBVyqVZbaGYwgBpbENCjTS5j__4oREMVzVD_fTSbKqReSgY-xf8uzgYDWHy7Jbafa7nOfBRtvZkNTe0nJ/s3595/03-01-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3456" data-original-width="3595" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbdyKtkI4z0fkYP7TjLMuz65uycnxK4KWmWBrZDCokFyGpxKphC9Iwqg0w3XYWbjSF5KZZS85AqfRfeBZ829VHTs_WmetrvgV8MyBWuBYnaz3PBVyqVZbaGYwgBpbENCjTS5j__4oREMVzVD_fTSbKqReSgY-xf8uzgYDWHy7Jbafa7nOfBRtvZkNTe0nJ/s320/03-01-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Let&#8217;s see if the Motherland can kill some elves and not allow them to kill some back.</div>
<p></p>
<h3 style="text-align: left;">Round 2</h3>
<div style="text-align: justify;">This is, so far a lazy afternoon. So, one unit of Suppressors stroll over to the 40 mm objective on the left to score. The Kontroller and Dire Wolf have made space for them by moving in front of the objective. On the right flank, the Snipers move up to the rough terrain near Scyrafael&#8217;s 40 mm. They are relieved by a Mechanik and an Officer holding the flag. An Avalanche lumbers over to protect them against the Specter.</div>
<p></p>
<div style="text-align: justify;">In the middle, a unit of Suppressors take point, with the Wrecking Crew right behind. Valerii put a wall behind them and moves up for a better view of the battlefield. The last Avalanche just moves out from the house, to be ready. The picture below shows a lazy Khador afternoon.</div>
<div></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0Mn5gd1XCDindRpVlKjXYYlmbYkMtznMN1bayMkA5zX_dVU50b4j2V1GmYSwpfgi6CccgI7i_kw1nB-3Vnzc3FGzq9gMzgAmKvGgkAJO7uTi_QpHiC6yHnm66XGYzbPUERhJQSbJXn_SBh4PwHc6zB1EfS-RDl9cjRV7jpaFyaHjW3w02TX6GIuFjpQPh/s3595/03-01-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3456" data-original-width="3595" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0Mn5gd1XCDindRpVlKjXYYlmbYkMtznMN1bayMkA5zX_dVU50b4j2V1GmYSwpfgi6CccgI7i_kw1nB-3Vnzc3FGzq9gMzgAmKvGgkAJO7uTi_QpHiC6yHnm66XGYzbPUERhJQSbJXn_SBh4PwHc6zB1EfS-RDl9cjRV7jpaFyaHjW3w02TX6GIuFjpQPh/s320/03-01-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Scyrafael starts the first scoring turn by moving the Specter into contesting position of the terrain. It is going to rely on its very hig DEF against both shooting and melee to be an annoyance down there. The second Specter takes up the position that the first one left. </div>
<p></p>
<div style="text-align: justify;">On the left flank, something manage to kill all the Snipers; but not the dog! Israfyl moves to the rightmost 50 mm and an Eidolon moves to the leftmost. All the shield guards stand between them. All of these things and the Void Engine kills the front row Suppressors (again I overestimate their resilience), and gives the Wrecking Crew Vengeance. I think the scenario score is 2-1 in Scyrafael&#8217;s favour. The picture below shows how a bunch of dead elves ruin a lazy afternoon. </div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdXAhqW26JABSNPcSKPb-_b1nrpYjljnyj-AOY116VaMjtkAtJbNq9xJki2MVfAme5ayT71tkarQRXYI3N4BKpnezKF3okBeTDkOu6yWHL10DhfkRk4y94CUCOpg-6axN98lVLG8KYpTy2PkU3WkE63GvyHpRq_B2fQNq8nZzAeUTAiHF9FMhHYNX1QNMd/s4343/03-02-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2776" data-original-width="4343" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdXAhqW26JABSNPcSKPb-_b1nrpYjljnyj-AOY116VaMjtkAtJbNq9xJki2MVfAme5ayT71tkarQRXYI3N4BKpnezKF3okBeTDkOu6yWHL10DhfkRk4y94CUCOpg-6axN98lVLG8KYpTy2PkU3WkE63GvyHpRq_B2fQNq8nZzAeUTAiHF9FMhHYNX1QNMd/s320/03-02-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 2</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Once again I overextended Suppressors. When will I ever learn. Anyway, there is work to be done.</div>
<p></p>
<h3 style="text-align: left;">Round 3</h3>
<div style="text-align: justify;">Once again I overextended Suppressors. When will I ever learn. Anyway, there is work to be done. I think it is a feat turn for Valerii. He feats and puts a Kill Order the contesting Specter and Israfyl. He also goes Precision Strike and with Tides of War he moves back into safety of the wall.</div>
<p></p>
<div style="text-align: justify;">On the left, the Avalanche slams the Eidolon, yet does not manage to kill it. The Suppressors, Kontroller and Dire wolf moves forward. They might have killed all the Shield Guards. At least they disappeared. There is now room for the Wrecking Crew to charge Israfyl. Under Puissance and Kill Order they most definitely live up to their name (not so much without these two additions). Israfyl disappears.</div>
<p></p>
<div style="text-align: justify;">The right flank is a problem. A Specter has like DEF 17 with Grave Winds on it. What to do? The Avalanche walks up to the Specter, boost to hit, and simply head butts it to the ground. It is only an 8 on three dice. Quite easy. The look on the lovely Swede&#8217;s face was worth everything. Once the Specter is down, dismantling it is like a walk in the park.</div>
<p></p>
<div style="text-align: justify;">This ends Valerii&#8217;s feat turn, except for the dog contesting the 40 mm. Scenario score is now 3-3. The picture below depicts the result of Valerii&#8217;s feat turn.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSVBG3YCxPotmqg_eG7Eo5AYD0kR8qAlmkVoo7TUZINkdw52l1wrxPUpia-_7nWYpBa9TqxfzAepVgJPquQMoOeft_WJO-S4UYGrWYAt873cGw2FuaOrm79Anwwkb8H2tLfPt1YCgHcamNYV65CFfQ41dCjeg5GZVMEwBC9nSVyBBdoi1pFc7gIfYwM8Yp/s3385/03-03-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2401" data-original-width="3385" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSVBG3YCxPotmqg_eG7Eo5AYD0kR8qAlmkVoo7TUZINkdw52l1wrxPUpia-_7nWYpBa9TqxfzAepVgJPquQMoOeft_WJO-S4UYGrWYAt873cGw2FuaOrm79Anwwkb8H2tLfPt1YCgHcamNYV65CFfQ41dCjeg5GZVMEwBC9nSVyBBdoi1pFc7gIfYwM8Yp/s320/03-03-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Scyrafael can feel the pressure. The left flank is a lot cause. So, she is consolidating from the middle and to the right. Scyralfel and the Eidolon clear away the Wrecking Crew from the rightmost 50 mm. The Void Engine moves along and might have contributed with some shooting. In the back, the two lazy &#8216;jacks who have not contributed shuffles right.</div>
<p></p>
<div style="text-align: justify;">The last Specter, on the right flank moves in and sprays the Officer and Mechanik to death. So no more scoring down there. The Seeker Adepts consolidate in the rubble to score the objective.</div>
<p></p>
<div style="text-align: justify;">All in all, it was actually a better turn for Scyrafel that what appears on the surface. She managed to bring the scenario score to 7-4 in her favour and has seriously limited Valerii&#8217;s ability to score. The picture below shows Scyrafel leading the brawl.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-PABeIqJNCu6uIhsTiQzQpC4Lzqiko5FLro7cs_nMVi_DctNJULJkG82X4viT6DBgzmNxqm73Zi7cduPLjpQSLjMXgOufQCv-gK0CQ8HAJuYuwBnS3oGsjUcodN5TAHadB_VwfkQnAOt0_Gm25y9sHWSQDZJLF2SxvXxPD87LQ3DsVVQSBQlVPX_6uYxf/s3836/03-03-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2502" data-original-width="3836" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-PABeIqJNCu6uIhsTiQzQpC4Lzqiko5FLro7cs_nMVi_DctNJULJkG82X4viT6DBgzmNxqm73Zi7cduPLjpQSLjMXgOufQCv-gK0CQ8HAJuYuwBnS3oGsjUcodN5TAHadB_VwfkQnAOt0_Gm25y9sHWSQDZJLF2SxvXxPD87LQ3DsVVQSBQlVPX_6uYxf/s320/03-03-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 3</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Valerii needs to do something or he is slowly but steadily loosing on scenario. Both players have around 30 minutes on the clock. So, don&#8217;t panic.</div>
<p></p>
<h3 style="text-align: left;">Round 4</h3>
<div style="text-align: justify;">Valerii unfortunately has to drop the wall. He upkeeps Escort and cast Tides of War. He puts a Kill Order on the Eidolon in front of Scyrafel and shuffles a bit backwards. The Avalanche in the middle contemplates slamming the Eidolon over Scyrafel. Unfortunately, it is not Sturdy and it is not going to be damaged by Scyrafles feet. So it will be pushed. It opts for slamming the other Eidolon over the Ghast instead. </div>
<p></p>
<div style="text-align: justify;">The Suppressors on the left flank give up the scoring and move forward to put a lot of shots into the Eidolon in front of Scyrafel. Unfortunately, it is not enough to kill it. This means that Sergei tries to pull the Eidolon in with his Harpoon to finish it off. It is hard to hit an Eidolo&#8230; Oh, and the Dire Wolf decides to kill Vaelyss. That was dumb. Don&#8217;t do that. She becomes a highly annoying ghost.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the last Avalanche attempts to do the same trick as before. But without the Kill Order, the order is too tall. The Arkanists move in to score. This leaves the scenario score at 7-8 in Scyrafel&#8217;s favour. The picture below shows the trouble of Valerii.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVCoM8i5EN1ZRa3Gj2hC9jdYuTB6zgV098eiZUBt2nEAYuBXiKeL6w5pfqOyBldrGhugUCtNBV90LGL5USVQIjZUWR-ubYyxt1R2xREIwcpQA7PPGnM7ZDHKXYnLV5_rpn4QNbgZajNYwh5PRN7j1UcacQBx6PSOVEHUZjzingXp8OGkzf8DyylJJxh0-w/s3628/03-04-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2272" data-original-width="3628" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVCoM8i5EN1ZRa3Gj2hC9jdYuTB6zgV098eiZUBt2nEAYuBXiKeL6w5pfqOyBldrGhugUCtNBV90LGL5USVQIjZUWR-ubYyxt1R2xREIwcpQA7PPGnM7ZDHKXYnLV5_rpn4QNbgZajNYwh5PRN7j1UcacQBx6PSOVEHUZjzingXp8OGkzf8DyylJJxh0-w/s320/03-04-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Scyrafel is apparently slightly annoyed. The Eidolon in front of her and the Ghast goes into Sergei and kill him. This also makes room for Scyrafel to stand in the middle of the board. This, unfortunately also allows the Eidolon to hit Valerii with its Momentum gun, slamming into the kill box.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQhPF40lK24h1dhAGYe5L3moQcLWFKdaw8PtYPsowMzMKLhBxwBCVmap3AR88G-VXrKRaewdX6OHWy7QFIY419MYZfdml0x7kYdYaOj5nX2NdgzEJAcWcxP-tWN8uSik15LE_0fpvrBMdkXwhATnzNFfDl4frqbtWLqse2NxmdaZTqHMLJYBPRyA9nm1ds/s3725/03-05-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2310" data-original-width="3725" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQhPF40lK24h1dhAGYe5L3moQcLWFKdaw8PtYPsowMzMKLhBxwBCVmap3AR88G-VXrKRaewdX6OHWy7QFIY419MYZfdml0x7kYdYaOj5nX2NdgzEJAcWcxP-tWN8uSik15LE_0fpvrBMdkXwhATnzNFfDl4frqbtWLqse2NxmdaZTqHMLJYBPRyA9nm1ds/s320/03-05-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 4</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">The Ghast hears &#8216;kill box&#8217; and moves to Valerii, who is keeled over. The picture below depicts the ballade of Valerii. You can probably guess what happend.</div>
<p></p>
<div style="text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcLdqpPyA4xhNd_6_F9xaWzV0HrQvejonNR_IFMKJ3fJO75sarZVwqY4i7pmIHO6vHVS_9V6tHcxeNaaST6MXKs4r9K3iA56_gFYxTFFYhZ69tBO09fM71zDurFuZ6c4B1wP2phaFNvZY6q9ointw3ipviIZmR9BKP3gMijPoLzsyunfSJhMIdP98P2hKl/s2297/03-05-02.jpeg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img loading="lazy" decoding="async" border="0" data-original-height="2306" data-original-width="1806" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcLdqpPyA4xhNd_6_F9xaWzV0HrQvejonNR_IFMKJ3fJO75sarZVwqY4i7pmIHO6vHVS_9V6tHcxeNaaST6MXKs4r9K3iA56_gFYxTFFYhZ69tBO09fM71zDurFuZ6c4B1wP2phaFNvZY6q9ointw3ipviIZmR9BKP3gMijPoLzsyunfSJhMIdP98P2hKl/s320/03-05-02.jpeg" width="251" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Oy! I&#8217;m just lying around here&#8230;</td>
</tr>
</tbody>
</table>
<p>  This was an intense game. </p>
<p>Valerii actually did pretty well. I really like the double Avalanche. The opponent has to respect a pretty (for Khador, anyway) threat range. Suppressors are always good. I need to work more on Valerii&#8217;s spell casting.</p>
<p>Scyralfel&#8217;s feat is hard for Khador &#8216;jacks. There is no way they are going to be damaged, so they are going to be pushed. On the other hand, all sorts for Man-O-Wars just laugh at the damage and the pushing.</p>
<p>Anyway, it was as always fun. My opponent was nice and at the end of the day I did manage to reach my goals.</p>
