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		<title>Last stand of Vlad and his valiant Winter Guards</title>
		<link>https://greylordarchives.org/2020/04/last-stand-of-vlad-and-his-valiant/</link>
					<comments>https://greylordarchives.org/2020/04/last-stand-of-vlad-and-his-valiant/#respond</comments>
		
		<dc:creator><![CDATA[Igor Khador]]></dc:creator>
		<pubDate>Tue, 21 Apr 2020 20:28:00 +0000</pubDate>
				<category><![CDATA[Battle Report]]></category>
		<category><![CDATA[MK III]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[Crucible Guards]]></category>
		<category><![CDATA[Gearhart1]]></category>
		<category><![CDATA[Infernals]]></category>
		<category><![CDATA[Mercenaries]]></category>
		<category><![CDATA[Ossrum1]]></category>
		<category><![CDATA[Rasheth1]]></category>
		<category><![CDATA[Skorne]]></category>
		<category><![CDATA[Vlad1]]></category>
		<category><![CDATA[Winter Guard Kommand]]></category>
		<category><![CDATA[Zaateroth1]]></category>
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					<description><![CDATA[Vlad is at his last stand. After leading the infamous Winter Guards for over a year, &#8230; <a title="Last stand of Vlad and his valiant Winter Guards" class="hm-read-more" href="https://greylordarchives.org/2020/04/last-stand-of-vlad-and-his-valiant/"><span class="screen-reader-text">Last stand of Vlad and his valiant Winter Guards</span>Read more</a>]]></description>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbQdp4BB_aUJxQaGkEDMPHThqQZEWldoz9YCCMDkqz1vJbSQMW17WXce0krF4jJwOfnuwKybYmszAncbj3KZ-Io4ad9JMS5wel4_Ry1EKPjm9Zf3941NAB7rAkLCjG8g1n4ib2TINZsXuj/s1600/IMGP0491.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img decoding="async" border="0" data-original-height="1600" data-original-width="1423" height="100" src="https://greylordarchives.org/wp-content/uploads/2020/04/IMGP0491.jpg" class="wp-image-261" /></a></div>
<p><i style="text-align: justify;">Vlad is at his last stand. After leading the infamous Winter Guards for over a year, it is about time to allow him to rest. Going out with a bang is important. So, Vlad went to a five game tournament where he got to face Crucible Guards, Dwarfs, Skorne and Infernals. At the end of a busy day, it is not completely clear that he actually went out with a bang. He did, however commit 100% in every single battle and tried out all tricks that he could think of. Here are the adventures of Vlad&#8217;s five game last stand.</i></div>
<p>
<span id="more-260"></span></p>
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I have been playing Vlad1 and his infamous Winter Guards almost exclusively for a bit over a year. It has been fun. Yet, all good things come to an end. The crazy hermit have had weird visions (that are obvious not correct when it comes to Vlad) where Vlad does his last stand (see <a href="https://home.privateerpress.com/2020/03/06/henge-hold-scroll-summation-5/">here</a> for details). It only seems fitting that I also end my Winter Guard Command list with a bang. I took the list to a tournament, where Vlad was allowed to play against anything and everything.</p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjD2CPulSo_8pX9Ei1ThufR45XA6YnWdvD7eZZOMXM_8oCuexyr-eOBdhJ3tceMOq61OD3jlrrbMSafMO0zhqPfkbloxxgWMbToFKl5jGZyTzq_QO_gfMFcvGDc1PEGHIcA6xHAOolAD8Cz/s1600/P4180003.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="633" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/04/P4180003.jpeg" class="wp-image-262" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">Vlad and his proud Winter Guards</td>
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<p>
Vlad is again leading the normal list, which has been steady for the last year. For some of the original reasoning behind the list, see <a href="https://greylordarchives.org/2019/07/winter-guard-kommand-under-vladimir.html">here</a>. Compared to the original list, the Mortar Crew has been exchanged for a Greylord Adjunct. The list is as follows:</p>
<p>[Theme] Winter Guard Kommand</p>
<p>[Vladimir 1] Vladimir Tzepesci, the Dark Prince [+28]<br />
&nbsp;&#8211; Marauder [11]<br />
&nbsp;&#8211; Marauder [11]<br />
&nbsp;&#8211; Marauder [11]<br />
&nbsp;&#8211; Greylord Adjunct [0(4)]<br />
Kovnik Jozef Grigorovich [0(4)]<br />
Winter Guard Artillery Kapitan [0(3)]<br />
Winter Guard Artillery Kapitan [0(3)]<br />
Winter Guard Field Gun Crew [4]<br />
Winter Guard Field Gun Crew [4]<br />
Winter Guard Rifle Corps (min) [8]<br />
&nbsp;&#8211; Winter Guard Rocketeer (3) [6]<br />
Winter Guard Rifle Corps (min) [8]<br />
&nbsp;&#8211; Winter Guard Rocketeer (3) [6]<br />
Winter Guard Gun Carriage [17]<br />
Winter Guard Gun Carriage [17]</p>
<p>The tournament is over five games. It was a team tournament where Vlad&#8217;s two other team members played Cygnar and Minions. We ended up as number 10 out of 19 teams, so not too shabby. Vlad managed to face Crucible Guards twice, Dwarfs (Mercenaries), Infernals, and Skorne. I am not going to do detailed battle reports for each game; rather, a summary of each.</p></div>
<p></p>
<h2>
Crucible Guards under Gearhart1 in Magnus Opus</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXlbi8s9ld4T34W5KPxuzZuN2V0C1_A5EiiTm7-ZtEd77uG4E3-12MkHtoayBbRrNed0KQZrthcACSq1mU4xvx3WwENP85Co4WmLeDVibgPuvD5FSzBFUX10aODwImxgR9Q-sYwZMrz_O5/s1600/SmallLogo_Crucible.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img decoding="async" border="0" data-original-height="130" data-original-width="130" src="https://greylordarchives.org/wp-content/uploads/2020/04/SmallLogo_Crucible.png" class="wp-image-263" width="100" /></a></div>
<p>Crucible Guards is a returning issue. Vlad has faced them once before (see <a href="https://greylordarchives.org/2019/08/vladimir-tzepesci-dark-prince-vlad1-vs.html">here</a> for battle report), which was also led by Gearhart. They two main obstacles tends to be the <a href="https://warmachineuniversity.com/mw/index.php/Crucible_Guard_Rocketmen">Rocketmen</a> and spray trains. Luckily, there are no spray trains here, only a&nbsp;<a href="https://warmachineuniversity.com/mw/index.php/Vulcan">Vulcan</a>. However, a Vulcan is considered lunch for the triple Marauder goodness. The Rocketmen are still an issue, they tend to be really annoying and quite difficult to hit. There are also Trancers here. They are ubiquitous in Crucible Guards lists nowadays. I think I tend to overestimate them. Finally, the <a href="https://warmachineuniversity.com/mw/index.php/Crucible_Guard_Infantry">Infantry</a> can be really Winter Guard hostile with their shooting. Yet, I&#8217;m not too worried. The list is as follows:</p>
<p>[Theme] Magnum Opus</p>
<p>[Gearhart 1] Marshal General Baldwin Gearhart [+27]<br />
&#8211; Retaliator [9]<br />
&#8211; Vulcan [35]<br />
&#8211; Aurum Ominus Alyce Marc [5]<br />
Crucible Guard Mechanik [0(2)]<br />
Crucible Guard Mechanik [0(2)]<br />
Crucible Guard Mechanik [0(2)]<br />
Thamarite Archon [8]<br />
Trancer [0(3)]<br />
Trancer [0(3)]<br />
Trancer [0(3)]<br />
Trancer [0(3)]<br />
Crucible Guard Infantry (max) [15]<br />
&#8211; Crucible Guard Infantry Officer &amp; Standard [4]<br />
Crucible Guard Rocketmen (max) [15]<br />
