Irusk2 is a winter guard’s best friend. I like to run him in a Stalingrad-style list. This post sumes up my thoughts and experiences with Irusk2 in the Winter Guard Kommand theme. Any short comings in the performance of Irusk and his winter guards are solely the fault of the player.
Irusk2
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| Irusk2 |
Irusk2 is in many ways a winter guard’s best friend. His many years of experience gives Tactician in a 10″ bubble, which allows troops to ignore each other for LOS and movement. Due to his long and successful service to the Empress, his troops have Total Obedience, which is a 10″ tough bubble. Irusk can top this off with his spell Solid Ground (this should always be upkept), which gives a 14″ bubble of no knock down and immunity to blast damage. Finally, the winter guards pay tribute to Irusk by self sacrificing from within 3″ if Irusk is being shot.
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| Irusk2’s bubbles of good stuff |
Battle Lust
Battle lust and Jozef’s battle plan combined with Irusk’s feat, Desperate Ground is know for taking opponents by surprise. A unit of winter guards charging through a forrest and then wrecking a colossal is a sight to behold.
Fire for Effect
| Unit / DEF hit | Base | Aim | Fire for Effect | For the Motherland | Artillerist | The lot |
|---|---|---|---|---|---|---|
| Field Gun |
12
|
14
|
15
|
14
|
N/A
|
19
|
| Mortar |
8
|
10
|
11
|
10
|
10
|
17
|
Artifice of Deviation
Winter Guards
Winter Guard Infantry
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| The proud winter guard infantry |
The infantry are the bread and butter of the Khadoran army. We get a full unit of ten and three Rocketeers for a mere 16 points. Add an officer and standard for another three points. All in all, clocking in at 20 points – a bargain.
Winter Guard Rifle Corps
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| First unit of winter guard rifle corps |
The rifle corps is basically the same as the infantry. They have exchanged the blunderbuss for a rifle, which has an impressive 14″ range (same as the rockets from the Rocketeers), and an equally unimpressive POW of 10. Thank the Empress for CRA. The table below details the effect of using CRA (note that the Rocketeers can’t contribute to a CRA, since they haven’t got a rifle).
| CRA | RAT | Avg. DEF | POW | Avg. dam. |
|---|---|---|---|---|
|
1
|
5
|
12
|
10
|
17
|
|
2
|
7
|
14
|
12
|
19
|
|
3
|
8
|
15
|
13
|
20
|
|
4
|
9
|
16
|
14
|
21
|
|
5
|
10
|
17
|
15
|
22
|
|
6
|
11
|
18
|
16
|
23
|
|
7
|
12
|
19
|
17
|
24
|
|
8
|
13
|
20
|
18
|
25
|
|
9
|
14
|
21
|
19
|
26
|
|
10
|
15
|
22
|
20
|
27
|
Personally, I like to take two full units with all the rockets. I know the wisdom of the internet often dictates min units – but I like max units.
Winter Guard Field Gun Crew
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| Field gun |
The Field Gun is our “knockdown on a stick” tool. It offers automatical knockdown on a hit up to 14″ away (a whooping 18″ if it advances). This is huge as our winter guard normally only have RAT 5. DEF 5 from being knocked down is easy to hit, even for a winter guard.
As with all other winter guard, Jozef can help its low RAT of five by using his battle plan For the Motherland. This should allow a field gun to hit DEF 14. If we really need to hit stuff we can combine it with Fire for Effect (see above) to hit DEF 17, and DEF 19 if aiming in addition! The Winter Guard Artillery Kapitan can also employ Fire & Displace, allowing it to aim, shoot and still advance by repositioning 2″.
I prefer two of these fine pieces of artillery, giving me two potential knockdowns pr. turn. Shoot something to knock it down, hit it with everything you got.
Winter Guard Mortar Crew
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| Mortar |
The Mortar Crew is really good when it hits. It offers a POW of 16 all the way to 18″ (all the way to 21″ if it advances, which it might as well. The difference between RAT 1, when moving; and RAT 3, when aiming is negligible). It also offers a decent AOE 4″ blast of POW 10 (due to High-Explosive). Unfortunately, it only has an effective RAT of one (1)! Meaning, anything with a DEF of eight or more will most likely dodge the shell. So the mortar typically needs all the help it can get. Either a knockdown from the field gun, or the whole lot of Fire for Effect, For the Motherland (note that this also boosts the blast damage), Artillerist, aiming. This should allow it to hit something as nimble as DEF 17! However, this is rather expensive in support.