<p>Now for a short break and onwards to the thrid day of moving toy soldiers around. I can&#8217;t wait.</p></div>
<p></p>
<h2 style="text-align: left;">Summary &amp; Lessons Learned</h2>
<div style="text-align: justify;">So far it has been fun. I haven&#8217;t faced any opponents where it didn&#8217;t matter that we actually played. All my losses are purely down to being worse than my opponent. It is clear that I&#8217;m really rusty.</div>
<p></p>
<div style="text-align: justify;">I&#8217;m happy with the Valerii list. I think it will remain like this for a while. The Yana list, on the other hand. The Mastodon might have seen its hey days. I still can&#8217;t get the Shock Troopers to work. I haven&#8217;t given up yet. </div>
<p></p>
<div style="text-align: justify;">Anyway. Tomorrow is another day.</div>
<p></p>
<div style="text-align: justify;">For the Motherland!</div>
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		<title>The Motherland goes to Conquest (day 1)</title>
		<link>https://greylordarchives.org/2025/03/the-motherland-goes-to-conquest-day-1/</link>
					<comments>https://greylordarchives.org/2025/03/the-motherland-goes-to-conquest-day-1/#respond</comments>
		
		<dc:creator><![CDATA[Igor Khador]]></dc:creator>
		<pubDate>Mon, 17 Mar 2025 21:43:00 +0000</pubDate>
				<category><![CDATA[Battle Report]]></category>
		<category><![CDATA[MK IV]]></category>
		<category><![CDATA[Dark Operations]]></category>
		<category><![CDATA[House Kallyss]]></category>
		<category><![CDATA[Shadowflame Shard]]></category>
		<category><![CDATA[Winter Korps]]></category>
		<guid isPermaLink="false">https://greylordarchives.org/the-motherland-goes-to-conquest-day-1/</guid>

					<description><![CDATA[This is the first time the Motherland goes to Conquest in Oslo, Norway. It is also &#8230; <a title="The Motherland goes to Conquest (day 1)" class="hm-read-more" href="https://greylordarchives.org/2025/03/the-motherland-goes-to-conquest-day-1/"><span class="screen-reader-text">The Motherland goes to Conquest (day 1)</span>Read more</a>]]></description>
										<content:encoded><![CDATA[<div style="text-align: justify;">
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIpCY42ZEh-kaJMnb1nXL2P05w8cnqWMLVj_YoLr_XAClhNvwU2L2Js7jPh8-TtU6TSaHiABUfR_T2gTuRQleaTqV1KbD8lq3nCamLua_NWl5fLvMiGAEYZbKmYAtEki18lqHYhTKs92txOKi5_Z__7Dui7oRRlL0oafOeBQnqUxY0bP298g8EjenBv7Ca/s121/Flag.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img decoding="async" border="0" data-original-height="130" data-original-width="130" height="75" src="https://greylordarchives.org/wp-content/uploads/2025/03/Flag-1.jpg" class="wp-image-26" /></a></div>
</div>
<div style="text-align: justify;"><i>This is the first time the Motherland goes to Conquest in Oslo, Norway. It is also my first proper tournament since WTC 2024. There is new hardware on the table, new lists, and new opponents. I have no idea how this is going to go. Except a clear knowledge that I&#8217;m rusty. First day (of 3) is going to be tough. I&#8217;m sticking to my normal ambition: Win at least one and don&#8217;t end up last. Let&#8217;s see how the Motherland fares.</i></div>
<p><span id="more-25"></span></p>
<div style="text-align: justify;">This is my first time at Oslo Conquest. It is three days of tournament play. Also, my first time after the big January update of 2025, which did some sad things to Khador (you can see my whining <a href="https://greylordarchives.org/2025/01/january-update-2025-for-winter-korps.html" target="_blank">here</a>) and some good. Since it is a new year and a new update, I might as well try things I haven&#8217;t tried before.&nbsp;</div>
<p></p>
<div style="text-align: justify;">
My ambitions is, as always to win at least one and not end up last.&nbsp;</div>
<p></p>
<div style="text-align: justify;">I&#8217;m going for Valerii. I have never actually tried him before. According to &#8220;common knowledge&#8221; he is now, after the January update, bad. I&#8217;m not convinced. So, I&#8217;ll give him a try. I&#8217;m also bringing Yana with a Mastodon and all the Pikemen. She has taken over from Baranova in the list I brought to last year&#8217;s WTC (for a report on WTC, see <a href="https://greylordarchives.org/2024/08/the-motherland-at-wtc-third-times-charm.html" target="_blank">here</a> for day 1 and <a href="https://greylordarchives.org/2024/08/the-motherland-at-wtc-third-times-charm_31.html" target="_blank">here</a> for day 2). I&nbsp; would so much like the Pikemen to work. I do think they are <a href="https://greylordarchives.org/2024/09/shock-trooper-pikemen-unpolished-gem.html" target="_blank">an unpolished gem</a>. Let&#8217;s see.&nbsp;</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Khador &#8211; Winter Korps</p>
<p>Kapitan Yana Kovoskiy<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Fog of War<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Puissance<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Mastodon [32]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Shock Assault<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT SHOULDER &#8211; Deep Freezer<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT SHOULDER &#8211; Deep Freezer<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Great Axe<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Grinder Fist</p>
<p>AC-2 Bison [10]<br />
AC-2 Bison [10]<br />
Battle Mechanik [2]<br />
Battle Mechanik [2]<br />
Magziev Zarivah Volkova [4]<br />
Mortar Team [2]<br />
Winter Korps Officer [3]<br />
Winter Korps Officer [3]</p>
<p>Arkanists [4]<br />
Shock Trooper Pikemen [7]<br />
Shock Trooper Pikemen [7]<br />
Shock Trooper Pikemen [7]<br />
Shock Trooper Pikemen [7]</p>
<p>Command cards<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Blessing of the Gods<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Duck and Cover!<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Lucky Penny<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Old Faithful<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Put the Fires Out</p>
<p>Total Points<span>&nbsp;&nbsp;&nbsp;</span>100/100</td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="5%"></td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Khador &#8211; Winter Korps</p>
<p>Kommander Valerii Savaryn<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Puissance<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Superiority<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Avalanche [15]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Hyper-Aggressive<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Pneumatic Lance<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Wedge Shield<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Avalanche [15]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Hyper-Aggressive<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Pneumatic Lance<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Wedge Shield</p>
<p>Alexia, Queen of the Damned [4]<br />
Kontroller [4]<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Dire Wolf [10]<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>HEAD &#8211; Shield Guard<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>RIGHT ARM &#8211; Long Axe<br />
<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>LEFT ARM &#8211; Plow-Shield<br />
Sergeant Sergie Krol [5]<br />
Winter Korps Officer [3]<br />
Winter Korps Officer [3]</p>
<p>Arkanists [4]<br />
Man-O-War Suppressors [11]<br />
Man-O-War Suppressors [11]<br />
Man-O-War Wrecking Crew [10]<br />
Winter Korps Snipers [4]<br />
<span>&nbsp;&nbsp;&nbsp;&#8211; </span>Winter Korps Hunting Dog [1]</p>
<p>Command cards<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Blessing of the Gods<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Lucky Penny<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Old Faithful<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Put the Fires Out<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Sapper</p>
<p>Total Points<span>&nbsp;&nbsp;&nbsp;</span>100/100</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<h2>Winter Korps under&nbsp;<span style="white-space-collapse: preserve;">Kapitan Yana Kovoskiy</span></h2>
<div style="text-align: justify;">What can I say? A lady on a bear and a huge stumpy robot. How can that not be marvellous? She is fast and somewhat hard hitting. She is probably more brittle than she looks. I think she really wants infantry with more that one attack, due to her Feat. She would also like something to drop Battle Lust on and Dash. All three things could point to the Shock Troopers.&nbsp;</div>
<p></p>
<div style="text-align: justify;">Her main build in ability is Conferred Rage, which on paper might suggest many &#8216;jacks. However, I think that is a trap. So, she&#8217;ll only be equipped with a Mastodon. A Mastodon under Yana is actually slightly better now that if Superiority was available. It is no speed 7 if Conferred Rage triggers. So, that must be the plan.&nbsp;</div>
<p></p>
<div style="text-align: justify;">The plan is speed. Under Dash and Conferred Rage, Yana is SPD 8; Shock Troopers are SPD 6, the Mastodon SPD 7, and the mighty Bisons are SPD 8. Everybody else just have to keep up.</div>
<p></p>
<div style="text-align: justify;">She is most likely going to have to avoid the Scenarios: Color Guard, Trench Warfare and Payload as they kind of expect more than one &#8216;jack. That leaves her to cover: Wolves at our Heels, Two Fronts, and Best Laid Plans. With respect to opponents, I really haven&#8217;t got a clue. I&#8217;ll have to stay away from stuff that can trivially remove a Colossal. I just have to figure out what that is.</div>
<p></p>
<h2>Winter Korps under&nbsp;<span style="white-space-collapse: preserve;">Kommander Valerii Savaryn</span></h2>
<div style="text-align: justify;">Yana&#8217;s best boy is leading the other list. He has been allowed to field, not one, but two of the Motherland&#8217;s new toys; the Avalanches. They look so good on paper. They can trivially reach out and touch something between 14&#8243; and and 16&#8243; away. Add a bit of Kill Order and let the mayhem begin. He will also field two units of Suppressors, who are just good. Although in my experience they either kill everything or nothing. There doesn&#8217;t seem to be an average day in a Suppressors life.</div>
<p></p>
<div style="text-align: justify;">A Wrecking Crew is also there. They are a good target for At All Cost, due to Vengeance. The Combination of Puissance and Kill Order allows them to actually Wreck stuff. Add a bit of support and a unit of snipers with a dog, and I think the infantry line is good to go.</div>
<p></p>
<div style="text-align: justify;">After the January update, the Kontroller actually looks promising. He might actually be able to hit something with his spray and as a &#8216;jack Marshal with the Shatter Drive, and Dire Wolf with a Long Axe and Shield Guard seems to be the natural choice. These two BFFs can also baby sit a 50 mm objective in either Color Guard, Trench Warfare or Best Laid Plans; which are quite bad scenarios for the Yana list.</div>
<p></p>
<div style="text-align: justify;">I have never played Valarii, Avalanches nor a Kontroller before. What could possible go wrong?&nbsp;</div>
<p></p>
<h2 style="text-align: left;">Battle 1 — Dark Operations</h2>
<div style="text-align: justify;">First battle of the day is agains a nice guy from Poland and all the BDSM guys he could dig up in Poland. I haven&#8217;t see the Cephalyx in a very long time. On the one hand, it makes me happy to see them, because they are rather cool; on the other hand they look kind of scary. I haven&#8217;t got an intricate knowledge of they capabilities. So, this is going to be interesting.</div>
<p></p>
<div style="text-align: justify;">
He is bringing Thexus with a whole horde of little guys — and a huge pig! The list is a follows (base on my memory):
</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top">Mercenaries &#8211; Dark Operations<br />
        Exulon Thexus<br />
        &#8211; Subduer [10]<br />