&#8211; Crucible Guard Rocketman Captain [4]<br />
&#8211; Rocketman Gunner (1) [2]<br />
Dragon&#8217;s Breath Rocket [5]</div>
<p></p>
<div style="text-align: justify;">
We are playing the 2019 Steamroller King of the Hill scenario. Gearhart won the roll-off and decided to go first. Vlad pick the side with a linear obstacle. He really likes to stay behind those.</p>
<p>Gearhart deployed with all the shooting on the left flank (Archon, Dragon Breath and Infantty), the Rocketmen go the the right flank, and all the rest in the middle, with the Vulcan slightly to the right. Vlad deploys in the standard formation. The picture below shows the end of the deployment.</p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKMe5gtGjV0z-ro9nmqXhURW8ShoqcPhZn8gqzvvirXto4BgcYxEI8HrUOcfo4fiCxJL-RQ3ODghVw07GH3mf97PaZcQbRSsFnETn5ZOjhlXa2-pXDbOjTmaDdxeItE2oGdDbg89FY6i4A/s1600/IMG_0529.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1286" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/04/IMG_0529.jpeg" class="wp-image-264" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">Deployment</td>
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<p>
The first round is like most other first rounds: everybody moves forward. Gearhart moves everything forward and spreads the infantry out a lot. Vlad does more or less the same thing, with the addition of the two carriages taking pot shots and the Archon, with no effect, and the Rocketmen, where it actually manages to take out two.</p>
<p>The second round starts off with the guards doing some of their dirty tricks. The Retaliator sprays Black Humor on one of the Marauders, whilst the Vulcan puts rust on another Marauder. The Rocketmen pushes forward on the right flank and engage a Field Gun and a carriage. All in all, the guards are now in all zones and in a situation to score at all objects and the flag. Vlad needs to be creative to not start loosing on scenario. Creativity equals feat time! This early feat brings one Marauder into the face of the Vulcan and one far into the centre zone to contest both zone and flag. The last one is held back as a backup. The two carriages do what they do best. They move into the rectangular zones, clear out an Archon, an objective, and a few Rocketmen. Suddenly, Vlad is ahead on scenario.</p>
<p>Round three is a cleaning up round for Gearhart. He removes the two Marauders who went upfield &#8211; and the reserve! Vlad retaliates by keeping on killing Rocketmen and lopping grenades on the Vulcan. He also keeps on scoring and contesting.</p>
<p>The fourth round starts with the Vulcan removing the remains of one of the Gun Carriages, and thinning out in the Winter Guards. He also sacrifices troops to keep on contesting. But, he is slowly but steadily running out of steam (and clock). As a last attempt, a few Rocketmen attempts to assassinate Vlad. Clearly without success. Vlad takes advantages of these weaknesses and (finally) gets the Gun Carriage to remove the Vulcan, whilst the remaining contesting troops are killed. Vlad returns the clock to Gearhart, who then proceeds to clock himself. The picture below shows the end of the fourth round and the game.</p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaccMm_5eD7xNRBAbkOxe_Z-zvV4I07F5LEz31w82ywbSk6uKoDR1dQR-ZrNKjK4bLu00Qx1gTp7CVT0bGHOAGH076IamN5DzBZoGkqMuJ5b_Lz3RZ5aoxtz7rlYdO3faF4WCbNQEakjc0/s1600/IMG_0538.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="665" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/04/IMG_0538.jpeg" class="wp-image-265" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of game</td>
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<p>
Victory to the Motherland! We ended with 4 scenario points to Vlad and none to Gearhart. Vlad killed the equivalent of 87 points, whilst he had to hand over 54 points to Gearhart. All in all, a good result. There really isn&#8217;t any big comments to be made. It is the perfect scenario for this list. Vlad behaved and no great mistakes were made.</div>
<p></p>
<h2>
Skorne under Rasheth1 in Disciples of Agony</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9s2AHqRaCEMwrMJa15En99-VU51ib18k2v65ObIBDXOPtZX48zRLmt1h7Gh07WEYrHN09lbrFLGgGCJkgvN58-UkevD5ALu0qF8Kd9eFNKEm71XNUs30KJAcCK_Fxx9Gl9NAf7QM8SiwR/s1600/SmallLogo_SkorneWO.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img decoding="async" border="0" data-original-height="130" data-original-width="130" src="https://greylordarchives.org/wp-content/uploads/2020/04/SmallLogo_SkorneWO.png" class="wp-image-266" width="100" /></a></div>
<p>Surprisingly, Vlad is not too familiar with Skorne. I&#8217;m aware of the rumour of them being quite difficult. There are two of these <a href="https://warmachineuniversity.com/mw/index.php/Siege_Animantarax">Animantarax</a>; they are definitely &#8220;good value&#8221; for the points. Yet, they are huge bases, so the Marauders will be a natural threat to them. I have never faced <a href="https://warmachineuniversity.com/mw/index.php/Dominar_Rasheth">Rasheth</a> before. Besides having a natural affinity with well build men, I have no idea what he does (I did, however receive a good description by my very nice opponent). It seems to be a shooting and scenario list. With the two battle engines and the cyclops, along with the many solos, it could be an interesting battle. It also turns out that the opponent is pretty adept (this teams actually comes second in the whole tournament). Nevertheless, Vlad is ready to face the following list:</p>
<p>[Theme] Disciples of Agony</p>
<p>[Rasheth 1] Dominar Rasheth [+28]<br />
&#8211; Agonizer [0(6)]<br />
&#8211; Basilisk Krea [0(7)]<br />
&#8211; Cyclops Raider [9]<br />
&#8211; Cyclops Shaman [8]<br />
&#8211; Cyclops Shaman [8]<br />
Bog Trog Mist Speaker [4]<br />
Hermit of Henge Hold [5]<br />
Orin Midwinter, Rogue Inquisitor [5]<br />
Paingiver Bloodrunner Master Tormentor [0(4)]<br />
Paingiver Bloodrunner Master Tormentor [4]<br />
Paingiver Task Master [3]<br />
Void Archon [8]<br />
Farrow Valkyries [8]<br />
Paingiver Beast Handlers (min) [5]<br />
Siege Animantarax [17]<br />
Siege Animantarax [17]</p>
<p>We are playing the 2019 Steamroller Spread the Net scenario. Vlad wins the rolloff and decides to go first. He deploys in the standard pattern, with two Marauders on the left flank. Rasheth deploys himself on the right flank with all the cyclops. The two battle engines go in the middle, and the rest on the left flank. The picture below depicts the end of the deployment phase.</p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0ythZStH_MRjjKRxPat6mj-h24VptxX8Cw_dUy-GeJ8DARRmN36VAnhCSOnretePE_0ztX7ejvBGbRwHn3Zf7PTDWiUM8YhmbpjGaJpH9g6Nth0Re1q-HgTucraoAi6SNqsjuxZ_NwY9-/s1600/IMG_0539.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1539" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/04/IMG_0539.jpeg" class="wp-image-267" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">Deployment</td>
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<p>