Winter Guard Artillery Kapitan
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| Artillery Kapitan |
This is our artillery’s best friend. The Artillery Kapitan really helps our artillery (and warjacks) hitting things. Most of his benefits are already described above. There are two other properties that are worth noticing: he can score flags, and he is tough all on his own – something I tend to forget.
I would, in a perfect world like to have two on my team.
Kovnik Jozef Grigorovich
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| Joe |
Jozef Grigorovich, or Joe to his friends is the epitome of winter guards. His many years of impeccable service to the Motherland has made him revered among his troops. So much, in fact that normal winter guards happily will be Sacrificial Pawns for him if somebody shoots him. He is obviously tough all on his own.
Joe fixes many of the issues with winter guards. As described above, his battle plan Bear’s Strength is instrumental in making a run of the mill winter guard into: a colossal slaying monster (see Battle Lust, above); a winter guard that can actually hit stuff, through his battle plan For the Motherland (see Fire for Effect above), or make a unit of winter guard tough by using Courage of the Forefathers. Joe is an auto-include.
He can also score flags, and actually have a Hand Cannon (quite obvious on the model). For some reason I tend to forget the latter.
My Winter Guard Kommand List
- They are going to take heavy casualties (despite all of Irusk’s tricks), more bodies means longer survival time for the unit;
- It is easier to always have enough to score a zone, or contest one;
- I can postpones the time when one of them have to run and hide to limit the points my opponent will score;
- There are plenty of targets for sacrificial pawn; and
- 13 or 15 bodies allows for the (situational): “surprise! this unit can take out a heavy when charging under Bear’s Strength and Battle Lust” later in the game.
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| Marauder |
This leaves the warjacks. I have opted for a combination of cheap hitting power through a Marauder, and a bag of tricks using a Spriggan.
- It is a decent hitter, and threatens an impressive 11″ with it’s War Lance (a good 13″ if Energizer has been cast);
- It can even Bulldoze it’s way to a target;
- It is steady, which fits Irusk’s whole “you can’t bring me down” theme;
- Perhaps most importantly, it offers an efficient way of removing Stealth and allows our shooters to ignore clouds. This is potentially huge for a winter guard list. Also, it does not require any to hit or anything, you just place the AOE 3 completely within 10″ of it.
Some of my thinking revolves around the Greylord Adjunct, who is a no brainer once he is released. He offers one free upkeep, which is perfect for Irusk as he is going to want to upkeep both Solid Ground and Fire for Effect every round, and one more focus is one more focus. He also offers Irusk two more inches when casting Battle Lust and Fire for Effect. To compensate for the magical weapon from Lady Aiyana, the adjunct can even give a single model magical weapon.
One option is: Greylord Adjunct, and an extra Mortar; I could also be the Greylord Adjunct, an extra artillery kapitan, and a Gobber Thinker (I always miss a repair option); finally, there is the option of the Greylord Adjunct and the tested and tried triple Marauder.
Khador Army – 74 / 75 points
[Theme] Winter Guard Kommand
[Irusk 2] Supreme Kommandant Irusk [+27]
– Marauder [11]
– Spriggan [17]
Kovnik Jozef Grigorovich [4]
Winter Guard Artillery Kapitan [3]
Winter Guard Field Gun Crew [0(4)]
Winter Guard Field Gun Crew [0(4)]
Winter Guard Mortar Crew [0(5)]
Winter Guard Infantry (max) [10]
– Winter Guard Infantry Officer & Standard [4]
– Winter Guard Rocketeer (3) [6]
Winter Guard Rifle Corps (max) [13]
– Winter Guard Rocketeer (3) [6]
Winter Guard Rifle Corps (max) [13]
– Winter Guard Rocketeer (3) [6]
Lady Aiyana & Master Holt [8]
Also at conflict chamber.











truly in-depth guide. The amount of work here is huge. Nice work.