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	<title>Strakhov1 &#8211; The Greylord Archives</title>
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		<title>The Motherland returns to WTC</title>
		<link>https://greylordarchives.org/2023/11/the-motherland-returns-to-wtc/</link>
					<comments>https://greylordarchives.org/2023/11/the-motherland-returns-to-wtc/#respond</comments>
		
		<dc:creator><![CDATA[Igor Khador]]></dc:creator>
		<pubDate>Sat, 04 Nov 2023 14:41:00 +0000</pubDate>
				<category><![CDATA[List building]]></category>
		<category><![CDATA[MK IV]]></category>
		<category><![CDATA[WTC]]></category>
		<category><![CDATA[5th division]]></category>
		<category><![CDATA[Malakov2]]></category>
		<category><![CDATA[Strakhov1]]></category>
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					<description><![CDATA[Following the success (I think) at last year&#8217;s WTC in Belgium, the Motherland is attending this &#8230; <a title="The Motherland returns to WTC" class="hm-read-more" href="https://greylordarchives.org/2023/11/the-motherland-returns-to-wtc/"><span class="screen-reader-text">The Motherland returns to WTC</span>Read more</a>]]></description>
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhM-yiota7gzuRnXiHyeyT4jg6jJJu4ug3xKY1C0i2XDrTahH9Dbbj3vMMhodBkRHXtauh8J4H6-BvDI2ZBvDzeR71zH3FBqbyMVcrj8kcy0Q-V62tdFHCSsePXCbKM1YeQMOW5qUFrsQR0WnX154JEQmtSratgtvizrclHOck06n_FG-CRnZ-LIGIL0J8/s236/wtc.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img decoding="async" border="0" data-original-height="130" data-original-width="130" height="75" src="https://greylordarchives.org/wp-content/uploads/2023/11/wtc.jpg" class="wp-image-59" /></a></div>
</div>
<div style="text-align: justify;"><i>Following the success (I think) at last year&#8217;s WTC in Belgium, the Motherland is attending this year&#8217;s WTC in Denmark. It is a new time with Mark IV live. This year I&#8217;m bringing Malakov and Strakhov, both in 5th division. I think that Legacy models perform pretty well in the new environment. However, as so many times before, the armies were led down by the man behind the line. Yet, all in all it was pretty good.</i></div>
<p><span id="more-58"></span></p>
<div style="text-align: justify;">I went to <a href="https://wmhwtc.wordpress.com" target="_blank">WTC</a> last year and it was so much fun that I&#8217;m returning this year (for a walk through of my experiences last year, see <a href="https://greylordarchives.org/2022/10/the-motherland-went-to-wtc.html" target="_blank">here</a>). All list are available <a href="https://www.longshanks.org/event/11059/" target="_blank">online</a> and <a href="https://tyrantsonthefield.podbean.com" target="_blank">Tyrant of the Field</a> has even gone through them in his very nice podcast. I was planning to attend with the new Winter Korps. Yet, that would require me to actually finish painting both armies. Thus, I have opted for existing Legacy troops.</div>
<p></p>
<div style="text-align: justify;">
My ambitions is, as always to win at least one and not end up last. I&#8217;m not going to do a long a complicated write-up; I&#8217;ll just go briefly go through each battle and see if there are any lessons learned.</div>
<p></p>
<div style="text-align: justify;">
This year&#8217;s Khador lists are Kommander Andrei Malakov in a shooting Winter Guard list and Kommander Oleg Strakhov in a list containing as many &#8216;jack as I could stuff in there. If I can count, there are only three examples of 5th division (Germany and Portugal in addition to this one). It is going to be interesting to see how they fare. Without any further ado, here are my two lists:</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Khador &#8211; 5th Division<br />
Grand Melee &#8211; 100 pts</p>
<p>[Malakov 2] Kommander Andrei Malakov<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Juggernaut [10]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Juggernaut [10]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Victor [27]</p>
<p>Kovnik Jozef Grigorovich [3]<br />
Winter Guard Artillery Kapitan [2]<br />
Winter Guard Artillery Kapitan [2]</p>
<p>Battle Mechaniks [2]<br />
Greylord Ternion [4]<br />
Winter Guard Field Gun Crew [4]<br />
Winter Guard Field Gun Crew [4]<br />
Winter Guard Infantry [5]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Officer &amp; Standard [2]<br />
Winter Guard Mortar Crew [4]<br />
Winter Guard Rifle Corps [5]<br />
Winter Guard Rocketeers [5]<br />
Winter Guard Rocketeers [5]<br />
Winter Guard Rocketeers [5]</p>
<p>Defenses<br />
<span>&nbsp;&nbsp; &nbsp;</span>&#8211; Barrier<br />
    &#8211; Barrier<br />
    &#8211; Fire Pit</p>
<p>Command Card<br />
<span>&nbsp;&nbsp; &nbsp;</span>&#8211; Defenses<br />
    &#8211; Old Faithful<br />
    &#8211; Power Swell<br />
    &#8211; Sapper<br />
    &#8211; Sentry Duty [1]
    </td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="5%"></td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Khador &#8211; 5th Division<br />
Grand Melee &#8211; 100 pts</p>
<p>[Strakhov 1] Kommander Oleg Strakhov<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Juggernaut [10]<br />
&nbsp;&nbsp; &nbsp;&#8211; Juggernaut [10]<br />
&nbsp;&nbsp; &nbsp;&#8211; Juggernaut [10]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Kodiak [10]<br />
&nbsp;&nbsp; &nbsp;&#8211; Kodiak [10]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Marauder [9]<br />
&nbsp;&nbsp; &nbsp;&#8211; Marauder [9]<br />
&nbsp;&nbsp; &nbsp;&#8211; Marauder [9]</p>
<p>Kovnik Apprentice Kratikoff [4]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Rager [8]</p>
<p>Battle Mechaniks [2]<br />
Greylord Ternion [4]<br />
Greylord Ternion [4]</p>
<p>Command Cards<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Arcane Forces [1]<br />
    &#8211; Hit &amp; Run<br />
    &#8211; Old Faithful<br />
     &#8211; Power Swell<br />
     &#8211; Sapper
    </td>
</tr>
</tbody>
</table>
</div>
<h2>Malakov 2 in 5th division</h2>
<div style="text-align: justify;">
It is no secret that I&#8217;m very fond of Winter Guards; and lots of them. I have played a lot of Vlad1 in Winter Guards. So, I was so happy when 5th division arrived. The changes from the classic Winter Guards to 5th division are not huge. Most notably, the Rocketeers are no longer Weapon Attachments but units on their own. This is a good thing. Joe has been toned down a bit. The Artillery Kapitans have become even more useful; and we can have Ternions for Empower.&nbsp;</div>
<p></p>
<div style="text-align: justify;">
I finally get to field Victor (with the paint almost dry). I think he is a beast. His main gun, is actually better with the new AOE blast rules. Finally, we can &#8220;field&#8221; Barriers, which is pretty cool for the new Rocketeer units to hide behind, making the DEF 16 against shooting. The Fire Pit is there to support a flank if there are Ambushers around.</div>