        &#8211; Subduer [10]</p>
<p>        Carver Ultimus [20]<br />
        &#8211; War Boar MMD47</p>
<p>        Cephalyx Agitator [2]<br />
        Cephalyx Agitator [2]<br />
        Cephalyx Agitator [2]</p>
<p>        Cephalyx Mind Bender &amp; Drudges [6]<br />
        Cephalyx Mind Bender &amp; Drudges [6]<br />
        Cephalyx Mind Bender &amp; Drudges [6]<br />
        Cephalyx Mind Slaver &amp; Drudges [6]<br />
        Cephalyx Mind Slaver &amp; Drudges [6]<br />
        Cephalyx Mind Slaver &amp; Drudges [6]<br />
        Dominated Hammerfall High Shield Gun Corps [6]<br />
        Dominated Hammerfall High Shield Gun Corps [6]<br />
        Dominated Horgenhold Artillery Corps [5]</p>
<p>        Command Cards<br />
        &#8211; Blessing of the Gods<br />
        &#8211; Careful Reconnaissance<br />
        &#8211; Lucky Penny<br />
        &#8211; Old Faithful<br />
        &#8211; Put the Fires Out</p>
<p>        Total Points<span>&nbsp;&nbsp;&nbsp;</span>99/100</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<div style="text-align: justify;">I think the obvious choice here is Yana. Valerii haven&#8217;t got the tools to deal with a horde of models. Yana has all the Shock Troopers; and the Bisons and a Mastodon for shooting them. We are playing Trench Warfare, which was not on her list. However, I think the horde outweighs the scenario here. Let&#8217;s see how she fares.</div>
<p></p>
<h3 style="text-align: left;">Deployment</h3>
<div style="text-align: justify;">We are playing Trench Warfare. Exulon won the dice roll and decided to go first. He deployed in the middle of his deployment zone, with a Subduer on each flank and all the little men in a bunch surrounding Exulon.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYuqm6a287anrUL4fzT8xFJzLsQIyC2klyZwheYy3hzw9Ckys_o5Th3_a6F6djrg8aKcbqmGNUYU8gqrno8pDwtXCZ3v_5YabhmS1m1ZxwfQTHaYcZJKt2ReQIoLnFz04cO_0gKr_eGfWBwbNZXDekgtjRLFYeeVLWOMjZ1cWj1xa9FIKDuFhQBwM2FwDO/s3507/01-00-00.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3297" data-original-width="3507" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYuqm6a287anrUL4fzT8xFJzLsQIyC2klyZwheYy3hzw9Ckys_o5Th3_a6F6djrg8aKcbqmGNUYU8gqrno8pDwtXCZ3v_5YabhmS1m1ZxwfQTHaYcZJKt2ReQIoLnFz04cO_0gKr_eGfWBwbNZXDekgtjRLFYeeVLWOMjZ1cWj1xa9FIKDuFhQBwM2FwDO/w320-h301/01-00-00.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of Deployment</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Yana also deploys in the middle, next to the Mastodon. The Mastodon is there to focus on the right most 50 mm objective. The left one will only be attempted to be contested by a Bison and two units of Shock Troopers. The second Bison-Shock Trooper module deploys to the right of the Mastodon, to support. Everything else deploys in the middle. The picture above shows the situation at the end of deployment.</div>
<p></p>
<h3 style="text-align: left;">Round 1</h3>
<div style="text-align: justify;">First turn is as always rather uneventful. Everything shuffles forward, taking great care of staying out of the shooting range of the Mastodon. That is basically it. The picture below shoes the careful advancement.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTiWjV-QUry26tJAHaouCHo1JDDHxonx0wECThsh__4INRZH4x6qfQ5hWdachB74FQf_WRsbZCc0W6_0GBv_WXVvW6KjAKhlH47BnlUYW0rroKOA6Uyhm4ESVtUgXs4NjierTlGVIGkS-5l5SEppETZ_7mo96nM18UsdIAIa1YaltWzYKcMJKbrVuw-nl4/s3814/01-01-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3424" data-original-width="3814" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTiWjV-QUry26tJAHaouCHo1JDDHxonx0wECThsh__4INRZH4x6qfQ5hWdachB74FQf_WRsbZCc0W6_0GBv_WXVvW6KjAKhlH47BnlUYW0rroKOA6Uyhm4ESVtUgXs4NjierTlGVIGkS-5l5SEppETZ_7mo96nM18UsdIAIa1YaltWzYKcMJKbrVuw-nl4/s320/01-01-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Yana also moves up, putting everything into position for the second round. Some attempts are made to stay out of charge ranges of the Subduers and all the little men. She casts Fog of War and Puissance on one of the Shock Troopers. The picture below shows the end of round 1.&nbsp;&nbsp;</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLBAkwmqVyh8KK5BtFHcQy-XkE4L4kGjZMZ2ezKLn5eTpb9ppPF3e8P9Uo0H6D3pnB4NZZDQBcAGGmCWIiv3EyIE0FP04lfs4AL2e9ggSrrjEzOQCt4DSKkbJ-a0NnwN5nsHz2A0fSUyHYo9yIQLb_NVHP00XhH_vuPedvdqGchPNUUYUMA55_RQXRkCTc/s3260/01-01-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2600" data-original-width="3260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLBAkwmqVyh8KK5BtFHcQy-XkE4L4kGjZMZ2ezKLn5eTpb9ppPF3e8P9Uo0H6D3pnB4NZZDQBcAGGmCWIiv3EyIE0FP04lfs4AL2e9ggSrrjEzOQCt4DSKkbJ-a0NnwN5nsHz2A0fSUyHYo9yIQLb_NVHP00XhH_vuPedvdqGchPNUUYUMA55_RQXRkCTc/s320/01-01-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">That was it. The first round is typically over in a jiffy, without much hassle. Let&#8217;s see what the second round brings.</div>
<p></p>
<h3 style="text-align: left;">Round 2</h3>
<div style="text-align: justify;">This is when is action begins. It turns out that little BDSM guys can really move fast. Somehow, a unit manage to get down and tie up my Mastodon. All the other little guys just move forward. One of them gets Quagmire on them. Also, the big pig moves forward and shoots at the Mastodon. Crippling Grasp is arced through something onto Yana. That&#8217;s it. The picture below depicts the end of Exulon&#8217;s second round.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-JIPzTS3ukGlNpJfy_SlrJnUutqd4WpaiXOIOyi-uIjEFoNz-73qw4lIGX_gan2ITxJ179gEVN00DlVE7mtHQqUUtor5F4aU6lQSNPUkj-C4f2Zl0C8ZFBYaXhO1ONvimT9g0Wnigc6d81UGPzc8UKzMpqHZWjuSI_0FxGbIo4C3m7O81DzTYQIcaie0l/s3630/01-02-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2810" data-original-width="3630" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-JIPzTS3ukGlNpJfy_SlrJnUutqd4WpaiXOIOyi-uIjEFoNz-73qw4lIGX_gan2ITxJ179gEVN00DlVE7mtHQqUUtor5F4aU6lQSNPUkj-C4f2Zl0C8ZFBYaXhO1ONvimT9g0Wnigc6d81UGPzc8UKzMpqHZWjuSI_0FxGbIo4C3m7O81DzTYQIcaie0l/s320/01-02-01.jpeg" width="570" /></a></td>
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<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">OK. Small men are fast. That is kind of annoying as the Mastodon doesn&#8217;t have Gun Fighter. So, no shooting out of combat. A clean up is required. Yana starts off by casting Dash and then makes a Cygnar-advance further into the trench. She drops Fog of War. The Arkanist move to score the home objective and feed the Mastodon some more focus</div>
<p></p>
<div style="text-align: justify;">The Shock Troopers on the right flank is on clean up duty. The charge forward and removes the BDSM guys irritating the Mastodon. The Bison also moves forward a shoots more little guys. This makes room for the Mastodon to advance towards the rightmost objective. It moves there, and starts shooting at the big pig and some of the BDSM guys in front of it. In front of them is the second unit of Shock Troopers, attempting to remove som guys.</div>
<p></p>
<div style="text-align: justify;">On the left flank, a unit of highly motivated Shock Troopers charge towards the big pig. The do some damage. But he is a tough cookie. The Bison moves forward to contest the objective and fires into the big pig. The picture below shows the end of round 2.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzadSMIfXg7YgzpkERSFSQo0hKQM4yi8kdg4rBfZEGa7TCzZ-zjgo4pl_rGIjXgIr0Vq20iE7UQQZnRve7p1V3PKsXt_uF8i-KFFcQXp3gvRjdpJkC7TmsFmlyGQtsDeg4-1sAvTpsCvallj3pLmMuFnBJ6l61CL2RLBsEjkPjMF1JEnBHFlMD3NZfhyfi/s3311/01-02-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2657" data-original-width="3311" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzadSMIfXg7YgzpkERSFSQo0hKQM4yi8kdg4rBfZEGa7TCzZ-zjgo4pl_rGIjXgIr0Vq20iE7UQQZnRve7p1V3PKsXt_uF8i-KFFcQXp3gvRjdpJkC7TmsFmlyGQtsDeg4-1sAvTpsCvallj3pLmMuFnBJ6l61CL2RLBsEjkPjMF1JEnBHFlMD3NZfhyfi/s320/01-02-02.jpeg" width="570" /></a></td>
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<tr>
<td class="tr-caption" style="text-align: center;">End of round 2</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Exulon manage to score his home objective. Yana manage to score her home objective and the rightmost 50 mm objective. All the rest are contested. This leaves the score at 2-1 in Yana&#8217;s favour. I somehow managed to use 35 minutes on the turn. Leaving my clock at only 19 minuets. That is really not good. Anyway, Yana can now only lean back a wait for the wrath of the Polish BDSM community.</div>
<p></p>
<h3 style="text-align: left;">Round 3</h3>
<div style="text-align: justify;">Exulon and his band of merry BDSM guys are a bit grumpy (I would have thought that they enjoyed thins kind of behaviour). </div>
<p></p>
<div style="text-align: justify;">On the left flank, the Subduer casually moves forward and subdue the Bison of the board. Big pig is also ushered forward to put some shots into Yana (I think). Two small groups of BDSM guys also moves forward. Somehow in all the mayhem, two Shock Troopers also beats the dust.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the &#8220;persuaded&#8221; Hammers and a group of BDSM guys removes a unit of Shock Troopers, two Battle Mechaniks and put some hurt into the Mastodon. The last of the litte guys take out the last unit of Shock Troopers and basically swamps the Mastodon.</div>
<p></p>
<div style="text-align: justify;">This leaves the scenario score at 3-3. Luckily, it takes a while to move little men around. So, Exulon only has around 8 minutes left on the clock. Let&#8217;s see what Yana can do about this sea of little men. The picture below shows the end of Exulon&#8217;s turn.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL-_Eayb4qj5sZmpW_ZlUt1oUuNgHtGHCVrDkdhTEWGjtKRswmlJEbp8llsVxiw951zqOCMfd7odIotcTytDGjJRtdCFuS7MIabPtSsClZDczKs6ebStleTiISl4NT0WjP12CgqXXdtunBxejz7QmPA3PC8JbpVakcGhbx5HV9RimJrEFtnsQBAJtRpIet/s3256/01-03-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2514" data-original-width="3256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL-_Eayb4qj5sZmpW_ZlUt1oUuNgHtGHCVrDkdhTEWGjtKRswmlJEbp8llsVxiw951zqOCMfd7odIotcTytDGjJRtdCFuS7MIabPtSsClZDczKs6ebStleTiISl4NT0WjP12CgqXXdtunBxejz7QmPA3PC8JbpVakcGhbx5HV9RimJrEFtnsQBAJtRpIet/s320/01-03-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">OK. Yana is only a bit in trouble. She can conceivable score the home objective; with a bit of cleaning up, she can also score the 50 mm to the right; The 50 mm on the left can be contested; and Exulon&#8217;s home objective, and the little box of extra BDSM equipment is out of reach. Let&#8217;s go.</div>
<p></p>
<div style="text-align: justify;">The left flank is pretty easy. The last Shock Trooper just needs to go and contest. He does that by charging the Subduer. The Officer shoots something.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the Mastodon are being fuelled up by the Arkanists; who then remain near the objective. The Mastodon can then go to work, chopping and shooting on all the little men in front of it. It cleans up enough to be able to score the objective and gets at least one shot into the big pig.</div>
<p></p>
<div style="text-align: justify;">Yana is not really into this whole BDSM thing and feels a bit exposed where she is. So, she moves in behind the Mastodon. The Bison moves a bot forward and also shoots at the sea of little men. The sea is now slowing becoming more of a pond. The picture below shows the end of Yana&#8217;s turn.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgcY046idlCWV4vLRfmuvSYeaVffdD2NkYvyUv_GFHjhBa1kUlG55vpi2e9K4Sc95x2EsQIdZfJ-Vz6KUCZZ5JRlR3tXaDpTky6ZClvT_rvB5C0flGDVlGfcFl4lv3JZk8GrltFpXimfH6Mb-EyU70qoVS-E6yCEhbTS-Z6itSnrJwnOeYQ7LPQr9dpcc1/s3276/01-03-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2338" data-original-width="3276" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgcY046idlCWV4vLRfmuvSYeaVffdD2NkYvyUv_GFHjhBa1kUlG55vpi2e9K4Sc95x2EsQIdZfJ-Vz6KUCZZ5JRlR3tXaDpTky6ZClvT_rvB5C0flGDVlGfcFl4lv3JZk8GrltFpXimfH6Mb-EyU70qoVS-E6yCEhbTS-Z6itSnrJwnOeYQ7LPQr9dpcc1/s320/01-03-02.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 3</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">This ends what Yana could do in this round. It leaves the scenario score at 5-4 in Yana&#8217;s favour. Unfortunately, she only has 2:51 left on her clock.</div>