The first round takes off with Vlad pushing forward, more or less as far as possible. That is pretty important in this scenario. This brings the left carriage up to the flag, and the other one into the zone. So far, so good. Rasheth shuffles his tropps around and manages to take down the Gun Carriage on the right flank.</p>
<p>Second round means even more pushing forward. Rasheth and his army doesn&#8217;t appear to want to fight. So, Vlad has to bring the fight to him. One Marauder is parked in the zone to the right to start scoring. The last Gun Carriage has to push forward into the Skorne zone on the right. Everybody else go forward, and an Artillery Kapitan on the left flag. Rasheth continues his &#8220;I haven&#8217;t got a pair&#8221; approach with the two battle engines shuffling forward, shooting and then do a &#8220;Cygnar-advance&#8221;. Unfortunately, this approach is efficient and cost Vlad his second carriage. The Void Archon moves forward to contest the rightmost zone and tie up the Marauder.</p>
<p>The third round starts off with a scenario score of 1-1, Vlad needs to score, as it is unlikely that he will get rid of the two battle engines. The Void Archon is taken care of, and the Marauder moves forward to still score but also contest the flank on the right flank. The left most Marauder moves into the cloud and kills the solo standing there and puts a foot in the left zone. Finally, Vlad moves up behind the last Marauder to score the middle zone. This actually put Vlad at 4-1 in scenario score! Rasheth is feeling the scenario pressure. The two battle engines are finally moving forward. This kills the leftmost Marauder and the Kapitan at the flag. There is now a battle engine in the leftmost zone and two cyclops in the middle zone. All of the Winter Guards have also disappeared. Scenario is now at 5-3 in Vlad&#8217;s favour.</p>
<p>Fourth round is finally feat round. Not feating has actually kept everybody from getting too far forward. Defensive (not) use of Vlad&#8217;s feat is not to be frown upon. Making three scenario points will win the battle for Vlad. This is doable, as the rightmost Marauder will score automatically, Joe can move to the flag of the left and score. So, cleaning up the middle zone will win the game. Vlad and a Marauder goes into action and kills everything but a Valkyrie, She is taken care of by the rightmost Field gun and Joe. The game should be secure. Herein lies the mistake. The leftmost Field Gun also wants to shoot at stuff and kills the last Valkyrie in the unit. The game is now lost. I completely forgot that a battle engine has a foot in the leftmost zone. So, instead of a scenario score of 8-3, it is 8-4!</p>
<p>Fifth round kills Vlad. The picture below shows the end of the game. The red arrow depicts what the field gun did: it shot a Valkyrie. The green arrow depicts what it should have done: moved into the leftmost zone to contest.</p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNKexdr9uNX8h-jUA2vXL6ch8Bv0NhzTnk_k1VVSpIN8mNphhkArMuF09cvi5dhj5mNbBpAAcjPtsvDDMKWL4OHWMekCwP8z4qtdjlCiBuOLDOUjVrfGNM5tpfdyitJcsiCusvRSHA4va8/s1600/IMG_0546.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1111" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/04/IMG_0546.jpeg" class="wp-image-268" width="570" /></a></td>
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<p>
This was going surprisingly well. Vlad was actually pretty much in control. Pushing hard forward and saving the feat gave him a really strong scenario pressure. He had actually won the game. But, the man behind the line got carried away and went into a killing spree instead of thinking. There is no excuse for this behaviour, and Vlad had words with him after the game. This was really annoying!</p>
<p>Anyway, Rasheth should be happy that Privateer Press removed the guideline: &#8220;play like you got a pair&#8221;. This game was much more a: &#8220;I can shuffle forward and shoot, and then run away and hide again&#8221;. Apparently, not having a pair is a winning strategy, at least when it comes to killing the enemy. Vlad could probably have been even more aggressive to get Marauders to the battle engines. However, Vlad was in control until he was led down by the man behind the line.</p></div>
<p></p>
<h2>
Mercenaries under Ossrum1 in Hammer Strike</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXJVZCYWcqJV8WQE3VHOZEyS5cIdEQ5QHDSms1Uv3o9MXD-AuX8UhKc4NiPMcO5XSQBE4KdHnzGuqHlfzmSWhXJ2Rcmd8DYFE25kHtMKIuyZHNmWJqJrkhB-a3KMfsKw1skRjzvDS4JuDf/s1600/SmallLogo_MercenariesWO.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img decoding="async" border="0" data-original-height="130" data-original-width="130" src="https://greylordarchives.org/wp-content/uploads/2020/04/SmallLogo_MercenariesWO.png" class="wp-image-269" width="100" /></a></div>
<p>Ossrum and all of his bunnies are often difficult. Vlad has not faced them before, but Irusk with his Winter Guards have (for battle report see <a href="https://greylordarchives.org/2019/04/supreme-kommandant-irusk-irusk2-vs_13.html">here</a>). The spray bunnies are really Winter Guard hostile. The two <a href="https://warmachineuniversity.com/mw/index.php/Ghordson_Driller">Drillers</a> are surprisingly dangerous, given their low cost. The combination of <a href="https://warmachineuniversity.com/mw/index.php/General_Ossrum">Ossrum</a> and the <a href="https://warmachineuniversity.com/mw/index.php/Theme_-_Hammer_Strike">Hammer Strike</a> theme is deceptively mobile. The combination of Energizer, Bulldoze from the theme and the feat is dangerous. The benefit is that when they move as fast as they can, they are quickly within reach of Vlad&#8217;s feat. The extra new feature, which I haven&#8217;t seen before is the <a href="http://siege%20crawler/">Siege Crawler</a>. It seems to be pretty good. It is clearly food for Marauders. Vlad is ready and pretty confident facing Ossrum&#8217;s list:</div>
<p></p>
<div style="text-align: justify;">
[Theme] Hammer Strike</p>
<p>[Ossrum 1] General Ossrum [+28]<br />
&nbsp;&#8211; Ghordson Driller [10]<br />
&nbsp;&#8211; Ghordson Driller [10]<br />
&nbsp;&#8211; Grundback Blaster [6]<br />
&nbsp;&#8211; Grundback Blaster [6]<br />
&nbsp;&#8211; Grundback Blaster [6]<br />
&nbsp;&#8211; Grundback Gunner [6]<br />
&nbsp;&#8211; Grundback Gunner [6]<br />
Harlowe Holdemhigh [0(5)]<br />
Thor Steinhammer [4]<br />
&nbsp;&#8211; Ghordson Avalancher [15]<br />
Horgenhold Artillery Corps [0(6)]<br />
Horgenhold Artillery Corps [0(6)]<br />
Horgenhold Forge Guard (max) [16]<br />
Hammerfall Siege Crawler [18]</p>
<p>We are playing the 2019 Steamroller Invasion scenario. Ossrum wins the rolloff and opts to go first. Vlad chooses the side with a trench to stand in. Ossrum deploys many &#8216;jacks on the left flank, along with Thor and his Avalancher. The Siege Crawler goes on the right flank along with the infantry. Everything else goes in the middle. Vlad deploys in standard formation, with two Marauders on the right to counter the Siege Crawler. The picture below shows the end of deployment.</p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglJV9J4yrX_XEO5HB91AOD6bay_4Fg-GSqlGrda4s9VO_KjoD25Zgt0Kp_3EbjDLx40kN1OexgbH25Zvcv5PXP8WXJbdkYDcu8JbbsZNKgFFp7Bjk8fsM_KrVibPe7sxP-aoEc6MwBiGZa/s1600/IMG_0548.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1460" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/04/IMG_0548.jpeg" class="wp-image-270" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Deployment</td>