<p></p>
<div style="text-align: justify;">
This is clearly my main army. I would not be surprised if I&#8217;m only going to field this. In general, the plan is going to be pretty simply. Grab cover, shoot a lot. Focus on killing the high value, or dangerous targets first, and them mob up.</div>
<p></p>
<h2>Strakhov 1 in 5th division</h2>
<div style="text-align: justify;">Khador Legacy &#8216;jack are as we know them. The are rather inexpensive, hits hard, but are slow. They are also relying on their base ARM 20. Their &#8220;high&#8221; arm has not really been high for many years. I suspect it is the same problem in MARK IV: ARM 20 is not going to cut it.</div>
<p></p>
<div style="text-align: justify;">Nevertheless, Strakhov with all the &#8216;jacks should be fun. There are Juggernauts for normal killing; Marauders for addressing huge bases; and Kodiaks for movement, thorwing stuff and clouds.&nbsp;</div>
<p></p>
<div style="text-align: justify;">Some Mechaniks for repairing and potentially scoring zones. 6 Ternions for feed the &#8216;jacks focus. Sorscha is there for the Boundless Charge on a stick.&nbsp;</div>
<p></p>
<div style="text-align: justify;">I&#8217;m not sure that I am going to play this list a lot (at all). But if the right situation arrives.&nbsp;</div>
<p></p>
<h2 style="text-align: left;">Round 1 — Mercenaries of Sweden</h2>
<div style="text-align: justify;">First up is the Talion Charter, so Swedish Pirates! Something we are historically well acquited with in Denmark. I think this should be manageable, I just need to kill the Gallon fast.</div>
<p></p>
<div style="text-align: justify;">We are playing Invasion, so two zones for troops. Also, the pirates do not have a lot of shooting, so I&#8217;m going for Malakov with all the men. The Swede went with Fiona, which I think is OK. The two armies are:</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Mercenaries &#8211; Talion Charter<br />
Grand Melee &#8211; 100 pts</p>
<p>[Fiona 1] Fiona the Black<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Galleon [30]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Mariner [14]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Mariner [14]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Toro [10]</p>
<p>Bosun Grogspar [3]<br />
Dirty Meg [2]<br />
Master Gunner Dougal MacNaile [2]<br />
Powder Monkey [1]<br />
Powder Monkey [1]<br />
Powder Monkey [1]<br />
Swamp Gobber River Raider [1]<br />
Swamp Gobber River Raider [1]<br />
Swamp Gobber River Raider [1]</p>
<p>Press Gangers [5]<br />
Press Gangers [5]<br />
The Commodore Cannon &amp; Crew [6]</p>
<p>Defenses<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Spike Trap<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Spike Trap<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Spike Trap</p>
<p>Command Card<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span> Blessing of the Gods [0]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span> Careful Reconnaissance [0]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span> Defenses [0]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span> Sapper [0]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span> Sentry Duty [1]
    </td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="5%"></td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Khador &#8211; 5th Division<br />
Grand Melee &#8211; 100 pts</p>
<p>[Malakov 2] Kommander Andrei Malakov<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Juggernaut [10]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Juggernaut [10]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Victor [27]</p>
<p>Kovnik Jozef Grigorovich [3]<br />
Winter Guard Artillery Kapitan [2]<br />
Winter Guard Artillery Kapitan [2]</p>
<p>Battle Mechaniks [2]<br />
Greylord Ternion [4]<br />
Winter Guard Field Gun Crew [4]<br />
Winter Guard Field Gun Crew [4]<br />
Winter Guard Infantry [5]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Officer &amp; Standard [2]<br />
Winter Guard Mortar Crew [4]<br />
Winter Guard Rifle Corps [5]<br />
Winter Guard Rocketeers [5]<br />
Winter Guard Rocketeers [5]<br />
Winter Guard Rocketeers [5]</p>
<p>Defenses<br />
<span>&nbsp;&nbsp; &nbsp;</span>&#8211; Barrier<br />
    &#8211; Barrier<br />
    &#8211; Fire Pit</p>
<p>Command Card<br />
<span>&nbsp;&nbsp; &nbsp;</span>&#8211; Defenses [0]<br />
    &#8211; Old Faithful [0]<br />
    &#8211; Power Swell [0]<br />
    &#8211; Sapper [0]<br />
    &#8211; Sentry Duty [1]
    </td>
</tr>
</tbody>
</table>
</div>
<div style="text-align: justify;">My plan is pretty simple: <i>i)</i> Shoot a lot; <i>ii)</i> Kill the Galleon; and <i>iii)</i> deal with the rest. How hard can it be?</div>
<p> </p>
<div style="text-align: justify;">Both parties are ready to roll. The pirates won the roll-off and opted to go first. The picture below depicts the situation after deployment.</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYe3czUMH6Jopd2hsdbEGp5qTy_YeIcHlVlfe4S_EEgK_h-D7v_M9nfQUn3_27l60ooDF8BoxdCroP9YYQIyecK8IV32q_geWsCexJMdi50d3hdF2PiwSS-Uln7ZmF_Fr7URiftzWVRTk4MH9Sp3P20s94KCEPq59PSoWCDGiiKG5hg2fYHq_WGxrQhXJS/s2956/IMG_5471.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2888" data-original-width="2956" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYe3czUMH6Jopd2hsdbEGp5qTy_YeIcHlVlfe4S_EEgK_h-D7v_M9nfQUn3_27l60ooDF8BoxdCroP9YYQIyecK8IV32q_geWsCexJMdi50d3hdF2PiwSS-Uln7ZmF_Fr7URiftzWVRTk4MH9Sp3P20s94KCEPq59PSoWCDGiiKG5hg2fYHq_WGxrQhXJS/s320/IMG_5471.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Swedish pirates attempting to raid Denmark&nbsp;</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Fiona advances carefully. She is afraid of Victor and his big gun. On the right flank there is a large trench where a unit of Press Gangers hide. This is slightly annoying as I would rely on blasts to kill all the Press Gangers. Fiona also hides in some rubble. Everything else tries to stay out of Victors fire range.</div>
<p></p>
<div style="text-align: justify;">Malakov advances his troops. Rocketeers run into cover behind the two barriers strategically placed within running distance.&nbsp;</div>
<p></p>