<p></p>
<h3 style="text-align: left;">Round 4</h3>
<div style="text-align: justify;">OK. Most likely final round for Exulon. Let&#8217;s see what he can pull out from his leather attire.</div>
<p></p>
<div style="text-align: justify;">On the left flank, some small me kills the Officer. This is two scenario points in Exulon&#8217;s direction. The Subduer kills the remaining Shock Trooper; that is another point. </div>
<p></p>
<div style="text-align: justify;">In the middle, more little men makes it to the Arkanists and kill them. That is another point. </div>
<p></p>
<div style="text-align: justify;">Finally, on the right flank, the Subduer move to the Mastodon and contests; and a lot of little men ends up behind the Mastodon.</div>
<p></p>
<div style="text-align: justify;">The clock is passed and the scenario score ends at 9-5; which is basically a win in my turn. The picture below shows the end of the turn.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPYhtVHB_Sriygy0s5W3mnDrp-gEQGvpOlNjIM0gBGiKj-npyEPvpBC8TrN3lIKUpatuHo-G2W3rrKmPa_AwlXOQD7R1nsPsPCXUGOMR_7L2eS04weirc0KTGSdFwvz44sZFsNvNXNsPqVSjXSyvliFkyVFfhmWLpzOWOuw4kul5GGd1kc7z0Op7um6Of-/s3260/01-04-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2351" data-original-width="3260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPYhtVHB_Sriygy0s5W3mnDrp-gEQGvpOlNjIM0gBGiKj-npyEPvpBC8TrN3lIKUpatuHo-G2W3rrKmPa_AwlXOQD7R1nsPsPCXUGOMR_7L2eS04weirc0KTGSdFwvz44sZFsNvNXNsPqVSjXSyvliFkyVFfhmWLpzOWOuw4kul5GGd1kc7z0Op7um6Of-/s320/01-04-01.jpeg" width="570" /></a></td>
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<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1, end of game</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">That is basically it. Yana has less than three minutes on the clock. She needs to score two points and deny any points to the opponent to just stay in the game. That is simply not possible. On a good day, she can contest two objectives and the terrain. This means that she has to score four. There is nothing to do. Whilst she complains about the world, the clock runs out.</div>
<p></p>
<div style="text-align: justify;">OK. So, what did I learn. First of all, I should perhaps have picked the other side. The two tanks were pretty nice. Also, Big Pig is still rather dangerous. But now he is only good. I like it. I might even get one now. Finally, a sea of little men is difficult.</div>
<p></p>
<div style="text-align: justify;">However, we had a lot of fun. Very nice opponent.</div>
<p></p>
<h2 style="text-align: left;">Battle 2 — Shadowflame Shard</h2>
<div style="text-align: justify;">Next up are Shadowflame Shard in a Swedish version. I&#8217;m always a bit scared when I see these across the table. However, the two ubiquitous Wyverns are not there. That is pretty nice to see something different. I might have a shot. Let&#8217;s see.</div>
<p></p>
<div style="text-align: justify;">The nice Swedish guy is bringen Rassyk and his slithering side kicks.</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top">Khymaera &#8211; Shadowflame Shard<br />
        Rassyk, Spawn of Shadows<br />
        &#8211; SPELL &#8211; Carnivore<br />
        &#8211; SPELL &#8211; Curse of Shadows</p>
<p>        &#8211; Drakyon [11]<br />
        &#8211; Drakyon [11]<br />
        &#8211; Hydrix [13]<br />
        	&#8211; CENTRAL HEAD &#8211; Toothy Maw<br />
	        &#8211; SMALLER HEAD &#8211; Blockhead<br />
        	&#8211; SMALLER HEAD &#8211; Blockhead<br />
	        &#8211; DORSAL FEATURE &#8211; Bladeback<br />
        &#8211; Skylla, The Abyssal Fury [16]<br />
        	&#8211; CENTRAL HEAD &#8211; Skylla<br />
        	&#8211; SMALLER HEAD 1 &#8211; Horned Piercer<br />
        	&#8211; SMALLER HEAD 2 &#8211; Gnashing Fangs</p>
<p>        Bellighul, Master of Pain [4]<br />
        Ryvyn, the Onyx Rampant [6]<br />
        Wraithwing Paragon [5]<br />
        Incarnate Knights [11]<br />
        Incarnate Knights [11]<br />
        Talon Lashers [7]<br />
        Wyrmspine Shadowmancers [4]</p>
<p>        Defenses<br />
        &#8211; Defense 1 &#8211; Barrier<br />
        &#8211; Defense 1 &#8211; Barrier<br />
        &#8211; Defense 1 &#8211; Barrier</p>
<p>        Command Cards<br />
        &#8211; Blessing of the Gods<br />
        &#8211; Defenses<br />
        &#8211; Hit &amp; Run<br />
        &#8211; Lucky Penny<br />
        &#8211; Put the Fires Out</p>
<p>        Total Points 99/100</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<div style="text-align: justify;">This could potentially be a game for Yana. Also, Wolves at Our Heels is a scenario for a Mastodon. However, I&#8217;m under the impression that the Khymera beasts can easily deal with the Mastodon. So, Valerii will get his first game ever. Let&#8217;s see what he can do.</div>
<p></p>
<h3 style="text-align: left;">Deployment</h3>
<div style="text-align: justify;">We are playing Wolves at Our Heels. Rassyk won the dice roll and opts to go first. Valerii picks the side of the battle ground without the house. Rassyk puts out defences. I really wish I had the Sapper card. A unit of Incarnate Knights goes on each flank. The rest of the army are all in a big group in the middle.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGBYTJCuFeR4a1dX0ux4-9Dk16nU2BzPwJZNpHDnehBGYLJILZDybcV3LygHwv0xdaZ6hY9FuBpDd1wvGCu0s2qgRVJh2BGwCcxNLnDwM4a-WXcvgiLoXJ7mRngsXFsIRpqkoLyR8ePEOvFwejtVYYPXPC6bv7wXP-nFIAVAIVoViunAhDcEYEz5vvUz8_/s3623/02-00-00.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3595" data-original-width="3623" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGBYTJCuFeR4a1dX0ux4-9Dk16nU2BzPwJZNpHDnehBGYLJILZDybcV3LygHwv0xdaZ6hY9FuBpDd1wvGCu0s2qgRVJh2BGwCcxNLnDwM4a-WXcvgiLoXJ7mRngsXFsIRpqkoLyR8ePEOvFwejtVYYPXPC6bv7wXP-nFIAVAIVoViunAhDcEYEz5vvUz8_/s320/02-00-00.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of deployment</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Valerii might have a plan. The Avalanches are to do what they do bedst: threaten quite far. One group of Wrecking Crew have their eye on the right most objective. The Snipers are ready to at least contest the right most objective. Everything else gathers in the middle. This will be interesting. The picture above depicts the quiet before the storm.</div>
<p></p>
<h3 style="text-align: left;">Round 1</h3>
<div style="text-align: justify;">Rassyk starts by sending his Incarnate Knights to the objective on the right flank. They are probably going to stay there forever. The Incarnate Knights on the left flank move forward and is joined by Drakyon. All the rest moves left around the cloud towards the annoying barriers. The picture below shows the result of Rassyk&#8217;s first turn.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXuzSjGTDK-4EtUh9qLqvqDY4YUcRCrad9_l6ftLVx5cEV0vW5b66056Lk-ihGCECd4ObFBFkhPbJ-ViWj1KPKtJKfkWHkPzAfJ47RnTjT8AC7oyWNaPd1tsMNGQzIPLTNFcztTqYCwlUXfnoJiadOrtVn1rwacqyzLc7MCEbdBt-OAHohv93myB5YBXDn/s3827/02-01-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="3309" data-original-width="3827" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXuzSjGTDK-4EtUh9qLqvqDY4YUcRCrad9_l6ftLVx5cEV0vW5b66056Lk-ihGCECd4ObFBFkhPbJ-ViWj1KPKtJKfkWHkPzAfJ47RnTjT8AC7oyWNaPd1tsMNGQzIPLTNFcztTqYCwlUXfnoJiadOrtVn1rwacqyzLc7MCEbdBt-OAHohv93myB5YBXDn/s320/02-01-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Valerii better adhere to the &#8220;plan&#8221; decided upon. On the left flank the unit of Suppressors, supported by an Officer moves to the Objective. Thinking the are safe. </div>
<p></p>
<div style="text-align: justify;">On the right flank, the Snipers move up (the dog and and one of the grunts are outside the picture) to be ready to at least contest the objective. </div>
<p></p>
<div style="text-align: justify;">In the middle, everything else moves up. Escort is up and Superiority is on one of the Avalanches. Valerii goes into the trench. I&#8217;m not sure that there is any shooting worth mentioning. But it is always cozy in a trench. The is the very exciting first round. The picture below shows the situation before something hits somebody&#8217;s fan.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRs8jmzkWTbJf47FpDT05naw9xQ1YLzo1aMyjwtOJZPZnexrg4dyJtPD3kW6j2rfo22-2FF-eDtbV1bX6-Vs0yn0t8ipJl0m0VqZX4fdJPeWPL3CPwGWHBxNtUpScNnFp4DVrsxHjiWokd5cXurY-x8mxQMMQP39EplTaBJLVJsdv5_sBLekEEbYz9hxzn/s3646/02-01-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2608" data-original-width="3646" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRs8jmzkWTbJf47FpDT05naw9xQ1YLzo1aMyjwtOJZPZnexrg4dyJtPD3kW6j2rfo22-2FF-eDtbV1bX6-Vs0yn0t8ipJl0m0VqZX4fdJPeWPL3CPwGWHBxNtUpScNnFp4DVrsxHjiWokd5cXurY-x8mxQMMQP39EplTaBJLVJsdv5_sBLekEEbYz9hxzn/s320/02-01-02.jpeg" width="570" /></a></td>
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<tr>
<td class="tr-caption" style="text-align: center;">End of round 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Onwards to the round that matters&#8230; Let&#8217;s see what Rassyk can come up with.</div>
<p></p>
<h3 style="text-align: left;">Round 2</h3>
<div style="text-align: justify;">Somewhat surprisingly, the Incarnate Knights and the Drakyon managed to get all the way down to my objective on the left; not to mention the surprised Suppressors. Luckily, it is a run.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the other unit of Incarnate Knights, predictively consolidates around that objective.</div>
<p></p>
<div style="text-align: justify;">In the middle, the Wyrmspine Shadowmancers steps into the swamp to hug the flag. Everything else just eases forward. The picture below shows the end of Rassyk&#8217;s &#8220;advance&#8221;.</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgas9T0nRaRlA-nqB57sON8ot6UlIMGDfzOajCGjDGQe8llTTPXBOQPoBuRtqufDigWoeMZ_uuSm-u907VVJBD-Oc92TZJ5VlmCk6xcno7QD-uwY_VBifSoe71_35ofkxTSMquPxA8WNRIu78SsdbBfrV2BKeHtfAPbfTYkijzGiieKqQPKmSVGx9KKvNd-/s3729/02-02-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2546" data-original-width="3729" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgas9T0nRaRlA-nqB57sON8ot6UlIMGDfzOajCGjDGQe8llTTPXBOQPoBuRtqufDigWoeMZ_uuSm-u907VVJBD-Oc92TZJ5VlmCk6xcno7QD-uwY_VBifSoe71_35ofkxTSMquPxA8WNRIu78SsdbBfrV2BKeHtfAPbfTYkijzGiieKqQPKmSVGx9KKvNd-/s320/02-02-01.jpeg" width="570" /></a></td>
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<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Except for the jamming surprise. The first turn of round 2 was uneventful. It seems the initiative is on Valerii. Let&#8217;s start with the boring bits. On the left flank, the surprised Suppressors attempt to shoot their way out of trouble. That is not too impressive. Only one of the Knights goes down. On the right flank, the Snipers move to contest and hopefully a few will survive.</div>
<p></p>
<div style="text-align: justify;">It is in the middle all the action is. The (not surprised) Suppressors move up and shoots the Talon Lashers until they are go. This leaves room for Valerii to move up and gives a Kill Order on the Hydrix. He also moves Superiority to the other Avalanche. He then uses Tides of War to shuffle back into the cozy trench. </div>
<p></p>