</tr>
</tbody>
</table>
<p>
The first round is like most first rounds. Ossrum and his motley crew rush forward, keeping the artillery a bit behind. Vlad does more or less the same. However, the two carriages pull out on the flanks to avoid the extreme charge range of Ossrum&#8217;s &#8216;jacks. The Rifle Corps on the left stay behind, whilst the rightmost spread out to avoid blast. Vlad goes into his trench.</p>
<p>Ossrum feats at the beginning of the second round and hurl his army forward. A Field Gun and half of the rightmost Rifle Corps disappear to a combination of bunnies and Siege Crawler. Personally, I thought it might have been a bit early to feat. But, on the other hand it puts pressure on Vlad. Vlad counter feats. On the left side, there is a knockdown galore. The combination of the last Field Gun, the Gun Carriage and Marauders remove some of the &#8216;jacks and knockdown a lot, leaving easy targets for the Winter Guards. The right flank is more difficult. Forge Guards under feat is really really difficult to get rid off. So, the Rifle Corps and the Gun Carriage can only try to contain the flank.</p>
<p>The third round begins with Ossrum cleaning up the right flank. The combination of a Siege Crawler and a unit of Forge guards is surprisingly dangerous. On the left flank, nothing happens as Ossrum&#8217;s &#8216;jacks hit the Khador wall of steel. One of the Drillers breaks through and kills the objective. This is an interesting battle. The battle field has kind of flipped 90 degrees. Vlad moves his army around the left flank. The Gun Carriage moves forward and shoots at Ossrum, who is in the middle of the centre zone, behind the forest. Two of the Marauders clear &#8216;jacks away. The Rifle Corps move into the zone to score. Vlad moves towards the zone, there is a Driller nearby. The last Marauder makes it through the forest and starts hitting Ossum. Unfortunately, it runs out of focus before Ossrum runs out of boxes (he has two left).</p>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBqYS2_di4ChHqDbvJ9YS-pgsQE-VQ5xEC9GHSj_iY5YJId9QEIw386c0ahtCYRHBgg9azR2Ab2UU1s-7GMVXqKmsNYDZ4YqYTPFc5RFdLb_fBX6O9YDjTb7-UyPtDWDkOUaIddGjgOclF/s1600/IMG_0556.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img decoding="async" border="0" data-original-height="1049" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/04/IMG_0556.jpeg" class="wp-image-271" width="125" /></a></div>
<p>Ossum is for all practical reasons dead. There is a completely factory new Marauder in his face. The circle in the picture below shows Ossrum&#8217;s nightmare. He needs a Hail Mary in the fourth round. After much deliberation, Ossrum has a plan. He allocates focus to the Driller on Vlad&#8217;s part of the battle field. He casts Energizer (see arrow on the picture below). The Driller moves forward close to Vlad. It is touch and go if the Driller can get away with it here. He rolls to hit with the Drill &#8211; and rolls double six (see picture to the right). Game over. The Drill has Sustained Attack. Much jubilation and taunting is now going on behind Ossrum&#8217;s lines.</p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaOtb2x0_1xV6t7v2vvRPqOo9-2kJJJithHSDitY3KHKoWF9mAUmywwo2z0CyIX1dOd3Q9MkvGgVbc12YwHbXebaRSxnAThq7eB2aNzGDWoZxpcifEyZ5PDtfMWcMJWlmbleJT9056Aurw/s1600/IMG_0555.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1080" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/04/IMG_0555.jpeg" class="wp-image-272" width="570" /></a></td>
</tr>
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<td class="tr-caption" style="text-align: center;">A Hail Mary saves the day!</td>
</tr>
</tbody>
</table>
<p>
I many ways, this was touch and go. If Ossrum hadn&#8217;t pull out a bunny (actually a Driller) of his hat, he would have been dead the following round. Vlad could probably have protected himself better by filling up with troops between himself and the Driller.&nbsp;</div>
<p></p>
<h2>
Infernals under Zaateroth1 in Dark Legacy</h2>
<div style="text-align: justify;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpkAaZfCguYVgskiR-lfD5-ctp0IdCQ3R-ZXr9TlIeny1Wx519vg6QKGlvUWksZ2SRTlyxSOFywdbZNxOpmIg3JhNU8CcgP7rdGIUwVWW8C8Q_sX3qydEcK26lyPt9DuKxY3UKYL3K1xZP/s1600/SmallLogo_Infernals.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img decoding="async" border="0" data-original-height="130" data-original-width="130" height="100" src="https://greylordarchives.org/wp-content/uploads/2020/04/SmallLogo_Infernals.png" class="wp-image-273" /></a></div>
<p>I don&#8217;t really enjoy Infernals. I have played them a couple of times, and they are just too much a &#8220;got you&#8221; faction. Their weird mechanics and the option to keep on bringing Horrors onto the table doesn&#8217;t really work well for the game, and give a negative play experience. I would assume that this would also hold for the one playing Infernals, but the faction seems to attract a certain type of players. I could be tempted to just fold and ignore them, as I find Infernal games really boring. However, it is Vlad&#8217;s last stand. So, he charges onto the table hell bent on going down in flames. He is eagerly awaiting to face the following list (while the man behind the line rather would be in the bar):</p>
</div>
<div style="text-align: justify;">
[Theme] Dark Legacy</p>
<p>[Zaateroth 1] Zaateroth, The Weaver of Shadows [+26]<br />
&#8211; Foreboder [4]<br />
&#8211; Soul Stalker [13]<br />
&#8211; Tormentor [12]<br />
&#8211; Tormentor [12]<br />
&#8211; Lord Roget d&#8217;Vyaros [4]<br />
Eilish Garrity, the Occultist [5]<br />
Great Princess Regna Gravnoy [0(6)]<br />
Hermit of Henge Hold [5]<br />
The Wretch [4]<br />
The Wretch [4]<br />
Umbral Guardian [0(6)]<br />
Umbral Guardian [0(6)]<br />
Cultist Band (max) [7]<br />
&#8211; Master Preceptor Orin Midwinter [4]<br />
Cultist Band (max) [7]<br />
Griever Swarm (min) [8]<br />
Infernal Gate [12]</div>
<p></p>
<div style="text-align: justify;">
We are playing the 2019 Steamroller Anarchy scenario. Vlad wins the rolloff and thinks if there is to be a chance in hell, he has to go first. He deploys in the standard pattern. The Infernals put some stuff on the table. To be fair, it was a very lovely painted army. The picture below shoes the end of deployment.</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZv473tvS7dqDd1X3nCIUjd49JsxmdAVKEOJRjZE10_HNhOXfbS5LOP45lKwfeKgFd6SLD-ikO1vpPv2uELDc6KAlOD0B2w_JTvnphNBRIi5krRLUS0LFzIdWWBoPigw_4w3BLEVOut1Tg/s1600/IMG_0557.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1261" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/04/IMG_0557.jpeg" class="wp-image-274" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Deployment</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">
First round: Vlad charges ahead. Infernals moves forward.</p>