<div style="text-align: justify;">As always, the first round is pretty boring. The picture below shows the result of the first round.&nbsp;</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAC9cBxWTIsi3MqHuVD9TtZik8wNprQ7NvDJEA52f-eyPta8uHKoWpLGvnvzY55nvpnCNS-U0RAWkTJOk_lxrvKIjYO7HQvobbVoCYWqhWxc48E-nT8uxfcF1ccefIkD8GHkDrqqSxTOJ7VoHl1My2LZtJwZ6GGUFFl1nUCayMjDpZpG6cqThrbq-O2gb5/s3022/IMG_5472.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2907" data-original-width="3022" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAC9cBxWTIsi3MqHuVD9TtZik8wNprQ7NvDJEA52f-eyPta8uHKoWpLGvnvzY55nvpnCNS-U0RAWkTJOk_lxrvKIjYO7HQvobbVoCYWqhWxc48E-nT8uxfcF1ccefIkD8GHkDrqqSxTOJ7VoHl1My2LZtJwZ6GGUFFl1nUCayMjDpZpG6cqThrbq-O2gb5/s320/IMG_5472.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Somewhere in the middle of the game</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">I got carried away, so I forgot to take many pictures. Loosely based on my memory, this is what happend.</div>
<p></p>
<div style="text-align: justify;">Fiona had to move up. The two Mariners turned out to be pretty good a shooting and moving. They, more or less cleaned out most troops on the right flank. Also, the Press Gangers mostly just sat there nice and cozy hiding from Khador&#8217;s artillery.&nbsp;</div>
<p></p>
<div style="text-align: justify;">The left flank was a bit more cautious. Fiona was pretty worried about loosing the Commodore Cannon, so it never really got to do a lot.&nbsp;</div>
<p></p>
<div style="text-align: justify;">At some point. the Galleon had to move forward to join the fray and that did have some effect.</div>
<p></p>
<div style="text-align: justify;">Malakov would really like to get rid of the Galleon. So the first couple of turns all shooting was directed into it. The Galleon went down somewhat easy. Concentrating fire on the Galleon obviously meant that other enemies had to be ignored; which cost a lot of dead troops. However, I think the priority was worth the effort.</div>
<p></p>
<div style="text-align: justify;">After killing the Galleon, Fiona was on her heels. Unfortunately, a lot of shooting, many little men and a rusty player has its consequences.&nbsp; &nbsp;</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghyqPZ5k6AfnqCo-raB4w0nKOenjuECg9jUBXfYjoUIAGn903mDySpKtsW01xukYMdESgfFRak02F3B01E6-SAzcCoSMl0PSxF6qSuc-WhXc9ltnOO17NcfR_kmzfW-ServZ6QvIeRjXv6nxYXbPVIws_G4rAAighpawHYeCYJhy6DNhf9zwyO9De6DKTP/s2938/IMG_5473.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2865" data-original-width="2938" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghyqPZ5k6AfnqCo-raB4w0nKOenjuECg9jUBXfYjoUIAGn903mDySpKtsW01xukYMdESgfFRak02F3B01E6-SAzcCoSMl0PSxF6qSuc-WhXc9ltnOO17NcfR_kmzfW-ServZ6QvIeRjXv6nxYXbPVIws_G4rAAighpawHYeCYJhy6DNhf9zwyO9De6DKTP/s320/IMG_5473.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of game</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">At the end of the day, I spend too much clock time. I think the primary reasons were: not being sufficiently prepared by knowing my models&#8217; capabilities by heart; and not sticking to a plan. I did decide to kill the Galleon and then deal with the rest. However, I think I spend to much time being somewhere between greedy and questioning myself.</div>
<p></p>
<div style="text-align: justify;">All in all, the Swedish pirates manage to set up a beach head on the Danish shores. Fiona won on my timing out. She ended up with a mere 46 army points and 6 control points. Malakov managed to do 39 army points and 2 control points.</div>
<p></p>
<div style="text-align: justify;">I was a very nice game with a very lovely opponent. I&#8217;m pretty sure we both enjoyed it — probably him slightly more than me, though.</div>
<p></p>
<h2>Round 2 — American Orgoth</h2>
<div style="text-align: justify;">Next up are American Orgoth. In some bizarre way a natural&nbsp;continuation from my first match. This time it is just pirates from distant shores to the west attempting to land on Danish shores.&nbsp;&nbsp;</div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">We are playing Split Decision, so it is troops and solos for scoring. I&#8217;m sticking with Malakov as he actually did it pretty well in the last round. The American went with Horruskh. I think I&#8217;m good. I have only met Orgoth twice, so who knows? The two armies are:&nbsp;</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Orgoth &#8211; Sea Raiders<br />
Grand Melee &#8211; 100 pts </p>
<p>Horruskh, The Thousand Wraths<br />
	SPELL &#8211; Carnage<br />
	SPELL &#8211; Death March </p>
<p> 	&#8211; Jackal [8]<br />
 		HEAD &#8211; Bloodthirst [1]<br />
 		RIGHT ARM &#8211; Pole Arm [4]<br />
 		LEFT ARM &#8211; Assault Shield [3]<br />
 	&#8211; Jackal [8]<br />
		HEAD &#8211; Bloodthirst [1]<br />
 		RIGHT ARM &#8211; Pole Arm [4]<br />
 		LEFT ARM &#8211; Assault Shield [3]<br />
	&#8211; Jackal [8]<br />
 		HEAD &#8211; Arc Node [1]<br />
 		RIGHT ARM &#8211; Mace [3]<br />
 		LEFT ARM &#8211; Assault Shield [3]<br />
	&#8211; Jackal [8]<br />
 		HEAD &#8211; Arc Node [1]<br />
 		RIGHT ARM &#8211; Mace [3]<br />
 		LEFT ARM &#8211; Clawed Fist [3]<br />
	&#8211; Tyrant [16]<br />
		HEAD &#8211; Hunter [2]<br />
		RIGHT ARM &#8211; Belcher [7]<br />
		LEFT ARM &#8211; Quad Bolt Thrower [7]<br />
	&#8211; Tyrant [16]<br />
		HEAD &#8211; Hunter [2]<br />
		RIGHT ARM &#8211; Belcher [7]<br />
		LEFT ARM &#8211; Quad Bolt Thrower [7]</p>
<p>Reaver Commander [3]<br />
Reaver Commander [3]<br />
Vulcar Forge Master [2]<br />
Vulcar Forge Master [2]<br />
Vulcar Forge Master [2]</p>
<p>Rhok Harriers [10]<br />
Ulkor Axers [8]<br />
Ulkor Axers [8]<br />
Warwitch Coven [4]<br />
Warwitch Coven [4] </p>
<p>Command Card<br />
	&#8211; Careful Reconnaissance [0]<br />
	&#8211; Hit &amp; Run [0]<br />
	&#8211; Old Faithful [0]<br />
	&#8211; Power Swell [0]<br />
	&#8211; Savagery [1]
    </td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="5%"></td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Khador &#8211; 5th Division<br />
Grand Melee &#8211; 100 pts</p>
<p>[Malakov 2] Kommander Andrei Malakov<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Juggernaut [10]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Juggernaut [10]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Victor [27]</p>
<p>Kovnik Jozef Grigorovich [3]<br />
Winter Guard Artillery Kapitan [2]<br />
Winter Guard Artillery Kapitan [2]</p>
<p>Battle Mechaniks [2]<br />
Greylord Ternion [4]<br />
Winter Guard Field Gun Crew [4]<br />
Winter Guard Field Gun Crew [4]<br />
Winter Guard Infantry [5]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Officer &amp; Standard [2]<br />
Winter Guard Mortar Crew [4]<br />
Winter Guard Rifle Corps [5]<br />
Winter Guard Rocketeers [5]<br />
Winter Guard Rocketeers [5]<br />
Winter Guard Rocketeers [5]</p>
<p>Defenses<br />
<span>&nbsp;&nbsp; &nbsp;</span>&#8211; Barrier<br />
    &#8211; Barrier<br />
    &#8211; Fire Pit</p>
<p>Command Card<br />
<span>&nbsp;&nbsp; &nbsp;</span>&#8211; Defenses [0]<br />
    &#8211; Old Faithful [0]<br />
    &#8211; Power Swell [0]<br />
    &#8211; Sapper [0]<br />
    &#8211; Sentry Duty [1]
    </td>
</tr>
</tbody>
</table>
</div>