<div style="text-align: justify;">The Arkanists fule the Avalanches and the Superiority one slams the Hydrix and pushes it all the way into the flames. It obviously follows up. It does put some hurt on the Hydrix. But not as much as I had hoped for (Hydrix is Steady). The other Avalanche will not be bested and charges Skylla. Some hurt also goes into Skylla. This leaves room for the Wrecking Crew to fill the hole left by Hydrix. The Dire Wolf tags along, and for some reason the Kontroller is enjoying himself and remains put. Finally. Sergei moves up to put his Tough boubble around the Man-O-Wars in the middle. The picture below shows the battlefield after Valerii&#8217;s mighty push.</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2ZZBgnDyc0Jjxrx_3YGFgS0RZgjkD3x8jrWuOR_q7iYxIfniLoeTt_wkWBMHze5xEUgOu6hXAisMVSltQdVZ7zB7KpUnEws-m5pBSsoin9OnCJel6BjmOQDxzOUco1NxMgMrM28ftbojs6iI7Znb7LEHnarCwuOVpjHoPkKDkNN5Q_RrhTXVi04PCv0sB/s3463/02-03-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2234" data-original-width="3463" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2ZZBgnDyc0Jjxrx_3YGFgS0RZgjkD3x8jrWuOR_q7iYxIfniLoeTt_wkWBMHze5xEUgOu6hXAisMVSltQdVZ7zB7KpUnEws-m5pBSsoin9OnCJel6BjmOQDxzOUco1NxMgMrM28ftbojs6iI7Znb7LEHnarCwuOVpjHoPkKDkNN5Q_RrhTXVi04PCv0sB/s320/02-03-01.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 2</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">That was fun. I&#8217;m pretty sure I have overextended myself. But Avalanches&#8230; The scenario score is 2-1 in Valerii&#8217;s favour and everything is (too) far up the field. Let&#8217;s see what Rassyk can conjure up.</div>
<p></p>
<h3 style="text-align: left;">Round 3</h3>
<div style="text-align: justify;">Rassyk is pissed — except he is in a Swedish incarnation. So, that comes out as &#8220;<i>&#8230;slightly upset about the whole situation</i>&#8220;. Yet, it is Feat time (everybody now gets Defensive Strike and Reposition [3&#8221;]). I wonder if he should have feated a round earlier?</div>
<p></p>
<div style="text-align: justify;">On the left flank, the Incarnate Knights and the Drakyon easily wipe out the Suppressors and the Officer. Only Alexia is left, somewhat nervous. On the right flank, the Snipers did not manage to place themselves cleverly and are removed (except for the dog!). The Drakyn over there thinks it is better to move to the middle of the board to contest the objective. It does kill one of the Suppressors in the process.</div>
<p></p>
<div style="text-align: justify;">All sorts of stuff happens in the middle. Skylla kills the Avalanche and Hydrix put quite a lot of damage into the overextended one. Hydrix and Ryvyn wraps Rassyk in a protective wall against the remaining Avalanche.</div>
<p></p>
<div style="text-align: justify;">That&#8217;s it. More than enough if you ask me. Scenario score is now 4-2 in Rassyk&#8217;s favour. The picture below shows the situation.</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4jmv9hYQy3uDOLR9Eh7PVjRmqlhicBEc_9juYlhO6zKBRF6cU3psaMqtlyY-AwAahbDnkycXGnbqO8hdSO06EumGc74NlnW9euee5Yaij_7xMRiFDEF852d6r5tyewNpWOicdgDwV07kAjn8qRmw9U9mLzkjHkQtjHJKwsiDcc-tLEce7LiWhD_IoKxjj/s3598/02-03-02.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2380" data-original-width="3598" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4jmv9hYQy3uDOLR9Eh7PVjRmqlhicBEc_9juYlhO6zKBRF6cU3psaMqtlyY-AwAahbDnkycXGnbqO8hdSO06EumGc74NlnW9euee5Yaij_7xMRiFDEF852d6r5tyewNpWOicdgDwV07kAjn8qRmw9U9mLzkjHkQtjHJKwsiDcc-tLEce7LiWhD_IoKxjj/s320/02-03-02.jpeg" width="570" /></a></td>
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<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">OK. Perhaps it was not surprising that I lost on of the Avalanches. Yet, it always hurt. What hurt even more was the complete wipe out of the left flank. That is a problem. Some clever manoeuvring must happen now.</div>
<p></p>
<div style="text-align: justify;">The two flanks are easy. On the left one, Alexia just hist a Knight and contests. On the right flank the surviving dog moves to contest. Easy peasy.</div>
<p></p>
<div style="text-align: justify;">The knot that needs to be untangled is in the middle. The Wrecking Crew is Unstoppable. So, they ca, after being told Pathfinder by the Officer move out of engagements with Skylla. They move to contest the Flag and even manage to kill one of the Shadowmancers; just for good measure. Valerii can now move forward. I can&#8217;t remember if he Feated or just put a Kill Order on Skylla. This now allows the Kontroller to move up and freeze Skylla. The Dire Wolf should now have killed it — but did not. </div>
<p></p>
<div style="text-align: justify;">The Avalanche&nbsp;moves in a hits Hydrix; whilst receiving some Defensive Strikes (perhaps it was the right round to feat, anyway). Everybody else is more or less focused on killing the Drakyn. Apparently not sufficiently focused. </div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEj4CtkOjyEjQ6kiPhFajL2-XASzzYzxJ4n9Vh8V4iOCBDzcChsDab-OvKXNQBnRXTxlRrGiSqYtRxKKLg341or4Uls1wC6sXKS1aOcfv8BcqVGApu8Ueyb4Q-7hGpy_b6Q2fLKgnlVSE4vVhoCJ5ulbdXp29bySpQszozgZV7y-chf37g4ZUL1i9UTMjgx5" style="margin-left: auto; margin-right: auto;"><img decoding="async" alt="" data-original-height="2296" data-original-width="3687" src="https://blogger.googleusercontent.com/img/a/AVvXsEj4CtkOjyEjQ6kiPhFajL2-XASzzYzxJ4n9Vh8V4iOCBDzcChsDab-OvKXNQBnRXTxlRrGiSqYtRxKKLg341or4Uls1wC6sXKS1aOcfv8BcqVGApu8Ueyb4Q-7hGpy_b6Q2fLKgnlVSE4vVhoCJ5ulbdXp29bySpQszozgZV7y-chf37g4ZUL1i9UTMjgx5" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 3</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">This ends Valerii&#8217;s turn. Scenario score is now at 5-3 in Rassyk&#8217;s favour. I only have 8 minutes on the clock. Rassyk has 23. I&#8217;m in trouble. The picture above shows the troublesome situation.</div>
<p></p>
<h3 style="text-align: left;">Round 4</h3>
<div style="text-align: justify;">The initiative is on Rassyk&#8217;s court. The easy stuff first. Alexia goes away on the left flank. The poor dog is send to a farm up north on the right flank. The Drakyn removes two of the Suppressors. I would argue that this must be sufficient for one turn. Apparently, I was wrong.</div>
<p></p>
<div style="text-align: justify;">In the middle, Skylla attempts to slide along the Dire Wolf and kill Valerii. Luckily, that is unsuccessful. However, Ryssak and Ryvyn trivially takes out the last Avalanche. The Hydrix moves over the barrier.</div>
<p></p>
<div style="text-align: justify;">This, more or less ends Rassyk&#8217;s turn. The scenario score is now 8-3 in Rassyk&#8217;s favour. The picture below shows the sorry state of the battle.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjb_8KlU64S1zL6ZKpHRAUuAx9sTg-V2d3367WtyKYjZO3nmryebkHnY6dFmHp_pcUVAmaeWUs8yOFUTS_RRgUd4oWOA2_clsQXFF3yLki0T-l-sMk_f4FJzGY5eyNxjB-JnMiFESFYMi1QBFBjsb7IRA21FsPFs5gP_5sLVAl0QiwdSMJVLkCUPde_BwRi" style="margin-left: auto; margin-right: auto;"><img decoding="async" alt="" data-original-height="2433" data-original-width="3364" src="https://blogger.googleusercontent.com/img/a/AVvXsEjb_8KlU64S1zL6ZKpHRAUuAx9sTg-V2d3367WtyKYjZO3nmryebkHnY6dFmHp_pcUVAmaeWUs8yOFUTS_RRgUd4oWOA2_clsQXFF3yLki0T-l-sMk_f4FJzGY5eyNxjB-JnMiFESFYMi1QBFBjsb7IRA21FsPFs5gP_5sLVAl0QiwdSMJVLkCUPde_BwRi" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of turn 1</td>
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</tbody>
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<div style="text-align: justify;">OK. I&#8217;m at 7:51 on the clock and there is no way I can win on scenario. There is sufficient problems with just surviving on scenario. So, I just have to kill Rassyk.</div>
<p></p>
<div style="text-align: justify;">Valerii moves up and put a Kill Order on Rassyk (he might actually have feated here. I can&#8217;t remember). Superiority goes on the Dire Wolf. The Arkanists move up and puts focus on the Dire Wolf. All is set up for success&#8230;</div>
<p></p>
<div style="text-align: justify;">The combined might of the Kontroller and the last Suppressors takes out Skylla. The Dire Wolf takes out Hydrix. Unfortunately, the Wrecking Crew can&#8217;t get a charge. So, they just have to walk up to Rassyk and surround him. Unfortunately, he is at DEF 12 and ARM 20 under Battle Formation. Although, he only has 18 boxes. This should be doable when effective MAT is 9 and POW 16. However, Rassyk can transfer. I really dislike transfer. The Wrecking Crew fail.</div>
<p></p>
<div style="text-align: justify;">This ends the game. The final situation can be seen in the picture below. We end 10-3 in scenario score, in Rassyk&#8217;s favour.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF5XoGdaNEOz_cKsDf-z-T6UZd41H0aDA46c8wFlxBaiptOpLJC9I4W2JBkb90AkioO3NcRgAv2AJ8KcrQuf3ZvIIbfT-H7YCN2H2l6zYinxJ6po7lSjCjTMGKp-EV9_5R3Bxb15rFxDz608OAMVlJ3D0K2OXtOyeuekXHssKiEeWRuFodZKSKDNYxMyxt/s3552/02-05-01.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2552" data-original-width="3552" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF5XoGdaNEOz_cKsDf-z-T6UZd41H0aDA46c8wFlxBaiptOpLJC9I4W2JBkb90AkioO3NcRgAv2AJ8KcrQuf3ZvIIbfT-H7YCN2H2l6zYinxJ6po7lSjCjTMGKp-EV9_5R3Bxb15rFxDz608OAMVlJ3D0K2OXtOyeuekXHssKiEeWRuFodZKSKDNYxMyxt/s320/02-05-01.jpeg" width="570" /></a></td>
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<tr>
<td class="tr-caption" style="text-align: center;">End of round 4, end of game</td>
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<div style="text-align: justify;">This was fun. I&#8217;m pretty sure that I over extended in round two. It was hard to resist the lure of very far moving Avalanches. Of course it is an issue when the opponent can&#8217;t be knocked down. I was also surprised by the jamming on the left flank. I have no idea what Alexia is doing in the list.</div>
<p></p>
<h2 style="text-align: left;">Battle 3 — House Kallyss</h2>
<div style="text-align: justify;">Final game today is against House Kallyss. This should be manageable. I have some experience against Dusk, and even though Hazaroth can make the pretty robust and make model return, this is almost what Valerii&#8217;s list is made for. Lots of large bases for the Suppressors. The Dusk list is a follows.</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top">Dusk &#8211; House Kallyss<br />
        Hazaroth, Narcissar of Ruin<br />
        &#8211; Ghast [9]<br />
        	&#8211; HEAD &#8211; Fleet<br />
        	&#8211; RIGHT ARM &#8211; Heavy Blade Fist<br />
        	&#8211; LEFT ARM &#8211; Battle Shield<br />
        &#8211; Ghast [9]<br />
        	&#8211; HEAD &#8211; Fleet<br />
        	&#8211; RIGHT ARM &#8211; Heavy Blade Fist<br />
        	&#8211; LEFT ARM &#8211; Battle Shield<br />
        &#8211; Israfyl [17]<br />
        	&#8211; HEAD &#8211; Israfyl<br />
        	&#8211; LEFT ARM &#8211; Serpentine Blade<br />
        	&#8211; RIGHT ARM &#8211; Serpentine Blade<br />
        	&#8211; BACK &#8211; Death Whisper</p>
<p>        Dyssiss, the Eye of Darkness [4]<br />
        Eiryss, Shadow of Retribution [5]<br />
        Mage Hunter Sniper Team [3]<br />
        Void Shaper [2]<br />
        Dreadguard Archers [9]<br />
        Dreadguard Cavalry [11]<br />
        Dreadguard Cavalry [11]<br />
        Dreadguard Slayers [8]<br />
        Seeker Adepts [4]<br />
        Soulless Guardians [6]<br />
        Seeker Warden [2]</p>
<p>        Command Cards<br />
        &#8211; Blessing of the Gods<br />
        &#8211; Careful Reconnaissance<br />
        &#8211; Lucky Penny<br />
        &#8211; Old Faithful<br />
        &#8211; Put the Fires Out</p>
<p>        Total Points 100/100</td>
</tr>
</tbody>
</table>
</div>
<p></p>
<div style="text-align: justify;">This is a game for Valarii. No questions asked. Suppressors against large bases and Payload. If he can&#8217;t do this, I would probably have to agree with the &#8220;common knowledge&#8221;, that he is now unplayable.</div>
<p></p>
<h3 style="text-align: left;">Deployment</h3>
<div style="text-align: justify;">We are playing Payload. Hazaroth wins the dice roll and wants to go first. I&#8217;m lazy and stay on the side where I&#8217;m already is.</div>
<p></p>
<div style="text-align: justify;">Hazaroth deploys the kittens on each flank. Himself in the middle with all the shield guards next to him. Everything else is distributed in a nice line. There is one Ghast on the left flank, probably to hug the objective.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgQaTdUkgUQt3I547FA7nMoxHq2KGkp75sEuSNdXgOjCsw9HPyb8APY4Ty1ldWJSqvlpHrgnMZmvoSpHZi60S8JI2XgppkfZXPvZmiVDAKQeipP8qJaclG4ak4rSVizYbDqImL_65sv3fIwOxA-D5hotPaADBQZoQ18rPYiZq0Xj5bm7XDdS4SRBA4Vf0ZY" style="margin-left: auto; margin-right: auto;"><img decoding="async" alt="" data-original-height="3306" data-original-width="3709" src="https://blogger.googleusercontent.com/img/a/AVvXsEgQaTdUkgUQt3I547FA7nMoxHq2KGkp75sEuSNdXgOjCsw9HPyb8APY4Ty1ldWJSqvlpHrgnMZmvoSpHZi60S8JI2XgppkfZXPvZmiVDAKQeipP8qJaclG4ak4rSVizYbDqImL_65sv3fIwOxA-D5hotPaADBQZoQ18rPYiZq0Xj5bm7XDdS4SRBA4Vf0ZY" width="570" /></a></td>