<p>Second round: The Gun Carriage on the left flank digs deep into the Infernals. Everybody else really wanted to shoot. But clearly there is some Infernal trick against that. The infernals do infernal stuff and kill most of Vlad&#8217;s army. Anybody arguing that the heavy horrors are balanced because they are squishy can only be an infernal player.</p>
<p>Third round: Vlad charges a Soul Stalker to go down in flames. He surprisingly misses and it moves away. So much for a heroic final stand. Infernals kill Vlad. See picture below.</p></div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNGlgmyZ-XGVN2GxnPIzSwtR-ISN-9eAxVSNsgVxGwHElaC4FLXsg4jKMbovagaKmaZfWKjbZDXjYNScNB8vE69udI3FUbAPirEn4Ldol9LCxJ0kSYSBAcoFHmjvkZEXKb-KAYCqFOq7Qu/s1600/IMG_0561.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1059" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/04/IMG_0561.jpeg" class="wp-image-275" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of game</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">
What can I say? To be fair, it is clear that playing this Vlad WGK list into Infernals is obviously not a good idea by any measurement. But, Vlad is on a mission. Yet, I find Infernals really really boring. One could argue that the mechanics is new and fun. You can summon horrors at a cost, there is a gamble to be made. One would clearly be wrong. I&#8217;m getting a GW 40k feeling when thinking about them&#8230;&nbsp;</div>
<p></p>
<h2>
Crucible Guards under Gearhart1 in Magnus Opus</h2>
<div style="text-align: justify;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaeegKqf54fC6jSUA0ZckL_p5J3TKE-Q2N65uaKI7uurM8-v7RDxG_SDO7FUhFVgz4uAhIgxsT7Rx9Xr1EyF0dEFAEd2Dy2rpOvwhwWfHPKlBxhsOe7uPlo5TiY12vOnSNXA78UPHRyN31/s1600/SmallLogo_Crucible.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img decoding="async" border="0" data-original-height="130" data-original-width="130" height="100" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaeegKqf54fC6jSUA0ZckL_p5J3TKE-Q2N65uaKI7uurM8-v7RDxG_SDO7FUhFVgz4uAhIgxsT7Rx9Xr1EyF0dEFAEd2Dy2rpOvwhwWfHPKlBxhsOe7uPlo5TiY12vOnSNXA78UPHRyN31/s200/SmallLogo_Crucible.png" /></a></div>
<p>Wait a minute, haven&#8217;t I seen this army before? It is identical to the one I faced in the first game. This is the last game of the day. So, there is some beauty in the symmetry. It is, however a different player piloting the army this time. Vlad beat the guards in the first game. So, there should be a reasonable chance in this game. Unfortunately, I suspect that this player is better than the first one I faced. Vlad is ready to face (again) the following list:</p>
<p>[Theme] Magnum Opus</p>
<p>[Gearhart 1] Marshal General Baldwin Gearhart [+27]<br />
&#8211; Retaliator [9]<br />
&#8211; Vulcan [35]<br />
&#8211; Aurum Ominus Alyce Marc [5]<br />
Crucible Guard Mechanik [0(2)]<br />
Crucible Guard Mechanik [0(2)]<br />
Crucible Guard Mechanik [0(2)]<br />
Thamarite Archon [8]<br />
Trancer [0(3)]<br />
Trancer [0(3)]<br />
Trancer [0(3)]<br />
Trancer [0(3)]<br />
Crucible Guard Infantry (max) [15]<br />
&#8211; Crucible Guard Infantry Officer &amp; Standard [4]<br />
Crucible Guard Rocketmen (max) [15]<br />
&#8211; Crucible Guard Rocketman Captain [4]<br />
&#8211; Rocketman Gunner (1) [2]<br />
Dragon&#8217;s Breath Rocket [5]</div>
<p></p>
<div style="text-align: justify;">
We are playing the 2019 Steamroller Recon II scenario. Gearhart wins the rolloff and decides to go first. Vlad picks the side with the lovely wall to lean on. Gearhart deploys with the Vulcan in the middle, the Rocketmen on the right flank, and the infantry on the left. The Archon also goes on the left, whilst everything else go in the middle. Vlad just deploys in standard formation. The picture below shows the end of deployment.</p>
</div>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwxhTDvHHcmPSScnZ6g62wcah-0uO03heP8VRPetCtGCdw0vb7Jp-J1azFjXqDPTA2ExF4bdooW1x1_8x4lqgiR6c6m2DK0ZzQ8pEUPen6tj_r8JbA7kM-0i37KwpOFs-JOjVywCtrPb1x/s1600/IMG_0565.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1491" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwxhTDvHHcmPSScnZ6g62wcah-0uO03heP8VRPetCtGCdw0vb7Jp-J1azFjXqDPTA2ExF4bdooW1x1_8x4lqgiR6c6m2DK0ZzQ8pEUPen6tj_r8JbA7kM-0i37KwpOFs-JOjVywCtrPb1x/s640/IMG_0565.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Deployment</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">
The first round is very much like most other first rounds. Gearhart advances everything. Vlad counters by doing the same. The two Gun Carriages advance and toe each of their zones. They also take pot shots. With no effect, except a few difficult terrain.</p>
<p>Round two starts off with the Vulcan, Infantry and Retaliator removing the Gun Carriage on the right flank. The Archon advances on the left flank and kills a few too many Rifle Corps. Gearhart also uses his Vitriloic Ingression Catapult on the Gun Carriage, so it can&#8217;t advance (actually he keeps on doing this for the whole game). Vlad pays back by having the Gun Carriage and Rifle Corps on the left flank kill the Archon back. On the right flank a Marauder, in combination with the Rifle Corps and Field Gun take out the Retaliator. The other Marauders move forward to bring them within charge range (under feat) of the Vulcan. Each player score a flag.</p>
<p>The third round sees the Infantry clear out most of the Rifle Corps on the right flank. The Vulcan moves forward and finish off a Marauder. On the right flank, the Rocketmen fly forward and remove the last of the Rifle Corps. Vlad is slightly annoyed by the progress, or rather lack of. He fills up the Marauders, but keeps his feat. The remaining shooting on the right flank and a Marauder kills the Vulcan. The last Marauder charges forward and puts itself with in easy charge range of Gearhart himself &#8211; and Vlad&#8217;s feat is still unused. So, Gearhart is in serious trouble. The Adjunct sprays some infantry of the board, and Joe moves to score. On the left flank the carriage and a Kapitan kill half the Rocketmen. They are quite difficult to get rid of. Scenario score is now 4-2 in Gearhart favour.</p>
<p>Fourth round. Gearhart needs to be creative or have a date with a fully loaded Marauder under feat. Unfortunately, he does. He moves the Rocketmen to contest Joe&#8217;s flag. Some solo to score his flag whilst contesting the zone, and Gearhart moves into the right zone&#8230; and here we go, a scenario score of 7-2. The picture below shows the terrible situation.</p></div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirnWj5KCe3Zs-kSKRt-GdKIU2aIMznfayg59JI4juIqUveYY4qoeJ1SZFMOH1bXvBiwSC221vSoCB0QtTlMuUSZRwFb8r5ORsOz3P9DlCoeHgaOzRlZKUOcy0YiRjtPwOOJJqRMcAdxmfo/s1600/IMG_0572.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1175" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirnWj5KCe3Zs-kSKRt-GdKIU2aIMznfayg59JI4juIqUveYY4qoeJ1SZFMOH1bXvBiwSC221vSoCB0QtTlMuUSZRwFb8r5ORsOz3P9DlCoeHgaOzRlZKUOcy0YiRjtPwOOJJqRMcAdxmfo/s320/IMG_0572.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of game</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">