<div style="text-align: justify;">I won the roll off an went first. As always, two barriers are place within running distance of the Rocketeers. Besides that, there really isn&#8217;t a lot to say about the deployment.</div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">Horruskh deploys most of the &#8216;jacks in the middel, with troops on the flank, and the flying monsters on the right to harass Malakov&#8217;s flag and objective. The picture below depicts the situation after deployment.&nbsp;</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLSbb5jPIJWbb4JpO7Fc1U3PNOXJBVj03mggN96VGvJULVvx685GKYf11Qq-KPsixru4Px7xqaUNqcSUpNQIS0VWi0CFLRsfqTq48FSfl30pEWVnsZ8s9URwhbvhHOXyEjy-sqpWkAv1JgH5YxwdC1mSVLb-sANv94-m-tQCBTy1ToAItrkL_qwxNb7aDx/s2700/IMG_5474.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2700" data-original-width="2490" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLSbb5jPIJWbb4JpO7Fc1U3PNOXJBVj03mggN96VGvJULVvx685GKYf11Qq-KPsixru4Px7xqaUNqcSUpNQIS0VWi0CFLRsfqTq48FSfl30pEWVnsZ8s9URwhbvhHOXyEjy-sqpWkAv1JgH5YxwdC1mSVLb-sANv94-m-tQCBTy1ToAItrkL_qwxNb7aDx/s320/IMG_5474.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Orgoth arriving on the shores of Khador</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">Again, the sound of battle and charging enemies made me forget to take pictures. So, it will be loosely based on my memory.</div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">Shooting is good. I did manage to kind of follow a plan of concentrating fire on single models until they are gone. However, some thinking was required as the Vulcar Forge Masters hand out Shield Guard. Also, the shooting Orgoth Tyrants are no slugs. They did thin out heavily in Malakov&#8217;s troops.&nbsp;</div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">At some point during the altercation I manage to move Victor into charge range of too many Orgoth &#8216;jacks; which killed him. That was rather silly. I should remember to measure more thoroughly.&nbsp;</div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">I did manage to score consistently on my flag, and keep my objective alive. The Winter Guards on the right flank could, surprisingly easy deal with the Rhok Harriers. Something that allowed them to kill the Orgoth objective and on a regular basis contest the flag.&nbsp;</div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">At some point it became clear that the real battle was on the left flank. That was the most bloody part. It was back and forth with the Juggernauts being damaged a lot, the repaired and hitting back. Malakov had Horruskh on the defensive for scenario points. Finally, Horruskh came forward as the last remaining model that could do anything sensible (scenario wise). Malakov threw everything at him&#8230;</div>
<div style="text-align: justify;"></div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuACXnoqvD2TLkgliPzlUV8k3A0izydY1KZaiT17fJDpKYNik7H9u2wtNnT4_mzvqz5bseu792nDO2Jfzpk6KutwmXnFPJVqPpzK4foSJqqueyLGMg5xVJUOddxX_btJBW3M1FLAAoetOidTkwRG8SnTAc1nmotnGs0Y7wn24QrTzI9-Cj1H_5Javi5hsv/s2997/IMG_5475.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2508" data-original-width="2997" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuACXnoqvD2TLkgliPzlUV8k3A0izydY1KZaiT17fJDpKYNik7H9u2wtNnT4_mzvqz5bseu792nDO2Jfzpk6KutwmXnFPJVqPpzK4foSJqqueyLGMg5xVJUOddxX_btJBW3M1FLAAoetOidTkwRG8SnTAc1nmotnGs0Y7wn24QrTzI9-Cj1H_5Javi5hsv/s320/IMG_5475.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of battle</td>
</tr>
</tbody>
</table>
<p></p>
<div style="text-align: justify;">My clock went bip before the remaining Juggernaut manage to make its last attack. Horruskh was on three boxes with no focus left. One more minute on the clock and he would have been toast. The battle enden with me loosing on time (again!), with the Orgoth scoring 60 army points and 6 control points; and Malakov scoring 47 army points and 8 control points. Well played by the American.</div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">Again I&#8217;m too slow. This is clearly a result of too little preparation. Loosing Victor was down to sloppy playing, yet it was not a catastrophe. All in all, it was a very good game, which we both enjoyed.&nbsp; &nbsp;</div>
<p></p>
<h2 style="text-align: left;">Round 3 — Swedish Crucible Guards</h2>
<div style="text-align: justify;">Next up, more Swedes. This time it is Crucible Guards, which is actually very bad for Khador. They can typically swing ARM a lot. I got matched up with them, partly based on thinking Malakov should have a fighting chance. We are playing Bunkers. Partly because I had a stroke (not of genius) I decided that I hadn&#8217;t played Starkhov yet and Marauders are very good agains huge bases (there is a Vulcan). So Strakhov it is. The two armies are:</div>
<p></p>
<div style="text-align: justify;">
<table border="0">
<tbody>
<tr>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Crucible Guard &#8211; Crucible Guard<br />
Grand Melee &#8211; 100 pts</p>
<p>Marshal General Baldwin Gearhart<br />
	&#8211; Mr. Clogg<br />
	&#8211; Retaliator [8]<br />
	&#8211; Vanguard [9]<br />
	&#8211; Vulcan [28]</p>
<p>Ascendant Mentalist [4]<br />
Aurum Ominus Alyce Marc [5]<br />
Crucible Guard Mechanik [1]<br />
Crucible Guard Mechanik [1]<br />
Crucible Guard Mechanik [1]<br />
Doctor Alejandro Mosby [4]</p>
<p>Crucible Guard Assault Troopers [7]<br />
Crucible Guard Assault Troopers [7]<br />
Crucible Guard Infantry [7]<br />
	&#8211; Crucible Guard Infantry Officer &amp; Standard [4]<br />
Crucible Guard Storm Troopers [9]<br />
Dragon&#8217;s Breath Rocket [4]</p>
<p>Command Card<br />
	&#8211; Blessing of the Gods [0]<br />
	&#8211; Hit &amp; Run [0]<br />
	&#8211; Power Swell [0]<br />
	&#8211; Sapper [0]<br />
	&#8211; Sentry Duty [1]
    </td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="5%"></td>
<td halign="left" style="white-space: pre-wrap;" valign="top" width="45%">Khador &#8211; 5th Division<br />
Grand Melee &#8211; 100 pts</p>
<p>[Strakhov 1] Kommander Oleg Strakhov<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Juggernaut [10]<br />
&nbsp;&nbsp; &nbsp;&#8211; Juggernaut [10]<br />
&nbsp;&nbsp; &nbsp;&#8211; Juggernaut [10]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Kodiak [10]<br />
&nbsp;&nbsp; &nbsp;&#8211; Kodiak [10]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Marauder [9]<br />
&nbsp;&nbsp; &nbsp;&#8211; Marauder [9]<br />
&nbsp;&nbsp; &nbsp;&#8211; Marauder [9]</p>
<p>Kovnik Apprentice Kratikoff [4]<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Rager [8]</p>
<p>Battle Mechaniks [2]<br />
Greylord Ternion [4]<br />
Greylord Ternion [4]</p>
<p>Command Cards<br />
<span>&nbsp;&nbsp; &nbsp;&#8211; </span>Arcane Forces [1]<br />
    &#8211; Hit &amp; Run [0]<br />
    &#8211; Old Faithful [0]<br />
     &#8211; Power Swell [0]<br />