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<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
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</tbody>
</table>
<div style="text-align: justify;">Valerii deploys, more or less in the middle. The Kontroller and his Dire Wolf deploys on the right flank to be ready to hang out near the objective. The snipers are on the left flank to move towards the other 50 mm objective. Everything else goes in the middle. The picture above shows the situation before everything kicks off.</div>
<p></p>
<h3 style="text-align: left;">Round 1</h3>
<div style="text-align: justify;">Hazaroth kicks off the show. Everything moves forward, more or less towards the left. Partly to avoid the house on the right flank. Escort goes up. That is basically it. Yet another eventful first turn. The picture below shows the state of the game.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhJLYmAy93QDLStc_mUiHSju4kd2jMa7VJnTQpsvyq2j2EzwkhlOEeJOLBW_r6zeD0SwTwLFFpKgbhPV9HGTAuWN2ZgfhrG4kURA-b8GRah-83vHzCEKzE9ddD0HQYAf1Gmsyr-Oyswg84ntQrZzHQ1orRImB5ksh4pC7nubGrieI5u286VTzTdZyWNzvsy" style="margin-left: auto; margin-right: auto;"><img decoding="async" alt="" data-original-height="3000" data-original-width="3850" src="https://blogger.googleusercontent.com/img/a/AVvXsEhJLYmAy93QDLStc_mUiHSju4kd2jMa7VJnTQpsvyq2j2EzwkhlOEeJOLBW_r6zeD0SwTwLFFpKgbhPV9HGTAuWN2ZgfhrG4kURA-b8GRah-83vHzCEKzE9ddD0HQYAf1Gmsyr-Oyswg84ntQrZzHQ1orRImB5ksh4pC7nubGrieI5u286VTzTdZyWNzvsy" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Valerii is obviously not going the be worse than Hazaroth. So, he also casts Escort. Puissance goes on the Wrecking Crew as well as At all Costs. Superiority goes on one of the Avalanches. He then moves into the rubble, which is a nice place to be.</div>
<p></p>
<div style="text-align: justify;">On the right flank, the Kontroller and friend moves to the objective and prepares camp. On the left flank, the Snipers move up. Everybody else moves forward, outside the range of the kittens. The picture below shows the situation just before everything goes off.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi07jQiGMPMXhRZV4EGcank6AIrNopEX6oMF7JGezkQZRHbjvWQn7VhhrLuHEL3YzCSEne21k-NF6Zrip8Q8q1Hhht5l_S-u1U5XNw8WNgUwrXX9CRFy-zYg5tjRUqHvTPCiezU5vZBIHyvTurbM6k9reu81FXcKnpMEPrlOn3B_tVy-zhuOpK7C8EuIfci" style="margin-left: auto; margin-right: auto;"><img decoding="async" alt="" data-original-height="2509" data-original-width="3743" src="https://blogger.googleusercontent.com/img/a/AVvXsEi07jQiGMPMXhRZV4EGcank6AIrNopEX6oMF7JGezkQZRHbjvWQn7VhhrLuHEL3YzCSEne21k-NF6Zrip8Q8q1Hhht5l_S-u1U5XNw8WNgUwrXX9CRFy-zYg5tjRUqHvTPCiezU5vZBIHyvTurbM6k9reu81FXcKnpMEPrlOn3B_tVy-zhuOpK7C8EuIfci" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">The boring round is done. Lets see what Hazaroth can do, and if &#8220;common knowledge&#8221; is correct.</div>
<p></p>
<h3 style="text-align: left;">Round 2</h3>
<div style="text-align: justify;">All of Valerii&#8217;s troops moved forward and stayed outside the range of the kittens; except the Snipers who was apparently not informed about the manoeuvre. Death by kittens happened (except for one guy).</div>
<p></p>
<div style="text-align: justify;">Everybody else moves forward, cautionary one might argue. Except for the kittens on the right flank, who for some reason decided to attempt to jam some of Valerii&#8217;s troops.</div>
<p></p>
<div style="text-align: justify;">The picture below shows the strange kittens and the rest of the dead elves.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgVUvegIX3oe76ws9UUCdTLHrFVOq1DlAGgHUmk-xjWVvWZArmmxraGzc07vJTBDYO3AnqnLwMWK2uwMPnnHumJID28jJbXA-bYySTMfuBp-k6FtPWd7ADqPY2mDhQbwI7jhzM_GVaVH248Ih-lr1yK1rsfSAK-nec0s6EigcDUUQVzohfxV7cFQNwpfQaR" style="margin-left: auto; margin-right: auto;"><img decoding="async" alt="" data-original-height="2242" data-original-width="3555" src="https://blogger.googleusercontent.com/img/a/AVvXsEgVUvegIX3oe76ws9UUCdTLHrFVOq1DlAGgHUmk-xjWVvWZArmmxraGzc07vJTBDYO3AnqnLwMWK2uwMPnnHumJID28jJbXA-bYySTMfuBp-k6FtPWd7ADqPY2mDhQbwI7jhzM_GVaVH248Ih-lr1yK1rsfSAK-nec0s6EigcDUUQVzohfxV7cFQNwpfQaR" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 2</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Hey ho! Lets go! (Valerii has always been a fan of Blitzkrieg). Valerii upkeeps everything, save Superiority, which he swaps to the other Avalanche. He is quite happy in the rubble. So he&#8217;ll just stay there. He will, however put a Kill Order on the jamming kittens. The Kontroller is the rist to hear the Kill Order. He fires up the freezer (if that is a thing) and freezes two kittens. His Dire Wolf then kills the first one. The two others are left to the Suppressors, who remove them.</div>
<p></p>
<div style="text-align: justify;">It is Avalanche time. It slams the Ghast in front of it. It seems that it is vaporised. I would have though that it got slammed across all the shield guards. But, apparently not. The Wrecking Crew follows up and ends up just behind the Avalanche around the 40 mm objective. They take care to stay out of sight of the last unit of kittens.</div>
<p></p>
<div style="text-align: justify;">The Suppressors to the left moves up and spreads out to bait the kittens. Sergei tags along to give them Tough. That&#8217;s it. I liked this turn. The scenario score is 3-2 in Valerii&#8217;s favour. The picture below shoes the result of Blitzkrieg.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi80y3U44h0yhS1CYXI-uZgdG5gLrwnbkfJc6OZFWJU0rfSKDC5024auHi8dyUi16dWllzcc4NCNQ9_Mh2dA4KSaZhdF4T7tghpRqyGpvGb1G7qOabD3nzbAQBqcopSlpESmLyoq1soN-4ZfpJgOQlisRAdJq_ce2IoIHcCLctx_sWxKQ7t02Vdg6BzkZe8" style="margin-left: auto; margin-right: auto;"><img decoding="async" alt="" data-original-height="2223" data-original-width="3605" src="https://blogger.googleusercontent.com/img/a/AVvXsEi80y3U44h0yhS1CYXI-uZgdG5gLrwnbkfJc6OZFWJU0rfSKDC5024auHi8dyUi16dWllzcc4NCNQ9_Mh2dA4KSaZhdF4T7tghpRqyGpvGb1G7qOabD3nzbAQBqcopSlpESmLyoq1soN-4ZfpJgOQlisRAdJq_ce2IoIHcCLctx_sWxKQ7t02Vdg6BzkZe8" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">So far, so good. Pressure is on Hazaroth. I don&#8217;t think I have overextended this time. We&#8217;ll see.</div>
<p></p>
<h3 style="text-align: left;">Round 3</h3>
<div style="text-align: justify;">The pressure is on Hazaroth. The kittens charge the Suppressors and manage to kill all of them, and one of the Wrecking Crew. That was more that I had expected. So, measurements were apparently not precise enough. The Archers move along the left flank and kill the last of the Snipers. In the mosh pit everything piles in and tries to kill the Avalanche. However, ARM 22 is a tough nut to crack. It remains alive. I love Avalanches.</div>
<p></p>
<div style="text-align: justify;">That is everything that Hazaroth could muster. Scenario score is 5-4 in Valerii&#8217;s favour. The picture below shows the result of Hazaroths effort.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjxljY3Ds2Kax_VbcC2pmHU0bnSPAF-LfHmvNRFiH46144NLq_qLtiB2nIbZXGZQd1hu7o4QewkviWWmVJAaGh9aDmKee8oWgFRDT_X31lprmsa3vI75vM50eUA9XspOdRrSs98Cb3Nx8VbgWoNwrZ6IQi0nPZcpeqqM1SfV0GjiDoCprisF03QkpFPr03x" style="margin-left: auto; margin-right: auto;"><img decoding="async" alt="" data-original-height="2092" data-original-width="3634" src="https://blogger.googleusercontent.com/img/a/AVvXsEjxljY3Ds2Kax_VbcC2pmHU0bnSPAF-LfHmvNRFiH46144NLq_qLtiB2nIbZXGZQd1hu7o4QewkviWWmVJAaGh9aDmKee8oWgFRDT_X31lprmsa3vI75vM50eUA9XspOdRrSs98Cb3Nx8VbgWoNwrZ6IQi0nPZcpeqqM1SfV0GjiDoCprisF03QkpFPr03x" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 3</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">Valerii is absolutely still in the game. I would perhaps even say more than just in the game. This turn is actually kind of fast. Wrecking Crew and Suppressors remove the kittens. The Avalanche is filled up. It tramples the shield guards and kill Hazaroth. Easy peasy. The picture below depicts the Motherland&#8217;s glorious victory.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjLHW7vJkCNVAMC1v9qu86Lak_OkCZLmWfERdY_yKu0au4-rK0mhuObQN8x2eVAFbFIE-eRKv2IxtcUQxhSovU8-7UUe91WWnvoNq9HQPknU01KPzWviKpfpGnmA7sp8kpdtZo9n4JgzcuKR8-WQVVlLdK26quHwe8f6p9DTvSfiCYVlka8ItM-c6FZ4yfe" style="margin-left: auto; margin-right: auto;"><img decoding="async" alt="" data-original-height="2489" data-original-width="3861" src="https://blogger.googleusercontent.com/img/a/AVvXsEjLHW7vJkCNVAMC1v9qu86Lak_OkCZLmWfERdY_yKu0au4-rK0mhuObQN8x2eVAFbFIE-eRKv2IxtcUQxhSovU8-7UUe91WWnvoNq9HQPknU01KPzWviKpfpGnmA7sp8kpdtZo9n4JgzcuKR8-WQVVlLdK26quHwe8f6p9DTvSfiCYVlka8ItM-c6FZ4yfe" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 4, end of game</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">This was fast, furious and fun. It should be said that my opponent has probably played even less games that I have during a long period. So, I&#8217;m basically preying on the weak. We did both have fun, though.</div>
<p></p>
<h2 style="text-align: left;">Summary &amp; Lessons Learned</h2>
<div style="text-align: justify;">So far, the vision to Oslo has been really nice. The venue is absolutely fantastic. Nice big and bright rooms; smack in the middle of Oslo. The hosts are very nice. So are all the other players. There is something very nice about the Warmachine community.</div>
<p></p>
<div style="text-align: justify;">I still can&#8217;t get Yana to work. Valarii on the other hand is a beast. I have no idea what Alexia is doing in the list. I&#8217;m pretty sure I&#8217;ll exchange her for something useful. Oh, and I might want the Sapper Command Card.</div>
<p></p>
<div style="text-align: justify;">Onwards till tomorrow. For the Motherland!</div>
<p></p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>January update 2025 for the Winter Korps?</title>
		<link>https://greylordarchives.org/2025/01/january-update-2025-for-winter-korps/</link>
					<comments>https://greylordarchives.org/2025/01/january-update-2025-for-winter-korps/#comments</comments>
		
		<dc:creator><![CDATA[Igor Khador]]></dc:creator>
		<pubDate>Fri, 10 Jan 2025 21:22:00 +0000</pubDate>
				<category><![CDATA[List building]]></category>
		<category><![CDATA[MK IV]]></category>
		<category><![CDATA[Winter Korps]]></category>
		<guid isPermaLink="false">https://greylordarchives.org/january-update-2025-for-winter-korps/</guid>

					<description><![CDATA[The long awaited January update has finally arrived. The entire Khador has been anticipating this. Will &#8230; <a title="January update 2025 for the Winter Korps?" class="hm-read-more" href="https://greylordarchives.org/2025/01/january-update-2025-for-winter-korps/"><span class="screen-reader-text">January update 2025 for the Winter Korps?</span>Read more</a>]]></description>
										<content:encoded><![CDATA[<div style="text-align: justify;">
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKDWZNm9PV_KaqidvoYZwBWBxhpKQZs0Uh8Ghgb8aGJc8yWYM78SxfydSJfVGD1eEVEQDDf6bTGOsNMkr7LKRIOfY3QXwdXblOicZD8RNg96pa-il2qzfWw_Pxc-QQ8sCAAOXQuvF8tYmr6R6h8Gmp7WFhQS9b-JNx-dcUVMFmM5hTOA9ur-1I6wyGvO_o/s512/Khador-Faction-Logo-2022.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img decoding="async" border="0" data-original-height="1596" data-original-width="1440" height="100" src="https://greylordarchives.org/wp-content/uploads/2025/01/Khador-Faction-Logo-2022.png" class="wp-image-29" /></a>
</div>
<p><i>The long awaited January update has finally arrived. The entire Khador has been anticipating this. Will it fix some of the general issues with Winter Korps? Will the less played models have an upgrade? Will some models have an unnecessary downgrade? And many more questions. Let&#8217;s look at the highlights of this update. I&#8217;ll focus on Winter Korps and might not go into other armies, unless something really stands out.</i></p>
</div>
<p><span id="more-28"></span></p>