This was going pretty well. I really managed to snatch defeat from the jaws of victory! It is the details that makes you loose. If I had been thinking I would have placed the Marauder a fraction of an inch to the right with a toe in the zone (see top circle in the picture above). But, I (once again) got greedy and wanted to kill two Mechaniks instead of just one. Also, why would Joe stand next to a flag, and not have a foot in the zone? That was just sloppy. So, if I haven&#8217;t be greedy and watching positioning, and I would have won.</div>
<p></p>
<h2>
The End</h2>
<div style="text-align: justify;">
It was a fantastic tournament. I really like team-tournament. Nice opponents and team.</p>
<p>I went 1-4 in this tournament. It should probably have been 3-2 or even 4-1. It turns out that I need to concentrate more. The first game was fine. Not any huge mistakes. In the second game, against Skorne I got carried away when I though I had won. The third game agains Mercenaries, was 50/50. I could probably have won if I had been more cleaver in my last turn. Infernals was lost before I began. Finally, the last game was again an example of greed.</p>
<p>So, in sum: 1) Don&#8217;t be greedy; 2) Think positioning; 3) Watch scenario.</p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiom92_J9L0Y0aPn9kmFU2Cl7l8FYLNpYy74T934sSKT0EGXDPf1pzoNk8edNzipGThB6Y9m-LSxOcWw0rfQbmzM6voI8NKmBToXYgA-l140HLM9IOpCgvzC0l6P_EYGvb0NmSxZ8eA6cyp/s1600/P4180002.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="439" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiom92_J9L0Y0aPn9kmFU2Cl7l8FYLNpYy74T934sSKT0EGXDPf1pzoNk8edNzipGThB6Y9m-LSxOcWw0rfQbmzM6voI8NKmBToXYgA-l140HLM9IOpCgvzC0l6P_EYGvb0NmSxZ8eA6cyp/s400/P4180002.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Wave goodbye Vlad</td>
</tr>
</tbody>
</table>
<p>
This was the end of Vlad and his fantastic Winter Guard Kommand. He almost went out with style. I really enjoy playing this list. It has almost everything it needs. It clearly needs a good second list for tournaments, but I can handle a surprisingly large array of opponents.</p>
<p>I will write-up my experiences with Winter Guard Kommand over a year and a half shortly. Until then:</p>
<p>For the Motherland!</p></div>
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		<title>Vladimir Tzepesci, the Dark Prince (Vlad1) vs. Marshal General Baldwin Gearhart &#038; Mr. Clogg (Gearhart1)</title>
		<link>https://greylordarchives.org/2019/08/vladimir-tzepesci-dark-prince-vlad1-vs-6/</link>
					<comments>https://greylordarchives.org/2019/08/vladimir-tzepesci-dark-prince-vlad1-vs-6/#respond</comments>
		
		<dc:creator><![CDATA[Igor Khador]]></dc:creator>
		<pubDate>Sat, 31 Aug 2019 06:33:00 +0000</pubDate>
				<category><![CDATA[Battle Report]]></category>
		<category><![CDATA[MK III]]></category>
		<category><![CDATA[Pre-Oblivion]]></category>
		<category><![CDATA[Crucible Guards]]></category>
		<category><![CDATA[Gearhart1]]></category>
		<category><![CDATA[Magnum Opus]]></category>
		<category><![CDATA[Vlad1]]></category>
		<category><![CDATA[Winter Guard Kommand]]></category>
		<guid isPermaLink="false">https://greylordarchives.org/vladimir-tzepesci-dark-prince-vlad1-vs-6/</guid>

					<description><![CDATA[The dissidents&#160;from Llael seem to have a hard time accepting the natural order of things under &#8230; <a title="Vladimir Tzepesci, the Dark Prince (Vlad1) vs. Marshal General Baldwin Gearhart &#038; Mr. Clogg (Gearhart1)" class="hm-read-more" href="https://greylordarchives.org/2019/08/vladimir-tzepesci-dark-prince-vlad1-vs-6/"><span class="screen-reader-text">Vladimir Tzepesci, the Dark Prince (Vlad1) vs. Marshal General Baldwin Gearhart &#038; Mr. Clogg (Gearhart1)</span>Read more</a>]]></description>
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<p><i>The dissidents&nbsp;from Llael seem to have a hard time accepting the natural order of things under the Empress&#8217; rule. Once again they are stirring things up. This time Gearhart&nbsp;</i><i>is attacking our supply lines and Vlad with his trusted Winter Guard Kommand is dispatched to stop this nonsense. Vlad deals out swift justice and stops the Crucible Guards in the shortest game so far.</i></div>
<p>
<span id="more-406"></span></p>
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The Crucible Guards are at it again. Apparently they can&#8217;t seem to accept finally begin part of the Motherland. I have faced them several times before. Three times with Irusk2 (battle reports&nbsp;<a href="https://greylordarchives.org/2019/02/supreme-kommandant-irusk-irusk2-vs_13.html" target="_blank">here</a>,&nbsp;<a href="https://greylordarchives.org/2019/03/supreme-kommandant-irusk-irusk2-vs_12.html" target="_blank">here</a>, and&nbsp;<a href="https://greylordarchives.org/2019/03/supreme-kommandant-irusk-irusk2-vs_17.html" target="_blank">here</a>). This time it falls to Vlad1 to exert the Empress&#8217; justice. The Vlad1 list is the new version of Winter Guard Kommand, which is detailed&nbsp;<a href="https://greylordarchives.org/2019/07/winter-guard-kommand-under-vladimir.html" target="_blank">here</a>. The two lists are as follows:</p>
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<td valign="top">Crucible Guard Army &#8211; 74 / 75 points<br />
[Theme] Magnum Opus</p>
<p>[Gearhart 1] Marshal General Baldwin Gearhart [+27]<br />
&#8211; Vindicator [15]<br />
&#8211; Vulcan [35]<br />
&#8211; Aurum Legate Alyce Marc [5]<br />
Crucible Guard Mechanik [2]<br />
Gorman di Wulfe, Rogue Alchemist [0(4)]<br />
Hutchuk, Ogrun Bounty Hunter [6]<br />
Combat Alchemists [7]<br />
Crucible Guard Infantry (max) [15]<br />
&#8211; Crucible Guard Infantry Officer &amp; Standard [0(4)]<br />
Dragon&#8217;s Breath Rocket [5]<br />
Steelhead Halberdiers (max) [11]<br />
&#8211;&nbsp;Doctor Alejandro Mosby [0(4)]</td>
<td valign="top">Khador Army &#8211; 74 / 75 points<br />
[Theme] Winter Guard Kommand</p>
<p>[Vladimir 1] Vladimir Tzepesci, the Dark Prince [+28]<br />
&#8211; Marauder [11]<br />
&#8211; Marauder [11]<br />
&#8211; Marauder [11]<br />
Kovnik Jozef Grigorovich [4]<br />
Winter Guard Artillery Kapitan [3]<br />
Winter Guard Field Gun Crew [0(4)]<br />
Winter Guard Field Gun Crew [0(4)]<br />
Winter Guard Mortar Crew [0(5)]<br />
Winter Guard Rifle Corps (min) [8]<br />
&#8211; Winter Guard Rocketeer (3) [6]<br />
Winter Guard Rifle Corps (min) [8]<br />
&#8211; Winter Guard Rocketeer (3) [6]<br />
Winter Guard Gun Carriage [17]<br />
Winter Guard Gun Carriage [17]</td>
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<h2>
Initial Thoughts</h2>
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I have faced Crucible Guards too many times. They are always difficult. They all seem to have at least one rule on their card that just counters anything Khador can throw at them. There is a new kid on the block, at least for me. This time it is Baldwin Gearhart and his sidekick mr. Clogg, whom I have never faced before. They are running Magnus Opus in the pre-Oblivion version, where Weapon Crews get Reposition 3&#8243; and +1 on the starting roll.</p>
<p>Gearhart is new to me, it&#8217;s usually Mackay facing me. He has a build in ability that gives +1 to attack rolls to faction warriors within his command. He can also do Battle plans, which are either an additional dice on friendly faction&#8217;s model/unit first non-spray attack; or if a friendly faction model is missed by a ranged attack it can shoot back; or friendly faction models can ignore each other for LOS and movement, within command.</p>