     &#8211; Sapper [0]
    </td>
</tr>
</tbody>
</table>
</div>
<div style="text-align: justify;">I won the roll-off and went first. I did have some kind of a plan. I would get one or two Marauders to the Vulcan, kill it and mop up the rest. I assumed that I could bait it with one Marauder or perhaps a Juggernaut. The picture below shows the deployment.</div>
<div style="text-align: justify;"></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEZYONUGjcUu-kooShbEe3Ang_omAkMBk97dT_uTobBjOMwMUZYpE3w1Tkby2AbPpAX1XkE26EzrK774uqql40r83EMdjLsnPw7Ku9AEp8qDKT8hhZ4732Bw70MOA3h_Curs7wBRrknkxs1kFlKik4v2kQCtCOHd_1f2FFDYwZaIXf_yTMqDf_9Yee9AIy/s2853/IMG_5477.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="2693" data-original-width="2853" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEZYONUGjcUu-kooShbEe3Ang_omAkMBk97dT_uTobBjOMwMUZYpE3w1Tkby2AbPpAX1XkE26EzrK774uqql40r83EMdjLsnPw7Ku9AEp8qDKT8hhZ4732Bw70MOA3h_Curs7wBRrknkxs1kFlKik4v2kQCtCOHd_1f2FFDYwZaIXf_yTMqDf_9Yee9AIy/s320/IMG_5477.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Deployment of both armies</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">First round was good. I followed my plan and moved &#8216;jacks up behind the house in the middle and putting one in harms way to lure the Vulcan to my Marauders, feating quite early to make sure that all my &#8216;jacks had Stealth. The plan worked.&nbsp;</div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">The plan actually worked so well that the Vulcan, the Infantry (which shoots ridiculous good against high arm) and the Assault Troopers basically remove all of my &#8216;jacks on the right flank without breaking a sweat. I think they were swinging ARM with -6 due to rust and other nastiness.&nbsp;&nbsp;</div>
<p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;">
<tbody>
<tr>
<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxR4gGLjgiqlnfEKtWLu8l1IL8tbsSILr3Ho6KL2KKrVlcrfuECGXJsTIxNQeNFEeSGJmsWQ3e-9K7Q6iPMrX2ySAwNcoy6kmJgmwcV6WeCAESO56WOIv7nXSZfNS5ofV9Kw6f7DxCEOvGcpz_iO7khxBT3lgNIpHI2jI5SfLKEWvPXKWpIIXy8trXs0dV/s2883/IMG_5478.jpeg" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1994" data-original-width="2883" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxR4gGLjgiqlnfEKtWLu8l1IL8tbsSILr3Ho6KL2KKrVlcrfuECGXJsTIxNQeNFEeSGJmsWQ3e-9K7Q6iPMrX2ySAwNcoy6kmJgmwcV6WeCAESO56WOIv7nXSZfNS5ofV9Kw6f7DxCEOvGcpz_iO7khxBT3lgNIpHI2jI5SfLKEWvPXKWpIIXy8trXs0dV/s320/IMG_5478.jpeg" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of battle</td>
</tr>
</tbody>
</table>
<div style="text-align: justify;">So, basically I played the worst possible army into the worst possible enemy. I was thinking that I might be able to catch the enemy off guard (no pun intended). They didn&#8217;t even have to be on guard. I lost on scenario, with Crucible Guards scoring an impressive 92 army points and 8 control points; with me only scoring&nbsp; 29 army points and 3 control points.</div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">This was just bad pairing (my own fault), bad judgement (my own fault) and bad playing (my own fault). Kudos to the nice Swede for keeping up with a ever increasing grumpy Khador player.</div>
<div style="text-align: justify;"></div>
<h2 style="text-align: left;">Game 4 &amp; 5:</h2>
<div style="text-align: justify;">For logistic reasons I couldn&#8217;t make the fourth game and unfortunately had to leave my opponent with a victory without putting models on the table. The fifth game game had the same problem, just the other way around. So, I actually manage to &#8220;win&#8221; one game.</div>
<div style="text-align: justify;"></div>
<h2>Summary &amp; Lessons Learned</h2>
<div style="text-align: justify;">First of all, WTC is fun. The people are very nice and there is a fantastic atmosphere. I am so much looking forward to next year.</div>
<div style="text-align: justify;"></div>
<div style="text-align: justify;">I had two very good games, and a very bad one (which was only down to myself). It is quite clear that I need to practice more. There are a few recommendations for myself (and others perhaps):</div>
<div style="text-align: justify;">
<ol>
<li>Know exactly what your models do;</li>
<li>More practice games;</li>
<li>Form a plan and stick to it, unless it goes completely haywire;</li>
<li>Develop patterns for movement of models that interact. E.g. move Artillery Kapitan, then move Artillery and shooting &#8216;jacks;&nbsp;</li>
<li>Don&#8217;t get greedy; and&nbsp;</li>
<li>Read up on opposing armies.</li>
</ol>
<div>
<div>I&#8217;ll try to adhere to these lessons learned in the future.</div>
<div></div>
<div>Until next time.</div>
<div></div>
<div>For the Motherland!</div>
</div>
</div>
<p></p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Vladimir Tzepesci, the Dark Prince (Vlad1) vs. Kommander Oleg Strakhov (Strakhov1)</title>
		<link>https://greylordarchives.org/2020/01/vladimir-tzepesci-dark-prince-vlad1-vs_26/</link>
					<comments>https://greylordarchives.org/2020/01/vladimir-tzepesci-dark-prince-vlad1-vs_26/#respond</comments>
		
		<dc:creator><![CDATA[Igor Khador]]></dc:creator>
		<pubDate>Sun, 26 Jan 2020 16:08:00 +0000</pubDate>
				<category><![CDATA[Battle Report]]></category>
		<category><![CDATA[MK III]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[Jaws of the Wolf]]></category>
		<category><![CDATA[Khador]]></category>
		<category><![CDATA[Strakhov1]]></category>
		<category><![CDATA[Vlad1]]></category>
		<category><![CDATA[Winter Guard Kommand]]></category>
		<guid isPermaLink="false">https://greylordarchives.org/vladimir-tzepesci-dark-prince-vlad1-vs_26/</guid>

					<description><![CDATA[Once again there is civil unrest in Khador. This time, Strakhov or an imposter is plaguing &#8230; <a title="Vladimir Tzepesci, the Dark Prince (Vlad1) vs. Kommander Oleg Strakhov (Strakhov1)" class="hm-read-more" href="https://greylordarchives.org/2020/01/vladimir-tzepesci-dark-prince-vlad1-vs_26/"><span class="screen-reader-text">Vladimir Tzepesci, the Dark Prince (Vlad1) vs. Kommander Oleg Strakhov (Strakhov1)</span>Read more</a>]]></description>
										<content:encoded><![CDATA[<div style="text-align: justify;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhntoiVig7UWaNIb5COqCt55d9VaLCSP6iCxg0_Nhi4rRIMLn2Vt6MJE_sFIP8O2BscekFuMnLZcGMe4HdHkUFEGR3NX0FAH4JyzpM4Obq8DJ4kt1K5aDxU6sOKk-JkxsnNjB80ruLO6eaN/s1600/Khador-beats-Khador.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img decoding="async" border="0" data-original-height="130" data-original-width="130" height="75" src="https://greylordarchives.org/wp-content/uploads/2020/01/Khador-beats-Khador-1.png" class="wp-image-317" width="75" /></a></div>