<div style="text-align: justify;">Finally! I have been waiting like a child waiting for the result of the acceptance test from the Druzhina. All in all, it is an OK update. Some clever changes, some that are OK, a few meh and one clear typo. I&#8217;ll attempt to go through each of the updates as objective as I can (I&#8217;m obviously biased). I&#8217;ll try not to look at updates in the context of whether they make models more powerfull, but more in a context of whether they make sense. I&#8217;m so much looking forward to moving models around again. It has been a bit quite waiting for the update.</p>
</div>
<div style="text-align: justify;">This is my summary of the quality of the updates. I&#8217;ll walk through each of them in details below</p>
</div>
<div style="text-align: justify;">
<table align="center" border="1" style="width: 570px;">
<thead>
<tr>
<td><b>Model</b></td>
<td><b>Good</b></td>
<td><b>OK</b></td>
<td><b>Meh</b></td>
<td widht="10%"><b>Bad</b></td>
<td><b>Really bad</b></td>
</tr>
</thead>
<tbody>
<tr>
<td align="left">Battle Mechanik</td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Dire Wolf</td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Great Bear</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
</tr>
<tr>
<td align="left">Kapitan Ekaterina Baranova</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Kapitan Ilari Borisyuk</td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Kommander Tatiana Sikora</td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Kommander Valerii Savaryn</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Kontroller</td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Man-O-War Wrecking Crew</td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Mastodon</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
</tr>
<tr>
<td align="left">Medveditsa</td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Mortar Team</td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Shock Trooper Gunners</td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Shock Trooper Pikemen</td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Winter Korps Infantry</td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Winter Korps Officer</td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
</tbody>
</table>
</div>
<div style="text-align: center;"><i>Summary of updates</i></div>
<div style="text-align: justify;"></div>
<h2 style="text-align: justify;">Winter Korps Rack (Superiority)</h2>
<div style="text-align: justify;">We have lost the ability to put Superiority on the Mastodon. Of course it makes the Mastodon a sad panda. However, it has gained a extra SPD (from 4&#8243; to 5&#8243;), which does compensate somewhat. On the bright side, we can now cast Iron Flesh on it without feeling we are missing out on something. In isolation this is fine.&nbsp;</p>
</div>
<h2 style="text-align: justify;">Winter Korps Models</h2>
<h3 style="text-align: justify;">Battle Mechanik</h3>
<div style="text-align: justify;">The Battle Mechanik has gotten an ARM increase from 15 to 16, which is always nice. It will now only die to POW 11 on the charge or POW 14 being shot at. So, no big change here; fair enough.</p>
</div>
<div style="text-align: justify;">There is a very positive thing. Mechaniks now have Tune Up: <i>Tune Up (* Action) &#8211; RNG 1. Target friendly Faction Cohort model. If the Cohort model is in range, it immediately stands up and is no longer stationary, continuous effects on the model expire, and it gains Pathfinder for one turn.</i> This is very neat. Until now, it was only Sergeant Sergei Krol who could do that. Having the ability to remove continuous effects and stationary is very nice. The Command Card Put the Fires Out is no longer an auto-include. We also get a <i>Pathfinder on a stick</i> for Cohort models (Like the Winter Korps Officer&#8217;s Mach for warrior models).</p>
</div>
<div style="text-align: justify;">All in all nice update. I like the new Battle Mechanik.&nbsp;</p>
</div>
<h3 style="text-align: justify;">Dire Wolf</h3>
<div style="text-align: justify;">So, the Dire Wolf has three updates: Ice Hammer, Scrap Saw, and Long Axe. The Ice Hammer increase one point in cost, so it now has the same cost as the Long Axe (5 points). This ruins my favorite 9 point Dire Wolf (Shield Guard Head, Ice Hammer, and Plow Shield), which increases to 10 points. We now actually have to choose between the Ice Hammer and Long Axe &#8212; and the Long Axe now has Grievous Wounds!</p>
</div>
<div style="text-align: justify;">So it is either an Ice Hammer at RNG 1&#8243;, POW 17 and critical freeze (probability of ~17% and ~42% if boosted), or a Long Axe at RNG 2&#8243;, POW 16 and critical Grievous Wounds). The Ice Hammer can do a bit more damage, but only at base 9&#8243;. I think the pendule might swing towards the Long Axe more often than the Ice Hammer.</p>
</div>
<div style="text-align: justify;">The Scrap Saw has increased to POW 17 from POW 15, but also increased two points in cost (to 5 points). I am not sure about this. It gives us the possibility to have an OK powerfull melee weapon on the left arm, whilst having a ranged weapon on the right arm. That is obviously nice. But, I think it requires some tinkering to see if it actually does anything for us.</p>
</div>
<div style="text-align: justify;">My verdict is OK. I&#8217;m going to miss the 9 point Dire Wolf, however.&nbsp;</p>
</div>
<h3 style="text-align: justify;">Great Bear</h3>
<div style="text-align: justify;">The Great Bear also has three changes: A change to the Reposition Head, the Deep Freezer and the Heavy Cannon, and the Deep Freezer. Let us start with the easy one: Reposition goes from 2&#8243; to 3&#8243;. This is obviously nice.</p>
</div>
<div style="text-align: justify;">The Deep Freezer goes from RNG 12&#8243; to 14&#8243;, which is very nice; It also grants Resistance Cold, which is OK but now game changing. It does also increase from 7 points to 8 in cost; Finally the Heavy Cannon drops 3&#8243; in range from 15&#8243; to 12&#8243;!</p>
</div>
<div style="text-align: justify;">The increase in range for the Deep Freezer makes perfect sense. It has never really been in competition with the Heavy Cannon. At RNG 14&#8243; it is a real choice. Perhaps even with the same cost as the Heavy Cannon. However, the Heavy Cannon dropping to RNG 12&#8243; (this must be a typo). This is generally really bad. I have collected all my complaints in a seperat point on the Heavy Cannon below. Yet, the range drop hurts the Great Bear the most. I can now touch things 16&#8243; away (move 4&#8243; + 12&#8243; shot) and stay 15&#8243; away from retaliation (12&#8243; shot + 3&#8243; Reposition). It sounds impressive, but it is inside a lot of enemy fire.&nbsp;</div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">If we ignore the typo on the Heavy Cannon it is a good update.</div>
<div style="text-align: justify;"></div>
<h3 style="text-align: justify;">Kapitan Ekaterina Baranova</h3>
<div style="text-align: justify;">Only minor changes (on the surface) for Baranova. She gains Resistance Cold, which is always nice but&#8230;? Her Feat now only imposes a -2&#8243; to the range of models shooting ours (from -4&#8243;). I guess this is just another Storm Legion coffin nail. She is a good &#8216;caster, at least with the old Mastodon; but not that good. She has to move from being an anti gun line &#8216;caster to a melee &#8216;caster. We seem to have lost our main (only?) denial &#8216;caster.</p>
</div>
<div style="text-align: justify;">Well, what to say. Baranova is out of fashion. She got nerfed.&nbsp;</p>
</div>
<h3 style="text-align: justify;">Kapitan Ilari Borisyuk</h3>
<div style="text-align: justify;">Boris really needed som help. I&#8217;m pretty sure she has only been a mantel piece model, basically since his release. He got Arcane Precision (<i>If this model uses its Normal Movement to aim, it ignores cloud effects when determining LOS and ignores Stealth that activation.</i>) This is really good. It removes the Volkova tax.</p>
</div>
<div style="text-align: justify;">Unnatural Darkness got upgraded to Veil of Mists (<i>Place a cloud effect template anywhere completely within the spellcaster&#8217;s control range. The template does not block friendly Faction models&#8217; LOS. While in the template, friendly Faction models gain Pathfinder and can move through obstructions and other models if they have enough movement to move completely past them.</i>) This is a very nice upgrade. Damien is now out of a job and Veil of Mist is just better.</p>
</div>
<div style="text-align: justify;">The most prominent upgrade is probably his feat. Where it used to be only Feat attacks by the Battlegroup it is now all ranged attacks by the Battlegroup.&nbsp;</p>
</div>
<div style="text-align: justify;">This opens quite a few interesting avenues for a shooting Battlegroup. In particular when Steamforged fixes the typo on the Heavy Cannon. I think Boris has had a very nice update.&nbsp;</div>
<div style="text-align: justify;"></div>
<h3 style="text-align: justify;">Kommander Tatiana Sikora</h3>
<div style="text-align: justify;">Tatiana has lost one ATT down to 6. This is fine. I can&#8217;t remember ever wanting to cast an offensive spell with her. She is just going to upkeep Iron Flesh, Avenging Force, Superiority or Puissance, and perhaps Tactical Supremacy. That is six focus. She would now have been naked if it wasn&#8217;t for the fact that she also has been upgraded to ARC 7; which is very nice.</p>
</div>
<div style="text-align: justify;">None of this changes her play style. She is still quite one dimensional. She has game but not into anything that can shoot. Except mirror matches of course. Until Steamforged fixes the typo on the Heavy Cannon. All in all an OK update.&nbsp;</div>
<div style="text-align: justify;"></div>
<h3 style="text-align: justify;">Kommander Valerii Savaryn</h3>
<div style="text-align: justify;">Valerii only received one update. His feat got heavily nerfed. We lost Blessed and Damage Type: Magical on the ranged weapons. I have no idea why. I assume that it is because we have seen a lot of Valerii and Baranova. Thus, they must be sacrificed to the great nerf-god. I would have preferred to rather change them or other &#8216;casters to get more varsity. It is not like Winter Korps was the top dog on the competitive scene. According to the nice podcast <a href="https://open.spotify.com/episode/6CYH2YTbycALPKCrp9zVYc?si=6d10b3d713904bed" target="_blank">Tyrants on the Field</a>, we are at about a 50% win rate in 2024.</p>
</div>
<div style="text-align: justify;">All in all, I think this was an unnecessary and bad update.</p>
</div>
<h3 style="text-align: justify;">Kontroller</h3>
<div style="text-align: justify;">The Kontroller gained an extra RAT, going up to 6. This is really nice. I&#8217;m so happy that one is on my painting table. I have always wanted to get the Kontroller on the table. I have managed only once, and that was because I accidentally selected him rather than Sergei in the app. He has a tremendous spray, yet RAT 5 doesn&#8217;t really cut it. RAT 6 might just.</p>
</div>
<div style="text-align: justify;">He also gained Jack Marshall with the Drive: Shatter (<i>While within 10” of this model, the melee weapons of a warjack under its control gain Shatter. (A weapon with Shatter gains an additional damage die against stationary models.)</i>) This is quite interesting. I think I might have been missing a Jack Marshall. I think it opens up some interesting possibilities. Thanks to the Arkanists we are not as focus starved as we used to be. Nevertheless, everything helps.</p>
</div>
<div style="text-align: justify;">It could be fun to live the dream. Having an Avalanche under a Kontroller&#8217;s control. Proceed to spray something dangerous to make it stationary. Shoot it with a Heavy Cannon from some, now closeby &#8216;jack, to knock it down. Go in with the Avalanche. Fully loaded, that is 4 times POW 17 at 4 dice (for an average of 31 points of damage) and 1 POW 15 (for an average of 29 point of damage). That is 53 points of damage against standard Khador armour. Too bad Colossals can&#8217;t be made stationary.&nbsp;</p>