<p>Mr. Clogg is his little sidekick who can change Gearhart&#8217;s gun into four different types: 12&#8243; range, AOE 4, POW 14, continuous corrosion, arcing fire; 8&#8243; range, POW 15, d3 slam; 10&#8243; spray, POW 13 critical stationary (cold); or 13&#8243; range, POW 10, magical, models hit suffer -3 DEF and can&#8217;t advance. Mr. Clogg can also make Gearhart do an additional melee or ranged attack.</p>
<p>Gearhart is equipped with four spells. He does Boundless Charge (+2&#8243; movement and Pathfinder); Deceleration (+2 ARM to models in his control); Hot-Shot (boosted range attack rolls for model in battlegroup); and Snipe (+4&#8243; range for model/unit range attack).</p>
<p>Finally, his feat make a kind of chain Prey (+2 to attack and damage rolls), where everybody gets pray agains a model/unit, and when that is killed a new model/unit gets it.</p>
<p>Gearhart is running the Vulcan colossal, a Vindicator, and has Alyce as an attachment.&nbsp;<a href="https://warmachineuniversity.com/mw/index.php/Aurum_Legate_Alyce_Marc" style="text-align: start;" target="_blank">Aurum Legate Alyce Marc</a>&nbsp;is a classic Warcaster attachment &#8211; with a twist. She offers Empower, Guidance, and Harmonious Exaltation to Mackay. In addition, she can transform into Big Alyce (she will automatically if Little Alyce dies). Big Alyce is a Tough, Hyper-Regeneration, Countercharging and Jumping monster. &#8220;She&#8221; has two P+S 14 claws. I still have to see Big Alyce in action.</p>
<p>The <a href="https://warmachineuniversity.com/mw/index.php/Vulcan">Vulcan</a> is the colossal from Crucible Guard. It is Winter Guard doom incarnated. Its Alchemical Vents can remove tough within 5&#8243;, or give rust (-2 ARM for our &#8216;jacks). Combining this with its main gun, which can bring a 4&#8243; no tough bubble 14&#8243; inches away from it, and 20&#8243; if it moves. So, basically anything within 24&#8243; of it could potentially loose tough. Using focus, it can do it twice. To add insult, it has two 10&#8243; sprays, POW 14. It can really remove Winter Guards as a pro.</p>
<p>Finally, the Vindicator is a heavy that hits pretty ok, with a reach 2&#8243; P+S 17 maul. As with most Crucible Guard stuff, it can obviously also shoot with a huge gun. The range 12&#8243; (range 16&#8243; if it aims) 4&#8243; AOE, POW 14 gun can really hurt. One might think: &#8220;POW 14, ok, that&#8217;s no so bad&#8221;. But clearly there is yet another a rule:&nbsp;Decrepitation, giving it an addition die agains our &#8216;jacks. So an average of 28 points of damage on the charge is not to be frown upon.</p>
<p>Gearhart has also solicited the assistance of&nbsp;<span style="text-align: start;"><a href="https://warmachineuniversity.com/mw/index.php/Hutchuk,_Ogrun_Bounty_Hunter" target="_blank">Hutchuk, Ogrun Bounty Hunter</a>&nbsp;and the mad Alchemist Gorman di Wolf. The former&nbsp;is famous for his ability to ambush from the side. He can throw a variety of grenades and hit people on their head with his mace. He is very often a nuisance, in particular when his enemy is shooting heavy. So the Winter Guards better watch their flanks. <a href="https://warmachineuniversity.com/mw/index.php/Gorman_di_Wulfe,_Rogue_Alchemist">Gorman</a> is well know for the variety of grenades he can throw. Luckily, he has never pushed a lot of iron so he can only thrown them 6&#8243;.</span></p>
<p>The&nbsp;<a href="https://warmachineuniversity.com/mw/index.php/Dragon%27s_Breath_Rocket" target="_blank">Dragon Breath Rocket</a>&nbsp;is also a steady addition to all the Crucible Guards lists I see. It is basically their version of our Mortars. Personally, I think they got a super deal for just a cost of one point more. The are good at removing infantry, and as they get a 3&#8243; Reposition from the theme they are even more dangerous.</p>
<p>As an interesting surprise, Gearhart has payed out for a unit of <a href="https://warmachineuniversity.com/mw/index.php/Steelhead_Halberdiers">Steelhead Halberdiers</a>. They are cheap infantry removers and road block. They do not really pose any significant threat to Khador&#8217;s &#8216;jacks or carriages. The mercenaries have&nbsp;<a href="https://warmachineuniversity.com/mw/index.php/Doctor_Alejandro_Mosby">Doctor Alejandro Mosby</a> attached to them, which first and foremost make them friendly faction. He can also juice them up with either The Good Stuff (making them tough) or Fortemorphic Elixir (giving the +2 STR and Overtake). Finally, he has a mini-feat making friendly Crucible Guards warriors tough (on a 4+) within 7&#8243;.</p>
<p>The only &#8220;proper&#8221; unit is a unit of <a href="https://warmachineuniversity.com/mw/index.php/Crucible_Guard_Infantry">Crucible Guard Infantry</a> with trimmings. They are potentially a threat to be taken serious. They can shoot 12&#8243; and 16&#8243; under Gearhart&#8217;s Snipe spell. So they do out-range the Winter Guards. They can also do CRA and has a 3&#8243; Reposition. They also have the mini-feat Support Fire (which we know of from our own <a href="https://warmachineuniversity.com/mw/index.php/Man-o-War_Bombardiers">Bombardiers</a>) that allows to shoot twice if they aim.</p>
<p>Finally, he brings a&nbsp;<a href="https://warmachineuniversity.com/mw/index.php/Crucible_Guard_Mechanik" target="_blank">Crucible Guard Mechaniks</a>&nbsp;and a unit of&nbsp;<a href="https://warmachineuniversity.com/mw/index.php/Combat_Alchemists" target="_blank">Combat Alchemists</a>. The former is just a better Mechanik; whereas the latter are grenade throwing could-walls. The most important attacks they can do are probably Continuous Corrosion, and remove upkeeps.</div>
<p></p>
<h2>
Deployment</h2>
<div style="text-align: justify;">
We are playing the Steamroller 2018 scenario Standoff, pre-Oblivion. We both chose the Stockpile objective (remove d3 point of damage within 4&#8243;). Crucible Guards goes first. I managed to forget to take a picture of the deployment, so it has to be by memory.</p>
<p>The Guards deploy with the Infantry on my right flank, and the Halberdiers supported by the Vulcan on the left flank. Every thing else goes in the middle, except for Hutchuk who decides to Ambush.</p>
<p>Vlad deploys with a Gun Carriage on each flank (this time a Trollblood Warwagon is stand-in for a carriage), each with a Field Gun on their side. The triple Marauder deploy side by side, slightly to the left staring at the Vulcan. All the rest goes into the middle (in the picture below, the Khador deployment can still be seen).</p></div>
<p></p>
<h2>
Round 1</h2>
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Round 1 is seldom too eventful, but I have been taken by surprise by the Crucible Guards before. So let&#8217; see how it goes. I have to admit I&#8217;m not too scared. I think the carriages can easily handle the infantry, and the triple Marauder should allow at least one to get to the Vulcan; and one is sufficient.<br />