<p><i>Once again there is civil unrest in Khador. This time, Strakhov or an imposter is plaguing the land. He is wandering around with a colossal, a few &#8216;jacks, and is supported by the female Kayazy. Vlad is dispatched to contain the threat. It appears to be going quite well. Until, Vlad gets this brilliant idea of not just hanging back, enjoying the scenery, and handing out Signs &amp; Portents.&nbsp;</i></div>
<p>
<span id="more-316"></span></p>
<div style="text-align: justify;">
Unfortunately, civil unrest is happening in Khador again. Last time it happed, it was the Butcher running amok (battle report&nbsp;<a href="https://greylordarchives.org/2019/11/vladimir-tzepesci-dark-prince-vlad1-vs_18.html" target="_blank">here</a>). This time it seems that Strakhov is on the wrong side of the fence. I have an ok idea about his capabilities, yet I have never played him myself. Vlad brings an experimental version of his WGK-list, along with his (ex) girlfriend. (see further down for a walk through of a <i>tale of two lovers</i>).</div>
<p></p>
<table border="0">
<tbody>
<tr>
<td valign="top">Khador<br />
[Theme] Jaws of the Wolf</p>
<p>[Strakhov 1] Kommander Oleg Strakhov [+28]&nbsp; <br />
&#8211; Marauder [11]<br />
&#8211; Victor [34]<br />
&#8211; Greylord Adjunct [4]<br />
Greylord Forge Seer [4]<br />
&#8211; Marauder [11]<br />
Hermit of Henge Hold [5]<br />
Kovnik Apprentice Kratikoff [4]<br />
&#8211; Beast 09 [18]<br />
Widowmaker Marksman [4]<br />
Yuri the Axe [0(5)]<br />
Kayazy Eliminators [0(5)]<br />
Kayazy Eliminators [0(5)]<br />
Widowmaker Scouts [8]</td>
<td valign="top">Khador<br />
[Theme] Winter Guard Kommand</p>
<p>[Vladimir 1] Vladimir Tzepesci, the Dark Prince [+28]&nbsp; &nbsp; &nbsp; <br />
&#8211; Marauder [11]<br />
&#8211; Marauder [11]<br />
&#8211; Marauder [11]<br />
Kovnik Apprentice Kratikoff [0(4)]<br />
&#8211; Rager [10]<br />
Kovnik Jozef Grigorovich [0(4)]<br />
Winter Guard Infantry (min) [6]<br />
&#8211; Winter Guard Infantry Officer &amp; Standard [0(4)]<br />
&#8211; Winter Guard Rocketeer (3) [6]<br />
Winter Guard Rifle Corps (min) [8]<br />
&#8211; Winter Guard Rocketeer (3) [6]<br />
Winter Guard Gun Carriage [17]<br />
Winter Guard Gun Carriage [17]</td>
</tr>
</tbody>
</table>
<p></p>
<h2>
Initial Thoughts</h2>
<div style="text-align: justify;">
Strakhov1 brings a handfull of very capable spells, and the ability to upkeep for free; not to mention a feat almost as good as Vlad&#8217;s. The least interesting spell is probably Battering Ram, which is a POW 12, range 8&#8243; spell, which also pushes d3&#8243;. On the more interesting side, there are three upkeep spells: Occultation, which gives a unit/model stealth. Pretty nifty when facing a lot of shooting; Sentry, which allows a model to shoot an extra shot in the Maintenance Phase. This will probably go on Victor; and Superiority, which gives a &#8216;jack +2 SPD, MAT and DEF, and immune to knockdown. Finally, he can also cast Overrun, which allows a model to move when the target model kills something.</p>
<p>Finally, his feat is a slightly different and perhaps slightly worse than Vlad&#8217;s. &#8216;jacks can charge and slam for free, and when a friendly faction model targets a model in Strakhov&#8217;s control area, they get Pathfinder and +4&#8243; to their normal movement. The most important difference to Vlad&#8217;s is that for Strakhov the target has to be within 12&#8243; of Strakhov; whereas, for Vlad only the charging model must be within 14&#8243; of Vlad. This is a pretty big difference. Also, the extra Pathfinder from Strakhov&#8217;s feat is of little use as the Jaws of the Wolf theme already gives &#8216;jacks Pathfinder.</p>
<p>Strakhov&#8217;s battle group includes a Victor, a Marauder and he has an Adjunct attached. The latter is a marvellous addition to most &#8216;casters. The <a href="https://warmachineuniversity.com/mw/index.php/Greylord_Adjunct" target="_blank">Greylord Adjunct</a> offers&nbsp;two really good passive abilities: Arcane Assist and Spiritual Conduit. The former allows a free upkeep, which is not terrible important for Strakhov since he most likely can upkeep for free. The latter extends Strakhov&#8217;s casting range by 2&#8243;, which is nice for Strakhov. His most important ability is probably Guidance, which can give Eyeless Sight. He also has a cloud and a spray.</p>
<p><a href="https://warmachineuniversity.com/mw/index.php/Victor" target="_blank">Victor</a> is one of our Colossal. It has a really big gun. Range 20&#8243;, AOE 5&#8243;, POW 15 with three different modes of attack: leave a crater, drop a flare, or cause continuous fire. This is a good target for Senty and Overrun. It addition, Victor has two smaller guns, which are quite infantry unfriendly, and the obligatory big fists. The <a href="https://warmachineuniversity.com/mw/index.php/Marauder" target="_blank">Marauder</a> we already know and love.</p>
<p>Strakhov also brings two other guys ordering Warjacks around. Sorscha0 with Beast &#8217;09 and a Greylord Forge Seer with a Marauder. <a href="https://warmachineuniversity.com/mw/index.php/Kovnik_Apprentice_Kratikoff" target="_blank">Sorsch0</a> is our very good Junior Warcaster, or as she is colloquial known &#8220;Boundless Charge on a stick&#8221;. In this list, this is why she is here. The combination of Strakhov&#8217;s feat and Boundless Charge (BC) can propel a standard Khador &#8216;jack an impressive 13&#8243; when charging (4&#8243; base + 4&#8243; feat + 3&#8243; charge + 2&#8243; BC).&nbsp; As a bonus she can also give Concealment inside an 8&#8243; bubble. Sorscha brings Beast, which is a rather expensive &#8216;jack to put on a junior. Yet, it is her pet Juggernaut with Shield Guard, Hyper-aggressive and Murderous (addition dice to hit against warrior model). A 2&#8243; reach P+S 19 axe and a fist. So, with all the trimmings Beast can bring four axe attacks to face from 15&#8243; away (and a fist from 14&#8243;)!</p>
<p>The final Warjack is yet another Marauder, this time attached to a <a href="https://warmachineuniversity.com/mw/index.php/Greylord_Forge_Seer" target="_blank">Greylord Forge Seer</a>. The Greylord&#8217;s Drive gives magical attacks to the Marauder, which in this battle doesn&#8217;t really do anything. He can give an extra focus, cast an attack spell, and put Winter&#8217;s Wind on either himself or Beast.&nbsp; &nbsp; </p>
<p>The units are two units of Eliminators, who are free in this theme; and a unit of Widowmakers. The <a href="https://warmachineuniversity.com/mw/index.php/Kayazy_Eliminators" target="_blank">Eliminators</a> are among the best mercenaries around. The are fast (SPD 7, Acrobatics, Parry and Side Step), hard to hit (DEF 15, Stealth and Duelist) and deadly in melee (Two attacks, POW 9 (or 13 Combo Strike), Anatomical Precision and Gang. Kind of along the same line is the unit of <a href="https://warmachineuniversity.com/mw/index.php/Widowmaker_Scouts" target="_blank">Widowmakers</a>. They are our nimble, precise and Advance Deployment hunters. RAT 7, Marksman and Sniper is a very nice combination.</p>