</div>
<div style="text-align: justify;">This is potentially the best update. Nothing too over the top. Just a small boost to make the spray look promising and a Jack Marshall.&nbsp;</p>
</div>
<h3 style="text-align: justify;">Man-O-War Wrecking Crew</h3>
<div style="text-align: justify;">The Battle Saw is now Grievous Wounds. It is pretty nice to have better access to this; in particular since the Savagery Card has gone away. But why not all saws? Although they are still just Man-O-War Crew. The Wrecking is still lacking.</p>
</div>
<div style="text-align: justify;">OK update. They could still need som help.</p>
</div>
<h3 style="text-align: justify;">Mastodon</h3>
<div style="text-align: justify;">The marvellous Mastodon has really taken a beating. It has lost access to Superiority, which is somewhat compensated with an increase in SPD to 5. It has also been hit by the typo in the Heavy Cannon.</p>
</div>
<div style="text-align: justify;">The loss of Superiority is obviously not a good thing. Yet, it is kind of OK. Having MAT 8 is pretty good, and SPD 6 + RNG 15&#8243; and 16&#8243; ranged weapons is an impressive threat range. One could have wished for MAT 7 in addition to SPD 5. But it is OK.</p>
</div>
<div style="text-align: justify;">As with the Great Bear, the update to the Deep Freezer is pretty good. It makes it a real choice: POW 16, RNG 15 and knockdown, or POW 14/8, RNG 14, and critical freeze. Very good update. Unfortunately, the Heavy Cannon is now the worst option.&nbsp;</p>
</div>
<div style="text-align: justify;">It changes the role of the Mastodon (and by extension the Great Bear). It looses a complete round of shooting if we keep the Heavy Cannon. It is now needs to be a much more melee oriented &#8216;jack. This really nerfs the Mastodon. With the abondance of high damage output right now, it is a really high investment in a model that struggles to survive front row combat.&nbsp;</p>
</div>
<div style="text-align: justify;">The Mastodon was very much defining the Khador way. Big, somewhat robust and with big guns. It seems that we are being pushed more towards a melee army. However, with our low speed, low DEF, and given these two things not a sufficiently high ARM, I think we are kind of in between right now.</p>
</div>
<div style="text-align: justify;">This update is actually quite good. Except for they typo, which brings it into very bad update.</div>
<div style="text-align: justify;"></div>
<h3 style="text-align: justify;">Medveditsa</h3>
<div style="text-align: justify;">Mother Bear has dropped two points, down to 15. This makes sense. At 17 points, it did not really see any action. There is also a quality of life update, putting the Hand of Vengeance on the right place on the card.</p>
</div>
<div style="text-align: justify;">This is a very sensible update.</p>
</div>
<h3 style="text-align: justify;">Mortar Team</h3>
<div style="text-align: justify;">The model nobody has ever seen &#8211; and for good reason. It has dropped one point to 2. This is a good choice. This solo is now interesting. Having it at an objective, lobbing grenades at the enemy.</div>
<h3 style="text-align: justify;">Shock Trooper Gunners</h3>
<div style="text-align: justify;">Gunners have received and ARM increase of one, up to 16. I&#8217;m not sure this does anything good or bad.</p>
</div>
<h3 style="text-align: justify;">Shock Trooper Pikemen</h3>
<div style="text-align: justify;">Pikemen has also received and ARM upgrade of one, to 17. An rather unimportant update. It is not really the issue with them. It is speed, in particular in a shooting heavy environment. They still need a solo (I recently did an in depth analysis of them <a href="https://greylordarchives.org/2024/09/shock-trooper-pikemen-unpolished-gem.html" target="_blank">here</a>).&nbsp;</p>
</div>
<h3 style="text-align: justify;">Winter Korps Infantry</h3>
<div style="text-align: justify;">What is supposed to be the bread and butter of the Khador army, has received updates to two of the Weapon Attachments: The Auto Cannon and the Rocket Launcher.</p>
</div>
<div style="text-align: justify;">The Auto Cannon has lost Lone Gunman and gained CRA (Combined Ranged Attack). It is also now ROF D3 and not D3+1. On the one hand, this is pretty good. It makes for better CRA attacks. We can now do D3 CRA attacks with RAT 14 against large targets (base RAT 5 + 6 from full unit CRA + 1 from Inspiration + 2 from Volume Fire) with a POW of 19 (base 11 + 2 from Volume Fire + 6 from full unit). This is pretty good. On the other hand, it is a complete mystery why it lost and attack.</p>
</div>
<div style="text-align: justify;">The Rocket Launcher lost AOE, but gained 2&#8243; in range. It also exchanged &#8216;Jack Hunter with Brutal Damage. I would say this is an update&#8230;</div>
<div style="text-align: justify;"></div>
<h3 style="text-align: justify;">Winter Korps Officer&nbsp;</h3>
<div style="text-align: justify;">Everybody&#8217;s favourite cheap solo is not so cheap anymore. It is now 3 points. It has lost Stand Your Ground (Set Defence) but gained Combat Coordination (<i>RNG 5. Target friendly Faction warrior model. If the model is in range, during its activation this turn, it can reroll one attack or damage roll, then Combat Coordiantion expires.</i>). This is actually a very good thing. I think we need a reroll more that +2 ARM when receiving a charge.</p>
</div>
<div style="text-align: justify;">The saber went from POW 9 to POW 11. Still Weapon Master, though. This is actually a pretty good. The POW 11 is surprisingly much better than POW 9.</p>
</div>
<div style="text-align: justify;">Finally, it lost Feign Death. That is perhaps a minor thing. However, I can&#8217;t conut the times that one of my officers have made a tough roll and then survive thanks to not being shot again.</p>
</div>
<div style="text-align: justify;">All in all, OK.</p>
</div>
<h2 style="text-align: justify;">Heavy Cannon Gate</h2>
<div style="text-align: justify;">The biggest nerf to the lovely empire is the Heavy Cannon. It used to be RNG 15, POW 16 with Momentum. Obviously a very powerfull gun. It has now been downgraded to RNG 12, still POW 16 and Momentum.&nbsp;</p>
</div>
<div style="text-align: justify;">It is clear that the old Heavy Cannon made, in particular the Mastodon a very powerfull beast. Yet, it is also in many ways a defining weapon. It made the Deep Freezer more or less a non-choice. However, with the sensible upgrade to the Deep Freezer (RNG 14, POW 14/8, AOE 3, Critical Freeze), I would argue that the choice is now real.&nbsp;</div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">I can also see that such a powerfull weapon in most other armies will have a shorter range. However, we haven&#8217;t got access to any extensions, such as Snipe. We are slow (in particular the Mastodon after loss of Superiority). The max range for a Mastodon <u>was</u> 21&#8243;. Yes, this is really far. But, compared to e.g. Storm Legion, not really. It is now, only 17&#8243;. Yes, it is in the distance, but not really.&nbsp;</p>
</div>
<div style="text-align: justify;">Also, it is not like we are RAT masters. The best RAT a Mastodon can do is 7 when aiming and 5 when not. Boosted, it is hitting DEF 17 or 15 on the average. Elevation, concealment and cover will obviously change these numbers. Our arch enemy will typically be around DEF 16-17 against shooting on their &#8216;jacks (Deflection and Concealment/Elevation). Knockdown is obviously good. But with Empower everywhere the focus cost of standing up again is negligible.</p>
</div>
<div style="text-align: justify;">It is even worse for the Great Bear. Typically it will only have one gun. Its range is more or less the same as the Mastodon 18&#8243; under Superiority. The Great Bear&#8217;s Deep Freezer has received the same upgrade. So, again it was a sensible choice (under the old Heavy Cannon rules). It becomes more difficult to argue for the Heavy Cannon now. With the improved Reposition, a Great Bear can be 15&#8243; from its target. In a shooting heavy environment this is not a lot.</p>
</div>
<div style="text-align: justify;">I think this nerf has puts Winter Korps in a pretty weird place now. We were to a large degree a shooting army. Even though we are quickly falling behind the arch enemy, Storm Legion. Now with this nail in the coffin, I&#8217;m pretty sure we are going to loose the gun battle &#8212; hard. Also, since Baranova lost 2&#8243; protection on her feat.</p>
</div>
<div style="text-align: justify;">Our arch enemy has just received the Maelstrom that displays only RNG 14&#8243; guns (and a RNG 12 spray), Stryker also presents a 14&#8243; gun. They also have universal access to Snipe, which brings most of their guns to a minimum of 15&#8243;; and Deflection adding 2 points to DEF against Shooting. In addition to the new shoot them all &#8216;caster Caine 4, Huxley 1 now has Field Marshall [Reposition 5&#8243;]. Oh, and did I mention Storm Vanes? and the list goes on. With our classic Khador DEF of 10 and only (yes, I mean it) ARM 20, we are going to struggle a lot making it to the front lines.</p>
</div>
<div style="text-align: justify;">I think a drop to 14&#8243; would have made sense. It would still make it a real choice between the Deep Freezer and the Heavy Cannon: &#8220;Do you want AOE and Critical Freeze or Knockdown?&#8221; This would be sensible.</div>
<div style="text-align: justify;">
<div></div>
<div>Another, less sensible option would be to keep a good one on the Great Bear and a bad one on the Mastodon. It is a messy solution. But, if somebody is worried about the Mastodon, only nerfing that would be an option.&nbsp;</div>
<div></div>
<div>I really thing that this is a redo. The Heavy Cannon must be a typo.&nbsp;</div>
<div></div>
</div>
<h2 style="text-align: justify;">Summary</h2>
<div style="text-align: justify;">I have walked throug the update for Khador Winter Korps. I&#8217;m obviously bias. However, I have tried to as objective as possible. Here is a table summarising my views. I have ignore the changes to Command Cards. But, in general I&#8217;ll say I&#8217;m positive.</p>
</div>
<div style="text-align: justify;">
<table align="center" border="1" style="width: 570px;">
<thead>
<tr>
<td><b>Model</b></td>
<td><b>Good</b></td>
<td><b>OK</b></td>
<td><b>Meh</b></td>
<td widht="10%"><b>Bad</b></td>
<td><b>Really bad</b></td>
</tr>
</thead>
<tbody>
<tr>
<td align="left">Battle Mechanik</td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Dire Wolf</td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Great Bear</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
</tr>
<tr>
<td align="left">Kapitan Ekaterina Baranova</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Kapitan Ilari Borisyuk</td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Kommander Tatiana Sikora</td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Kommander Valerii Savaryn</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Kontroller</td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Man-O-War Wrecking Crew</td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Mastodon</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
</tr>
<tr>
<td align="left">Medveditsa</td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Mortar Team</td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Shock Trooper Gunners</td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Shock Trooper Pikemen</td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Winter Korps Infantry</td>
<td align="center"></td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
</tr>
<tr>
<td align="left">Winter Korps Officer</td>
<td align="center"></td>
<td align="center">✓</td>
<td align="center"></td>
<td align="center"></td>
<td align="center"></td>
</tr>
</tbody>
</table>
</div>
<div style="text-align: center;"><i>Summary of updates</i></div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">Until next time.<br />For the Motherland!</div>
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