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzkRoEFqCLhChao4rDvy1ffhCTWc4aTpwzH5XnRLYJl8fwJd23Q39MHYtAJlsq9YDv1rTmIZzIz8SdnOXYZS6VzAfw64Nz4GiTWqFVMv1NGq26PUowAPV3GdiB-0TzwZrFt9Iftc5vqS5i/s1600/IMG_4206.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1183" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2019/08/IMG_4206.jpg" class="wp-image-408" width="570" /></a></td>
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<td class="tr-caption" style="font-size: 12.8px;">End of turn 1</td>
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<p>
As usually everything goes forward as fast as possible to get into favourable positions. Gearhart helps as best he can, by casting Snipe on the Crucible Guard Infantry and Deceleration on himself. On the right flank the Infantry get into position on the edge of the zone. On the left side the Vulcan goes up then hill, the Halberdiers spread out in front, and the Alchemists make a wall of clouds. All the rest just moves forward. The picture above depicts the end of the Crucible Guards movement.</div>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcupQL9fRSr9tIwfjKvfCjFFM3nxNjxpkp4yr-wen5Z0i6CMIxqh6pDEyfozsMrkxT7IR__uRzMIo4BGB_wS2idr_oIBTAxYr_kmUmxf6qBBuRK9o0Ut4xxrd-CfMoD0HvZFK3MWE5n1Pa/s1600/IMG_4207.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1232" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2019/08/IMG_4207.jpg" class="wp-image-409" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of round 1</td>
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<p></p>
<div style="text-align: justify;">
Forward onto glory. There really isn&#8217;t that much more to say. Vlad moves up and cast Signs &amp; Portents, and Wind Wall. The two Gun Carriages each moves forward and take potshots at the enemies, well aware that they are outside range. This results in two 4&#8243; rough terrain AOEs nicely placed in front of the Infantry on the right flank. On the left flank, the Carriage manage to take out on Halberdier and one Alchemist, whilst leaving two rough terrains. The Marauders run forward toward the Vulcan. All Winter Guards also moves forward; some of them nicely spreading out in a circle around Vlad in case they need to sacrifice themselves. The picture above shows the end of Khador&#8217;s advancement.</p>
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<h2>
Round 2</h2>
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So far, so good. I think it can go both ways. However, I&#8217;m in a good mood. Yet, the Vulcan will arrive.&nbsp;</div>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio6F2ci5hV_NcJvQK2qjOACNRmeXcZflgk0PA3BO0i3gafQbUgPH4DBR_BgtAMdWAkEcNfRd4SJ1TZjJGprwLCvCAKbwCvUxF8M6P5VUju9RsZma6gwqatMWu1JzPQKpxol1xplQJIpW_0/s1600/IMG_4208.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1117" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2019/08/IMG_4208.jpg" class="wp-image-410" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of turn 1</td>
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<p></p>
<div style="text-align: justify;">
Gearhart starts this round by feating. and designates one of the Marauders as the first prey. Everybody starts shooting at the poor Marauders (from memory at least the Vulcan, Dragon&#8217;s Breath, and Vindicator contributed to the mayhem). Once the smoke settles, and prey has been moved to the second Marauder, both have crumbled. There is only one Marauder left. The Halberdiers contributes primarily by moving in to become road bumps. My left flank took a heavy toll. On the right flank, it is another story. The Infantry mini-feats and shoots at the Gun Carriage. It survives. Finally, Hutchuk arrives on the right flank and ties up a Winter Guard unit.</p>
<p>That was basically it. The picture above shows the result of the Crucible Guard slaughter. It took a heavy toll on my left flank and once again I seem to have lost my &#8216;jacks too fast. On the other hand, not all is lost. Both Gun Carriages are still alive and I have one Marauder left (and most of the Winter Guards of course). I&#8217;m only slightly worried.<br />
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI_fxXh93-tFIbuiK0aL-wSZfY1yt8TfoG0I3llTZ9SsySDPVNAMYUgaqh5KBHZKKb26TGNDd6UhvHkN6Nj9mCkiW6yKmej9Ye3FnTSffoO7OtL26vD6i4EnpsWfRR-Pva5L_x-Q0mp_Yk/s1600/IMG_4209.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1030" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2019/08/IMG_4209.jpg" class="wp-image-411" width="570" /></a></td>
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<td class="tr-caption" style="font-size: 12.8px;">End of round 2 &#8211; end of game</td>
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<p></p>
<div style="text-align: justify;">
So the only way is to get even. I have one Marauder left. If I can get it to the Vulcan it should (on a good day) be able to remove it. The two Gun Carriages should be able to deal with the infantry.</p>
<p>Vlad allocates focus to the Marauder. The Objective also heals it a bit. Vlad then activates, casts S&amp;P, and feats. On the right flank, Joe says Courage of the Forefathers to the Rifle Corps who then charges Hutchuk. Alas, to no avail. The Gun Carriage charges one of the Crucible Guard Infantry and does a lot of impacts on the way. It then shoots a lot and takes out some more, and leaves only five troopers alive.</p>
<p>On the left flank, the Rifle Corps move forward and peppers the Halberdiers with rifle shots. All grenades goes into the Vulcan. This cleans up the path for the Marauder. The Field Gun and the Mortar (under Artillerist) also contributes. The Gun Carriage wants to charge the Vulcan but forgets that the Halberdiers are Tough. So, the charge is cut short. Silly me.</p>
<p>But here comes the Marauder. Under Vlad&#8217;s feat it can charge 11&#8243; and threat 12&#8243;, which is sufficient. A charge attack agains a colossal gives an average of 32 points of damage. That leaves four attacks at an average of 29 points of damage per attack. All in all, it should do an average of 53 points of damage to the Vulcan (it only has 58 boxes). Luckily, It have already been shot a bit, and it goes off the table.</p>
<p>The picture above shows the glorious result of the Empress&#8217; finest. Gearhart and his Crucible Guards are broken. The Marauder will probably not survive next round, as the Vindicator is within charge range. However, both Gun Carriages are alive and well. There are plenty of Winter Guards around. Gearhart concedes defeat.</p></div>
<p></p>
<h2>
Final thoughts</h2>
<div style="text-align: justify;">
There isn&#8217;t much to say. Unfortunately, I don&#8217;t think this victory was purely down to brilliant play from my side. I actually think that Gearhart et al. had lost before the got on the table. The matchup fitted Vlad&#8217;s liste really well.</p>
<p>The only real issue I had was the usual problem of loosing my &#8216;jack too fast (that is why I have a backup, and a backup to the backup). I have to learn to anticipate shooting.&nbsp;</p></div>
<p></p>
<div style="text-align: justify;">
Until next time.</p>
<p>For the Motherland!</p></div>
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