<p>Finally, Strakhov brings three additional solos: the Hermit, Yuri and a Marksman. I have never really understood the <a href="https://warmachineuniversity.com/mw/index.php/Hermit_of_Henge_Hold" target="_blank">Hermit</a>. I personally think he is a fashion statement. In this list, I think he only adds the -2 ARM via Whispers at the Gate, which is neat but still. He is also good at contesting or scoring flags, as he really needs five attacks to die (Ancient Shroud). <a href="https://warmachineuniversity.com/mw/index.php/Yuri_the_Axe" target="_blank">Yuri</a>, on the other hand is a cruise missile of Winter Guard killing. A reach 2&#8243;, P+S 13 weapon master, with thresher really spells trouble for most stuff caught in his track. Finally, the <a href="https://warmachineuniversity.com/mw/index.php/Widowmaker_Marksman" target="_blank">Marksman</a> is a super Widowmaker. Not only does he shoot better, but he also grants Swift Hunter to the Widowmakers (move 2&#8243; when killing a model).&nbsp; </p>
<h3>
A Tale of Two Lovers</h3>
<div style="text-align: justify;">
I am doing a slight twist to my normal Winter Guard Kommand list. I&#8217;m keeping the three Marauders and the Gun Carriages. However, I&#8217;m interested in knowing whether his (ex) girlfriend is any good. Vlad is often strapped for focus, so an extra Boundless Charge could be nice. Also the combination of Sorscha&#8217;s No Sleeping on the Job (no knockdown) and Joe&#8217;s Courage of the Forefathers could be a nice combination. Sorscha brings the cheapest sensible &#8216;jack, a <a href="https://warmachineuniversity.com/mw/index.php/Rager" target="_blank">Rager</a>. It is an OK end-game &#8216;jack and a Shield Guard.</p>
<p>Unfortunately, Sorscha and &#8216;jack is an expensive package. So, I have to give up on my favourite <i>knockdown on a stick</i> unit, the Field Guns; and swap a Rifle Corps of an <a href="https://warmachineuniversity.com/mw/index.php/Winter_Guard_Infantry" target="_blank">Infantry</a> unit. It is going to be interesting to see how this list performs.</p>
<p>Nevertheless, I&#8217;m not too worried. The Marauders can remove Victor and there is still plenty of shooting stuff to deal with the rest. Finally, the Gun Carriages can still do a lot of knockdown. As long as I keep Vlad safe, I should be good to go.</p></div>
<p></div>
<h2>
Deployment</h2>
<div style="text-align: justify;">
We are playing Steamroller 2019 Spread the Net. Vlad wins the roll-off and decides to go first. He is a bit disappointed as there is no wall or trench to stand in. Strakhov did naturally select that side of the table.</p>
<p>Vlad deploys very much in the standard manner. A Gun Carriage on each flank. However, since a tale of two lovers apparently is pretty low on artillery, Vlad has to deploy with the infantry unit and a single Marauder. The two other Marauders deploy slightly to the right. Sorscha deploys to the right with her Rager; and since Vlad can&#8217;t find a wall, she can, just in front of her.</p></div>
<p></p>
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<tbody>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuJWDmHQs_9BjlNJ5vy30OkwoBtAM8ZoXbP9vWekVYDmqxFNFpZFo_XAGQ3pL06pWS5zcIouldVEaI59fKmHMMe-AdpgUtGQldn1c1TpH4Z1ipZvUtauscyqOVUYruqknhzNMs2bXmqrvb/s1600/PB100041.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1154" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/01/PB100041.jpeg" class="wp-image-318" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of deployment</td>
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<p></p>
<div style="text-align: justify;">
Strakhov deploys in the middle with basically everything except what can Advance Deploy, the Greylord and one unit of Eliminators. The two latter deploys on the left flank. Whilst, Yuri and the Widowmakers deploy near the forest in the middle or inside the one brought by the theme. The picture above depicts the end of deployment.&nbsp;</div>
<p></p>
<h2>
Round 1</h2>
<div style="text-align: justify;">
First round is always rather uneventful. Yet, as always, the only way is forward.</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDt-Zdqgcf2FVzG7aine34QtbNe1LhPFC7wvFdQ0i3vCYGwvtW-ZtE7WN6nfplOf7vMux3FZnCblqHXog-Ln6x1CwTdPKZaKIDZjAnC32yevS8SWEECHISfY_Fz8XCoXKO9f8bGxIWh62O/s1600/PB100042.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1054" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/01/PB100042.jpeg" class="wp-image-319" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of turn 1</td>
</tr>
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<p></p>
<div style="text-align: justify;">
The only way is forward. Both of the Gun Carriages thunder forward, one on each flank. The Winter guards also moves forward. They stay in a rather scattered formation, as they really don&#8217;t want to be close together when Victor starts firing. The rightmost Marauder moves forward, and the other two moves to the right and foward. Joe says Courrage of the Motherland to the Rifle Corps. This is a nice combination with Sorscha&#8217;s No Sleeping on the Job. Sorscha moves towards the fence and casts Fog of War. Her Rager stays put, ready to do its Shield Guard duty. Finally, Vlad moves forward and casts Wind Wall. The picture above depicts the end of Vlad&#8217;s uneventful turn.&nbsp;</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCoJkxF2_OjOkxMhmiD_1jL_pnycn7sZcwtDRQgRMCxtIAaFS9U3XhKQWmuBKvPX8UMoSPqnSpoAEb2vpUrscyUEcsi1XYcI1wXPml5NllISF70rMFpC6s8Cs38pKLqSdZVIXbAOSF9shB/s1600/PB100043.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1063" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/01/PB100043.jpeg" class="wp-image-320" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of round 1</td>
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<p></p>
<div style="text-align: justify;">
Strakhov starts by casting his spells. Overrun goes on Victor, as does Sentry. Superiority goes on Beast. He then moves forward in front of where Victor will be shortly. On the left flank the Eliminators run into the zone to contest. The Forge Seer and his pet Marauder move up behind the fence.</p>
<p>On the right flank, the Widowmakers and Marksman moves about a shoots at a Rocketeer, who dies; they also put a few shots into the Gun Carriage. Victor moves forward and shoots his really big gun at some Winterguards. One of the gets caught in the blast, dies and triggers Overun on the Marauder on the right flank. Everything else move forward. The Marauder runs surprisingly close to the rightmost Gun Carriage. The picture above shows the end of round 1.</p></div>
<p></p>
<h2>
Round 2</h2>
<div style="text-align: justify;">
OK, so nothing interesting here. Two annoying Eliminators on the left, and Yuri in the woods in the middle. The rest, more or less as expected.&nbsp;</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAj7CLEo_LtfjlgIUnh_kaDy1RY3dMX7BEv0Ae2bIw9WuXwtbDL4JhubeH_1gt0Isp8N3NTxKPe4Miajlk3A3y8SWOmJIcEdgYh0JCpa2S4xljkRH2HQj_NWwhrAVXewjIEJO_XaMpMwQc/s1600/PB100044.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="1070" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/01/PB100044.jpeg" class="wp-image-321" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of turn 1</td>
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<p></p>
<div style="text-align: justify;">
There is still only one way: forward. Vlad just stays put and casts S&amp;P. On the left flank, the Gun Carriage moves forward into the zone and drops two cannon shots towards Strakhov in the hope of getting rid of something. Nothing really happened. The leftmost Marauder runs around the corner of the building (thus, is currently out of sight on the picture above).</p>
<p>On the right flank, the Gun Carriage charges the Marauder in front of it, and slams it to the left slightly into the forest. It the proceeds to shoot Widowmakers. Sorscha moves up to the fence and casts Boundless Charge on the rightmost Marauder, which the proceeds to charge the enemy Marauder. It combo-smites it into the forest and kills Yuri in the process†. Everybody else move forward. The picture above shows the end of turn 1.</p>
<p><span style="font-size: x-small;">† Here we made a little mistake. Pathfinder does not apply to involuntary moves. So, the Marauder would not have killed Yuri.</span></div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtu2qWZr6TkhF3_En0brOz344sMTW2EfDnOBpCbcy2EmYVZ01tGEf1HcdsZf-i_35AHtw1OukcAik-vF4GB_6dVyS67zpHExJlLnEvxmOaYKdTownar0DpNEoX8Kc0IC4lMnhxFBADoCsQ/s1600/PB100045.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="979" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/01/PB100045.jpeg" class="wp-image-322" width="570" /></a></td>
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<td class="tr-caption" style="text-align: center;">End of round 2</td>
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<p></p>
<div style="text-align: justify;">
Strakhov is a bit pissed. He ordres Victor to charge the leftmost Gun Carriage, which it proceeds to smash to smithereens. The leftmost enemy Marauder moves forward to score the zone. On the right flank, an enemy Marauder charges the Gun Carriage and kills it. Beast moves into the forest. The Widowmakers kill a few Winter Guards, and the Eliminators in the middle does the same.</p>
<p>Strakhov scores one scenario point for the left zone, Vlad scores one for the right zone. This leaves the score at 1-1. The picture above depicts the end of round 2.</p>
</div>
<h2>
Round 3</h2>
<div style="text-align: justify;">
So far, it is not too bad. Despite loosing the two Gun Carriages there is hope. There are still three Marauders left.&nbsp;</div>
<p></p>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHuFAPcFtVt2Gq1jE1q7VbalICbeWYZT2cfI-aT4CcdGRSkJGXK8ABcmhyphenhyphendzrXZUi8zl2rxmZ2PXZicX1LtQZpME6dg-00DGRxdI5Kwiuo7oEmoyW5HHZiJ6reuJCp07EuHf7i8LQI2ZQX/s1600/PB100046.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="855" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/01/PB100046.jpeg" class="wp-image-323" width="570" /></a></td>
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<tr>
<td class="tr-caption" style="text-align: center;">End of turn 1</td>
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<p></p>
<div style="text-align: justify;">
It is feat time. Vlad allocates focus to the Marauders on the left. He then activates, feats and cast S&amp;P, He now makes the tactical mistake that will cost the game: he moves. This is what happens when Vlad gets bored. He moves. He should not. More on this later.</p>
<p>The left most Marauder charges the enemy Marauder on the left. It does a fair amount of damage. It would have preferred to charge Victor with his pal. But, due to a combination of positioning and distance it could not get there. However, his fully loaded pal in the middle charges Victor. One Marauder is a bit too little to actually kill Victor, but the Marauder does make a huge dent into it. The rightmost Marauder charges Beast, but manages to do not a lot of damage.</p>
<p>The Winter Guards move about a shoots a bit. Vlad manages to contest on the left zone, and score on the right zone. This leaves the scenario score at 2-1 in Vlad&#8217;s favour. The picture above shows then end of turn 1.</p>
</div>
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<tbody>
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<td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXZwAyHAtzBOOjFfn6iLudKGDnLMohJKkdBWPC21j2_zg9zeuwPqoo8Q_mFG8UVZ9OZ4ByYq5W-cz8BFAO02_Ar4jiIyVhzHcNUDW5dAAmHcd2_PXkmHVTBA8ETnCnc8dj27Z1cCHD30zr/s1600/PB100047.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img decoding="async" border="0" data-original-height="799" data-original-width="1600" src="https://greylordarchives.org/wp-content/uploads/2020/01/PB100047.jpeg" class="wp-image-324" width="570" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">End of round 3, end of game</td>
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<p></p>
<div style="text-align: justify;">
So, Vlad should just learn to stay put. Sorscha starts by filling Beast up; Strakhov fills Victor up. The Victor starts by sliding towards the rightmost Marauder and smashes it with its mighty fists. Sorscha then moves up and drops a Boundless Charge on Beast. Beast then charges Vlad. Guess what, Vlad doesn&#8217;t really like Beast. End of game. Sorscha manages to score one point on the flag. Vlad scores on the right zone. This leaves the scenario score at 3-2 in Vlad&#8217;s favour. The picture above demonstrates the situation when Vlad can&#8217;t stand still.&nbsp;</div>
<p></p>
<h2>
Final thoughts</h2>
<div style="text-align: justify;">
It was actually going pretty well. Despite a few cock-ups, Vlad was doing OK. There was a reasonable chance of getting rid of Victor and one, or two more &#8216;jacks. That would still leave Vlad with his girlfriend and her pet &#8216;jack, as well as some Winter Guards; and himself, obviously. Finally, Strakhov was getting really low on the clock. So, if he just didn&#8217;t move, everything would be fine. This is clearly a lesson learned. Think through the consequences of your action before you do them. I should have seen Beast being able to reach Vlad.&nbsp;&nbsp;</div>
<p></p>
<div style="text-align: justify;">
Until next time.</p>
<p>For the Motherland!</p></div>
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